GradientCache.cpp revision fe48f65922d4a3cc4aefe058cee5acec51504a20
1c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy/*
2c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * Copyright (C) 2010 The Android Open Source Project
3c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy *
4c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * you may not use this file except in compliance with the License.
6c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * You may obtain a copy of the License at
7c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy *
8c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy *
10c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * Unless required by applicable law or agreed to in writing, software
11c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * See the License for the specific language governing permissions and
14c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy * limitations under the License.
15c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy */
16c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
17c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define LOG_TAG "OpenGLRenderer"
18c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
19c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include <GLES2/gl2.h>
20c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
21c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include <SkCanvas.h>
22c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include <SkGradientShader.h>
23c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
24a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65Romain Guy#include <utils/threads.h>
25a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65Romain Guy
26c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include "GradientCache.h"
27fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Properties.h"
28c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
29c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guynamespace android {
30c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guynamespace uirenderer {
31c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
32c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
33c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy// Constructors/destructor
34c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
35c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
36fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyGradientCache::GradientCache():
37fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
38fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) {
39fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    char property[PROPERTY_VALUE_MAX];
40fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
41fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        LOGD("  Setting gradient cache size to %sMB", property);
42fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        setMaxSize(MB(atof(property)));
43fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else {
44fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
45fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    }
46fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
47fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCache.setOnEntryRemovedListener(this);
48fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy}
49fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
50c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain GuyGradientCache::GradientCache(uint32_t maxByteSize):
51c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
52c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mSize(0), mMaxSize(maxByteSize) {
53c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mCache.setOnEntryRemovedListener(this);
54c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
55c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
56c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain GuyGradientCache::~GradientCache() {
57c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mCache.clear();
58c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
59c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
60c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
61c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy// Size management
62c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
63c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
64c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyuint32_t GradientCache::getSize() {
65c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    return mSize;
66c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
67c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
68c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyuint32_t GradientCache::getMaxSize() {
69c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    return mMaxSize;
70c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
71c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
72c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid GradientCache::setMaxSize(uint32_t maxSize) {
73c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mMaxSize = maxSize;
74c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    while (mSize > mMaxSize) {
75c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mCache.removeOldest();
76c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
77c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
78c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
79c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
80c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy// Callbacks
81c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
82c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
83c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid GradientCache::operator()(SkShader*& shader, Texture*& texture) {
84a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65Romain Guy    // Already locked here
85c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (shader) {
86c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        const uint32_t size = texture->width * texture->height * 4;
87c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mSize -= size;
88c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
89c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
90c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (texture) {
91c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        glDeleteTextures(1, &texture->id);
92c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        delete texture;
93c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
94c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
95c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
96c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
97c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy// Caching
98c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy///////////////////////////////////////////////////////////////////////////////
99c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
100c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain GuyTexture* GradientCache::get(SkShader* shader) {
1019cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    return mCache.get(shader);
102c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
103c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
104c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid GradientCache::remove(SkShader* shader) {
105c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mCache.remove(shader);
106c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
107c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
108fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guyvoid GradientCache::removeDeferred(SkShader* shader) {
109a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65Romain Guy    Mutex::Autolock _l(mLock);
110fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mGarbage.push(shader);
111fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy}
112fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
113fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guyvoid GradientCache::clearGarbage() {
114fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    Mutex::Autolock _l(mLock);
115fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    size_t count = mGarbage.size();
116fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    for (size_t i = 0; i < count; i++) {
117fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy        mCache.remove(mGarbage.itemAt(i));
118fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    }
119fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mGarbage.clear();
120fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy}
121fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
122fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guyvoid GradientCache::clear() {
123c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mCache.clear();
124c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
125c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
126ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain GuyTexture* GradientCache::addLinearGradient(SkShader* shader, uint32_t* colors,
127c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        float* positions, int count, SkShader::TileMode tileMode) {
128c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    SkBitmap bitmap;
129c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1);
130c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    bitmap.allocPixels();
131c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    bitmap.eraseColor(0);
132c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
133c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    SkCanvas canvas(bitmap);
134c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
135c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    SkPoint points[2];
136c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    points[0].set(0.0f, 0.0f);
137c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    points[1].set(bitmap.width(), 0.0f);
138c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
139c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    SkShader* localShader = SkGradientShader::CreateLinear(points,
140c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            reinterpret_cast<const SkColor*>(colors), positions, count, tileMode);
141c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
142c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    SkPaint p;
143c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    p.setStyle(SkPaint::kStrokeAndFill_Style);
144c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    p.setShader(localShader)->unref();
145c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
146c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 1.0f, p);
147c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
148c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    // Asume the cache is always big enough
149c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const uint32_t size = bitmap.rowBytes() * bitmap.height();
150c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    while (mSize + size > mMaxSize) {
151c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mCache.removeOldest();
152c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
153c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
154c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    Texture* texture = new Texture;
155c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    generateTexture(&bitmap, texture);
156c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
157c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mSize += size;
158c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mCache.put(shader, texture);
159c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
160c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    return texture;
161c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
162c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
163c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) {
164c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    SkAutoLockPixels autoLock(*bitmap);
165c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (!bitmap->readyToDraw()) {
166c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGE("Cannot generate texture from shader");
167c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        return;
168c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
169c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
170c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    texture->generation = bitmap->getGenerationID();
171c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    texture->width = bitmap->width();
172c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    texture->height = bitmap->height();
173c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
174c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glGenTextures(1, &texture->id);
175c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
176c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glBindTexture(GL_TEXTURE_2D, texture->id);
177c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
178c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
179c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    texture->blend = !bitmap->isOpaque();
180c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
181c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
182c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
183c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
184c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
185c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
186c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
187c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
188c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
189c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
190c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}; // namespace uirenderer
191c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}; // namespace android
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