1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.replica.replicaisland;
18
19/**
20 * A single animation frame.  Frames contain a texture, a hold time, and collision volumes to
21 * use for "attacking" or "vulnerability."  This allows animated sprites to cheaply interact with
22 * other objects in the game world by associating collision information with particular animation
23 * frames.  Note that an animation frame may have a null texture and null collision volumes.  Null
24 * collision volumes will exclude that frame from collision detection and a null texture will
25 * prevent the sprite from drawing.
26 */
27public class AnimationFrame extends AllocationGuard {
28    public Texture texture;
29    public float holdTime;
30    FixedSizeArray<CollisionVolume> attackVolumes;
31    FixedSizeArray<CollisionVolume> vulnerabilityVolumes;
32
33    public AnimationFrame(Texture textureObject, float animationHoldTime) {
34        super();
35        texture = textureObject;
36        holdTime = animationHoldTime;
37    }
38
39    public AnimationFrame(Texture textureObject, float animationHoldTime,
40            FixedSizeArray<CollisionVolume> attackVolumeList,
41            FixedSizeArray<CollisionVolume> vulnerabilityVolumeList) {
42        super();
43        texture = textureObject;
44        holdTime = animationHoldTime;
45        attackVolumes = attackVolumeList;
46        vulnerabilityVolumes = vulnerabilityVolumeList;
47    }
48}
49