OpenGLRenderer.h revision 107843de4507b3511006cb9c77b8d0364374385a
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
2476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <SkCanvas.h>
2576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <SkColorFilter.h>
26f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
27ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
28079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
31c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger#include <utils/Blur.h>
32daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h>
33bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
34ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h>
358694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
36bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
377953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h>
387953745dd565167113f8cbfc461bc0521d32d870Romain Guy
393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include <androidfw/ResourceTypes.h>
403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
41c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h"
4251769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
43f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
445cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
45bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
46b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik#include "Snapshot.h"
47d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "StatefulBaseRenderer.h"
483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "UvMapper.h"
49b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik#include "Vertex.h"
50fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h"
51bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
52d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass SkShader;
53d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
54e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
559d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
56e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
57b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass DeferredDisplayState;
583b20251a355c88193c439f928a84ae69483fb488John Reckclass RenderState;
59e18264b079481a244b30e3f71012c53bbd861f92John Reckclass RenderNode;
60b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass TextSetupFunctor;
61b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass VertexBuffer;
62b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik
63c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikstruct DrawModifiers {
649b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    DrawModifiers() {
659b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy        reset();
669b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    }
679b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy
689b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    void reset() {
699b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy        memset(this, 0, sizeof(DrawModifiers));
709b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    }
719b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy
7216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float mOverrideLayerAlpha;
73c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik};
74c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
75ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikenum StateDeferFlags {
76ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Draw = 0x1,
77ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Clip = 0x2
78ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik};
79ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
8028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikenum ClipSideFlags {
81a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik    kClipSide_None = 0x0,
8228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Left = 0x1,
8328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Top = 0x2,
8428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Right = 0x4,
8528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Bottom = 0x8,
86d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik    kClipSide_Full = 0xF,
87d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik    kClipSide_ConservativeFull = 0x1F
8828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik};
8928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
90bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craikenum VertexBufferDisplayFlags {
91bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    kVertexBuffer_Offset = 0x1,
9291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    kVertexBuffer_ShadowInterp = 0x2,
93bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik};
94bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik
954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik/**
964063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * Defines additional transformation that should be applied by the model view matrix, beyond that of
974063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * the currentTransform()
984063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik */
994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikenum ModelViewMode {
1004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
1014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used when the model view should simply translate geometry passed to the shader. The resulting
1024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * matrix will be a simple translation.
1034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    kModelViewMode_Translate = 0,
1054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
1064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
1074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used when the model view should translate and scale geometry. The resulting matrix will be a
1084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
1094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    kModelViewMode_TranslateAndScale = 1,
1114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik};
1124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
113f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
114f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
115f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1165cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
11714e513058ed4168c94e015638d16f5f87fd8063aChris Craik * OpenGL Renderer implementation.
1185cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
11914e513058ed4168c94e015638d16f5f87fd8063aChris Craikclass OpenGLRenderer : public StatefulBaseRenderer {
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
1213b20251a355c88193c439f928a84ae69483fb488John Reck    OpenGLRenderer(RenderState& renderState);
122e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
123e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1243b20251a355c88193c439f928a84ae69483fb488John Reck    void initProperties();
125058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    void initLight(const Vector3& lightCenter, float lightRadius,
126058fc640017c90120c599d378a4cbc55668b05b7Chris Craik            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
12787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
128797b95b26bbb7557678af78b9a2a61830158920fChris Craik    virtual void onViewportInitialized();
129107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
130107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual bool finish();
131c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
132107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void callDrawGLFunction(Functor* functor, Rect& dirty);
13308ae317c21ec3086b5017672bba87420cc38a407Romain Guy
1343b20251a355c88193c439f928a84ae69483fb488John Reck    void pushLayerUpdate(Layer* layer);
1353b20251a355c88193c439f928a84ae69483fb488John Reck    void cancelLayerUpdate(Layer* layer);
1363b20251a355c88193c439f928a84ae69483fb488John Reck    void flushLayerUpdates();
137443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    void markLayersAsBuildLayers();
13811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
1393b20251a355c88193c439f928a84ae69483fb488John Reck    virtual int saveLayer(float left, float top, float right, float bottom,
1403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            const SkPaint* paint, int flags) {
1413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return saveLayer(left, top, right, bottom, paint, flags, NULL);
1423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
1433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
1443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
1453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // created, which will in turn clip to that mask when drawn back/restored.
1463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    int saveLayer(float left, float top, float right, float bottom,
1473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            const SkPaint* paint, int flags, const SkPath* convexMask);
148bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
149d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    int saveLayerDeferred(float left, float top, float right, float bottom,
150d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger            const SkPaint* paint, int flags);
151d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
152107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
153107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawLayer(Layer* layer, float x, float y);
154107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
155107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
156d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
157107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
158e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            float srcRight, float srcBottom, float dstLeft, float dstTop,
159d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float dstRight, float dstBottom, const SkPaint* paint);
160107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
161107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
162d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const float* vertices, const int* colors, const SkPaint* paint);
163107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
164d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
165107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
166d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float left, float top, float right, float bottom, const SkPaint* paint);
167107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
168d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float left, float top, float right, float bottom, const SkPaint* paint);
169107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawColor(int color, SkXfermode::Mode mode);
170107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawRect(float left, float top, float right, float bottom,
171d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const SkPaint* paint);
172107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawRoundRect(float left, float top, float right, float bottom,
173d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float rx, float ry, const SkPaint* paint);
174107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawCircle(float x, float y, float radius, const SkPaint* paint);
175107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawOval(float left, float top, float right, float bottom,
176d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const SkPaint* paint);
177107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawArc(float left, float top, float right, float bottom,
178d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
179107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawPath(const SkPath* path, const SkPaint* paint);
180107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawLines(const float* points, int count, const SkPaint* paint);
181107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawPoints(const float* points, int count, const SkPaint* paint);
182107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
183d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float hOffset, float vOffset, const SkPaint* paint);
184107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawPosText(const char* text, int bytesCount, int count,
185d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const float* positions, const SkPaint* paint);
186107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
187d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
188527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
189107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawRects(const float* rects, int count, const SkPaint* paint);
19085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
191107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawShadow(float casterAlpha,
19205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik            const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
193f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
19409c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    virtual void setDrawFilter(SkDrawFilter* filter);
1955ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
19616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
19716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
19816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
1995e49b307eb99269db2db257760508b8efd7bb97dChris Craik    /**
2005e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * Store the current display state (most importantly, the current clip and transform), and
2015e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * additionally map the state's bounds from local to window coordinates.
2025e49b307eb99269db2db257760508b8efd7bb97dChris Craik     *
2035e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * Returns true if quick-rejected
2045e49b307eb99269db2db257760508b8efd7bb97dChris Craik     */
205ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
206527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
20728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    void setupMergedMultiDraw(const Rect* clipRect);
208c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
209d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
210d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
211d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
2123b20251a355c88193c439f928a84ae69483fb488John Reck    bool isCurrentTransformSimple() {
213d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        return currentTransform()->isSimple();
214672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
215672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2160f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    Caches& getCaches() {
2170f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy        return mCaches;
2180f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    }
2190f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
220ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    // simple rect clip
221ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    bool isCurrentClipSimple() {
222ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        return mSnapshot->clipRegion->isEmpty();
223ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
224ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
225a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
226a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
2270e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik
22817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
229a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik     * Scales the alpha on the current snapshot. This alpha value will be modulated
23017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * with other alpha values when drawing primitives.
23117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
232a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik    void scaleAlpha(float alpha) {
233a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik        mSnapshot->alpha *= alpha;
23417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    }
23517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
23617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
2370f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     * Inserts a named event marker in the stream of GL commands.
2380f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     */
2390f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    void eventMark(const char* name) const;
2400f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
2410f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    /**
24262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik     * Inserts a formatted event marker in the stream of GL commands.
24362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik     */
24462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    void eventMarkDEBUG(const char *fmt, ...) const;
24562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
24662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    /**
24717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Inserts a named group marker in the stream of GL commands. This marker
24817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * can be used by tools to group commands into logical groups. A call to
24917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * this method must always be followed later on by a call to endMark().
25017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
25113631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void startMark(const char* name) const;
25217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
25317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
25417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Closes the last group marker opened by startMark().
25517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
25613631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void endMark() const;
25713631f3da855f200a151e7837ed9f6b079622b58Romain Guy
258d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    /**
259d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * Gets the alpha and xfermode out of a paint object. If the paint is null
260d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
26116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * not multiply the paint's alpha by the current snapshot's alpha, and does
26216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * not replace the alpha with the overrideLayerAlpha
263d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     *
264d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param paint The paint to extract values from
265d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param alpha Where to store the resulting alpha
266d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param mode Where to store the resulting xfermode
267d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     */
268d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
269527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        *mode = getXfermodeDirect(paint);
270527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        *alpha = getAlphaDirect(paint);
271527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
272527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
273d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
274527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (!paint) return SkXfermode::kSrcOver_Mode;
275527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        return getXfermode(paint->getXfermode());
276527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
277527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
278c1c5f0870282b56dafe5a4d756e4b9e6884655a7Chris Craik    static inline int getAlphaDirect(const SkPaint* paint) {
279527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (!paint) return 255;
280527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        return paint->getAlpha();
281d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    }
282d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
283c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    struct TextShadow {
284c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkScalar radius;
285c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        float dx;
286c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        float dy;
287c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkColor color;
288c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    };
289c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
290c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
291c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkDrawLooper::BlurShadowRec blur;
292c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
293c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            if (textShadow) {
294c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
295c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->dx = blur.fOffset.fX;
296c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->dy = blur.fOffset.fY;
297c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->color = blur.fColor;
298c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            }
299c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            return true;
300c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        }
301c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        return false;
302c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
303c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
304c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    static inline bool hasTextShadow(const SkPaint* paint) {
305c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        return getTextShadow(paint, NULL);
306c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
307c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
308624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    /**
30959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * Build the best transform to use to rasterize text given a full
31059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * transform matrix, and whether filteration is needed.
31159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     *
31259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * Returns whether filtration is needed
313624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy     */
31459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
315624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
316527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#if DEBUG_MERGE_BEHAVIOR
317527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
318527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.setScissorEnabled(false);
319527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
320527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        // should only be called outside of other draw ops, so stencil can only be in test state
321527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
322527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.stencil.disable();
323527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
324527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
325527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
326527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (stencilWasEnabled) mCaches.stencil.enableTest();
327107843de4507b3511006cb9c77b8d0364374385aTom Hudson        mDirty = true;
328527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
329527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#endif
330527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
33169e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
33205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    float getLightRadius() const { return mLightRadius; }
33369e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
33469e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
33505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
336e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
337e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
33896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Perform the setup specific to a frame. This method does not
33996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * issue any OpenGL commands.
34096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
34196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
34296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
34396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
34496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Indicates the start of rendering. This method will setup the
34596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * initial OpenGL state (viewport, clearing the buffer, etc.)
34696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
347107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void startFrame();
34896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
34996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
3507c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     * Clears the underlying surface if needed.
3517c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     */
352107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void clear(float left, float top, float right, float bottom, bool opaque);
3537c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
3547c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    /**
35535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Call this method after updating a layer during a drawing pass.
35635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
35735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void resumeAfterLayer();
35835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
35935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
3608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * This method is called whenever a stencil buffer is required. Subclasses
3618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * should override this method and call attachStencilBufferToLayer() on the
3628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * appropriate layer(s).
3638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
3648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    virtual void ensureStencilBuffer();
3658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
3668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
3678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Obtains a stencil render buffer (allocating it if necessary) and
3688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * attaches it to the specified layer.
3698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
3708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void attachStencilBufferToLayer(Layer* layer);
3718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
372f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
373d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const SkPaint* paint = NULL);
374d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
375f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        return quickRejectSetupScissor(bounds.left, bounds.top,
376f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                bounds.right, bounds.bottom, paint);
377f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    }
378f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik
3798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
380e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
381e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
382e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
383e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
384e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
385e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
386e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
387e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
38814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
389694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
390ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
391f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
392ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
393f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
394ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
39542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
39642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the region of the current layer.
39742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
398624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual Region* getRegion() const {
399f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot->region;
400f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
401f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
40242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
40342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Indicates whether rendering is currently targeted at a layer.
40442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
405624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool hasLayer() const {
406f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
407f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
4081bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
40942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
41042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the name of the FBO this renderer is rendering into.
41142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
41214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    virtual GLuint getTargetFbo() const {
41342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy        return 0;
41442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    }
41542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy
41677a811610f99e21da7f88dafef60d09f345d0506Romain Guy    /**
41777a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * Renders the specified layer as a textured quad.
41877a811610f99e21da7f88dafef60d09f345d0506Romain Guy     *
41977a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param layer The layer to render
42077a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param rect The bounds of the layer
42177a811610f99e21da7f88dafef60d09f345d0506Romain Guy     */
42277a811610f99e21da7f88dafef60d09f345d0506Romain Guy    void drawTextureLayer(Layer* layer, const Rect& rect);
42377a811610f99e21da7f88dafef60d09f345d0506Romain Guy
424be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
425be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
42616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
42716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * snapshot alpha, and overrideLayerAlpha
428be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     *
429be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param paint The paint to extract values from
430be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param alpha Where to store the resulting alpha
431be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param mode Where to store the resulting xfermode
432be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
433d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
43416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
43516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    /**
43616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
43716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     *
43816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * @param layer The layer from which the alpha is extracted
43916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     */
44076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    inline float getLayerAlpha(const Layer* layer) const;
441be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
442be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
44376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * Safely retrieves the ColorFilter from the given Paint. If the paint is
44476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * null then null is returned.
445be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
44676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
44776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return paint ? paint->getColorFilter() : NULL;
448be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    }
449be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
45011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    /**
451d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * Safely retrieves the Shader from the given Paint. If the paint is
452d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * null then null is returned.
453d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     */
454d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    static inline const SkShader* getShader(const SkPaint* paint) {
455d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return paint ? paint->getShader() : NULL;
456d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
457d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
458d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    /**
45911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     * Set to true to suppress error checks at the end of a frame.
46011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     */
461624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool suppressErrorChecks() const {
46211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return false;
46311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
46411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4653b20251a355c88193c439f928a84ae69483fb488John Reck    inline RenderState& renderState() { return mRenderState; }
4663b20251a355c88193c439f928a84ae69483fb488John Reck
46708ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
4685cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
469dcfc836b457a87881da409e1acf251515f121446Romain Guy     * Discards the content of the framebuffer if supported by the driver.
470dcfc836b457a87881da409e1acf251515f121446Romain Guy     * This method should be called at the beginning of a frame to optimize
471dcfc836b457a87881da409e1acf251515f121446Romain Guy     * rendering on some tiler architectures.
472dcfc836b457a87881da409e1acf251515f121446Romain Guy     */
473dcfc836b457a87881da409e1acf251515f121446Romain Guy    void discardFramebuffer(float left, float top, float right, float bottom);
474dcfc836b457a87881da409e1acf251515f121446Romain Guy
475dcfc836b457a87881da409e1acf251515f121446Romain Guy    /**
476ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     * Ensures the state of the renderer is the same as the state of
477ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     * the GL context.
478ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     */
479ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    void syncState();
480ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
481ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    /**
4822b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
483d6b65f67717025b1162f86f04e2caa5723566cacChris Craik     * This method will use the current layer space clip rect.
4842b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * This method needs to be invoked every time getTargetFbo() is
4852b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * bound again.
4862b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
48733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    void startTilingCurrentClip(bool opaque = false, bool expand = false);
4882b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
4892b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
490c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
491c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * This method needs to be invoked every time getTargetFbo() is
492c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * bound again.
493c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     */
49433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
495c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
496c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    /**
4972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU that we are done drawing the frame or that we
4982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * are switching to another render target.
4992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
5002b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    void endTiling();
5012b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
50214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
503bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5045cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
5055cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
5065cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
5075cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
508bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
509bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5105cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
5118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Sets the clipping region using the stencil buffer. The clip region
5128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is defined by the current snapshot's clipRegion member.
5138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
5148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void setStencilFromClip();
5158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
5168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
517408eb12631376cbdc96803e918decf6ea804d346Chris Craik     * Given the local bounds of the layer, calculates ...
518d90144db52c7297879b950cbbc85137ed123ab5bChris Craik     */
519d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
520d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
521d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    /**
522408eb12631376cbdc96803e918decf6ea804d346Chris Craik     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
523408eb12631376cbdc96803e918decf6ea804d346Chris Craik     */
524408eb12631376cbdc96803e918decf6ea804d346Chris Craik    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
525408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bool fboLayer, int alpha);
526408eb12631376cbdc96803e918decf6ea804d346Chris Craik
527408eb12631376cbdc96803e918decf6ea804d346Chris Craik    /**
528d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
529d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
530d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
531d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
532d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
533d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
534d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
535d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
536d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
537d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
5383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik     * @param mask A mask to use when drawing the layer back, may be empty
539d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
540d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
541d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
542d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    bool createLayer(float left, float top, float right, float bottom,
5433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            const SkPaint* paint, int flags, const SkPath* convexMask);
544d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
545d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
5475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
5485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
5505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
552e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
5585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
5595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
5615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
5685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
5695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
5705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
57154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
57254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Clears all the regions corresponding to the current list of layers.
57354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method MUST be invoked before any drawing operation.
57454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
57554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void clearLayerRegions();
57654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
57754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
578f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
579f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
580f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
581f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
582f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom, const mat4 transform);
583f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
584f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
585f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
586f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
587f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
588f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
589f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
590f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
5915cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
592735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * are transformed by the current snapshot's transform matrix unless specified
593735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * otherwise.
5945cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
5955cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
5965cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
5975cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
5985cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
59976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the color, blending mode, etc.
6003d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
6015cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
602026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
60376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool ignoreTransform = false);
6045cbbce535744b89df5ecea95de21ee3733298260Romain Guy
60554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
606735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * Draws a series of colored rectangles with the specified color. The specified
607735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * coordinates are transformed by the current snapshot's transform matrix unless
608735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * specified otherwise.
609735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *
610735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
611735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *              per rectangle
61276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the color, blending mode, etc.
613735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param ignoreTransform True if the current transform should be ignored
6148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * @param dirty True if calling this method should dirty the current layer
6153bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy     * @param clip True if the rects should be clipped, false otherwise
616735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     */
617107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawColorRects(const float* rects, int count, const SkPaint* paint,
61876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            bool ignoreTransform = false, bool dirty = true, bool clip = true);
619735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
620735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    /**
62154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the shape represented by the specified path texture.
62254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method invokes drawPathTexture() but takes into account
62354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * the extra left/top offset and the texture offset to correctly
62454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * position the final shape.
62554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
62654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the shape to render
62754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the shape to render
62854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture reprsenting the shape
62954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the shape with
63054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
631107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
63254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
63354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
63454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
63554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * different compositing rules.
63654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
63754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to draw with
63854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The x coordinate of the bitmap
63954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The y coordinate of the bitmap
64054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to render with
64154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
642d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
643a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
64454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
64565cd612face362d054a85d0f7e5881c59cd523beChris Craik     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
64665cd612face362d054a85d0f7e5881c59cd523beChris Craik     *
64765cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param vertexBuffer The VertexBuffer to be drawn
64865cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param paint The paint to render with
649bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik     * @param flags flags with which to draw
65065cd612face362d054a85d0f7e5881c59cd523beChris Craik     */
651107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
652bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            const SkPaint* paint, int flags = 0);
65365cd612face362d054a85d0f7e5881c59cd523beChris Craik
65465cd612face362d054a85d0f7e5881c59cd523beChris Craik    /**
65505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik     * Convenience for translating method
65605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik     */
657107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
658bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            const SkPaint* paint, int flags = 0) {
659107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
66005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    }
66105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
66205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    /**
663710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * Renders the convex hull defined by the specified path as a strip of polygons.
66454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
665710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * @param path The hull of the path to draw
666cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     * @param paint The paint to render with
66754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
668107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawConvexPath(const SkPath& path, const SkPaint* paint);
669858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
6705cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
6715cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
6725cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
6735cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
6745cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
6755cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
6765cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
6775cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
67882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
67982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
68082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
681a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
682d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            Texture* texture, const SkPaint* paint);
68382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
68482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
68503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted,
68603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
68703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * VBO is bound.
68882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
68982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
69082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
69182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
69282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
69382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
69476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
69582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
69682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
69782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
69882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
699f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
700f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param ignoreTransform True if the current transform should be ignored
70103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * @param vbo The VBO used to draw the mesh
7024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param modelViewMode Defines whether the model view matrix should be scaled
7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param dirty True if calling this method should dirty the current layer
704f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
705f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
70676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool blend,
7076820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
7085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
7094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
710f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
7113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
71276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool blend,
7133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
7143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
7154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
7163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
717886b275e529e44a59c54b933453d9bc902973178Romain Guy    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
71876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            GLuint texture, const SkPaint* paint,
719886b275e529e44a59c54b933453d9bc902973178Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
7204063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
7214063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            bool dirty = true);
722886b275e529e44a59c54b933453d9bc902973178Romain Guy
723f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
724448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
725448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * If the number of vertices to draw exceeds the number of indices we have
726448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * pre-allocated, this method will generate several glDrawElements() calls.
727448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     */
7284063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
729448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
730448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    /**
7310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
7320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
7330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
7340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
73541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
7360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
7370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
7380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
7390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
740d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
7411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
742416a847633680d94efb926837efdc18726d54918Raph Levien   /**
743416a847633680d94efb926837efdc18726d54918Raph Levien     * Draws shadow layer on text (with optional positions).
744416a847633680d94efb926837efdc18726d54918Raph Levien     *
745416a847633680d94efb926837efdc18726d54918Raph Levien     * @param paint The paint to draw the shadow with
746416a847633680d94efb926837efdc18726d54918Raph Levien     * @param text The text to draw
747416a847633680d94efb926837efdc18726d54918Raph Levien     * @param bytesCount The number of bytes in the text
748416a847633680d94efb926837efdc18726d54918Raph Levien     * @param count The number of glyphs in the text
749416a847633680d94efb926837efdc18726d54918Raph Levien     * @param positions The x, y positions of individual glyphs (or NULL)
750416a847633680d94efb926837efdc18726d54918Raph Levien     * @param fontRenderer The font renderer object
751416a847633680d94efb926837efdc18726d54918Raph Levien     * @param alpha The alpha value for drawing the shadow
752416a847633680d94efb926837efdc18726d54918Raph Levien     * @param x The x coordinate where the shadow will be drawn
753416a847633680d94efb926837efdc18726d54918Raph Levien     * @param y The y coordinate where the shadow will be drawn
754416a847633680d94efb926837efdc18726d54918Raph Levien     */
755d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
75676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const float* positions, FontRenderer& fontRenderer, int alpha,
757416a847633680d94efb926837efdc18726d54918Raph Levien            float x, float y);
758416a847633680d94efb926837efdc18726d54918Raph Levien
75954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
76054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws a path texture. Path textures are alpha8 bitmaps that need special
76154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * compositing to apply colors/filters/etc.
76254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
76354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to render
76454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param x The x coordinate where the texture will be drawn
76554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param y The y coordinate where the texture will be drawn
76654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the texture with
76754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
768d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
76901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
7701e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
771ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
772026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
773026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
7748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
775026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
776026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
777026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
778026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
779026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
780026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
781026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
782026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
7838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
784768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     * Returns true if the specified paint will draw invisible text.
785768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     */
786768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    bool canSkipText(const SkPaint* paint) const;
787768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
788768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    /**
789746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Binds the specified texture. The texture unit must have been selected
790746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * prior to calling this method.
791a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
792746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void bindTexture(GLuint texture) {
7938aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mCaches.bindTexture(texture);
794746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
795746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
796746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
797aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * Binds the specified EGLImage texture. The texture unit must have been selected
798aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * prior to calling this method.
799aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     */
800aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    inline void bindExternalTexture(GLuint texture) {
8018aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
802aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
803aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
804aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    /**
80582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
80682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
80782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
808f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
809f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bool swapSrcDst = false);
810a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
811f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    /**
812d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
813d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
814d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
815d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
8166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
817d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
818d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
819d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
820260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
821889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
822260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
823746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
824746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Invoked before any drawing operation. This sets required state.
825746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
82654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void setupDraw(bool clear = true);
82717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
82870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    /**
82970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     * Various methods to setup OpenGL rendering.
83070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     */
83170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawWithTexture(bool isAlpha8 = false);
832ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
833aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawWithExternalTexture();
83415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawNoTexture();
83591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    void setupDrawVertexAlpha(bool useShadowAlphaInterp);
8368d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawColor(int color, int alpha);
83770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(float r, float g, float b, float a);
83886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(int color, int alpha);
8394121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGamma(const SkPaint* paint);
840d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    void setupDrawShader(const SkShader* shader);
84176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawColorFilter(const SkColorFilter* filter);
84276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
84376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
84470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawProgram();
84570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawDirtyRegionsDisabled();
8464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
8474063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
8484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Setup the current program matrices based upon the nature of the geometry.
8494063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
8504063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
8514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
8524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
8534063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * transformations are stored in the modelView matrix and uploaded to the shader.
8544063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
8554063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
856564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik     * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
8574063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
8584063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
8594063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
8604063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * or when simple translation has been extracted)
8614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
8624063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    void setupDrawModelView(ModelViewMode mode, bool offset,
8634063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            float left, float top, float right, float bottom, bool ignoreTransform = false);
864d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    void setupDrawColorUniforms(bool hasShader);
86586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawPureColorUniforms();
866d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
867d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    /**
868d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * Setup uniforms for the current shader.
869d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     *
870d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * @param shader SkShader on the current paint.
871d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     *
872d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * @param ignoreTransform Set to true to ignore the transform in shader.
873d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     */
874d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
87576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
87670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawSimpleMesh();
87770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawTexture(GLuint texture);
878aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawExternalTexture(GLuint texture);
8798f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransform();
8808f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransformUniforms(mat4& transform);
8814121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGammaUniforms();
882564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
883564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
884564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
885448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    void setupDrawIndexedVertices(GLvoid* vertices);
886f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    void accountForClear(SkXfermode::Mode mode);
887746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
88811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    bool updateLayer(Layer* layer, bool inFrame);
88911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    void updateLayers();
89096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void flushLayers();
89111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
892e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#if DEBUG_LAYERS_AS_REGIONS
89317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
89417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Renders the specified region as a series of rectangles. This method
89517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * is used for debugging only.
89617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
897e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    void drawRegionRectsDebug(const Region& region);
898e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
8993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
9018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Renders the specified region as a series of rectangles. The region
9028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * must be in screen-space coordinates.
9038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
90476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
9058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
9078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
9088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is turned on.
9098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
9108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void debugClip();
9118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9127c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void debugOverdraw(bool enable, bool clear);
9137c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void renderOverdraw();
91478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    void countOverdraw();
9157c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
916746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
917746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
918746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
919746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void dirtyClip() {
920746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mDirtyClip = true;
921746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
922746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
9233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    inline const UvMapper& getMapper(const Texture* texture) {
9243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
9253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
9263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
9273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    /**
9283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * Returns a texture object for the specified bitmap. The texture can
9293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * come from the texture cache or an atlas. If this method returns
9303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * NULL, the texture could not be found and/or allocated.
9313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     */
932d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    Texture* getTexture(const SkBitmap* bitmap);
9333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
934107843de4507b3511006cb9c77b8d0364374385aTom Hudson    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
935107843de4507b3511006cb9c77b8d0364374385aTom Hudson
9364063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
9374063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Model-view matrix used to position/size objects
9384063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
9394063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
9404063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * currentTransform().
9414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
942e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
9434063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
944e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
945e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
946e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * of a bitmap.
9474063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
9484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used as input to SkiaShader transformation.
9494063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
950e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mat4 mModelViewMatrix;
951c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
9522b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // State used to define the clipping region
9535f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    Rect mTilingClip;
95496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Is the target render surface opaque
95596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    bool mOpaque;
95696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Is a frame currently being rendered
95796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    bool mFrameStarted;
9589d5316e3f56d138504565ff311145ac01621dff4Romain Guy
959026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
960ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
961ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
9623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // Default UV mapper
9633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper mUvMapper;
9643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
965c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // shader, filters, and shadow
966c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    DrawModifiers mDrawModifiers;
9675ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint mFilteredPaint;
9685ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
96982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
970fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Caches& mCaches;
9713bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    Extensions& mExtensions;
9723b20251a355c88193c439f928a84ae69483fb488John Reck    RenderState& mRenderState;
9738694230ff25fa0a60e480d424843e56b718f0516Romain Guy
9748f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of rectangles to clear after saveLayer() is invoked
97554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    Vector<Rect*> mLayers;
97611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    // List of layers to update at the beginning of a frame
9770e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    Vector< sp<Layer> > mLayerUpdates;
97854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // The following fields are used to setup drawing
98070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Used to describe the shaders to generate
98170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    ProgramDescription mDescription;
98270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Color description
98370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mColorSet;
98470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    float mColorA, mColorR, mColorG, mColorB;
98570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Indicates that the shader should get a color
98670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mSetShaderColor;
98770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Current texture unit
98870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    GLuint mTextureUnit;
98970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Track dirty regions, true by default
99070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mTrackDirtyRegions;
9912b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // Indicate whether we are drawing an opaque frame
9922b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    bool mOpaqueFrame;
99370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
99487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
99587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // Properties.h
99687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    bool mScissorOptimizationDisabled;
99787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
99854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // No-ops start/endTiling when set
99954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    bool mSuppressTiling;
1000284b24358410cb0200e525a5ba36994090c83f20Chris Craik    bool mFirstFrameAfterResize;
100154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
1002deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool mSkipOutlineClip;
1003deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1004107843de4507b3511006cb9c77b8d0364374385aTom Hudson    // True if anything has been drawn since the last call to
1005107843de4507b3511006cb9c77b8d0364374385aTom Hudson    // reportAndClearDirty()
1006107843de4507b3511006cb9c77b8d0364374385aTom Hudson    bool mDirty;
1007107843de4507b3511006cb9c77b8d0364374385aTom Hudson
1008058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    // Lighting + shadows
1009058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    Vector3 mLightCenter;
1010058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    float mLightRadius;
1011058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    uint8_t mAmbientShadowAlpha;
1012058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    uint8_t mSpotShadowAlpha;
1013058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
101496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    friend class Layer;
1015257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    friend class TextSetupFunctor;
101603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    friend class DrawBitmapOp;
101703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    friend class DrawPatchOp;
1018b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
1019bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
1020e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10219d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1022e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1023e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
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