1/////////////////////////////////////////////////////////////////////////// 2// 3// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas 4// Digital Ltd. LLC 5// 6// All rights reserved. 7// 8// Redistribution and use in source and binary forms, with or without 9// modification, are permitted provided that the following conditions are 10// met: 11// * Redistributions of source code must retain the above copyright 12// notice, this list of conditions and the following disclaimer. 13// * Redistributions in binary form must reproduce the above 14// copyright notice, this list of conditions and the following disclaimer 15// in the documentation and/or other materials provided with the 16// distribution. 17// * Neither the name of Industrial Light & Magic nor the names of 18// its contributors may be used to endorse or promote products derived 19// from this software without specific prior written permission. 20// 21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32// 33/////////////////////////////////////////////////////////////////////////// 34 35 36 37//----------------------------------------------------------------------------- 38// 39// class V2iAttribute 40// class V2fAttribute 41// class V2dAttribute 42// class V3iAttribute 43// class V3fAttribute 44// class V3dAttribute 45// 46//----------------------------------------------------------------------------- 47 48#include <ImfVecAttribute.h> 49 50 51namespace Imf { 52 53 54template <> 55const char * 56V2iAttribute::staticTypeName () 57{ 58 return "v2i"; 59} 60 61 62template <> 63void 64V2iAttribute::writeValueTo (OStream &os, int) const 65{ 66 Xdr::write <StreamIO> (os, _value.x); 67 Xdr::write <StreamIO> (os, _value.y); 68} 69 70 71template <> 72void 73V2iAttribute::readValueFrom (IStream &is, int, int) 74{ 75 Xdr::read <StreamIO> (is, _value.x); 76 Xdr::read <StreamIO> (is, _value.y); 77} 78 79 80template <> 81const char * 82V2fAttribute::staticTypeName () 83{ 84 return "v2f"; 85} 86 87 88template <> 89void 90V2fAttribute::writeValueTo (OStream &os, int) const 91{ 92 Xdr::write <StreamIO> (os, _value.x); 93 Xdr::write <StreamIO> (os, _value.y); 94} 95 96 97template <> 98void 99V2fAttribute::readValueFrom (IStream &is, int, int) 100{ 101 Xdr::read <StreamIO> (is, _value.x); 102 Xdr::read <StreamIO> (is, _value.y); 103} 104 105 106template <> 107const char * 108V2dAttribute::staticTypeName () 109{ 110 return "v2d"; 111} 112 113 114template <> 115void 116V2dAttribute::writeValueTo (OStream &os, int) const 117{ 118 Xdr::write <StreamIO> (os, _value.x); 119 Xdr::write <StreamIO> (os, _value.y); 120} 121 122 123template <> 124void 125V2dAttribute::readValueFrom (IStream &is, int, int) 126{ 127 Xdr::read <StreamIO> (is, _value.x); 128 Xdr::read <StreamIO> (is, _value.y); 129} 130 131 132template <> 133const char * 134V3iAttribute::staticTypeName () 135{ 136 return "v3i"; 137} 138 139 140template <> 141void 142V3iAttribute::writeValueTo (OStream &os, int) const 143{ 144 Xdr::write <StreamIO> (os, _value.x); 145 Xdr::write <StreamIO> (os, _value.y); 146 Xdr::write <StreamIO> (os, _value.z); 147} 148 149 150template <> 151void 152V3iAttribute::readValueFrom (IStream &is, int, int) 153{ 154 Xdr::read <StreamIO> (is, _value.x); 155 Xdr::read <StreamIO> (is, _value.y); 156 Xdr::read <StreamIO> (is, _value.z); 157} 158 159 160template <> 161const char * 162V3fAttribute::staticTypeName () 163{ 164 return "v3f"; 165} 166 167 168template <> 169void 170V3fAttribute::writeValueTo (OStream &os, int) const 171{ 172 Xdr::write <StreamIO> (os, _value.x); 173 Xdr::write <StreamIO> (os, _value.y); 174 Xdr::write <StreamIO> (os, _value.z); 175} 176 177 178template <> 179void 180V3fAttribute::readValueFrom (IStream &is, int, int) 181{ 182 Xdr::read <StreamIO> (is, _value.x); 183 Xdr::read <StreamIO> (is, _value.y); 184 Xdr::read <StreamIO> (is, _value.z); 185} 186 187 188template <> 189const char * 190V3dAttribute::staticTypeName () 191{ 192 return "v3d"; 193} 194 195 196template <> 197void 198V3dAttribute::writeValueTo (OStream &os, int) const 199{ 200 Xdr::write <StreamIO> (os, _value.x); 201 Xdr::write <StreamIO> (os, _value.y); 202 Xdr::write <StreamIO> (os, _value.z); 203} 204 205 206template <> 207void 208V3dAttribute::readValueFrom (IStream &is, int, int) 209{ 210 Xdr::read <StreamIO> (is, _value.x); 211 Xdr::read <StreamIO> (is, _value.y); 212 Xdr::read <StreamIO> (is, _value.z); 213} 214 215 216} // namespace Imf 217