1/* 2 * Copyright 2015 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef GrGLVaryingHandler_DEFINED 9#define GrGLVaryingHandler_DEFINED 10 11#include "glsl/GrGLSLVarying.h" 12#include "GrTypesPriv.h" 13#include "gl/GrGLProgramDataManager.h" 14 15class GrGLVaryingHandler : public GrGLSLVaryingHandler { 16public: 17 GrGLVaryingHandler(GrGLSLProgramBuilder* program) 18 : INHERITED(program), 19 fPathProcVaryingInfos(kVaryingsPerBlock) {} 20 21 // This function is used by the NVPR PathProcessor to add a varying directly into the fragment 22 // shader since there is no vertex shader. 23 VaryingHandle addPathProcessingVarying(const char* name, GrGLSLVertToFrag*, 24 GrSLPrecision fsPrecision = kDefault_GrSLPrecision); 25 26private: 27 void onFinalize() override; 28 29 GrGLProgramDataManager::VaryingInfoArray fPathProcVaryingInfos; 30 31 friend class GrGLProgramBuilder; 32 33 typedef GrGLSLVaryingHandler INHERITED; 34}; 35 36#endif 37 38