1///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5/// Permission is hereby granted, free of charge, to any person obtaining a copy
6/// of this software and associated documentation files (the "Software"), to deal
7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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21/// THE SOFTWARE.
22///
23/// @ref gtx_handed_coordinate_space
24/// @file glm/gtx/handed_coordinate_space.hpp
25/// @date 2005-12-21 / 2011-06-07
26/// @author Christophe Riccio
27///
28/// @see core (dependence)
29///
30/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
31/// @ingroup gtx
32///
33/// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system.
34///
35/// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
36///////////////////////////////////////////////////////////////////////////////////
37
38#ifndef GLM_GTX_handed_coordinate_space
39#define GLM_GTX_handed_coordinate_space
40
41// Dependency:
42#include "../glm.hpp"
43
44#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
45#	pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
46#endif
47
48namespace glm
49{
50	/// @addtogroup gtx_handed_coordinate_space
51	/// @{
52
53	//! Return if a trihedron right handed or not.
54	//! From GLM_GTX_handed_coordinate_space extension.
55	template <typename T, precision P>
56	GLM_FUNC_DECL bool rightHanded(
57		detail::tvec3<T, P> const & tangent,
58		detail::tvec3<T, P> const & binormal,
59		detail::tvec3<T, P> const & normal);
60
61	//! Return if a trihedron left handed or not.
62	//! From GLM_GTX_handed_coordinate_space extension.
63	template <typename T, precision P>
64	GLM_FUNC_DECL bool leftHanded(
65		detail::tvec3<T, P> const & tangent,
66		detail::tvec3<T, P> const & binormal,
67		detail::tvec3<T, P> const & normal);
68
69	/// @}
70}// namespace glm
71
72#include "handed_coordinate_space.inl"
73
74#endif//GLM_GTX_handed_coordinate_space
75