st_atom_rasterizer.c revision de69fc1703f79e5c97e66b654de7a93b7abce8f0
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33 34#include "st_context.h" 35#include "st_cache.h" 36#include "pipe/p_context.h" 37#include "pipe/p_defines.h" 38#include "st_atom.h" 39 40static GLuint translate_fill( GLenum mode ) 41{ 42 switch (mode) { 43 case GL_POINT: 44 return PIPE_POLYGON_MODE_POINT; 45 case GL_LINE: 46 return PIPE_POLYGON_MODE_LINE; 47 case GL_FILL: 48 return PIPE_POLYGON_MODE_FILL; 49 default: 50 assert(0); 51 return 0; 52 } 53} 54 55static GLboolean get_offset_flag( GLuint fill_mode, 56 const struct gl_polygon_attrib *p ) 57{ 58 switch (fill_mode) { 59 case PIPE_POLYGON_MODE_POINT: 60 return p->OffsetPoint; 61 case PIPE_POLYGON_MODE_LINE: 62 return p->OffsetLine; 63 case PIPE_POLYGON_MODE_FILL: 64 return p->OffsetFill; 65 default: 66 assert(0); 67 return 0; 68 } 69} 70 71 72static void update_raster_state( struct st_context *st ) 73{ 74 GLcontext *ctx = st->ctx; 75 struct pipe_rasterizer_state raster; 76 const struct pipe_rasterizer_state *cached; 77 78 memset(&raster, 0, sizeof(raster)); 79 80 /* _NEW_POLYGON, _NEW_BUFFERS 81 */ 82 { 83 if (ctx->Polygon.FrontFace == GL_CCW) 84 raster.front_winding = PIPE_WINDING_CCW; 85 else 86 raster.front_winding = PIPE_WINDING_CW; 87 88 /* XXX 89 * I think the intention here is that user-created framebuffer objects 90 * use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout. 91 * Flipping Y changes CW to CCW and vice-versa. 92 * But this is an implementation/driver-specific artifact - remove... 93 */ 94 if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0) 95 raster.front_winding ^= PIPE_WINDING_BOTH; 96 } 97 98 /* _NEW_LIGHT 99 */ 100 if (ctx->Light.ShadeModel == GL_FLAT) 101 raster.flatshade = 1; 102 103 /* _NEW_LIGHT | _NEW_PROGRAM 104 * 105 * Back-face colors can come from traditional lighting (when 106 * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs (when 107 * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here. 108 */ 109 if (ctx->VertexProgram._Enabled) { 110 raster.light_twoside = ctx->VertexProgram.TwoSideEnabled; 111 } 112 else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { 113 raster.light_twoside = 1; 114 } 115 116 /* _NEW_POLYGON 117 */ 118 if (ctx->Polygon.CullFlag) { 119 if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { 120 raster.cull_mode = PIPE_WINDING_BOTH; 121 } 122 else if (ctx->Polygon.CullFaceMode == GL_FRONT) { 123 raster.cull_mode = raster.front_winding; 124 } 125 else { 126 raster.cull_mode = raster.front_winding ^ PIPE_WINDING_BOTH; 127 } 128 } 129 130 /* _NEW_POLYGON 131 */ 132 { 133 GLuint fill_front = translate_fill( ctx->Polygon.FrontMode ); 134 GLuint fill_back = translate_fill( ctx->Polygon.BackMode ); 135 136 if (raster.front_winding == PIPE_WINDING_CW) { 137 raster.fill_cw = fill_front; 138 raster.fill_ccw = fill_back; 139 } 140 else { 141 raster.fill_cw = fill_back; 142 raster.fill_ccw = fill_front; 143 } 144 145 /* Simplify when culling is active: 146 */ 147 if (raster.cull_mode & PIPE_WINDING_CW) { 148 raster.fill_cw = raster.fill_ccw; 149 } 150 151 if (raster.cull_mode & PIPE_WINDING_CCW) { 152 raster.fill_ccw = raster.fill_cw; 153 } 154 } 155 156 /* _NEW_POLYGON 157 */ 158 if (ctx->Polygon.OffsetUnits != 0.0 || 159 ctx->Polygon.OffsetFactor != 0.0) { 160 raster.offset_cw = get_offset_flag( raster.fill_cw, &ctx->Polygon ); 161 raster.offset_ccw = get_offset_flag( raster.fill_ccw, &ctx->Polygon ); 162 raster.offset_units = ctx->Polygon.OffsetUnits; 163 raster.offset_scale = ctx->Polygon.OffsetFactor; 164 } 165 166 if (ctx->Polygon.SmoothFlag) 167 raster.poly_smooth = 1; 168 169 if (ctx->Polygon.StippleFlag) 170 raster.poly_stipple_enable = 1; 171 172 173 /* _NEW_BUFFERS, _NEW_POLYGON 174 */ 175 if (raster.fill_cw != PIPE_POLYGON_MODE_FILL || 176 raster.fill_ccw != PIPE_POLYGON_MODE_FILL) 177 { 178 GLfloat mrd = (ctx->DrawBuffer ? 179 ctx->DrawBuffer->_MRD : 180 1.0); 181 182 raster.offset_units = ctx->Polygon.OffsetFactor * mrd; 183 raster.offset_scale = (ctx->Polygon.OffsetUnits * mrd * 184 st->polygon_offset_scale); 185 } 186 187 /* _NEW_POINT 188 */ 189 raster.point_size = ctx->Point.Size; 190 raster.point_smooth = ctx->Point.SmoothFlag; 191 192 /* _NEW_LINE 193 */ 194 raster.line_width = ctx->Line.Width; 195 raster.line_smooth = ctx->Line.SmoothFlag; 196 raster.line_stipple_enable = ctx->Line.StippleFlag; 197 raster.line_stipple_pattern = ctx->Line.StipplePattern; 198 /* GL stipple factor is in [1,256], remap to [0, 255] here */ 199 raster.line_stipple_factor = ctx->Line.StippleFactor - 1; 200 201 /* _NEW_MULTISAMPLE */ 202 if (ctx->Multisample.Enabled) 203 raster.multisample = 1; 204 205 /* _NEW_SCISSOR */ 206 if (ctx->Scissor.Enabled) 207 raster.scissor = 1; 208 209 cached = st_cached_rasterizer_state(st, &raster); 210 if (st->state.rasterizer != cached) { 211 st->state.rasterizer = cached; 212 st->pipe->bind_rasterizer_state( st->pipe, cached ); 213 } 214} 215 216const struct st_tracked_state st_update_rasterizer = { 217 .name = "st_update_rasterizer", 218 .dirty = { 219 .mesa = (_NEW_LIGHT | _NEW_POLYGON | _NEW_LINE | _NEW_SCISSOR | 220 _NEW_POINT | _NEW_BUFFERS | _NEW_MULTISAMPLE), 221 .st = 0, 222 }, 223 .update = update_raster_state 224}; 225