Camera.java revision 47b8adec3904535c8d8ce2b6e42ecd736f2d90ce
1/* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.graphics; 18 19/** 20 * A camera instance can be used to compute 3D transformations and 21 * generate a matrix that can be applied, for instance, on a 22 * {@link Canvas}. 23 */ 24public class Camera { 25 /** 26 * Creates a new camera, with empty transformations. 27 */ 28 public Camera() { 29 nativeConstructor(); 30 } 31 32 /** 33 * Saves the camera state. Each save should be balanced 34 * with a call to {@link #restore()}. 35 * 36 * @see #save() 37 */ 38 public native void save(); 39 40 /** 41 * Restores the saved state, if any. 42 * 43 * @see #restore() 44 */ 45 public native void restore(); 46 47 /** 48 * Applies a translation transform on all three axis. 49 * 50 * @param x The distance to translate by on the X axis 51 * @param y The distance to translate by on the Y axis 52 * @param z The distance to translate by on the Z axis 53 */ 54 public native void translate(float x, float y, float z); 55 56 /** 57 * Applies a rotation transform around the X axis. 58 * 59 * @param deg The angle of rotation around the X axis, in degrees 60 * 61 * @see #rotateY(float) 62 * @see #rotateZ(float) 63 * @see #rotate(float, float, float) 64 */ 65 public native void rotateX(float deg); 66 67 /** 68 * Applies a rotation transform around the Y axis. 69 * 70 * @param deg The angle of rotation around the Y axis, in degrees 71 * 72 * @see #rotateX(float) 73 * @see #rotateZ(float) 74 * @see #rotate(float, float, float) 75 */ 76 public native void rotateY(float deg); 77 78 /** 79 * Applies a rotation transform around the Z axis. 80 * 81 * @param deg The angle of rotation around the Z axis, in degrees 82 * 83 * @see #rotateX(float) 84 * @see #rotateY(float) 85 * @see #rotate(float, float, float) 86 */ 87 public native void rotateZ(float deg); 88 89 /** 90 * Applies a rotation transform around all three axis. 91 * 92 * @param x The angle of rotation around the X axis, in degrees 93 * @param y The angle of rotation around the Y axis, in degrees 94 * @param z The angle of rotation around the Z axis, in degrees 95 * 96 * @see #rotateX(float) 97 * @see #rotateY(float) 98 * @see #rotateZ(float) 99 */ 100 public native void rotate(float x, float y, float z); 101 102 /** 103 * Sets the location of the camera. The default location is set at 104 * 0, 0, -8. 105 * 106 * @param x The x location of the camera 107 * @param y The y location of the camera 108 * @param z The z location of the camera 109 */ 110 public native void setLocation(float x, float y, float z); 111 112 /** 113 * Computes the matrix corresponding to the current transformation 114 * and copies it to the supplied matrix object. 115 * 116 * @param matrix The matrix to copy the current transforms into 117 */ 118 public void getMatrix(Matrix matrix) { 119 nativeGetMatrix(matrix.native_instance); 120 } 121 122 /** 123 * Computes the matrix corresponding to the current transformation 124 * and applies it to the specified Canvas. 125 * 126 * @param canvas The Canvas to set the transform matrix onto 127 */ 128 public void applyToCanvas(Canvas canvas) { 129 nativeApplyToCanvas(canvas.mNativeCanvas); 130 } 131 132 public native float dotWithNormal(float dx, float dy, float dz); 133 134 protected void finalize() throws Throwable { 135 try { 136 nativeDestructor(); 137 } finally { 138 super.finalize(); 139 } 140 } 141 142 private native void nativeConstructor(); 143 private native void nativeDestructor(); 144 private native void nativeGetMatrix(int native_matrix); 145 private native void nativeApplyToCanvas(int native_canvas); 146 147 int native_instance; 148} 149