GradientCache.cpp revision c9855a53edfac818dc68714557185977556f849d
1c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy/*
2c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * Copyright (C) 2010 The Android Open Source Project
3c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy *
4c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * you may not use this file except in compliance with the License.
6c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * You may obtain a copy of the License at
7c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy *
8c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy *
10c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * Unless required by applicable law or agreed to in writing, software
11c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * See the License for the specific language governing permissions and
14c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * limitations under the License.
15c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy */
16c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
17c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define LOG_TAG "OpenGLRenderer"
18c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
19c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include <GLES2/gl2.h>
20c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
21c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include <SkCanvas.h>
22c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include <SkGradientShader.h>
23c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
24a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65Romain Guy#include <utils/threads.h>
25a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65Romain Guy
26c9855a53edfac818dc68714557185977556f849dRomain Guy#include "Debug.h"
27c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include "GradientCache.h"
28fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Properties.h"
29c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
30c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guynamespace android {
31c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guynamespace uirenderer {
32c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
33c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
34c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy// Constructors/destructor
35c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
36c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
37fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyGradientCache::GradientCache():
38fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
39fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) {
40fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    char property[PROPERTY_VALUE_MAX];
41fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
42c9855a53edfac818dc68714557185977556f849dRomain Guy        INIT_LOGD("  Setting gradient cache size to %sMB", property);
43fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        setMaxSize(MB(atof(property)));
44fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else {
45c9855a53edfac818dc68714557185977556f849dRomain Guy        INIT_LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
46fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    }
47fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
48fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCache.setOnEntryRemovedListener(this);
49fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy}
50fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
51c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain GuyGradientCache::GradientCache(uint32_t maxByteSize):
52c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
53c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mSize(0), mMaxSize(maxByteSize) {
54c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mCache.setOnEntryRemovedListener(this);
55c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
56c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
57c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain GuyGradientCache::~GradientCache() {
58c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mCache.clear();
59c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
60c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
61c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
62c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy// Size management
63c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
64c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
65c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyuint32_t GradientCache::getSize() {
66c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    return mSize;
67c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
68c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
69c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyuint32_t GradientCache::getMaxSize() {
70c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    return mMaxSize;
71c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
72c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
73c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid GradientCache::setMaxSize(uint32_t maxSize) {
74c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mMaxSize = maxSize;
75c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    while (mSize > mMaxSize) {
76c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mCache.removeOldest();
77c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
78c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
79c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
80c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
81c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy// Callbacks
82c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
83c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
84c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid GradientCache::operator()(SkShader*& shader, Texture*& texture) {
85a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65Romain Guy    // Already locked here
86c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (shader) {
87c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        const uint32_t size = texture->width * texture->height * 4;
88c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mSize -= size;
89c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
90c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
91c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (texture) {
92c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        glDeleteTextures(1, &texture->id);
93c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        delete texture;
94c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
95c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
96c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
97c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
98c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy// Caching
99c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
100c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
101c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain GuyTexture* GradientCache::get(SkShader* shader) {
1029cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    return mCache.get(shader);
103c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
104c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
105c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid GradientCache::remove(SkShader* shader) {
106c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mCache.remove(shader);
107c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
108c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
109fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guyvoid GradientCache::removeDeferred(SkShader* shader) {
110a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65Romain Guy    Mutex::Autolock _l(mLock);
111fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mGarbage.push(shader);
112fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy}
113fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
114fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guyvoid GradientCache::clearGarbage() {
115fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    Mutex::Autolock _l(mLock);
116fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    size_t count = mGarbage.size();
117fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    for (size_t i = 0; i < count; i++) {
118fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy        mCache.remove(mGarbage.itemAt(i));
119fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    }
120fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mGarbage.clear();
121fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy}
122fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
123fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guyvoid GradientCache::clear() {
124c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mCache.clear();
125c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
126c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
127ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain GuyTexture* GradientCache::addLinearGradient(SkShader* shader, uint32_t* colors,
128c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        float* positions, int count, SkShader::TileMode tileMode) {
129c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    SkBitmap bitmap;
130c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1);
131c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    bitmap.allocPixels();
132c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    bitmap.eraseColor(0);
133c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
134c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    SkCanvas canvas(bitmap);
135c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
136c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    SkPoint points[2];
137c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    points[0].set(0.0f, 0.0f);
138c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    points[1].set(bitmap.width(), 0.0f);
139c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
140c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    SkShader* localShader = SkGradientShader::CreateLinear(points,
141c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            reinterpret_cast<const SkColor*>(colors), positions, count, tileMode);
142c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
143c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    SkPaint p;
144c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    p.setStyle(SkPaint::kStrokeAndFill_Style);
145c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    p.setShader(localShader)->unref();
146c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
147c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 1.0f, p);
148c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
149c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    // Asume the cache is always big enough
150c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const uint32_t size = bitmap.rowBytes() * bitmap.height();
151c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    while (mSize + size > mMaxSize) {
152c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mCache.removeOldest();
153c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
154c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
155c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    Texture* texture = new Texture;
156c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    generateTexture(&bitmap, texture);
157c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
158c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mSize += size;
159c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mCache.put(shader, texture);
160c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
161c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    return texture;
162c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
163c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
164c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) {
165c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    SkAutoLockPixels autoLock(*bitmap);
166c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (!bitmap->readyToDraw()) {
167c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGE("Cannot generate texture from shader");
168c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        return;
169c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
170c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
171c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    texture->generation = bitmap->getGenerationID();
172c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    texture->width = bitmap->width();
173c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    texture->height = bitmap->height();
174c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
175c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glGenTextures(1, &texture->id);
176c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
177c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glBindTexture(GL_TEXTURE_2D, texture->id);
178c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
179c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
180c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    texture->blend = !bitmap->isOpaque();
181c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
182c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
183c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
184c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
185c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
186c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
187c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
188c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
189c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
190c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
191c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}; // namespace uirenderer
192c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}; // namespace android
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