OpenGLRenderer.h revision 117bdbcfa3e8306dad21e7e01fa71b00cdfa7265
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
2476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <SkCanvas.h>
2576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <SkColorFilter.h>
26f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
27ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
28079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
31c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger#include <utils/Blur.h>
32daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h>
33bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
34ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h>
358694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
36bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
377953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h>
387953745dd565167113f8cbfc461bc0521d32d870Romain Guy
393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include <androidfw/ResourceTypes.h>
403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
41984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson#include "CanvasState.h"
42c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h"
4351769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
44f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
455cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
46bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
47984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson#include "Renderer.h"
48b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik#include "Snapshot.h"
493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "UvMapper.h"
50b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik#include "Vertex.h"
51fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h"
528dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson#include "utils/PaintUtils.h"
53bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
54d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass SkShader;
55d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
56e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
579d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
58e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
59b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass DeferredDisplayState;
60117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craikstruct Glop;
613b20251a355c88193c439f928a84ae69483fb488John Reckclass RenderState;
62e18264b079481a244b30e3f71012c53bbd861f92John Reckclass RenderNode;
63b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass TextSetupFunctor;
64b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass VertexBuffer;
65b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik
66c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikstruct DrawModifiers {
6751d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    DrawModifiers()
6851d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        : mOverrideLayerAlpha(0.0f) {}
699b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy
709b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    void reset() {
7151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        mOverrideLayerAlpha = 0.0f;
729b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    }
739b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy
7416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float mOverrideLayerAlpha;
75c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik};
76c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
77ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikenum StateDeferFlags {
78ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Draw = 0x1,
79ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Clip = 0x2
80ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik};
81ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
8228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikenum ClipSideFlags {
83a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik    kClipSide_None = 0x0,
8428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Left = 0x1,
8528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Top = 0x2,
8628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Right = 0x4,
8728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Bottom = 0x8,
88d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik    kClipSide_Full = 0xF,
89d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik    kClipSide_ConservativeFull = 0x1F
9028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik};
9128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
92bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craikenum VertexBufferDisplayFlags {
93bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    kVertexBuffer_Offset = 0x1,
9491a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    kVertexBuffer_ShadowInterp = 0x2,
95bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik};
96bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik
974063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik/**
984063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * Defines additional transformation that should be applied by the model view matrix, beyond that of
994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * the currentTransform()
1004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik */
1014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikenum ModelViewMode {
1024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
1034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used when the model view should simply translate geometry passed to the shader. The resulting
1044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * matrix will be a simple translation.
1054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    kModelViewMode_Translate = 0,
1074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
1084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
1094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used when the model view should translate and scale geometry. The resulting matrix will be a
1104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
1114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    kModelViewMode_TranslateAndScale = 1,
1134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik};
1144063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
115f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
116f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
117f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1185cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
11914e513058ed4168c94e015638d16f5f87fd8063aChris Craik * OpenGL Renderer implementation.
1205cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
121984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonclass OpenGLRenderer : public Renderer, public CanvasStateClient {
122e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
1233b20251a355c88193c439f928a84ae69483fb488John Reck    OpenGLRenderer(RenderState& renderState);
124e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1263b20251a355c88193c439f928a84ae69483fb488John Reck    void initProperties();
127058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    void initLight(const Vector3& lightCenter, float lightRadius,
128058fc640017c90120c599d378a4cbc55668b05b7Chris Craik            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
12987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
130e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void prepareDirty(float left, float top, float right, float bottom,
131e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            bool opaque) override;
132e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void prepare(bool opaque) override {
133984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
134984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    }
135e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool finish() override;
136c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
137e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void callDrawGLFunction(Functor* functor, Rect& dirty) override;
13808ae317c21ec3086b5017672bba87420cc38a407Romain Guy
1393b20251a355c88193c439f928a84ae69483fb488John Reck    void pushLayerUpdate(Layer* layer);
1403b20251a355c88193c439f928a84ae69483fb488John Reck    void cancelLayerUpdate(Layer* layer);
1413b20251a355c88193c439f928a84ae69483fb488John Reck    void flushLayerUpdates();
142443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    void markLayersAsBuildLayers();
14311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
1443b20251a355c88193c439f928a84ae69483fb488John Reck    virtual int saveLayer(float left, float top, float right, float bottom,
145e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const SkPaint* paint, int flags) override {
146e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return saveLayer(left, top, right, bottom, paint, flags, nullptr);
1473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
1483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
1493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
1503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // created, which will in turn clip to that mask when drawn back/restored.
1513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    int saveLayer(float left, float top, float right, float bottom,
1523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            const SkPaint* paint, int flags, const SkPath* convexMask);
153bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
154d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    int saveLayerDeferred(float left, float top, float right, float bottom,
155d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger            const SkPaint* paint, int flags);
156d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
157e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void drawRenderNode(RenderNode* displayList, Rect& dirty,
158e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            int32_t replayFlags = 1) override;
159107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawLayer(Layer* layer, float x, float y);
160e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) override;
161107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
162d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
163107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
164e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            float srcRight, float srcBottom, float dstLeft, float dstTop,
165e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            float dstRight, float dstBottom, const SkPaint* paint) override;
166107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
167e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const float* vertices, const int* colors, const SkPaint* paint) override;
168107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
169d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
170107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
171e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            float left, float top, float right, float bottom, const SkPaint* paint) override;
172107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
173d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float left, float top, float right, float bottom, const SkPaint* paint);
174e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void drawColor(int color, SkXfermode::Mode mode) override;
175107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawRect(float left, float top, float right, float bottom,
176e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const SkPaint* paint) override;
177107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawRoundRect(float left, float top, float right, float bottom,
178e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            float rx, float ry, const SkPaint* paint) override;
179e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void drawCircle(float x, float y, float radius, const SkPaint* paint) override;
180107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawOval(float left, float top, float right, float bottom,
181e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const SkPaint* paint) override;
182107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawArc(float left, float top, float right, float bottom,
183e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) override;
184e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void drawPath(const SkPath* path, const SkPaint* paint) override;
185e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void drawLines(const float* points, int count, const SkPaint* paint) override;
186e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void drawPoints(const float* points, int count, const SkPaint* paint) override;
187107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
188e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            float hOffset, float vOffset, const SkPaint* paint) override;
189107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawPosText(const char* text, int bytesCount, int count,
190e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const float* positions, const SkPaint* paint) override;
191107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
192d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
193e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            DrawOpMode drawOpMode = kDrawOpMode_Immediate) override;
194e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void drawRects(const float* rects, int count, const SkPaint* paint) override;
19585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
196107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawShadow(float casterAlpha,
197e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const VertexBuffer* ambientShadowVertexBuffer,
198e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const VertexBuffer* spotShadowVertexBuffer);
199f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
200e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void setDrawFilter(SkDrawFilter* filter) override;
2015ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
20216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
20316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
20416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
2055e49b307eb99269db2db257760508b8efd7bb97dChris Craik    /**
2065e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * Store the current display state (most importantly, the current clip and transform), and
2075e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * additionally map the state's bounds from local to window coordinates.
2085e49b307eb99269db2db257760508b8efd7bb97dChris Craik     *
2095e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * Returns true if quick-rejected
2105e49b307eb99269db2db257760508b8efd7bb97dChris Craik     */
211ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
212527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
21328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    void setupMergedMultiDraw(const Rect* clipRect);
214c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
215d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
216d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
217d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
2183b20251a355c88193c439f928a84ae69483fb488John Reck    bool isCurrentTransformSimple() {
219d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        return currentTransform()->isSimple();
220672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
221672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2220f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    Caches& getCaches() {
2230f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy        return mCaches;
2240f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    }
2250f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
22665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    RenderState& renderState() {
22765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        return mRenderState;
22865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    }
22965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
230984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    int getViewportWidth() { return mState.getViewportWidth(); }
231984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    int getViewportHeight() { return mState.getViewportHeight(); }
2320e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik
23317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
234a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik     * Scales the alpha on the current snapshot. This alpha value will be modulated
23517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * with other alpha values when drawing primitives.
23617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
237984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
23817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
23917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
2400f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     * Inserts a named event marker in the stream of GL commands.
2410f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     */
2420f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    void eventMark(const char* name) const;
2430f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
2440f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    /**
24562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik     * Inserts a formatted event marker in the stream of GL commands.
24662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik     */
24762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    void eventMarkDEBUG(const char *fmt, ...) const;
24862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
24962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    /**
25017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Inserts a named group marker in the stream of GL commands. This marker
25117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * can be used by tools to group commands into logical groups. A call to
25217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * this method must always be followed later on by a call to endMark().
25317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
25413631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void startMark(const char* name) const;
25517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
25617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
25717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Closes the last group marker opened by startMark().
25817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
25913631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void endMark() const;
26013631f3da855f200a151e7837ed9f6b079622b58Romain Guy
261d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    /**
262d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * Gets the alpha and xfermode out of a paint object. If the paint is null
263d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
26416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * not multiply the paint's alpha by the current snapshot's alpha, and does
26516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * not replace the alpha with the overrideLayerAlpha
266d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     *
267d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param paint The paint to extract values from
268d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param alpha Where to store the resulting alpha
269d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param mode Where to store the resulting xfermode
270d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     */
271e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
272e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            SkXfermode::Mode* mode) {
273527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        *mode = getXfermodeDirect(paint);
274527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        *alpha = getAlphaDirect(paint);
275527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
276527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
277d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
278527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (!paint) return SkXfermode::kSrcOver_Mode;
2798dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson        return PaintUtils::getXfermode(paint->getXfermode());
280527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
281527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
282c1c5f0870282b56dafe5a4d756e4b9e6884655a7Chris Craik    static inline int getAlphaDirect(const SkPaint* paint) {
283527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (!paint) return 255;
284527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        return paint->getAlpha();
285d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    }
286d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
287c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    struct TextShadow {
288c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkScalar radius;
289c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        float dx;
290c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        float dy;
291c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkColor color;
292c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    };
293c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
294c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
295c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkDrawLooper::BlurShadowRec blur;
296c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
297c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            if (textShadow) {
298c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
299c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->dx = blur.fOffset.fX;
300c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->dy = blur.fOffset.fY;
301c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->color = blur.fColor;
302c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            }
303c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            return true;
304c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        }
305c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        return false;
306c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
307c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
308c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    static inline bool hasTextShadow(const SkPaint* paint) {
309e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return getTextShadow(paint, nullptr);
310c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
311c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
312624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    /**
31359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * Build the best transform to use to rasterize text given a full
31459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * transform matrix, and whether filteration is needed.
31559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     *
31659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * Returns whether filtration is needed
317624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy     */
31859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
319624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
320527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#if DEBUG_MERGE_BEHAVIOR
321527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
322527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.setScissorEnabled(false);
323527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
324527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        // should only be called outside of other draw ops, so stencil can only be in test state
325527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
326527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.stencil.disable();
327527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
328527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
329527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
330527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (stencilWasEnabled) mCaches.stencil.enableTest();
331107843de4507b3511006cb9c77b8d0364374385aTom Hudson        mDirty = true;
332527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
333527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#endif
334527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
335984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
33605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    float getLightRadius() const { return mLightRadius; }
33769e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
33869e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
33905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
340984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    ///////////////////////////////////////////////////////////////////
341984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    /// State manipulation
342984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
343e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void setViewport(int width, int height) override { mState.setViewport(width, height); }
344984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
345e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual int getSaveCount() const override;
346e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual int save(int flags) override;
347e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void restore() override;
348e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void restoreToCount(int saveCount) override;
349984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
350e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
351e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void setMatrix(const SkMatrix& matrix) override { mState.setMatrix(matrix); }
352e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void concatMatrix(const SkMatrix& matrix) override { mState.concatMatrix(matrix); }
353984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
354e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void translate(float dx, float dy, float dz = 0.0f) override;
355e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void rotate(float degrees) override;
356e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void scale(float sx, float sy) override;
357e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void skew(float sx, float sy) override;
358984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
359984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void setMatrix(const Matrix4& matrix); // internal only convenience method
360984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void concatMatrix(const Matrix4& matrix); // internal only convenience method
361984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
362e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual const Rect& getLocalClipBounds() const override { return mState.getLocalClipBounds(); }
363984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
364e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool quickRejectConservative(float left, float top,
365e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            float right, float bottom) const override {
366984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        return mState.quickRejectConservative(left, top, right, bottom);
367984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    }
368984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
369e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool clipRect(float left, float top,
370e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            float right, float bottom, SkRegion::Op op) override;
371e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
372e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
373984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
374984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    /**
375984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     * Does not support different clipping Ops (that is, every call to setClippingOutline is
376984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     * effectively using SkRegion::kReplaceOp)
377984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     *
378984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     * The clipping outline is independent from the regular clip.
379984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     */
380984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
381984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void setClippingRoundRect(LinearAllocator& allocator,
382984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            const Rect& rect, float radius, bool highPriority = true);
383984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
384984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
385984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline const mat4* currentTransform() const { return mState.currentTransform(); }
386984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
387984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    ///////////////////////////////////////////////////////////////////
388984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    /// CanvasStateClient interface
389984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
390e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void onViewportInitialized() override;
391e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
392e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual GLuint onGetTargetFbo() const override { return 0; }
393984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
3944ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    SkPath* allocPathForFrame() {
39551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        std::unique_ptr<SkPath> path(new SkPath());
39651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        SkPath* returnPath = path.get();
39751d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        mTempPaths.push_back(std::move(path));
39851d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        return returnPath;
3994ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    }
4004ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik
401e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
402e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
40396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Perform the setup specific to a frame. This method does not
40496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * issue any OpenGL commands.
40596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
40696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
40796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
40896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
40996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Indicates the start of rendering. This method will setup the
41096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * initial OpenGL state (viewport, clearing the buffer, etc.)
41196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
412107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void startFrame();
41396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
41496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
4157c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     * Clears the underlying surface if needed.
4167c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     */
417107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void clear(float left, float top, float right, float bottom, bool opaque);
4187c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
4197c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    /**
42035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Call this method after updating a layer during a drawing pass.
42135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
42235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void resumeAfterLayer();
42335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
42435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
4258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * This method is called whenever a stencil buffer is required. Subclasses
4268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * should override this method and call attachStencilBufferToLayer() on the
4278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * appropriate layer(s).
4288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
4298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    virtual void ensureStencilBuffer();
4308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
4318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
4328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Obtains a stencil render buffer (allocating it if necessary) and
4338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * attaches it to the specified layer.
4348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
4358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void attachStencilBufferToLayer(Layer* layer);
4368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
437487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    /**
438487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk     * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
439487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk     * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
440487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk     * in the list.
441487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk     */
442487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    void drawRectangleList(const RectangleList& rectangleList);
443487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
444f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
445e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const SkPaint* paint = nullptr);
446e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
447f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        return quickRejectSetupScissor(bounds.left, bounds.top,
448f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                bounds.right, bounds.bottom, paint);
449f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    }
450f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik
4518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
452e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
453e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
454e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
455e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
456e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
457e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
458e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
459e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
46014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
461694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
462ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
463f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
464ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
465f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
466ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
46742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
46842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the region of the current layer.
46942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
470624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual Region* getRegion() const {
471984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        return mState.currentRegion();
472f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
473f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
47442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
47542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Indicates whether rendering is currently targeted at a layer.
47642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
477624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool hasLayer() const {
478984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
479f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
4801bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
48142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy
48277a811610f99e21da7f88dafef60d09f345d0506Romain Guy    /**
48377a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * Renders the specified layer as a textured quad.
48477a811610f99e21da7f88dafef60d09f345d0506Romain Guy     *
48577a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param layer The layer to render
48677a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param rect The bounds of the layer
48777a811610f99e21da7f88dafef60d09f345d0506Romain Guy     */
48877a811610f99e21da7f88dafef60d09f345d0506Romain Guy    void drawTextureLayer(Layer* layer, const Rect& rect);
48977a811610f99e21da7f88dafef60d09f345d0506Romain Guy
490be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
491be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
49216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
49316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * snapshot alpha, and overrideLayerAlpha
494be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     *
495be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param paint The paint to extract values from
496be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param alpha Where to store the resulting alpha
497be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param mode Where to store the resulting xfermode
498be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
499d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
50016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
50116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    /**
50216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
50316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     *
50416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * @param layer The layer from which the alpha is extracted
50516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     */
50676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    inline float getLayerAlpha(const Layer* layer) const;
507be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
508be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
50976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * Safely retrieves the ColorFilter from the given Paint. If the paint is
51076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * null then null is returned.
511be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
51276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
513e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return paint ? paint->getColorFilter() : nullptr;
514be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    }
515be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
51611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    /**
517d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * Safely retrieves the Shader from the given Paint. If the paint is
518d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * null then null is returned.
519d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     */
520d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    static inline const SkShader* getShader(const SkPaint* paint) {
521e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return paint ? paint->getShader() : nullptr;
522d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
523d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
524d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    /**
52511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     * Set to true to suppress error checks at the end of a frame.
52611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     */
527624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool suppressErrorChecks() const {
52811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return false;
52911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
53011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
531984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    CanvasState mState;
53265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    Caches& mCaches;
53365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    RenderState& mRenderState;
534984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
53508ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
536117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    void renderGlop(const Glop& glop);
537117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
5385cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
539dcfc836b457a87881da409e1acf251515f121446Romain Guy     * Discards the content of the framebuffer if supported by the driver.
540dcfc836b457a87881da409e1acf251515f121446Romain Guy     * This method should be called at the beginning of a frame to optimize
541dcfc836b457a87881da409e1acf251515f121446Romain Guy     * rendering on some tiler architectures.
542dcfc836b457a87881da409e1acf251515f121446Romain Guy     */
543dcfc836b457a87881da409e1acf251515f121446Romain Guy    void discardFramebuffer(float left, float top, float right, float bottom);
544dcfc836b457a87881da409e1acf251515f121446Romain Guy
545dcfc836b457a87881da409e1acf251515f121446Romain Guy    /**
5462b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
547d6b65f67717025b1162f86f04e2caa5723566cacChris Craik     * This method will use the current layer space clip rect.
5482b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * This method needs to be invoked every time getTargetFbo() is
5492b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * bound again.
5502b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
55133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    void startTilingCurrentClip(bool opaque = false, bool expand = false);
5522b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
5532b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
554c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
555c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * This method needs to be invoked every time getTargetFbo() is
556c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * bound again.
557c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     */
55833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
559c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
560c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    /**
5612b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU that we are done drawing the frame or that we
5622b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * are switching to another render target.
5632b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
5642b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    void endTiling();
5652b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
5665cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
5675cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
5685cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
5695cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
570bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
571bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5725cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
5738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Sets the clipping region using the stencil buffer. The clip region
5748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is defined by the current snapshot's clipRegion member.
5758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
5768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void setStencilFromClip();
5778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
5788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
579408eb12631376cbdc96803e918decf6ea804d346Chris Craik     * Given the local bounds of the layer, calculates ...
580d90144db52c7297879b950cbbc85137ed123ab5bChris Craik     */
581d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
582d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
583d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    /**
584408eb12631376cbdc96803e918decf6ea804d346Chris Craik     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
585408eb12631376cbdc96803e918decf6ea804d346Chris Craik     */
586408eb12631376cbdc96803e918decf6ea804d346Chris Craik    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
587408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bool fboLayer, int alpha);
588408eb12631376cbdc96803e918decf6ea804d346Chris Craik
589408eb12631376cbdc96803e918decf6ea804d346Chris Craik    /**
590d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
591d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
592d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
593d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
594d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
595d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
596d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
597d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
598d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
599d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
6003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik     * @param mask A mask to use when drawing the layer back, may be empty
601d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
602d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
603d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
604d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    bool createLayer(float left, float top, float right, float bottom,
6053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            const SkPaint* paint, int flags, const SkPath* convexMask);
606d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
607d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
6115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
614e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
6275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
6285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
6325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
63354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
63454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Clears all the regions corresponding to the current list of layers.
63554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method MUST be invoked before any drawing operation.
63654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
63754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void clearLayerRegions();
63854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
63954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
640f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
641f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
642f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
643f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
644f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom, const mat4 transform);
645f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
646f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
647f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
648f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
649f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
650f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
651f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
652f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
6535cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
654735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * are transformed by the current snapshot's transform matrix unless specified
655735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * otherwise.
6565cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
6575cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
6585cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
6595cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
6605cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
66176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the color, blending mode, etc.
6623d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
6635cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
664026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
66576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool ignoreTransform = false);
6665cbbce535744b89df5ecea95de21ee3733298260Romain Guy
66754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
668735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * Draws a series of colored rectangles with the specified color. The specified
669735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * coordinates are transformed by the current snapshot's transform matrix unless
670735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * specified otherwise.
671735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *
672735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
673735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *              per rectangle
67476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the color, blending mode, etc.
675735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param ignoreTransform True if the current transform should be ignored
6768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * @param dirty True if calling this method should dirty the current layer
6773bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy     * @param clip True if the rects should be clipped, false otherwise
678735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     */
679107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawColorRects(const float* rects, int count, const SkPaint* paint,
68076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            bool ignoreTransform = false, bool dirty = true, bool clip = true);
681735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
682735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    /**
68354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the shape represented by the specified path texture.
68454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method invokes drawPathTexture() but takes into account
68554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * the extra left/top offset and the texture offset to correctly
68654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * position the final shape.
68754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
68854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the shape to render
68954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the shape to render
69054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture reprsenting the shape
69154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the shape with
69254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
693107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
69454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
69554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
69654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
69754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * different compositing rules.
69854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
69954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to draw with
70054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The x coordinate of the bitmap
70154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The y coordinate of the bitmap
70254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to render with
70354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
704d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
705a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
70654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
70765cd612face362d054a85d0f7e5881c59cd523beChris Craik     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
70865cd612face362d054a85d0f7e5881c59cd523beChris Craik     *
70965cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param vertexBuffer The VertexBuffer to be drawn
71065cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param paint The paint to render with
711bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik     * @param flags flags with which to draw
71265cd612face362d054a85d0f7e5881c59cd523beChris Craik     */
713107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
714bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            const SkPaint* paint, int flags = 0);
71565cd612face362d054a85d0f7e5881c59cd523beChris Craik
71665cd612face362d054a85d0f7e5881c59cd523beChris Craik    /**
71705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik     * Convenience for translating method
71805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik     */
719107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
720bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            const SkPaint* paint, int flags = 0) {
721107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
72205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    }
72305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
72405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    /**
725710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * Renders the convex hull defined by the specified path as a strip of polygons.
72654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
727710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * @param path The hull of the path to draw
728cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     * @param paint The paint to render with
72954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
730107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawConvexPath(const SkPath& path, const SkPaint* paint);
731858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
7325cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
7335cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
7345cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
7355cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
7365cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
7375cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
7385cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
7395cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
74082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
74182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
74282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
743a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
744d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            Texture* texture, const SkPaint* paint);
74582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
74682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
74703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted,
74803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
74903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * VBO is bound.
75082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
75182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
75282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
75382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
75482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
75582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
75676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
75782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
75882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
75982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
76082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
761f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
762f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param ignoreTransform True if the current transform should be ignored
76303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * @param vbo The VBO used to draw the mesh
7644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param modelViewMode Defines whether the model view matrix should be scaled
7655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param dirty True if calling this method should dirty the current layer
766f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
767f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
76876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool blend,
7696820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
7705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
7714063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
772f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
7733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
77476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool blend,
7753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
7763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
7774063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
7783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
779886b275e529e44a59c54b933453d9bc902973178Romain Guy    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
78076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            GLuint texture, const SkPaint* paint,
781886b275e529e44a59c54b933453d9bc902973178Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
7824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
7834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            bool dirty = true);
784886b275e529e44a59c54b933453d9bc902973178Romain Guy
785f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
786448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
787448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * If the number of vertices to draw exceeds the number of indices we have
788448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * pre-allocated, this method will generate several glDrawElements() calls.
789448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     */
7904063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
791448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
792448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    /**
7930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
7940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
7950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
7960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
79741541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
7980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
7990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
8000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
8010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
802d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
8031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
804416a847633680d94efb926837efdc18726d54918Raph Levien   /**
805416a847633680d94efb926837efdc18726d54918Raph Levien     * Draws shadow layer on text (with optional positions).
806416a847633680d94efb926837efdc18726d54918Raph Levien     *
807416a847633680d94efb926837efdc18726d54918Raph Levien     * @param paint The paint to draw the shadow with
808416a847633680d94efb926837efdc18726d54918Raph Levien     * @param text The text to draw
809416a847633680d94efb926837efdc18726d54918Raph Levien     * @param bytesCount The number of bytes in the text
810416a847633680d94efb926837efdc18726d54918Raph Levien     * @param count The number of glyphs in the text
811416a847633680d94efb926837efdc18726d54918Raph Levien     * @param positions The x, y positions of individual glyphs (or NULL)
812416a847633680d94efb926837efdc18726d54918Raph Levien     * @param fontRenderer The font renderer object
813416a847633680d94efb926837efdc18726d54918Raph Levien     * @param alpha The alpha value for drawing the shadow
814416a847633680d94efb926837efdc18726d54918Raph Levien     * @param x The x coordinate where the shadow will be drawn
815416a847633680d94efb926837efdc18726d54918Raph Levien     * @param y The y coordinate where the shadow will be drawn
816416a847633680d94efb926837efdc18726d54918Raph Levien     */
817d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
81876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const float* positions, FontRenderer& fontRenderer, int alpha,
819416a847633680d94efb926837efdc18726d54918Raph Levien            float x, float y);
820416a847633680d94efb926837efdc18726d54918Raph Levien
82154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
82254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws a path texture. Path textures are alpha8 bitmaps that need special
82354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * compositing to apply colors/filters/etc.
82454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
82554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to render
82654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param x The x coordinate where the texture will be drawn
82754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param y The y coordinate where the texture will be drawn
82854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the texture with
82954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
830d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
83101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
8321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
833ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
834026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
835026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
8368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
837026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
838026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
839026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
840026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
841026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
842026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
843026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
844026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
8458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
846768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     * Returns true if the specified paint will draw invisible text.
847768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     */
848768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    bool canSkipText(const SkPaint* paint) const;
849768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
850768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    /**
85182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
85282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
85382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
854f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
855f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bool swapSrcDst = false);
856a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
857f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    /**
858746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Invoked before any drawing operation. This sets required state.
859746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
86054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void setupDraw(bool clear = true);
86117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
86270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    /**
86370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     * Various methods to setup OpenGL rendering.
86470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     */
86570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawWithTexture(bool isAlpha8 = false);
866ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
867aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawWithExternalTexture();
86815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawNoTexture();
86991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    void setupDrawVertexAlpha(bool useShadowAlphaInterp);
8708d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawColor(int color, int alpha);
87170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(float r, float g, float b, float a);
87286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(int color, int alpha);
8734121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGamma(const SkPaint* paint);
874d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    void setupDrawShader(const SkShader* shader);
87576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawColorFilter(const SkColorFilter* filter);
87676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
87776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
87870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawProgram();
87970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawDirtyRegionsDisabled();
8804063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
8814063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
8824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Setup the current program matrices based upon the nature of the geometry.
8834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
8844063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
8854063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
8864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
8874063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * transformations are stored in the modelView matrix and uploaded to the shader.
8884063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
889e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik     * @param offset Set to true if the the matrix should be fudged (translated) slightly to
890e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik     * disambiguate geometry pixel positioning. See Vertex::GeometryFudgeFactor().
8914063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
8924063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
8934063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
8944063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * or when simple translation has been extracted)
8954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
8964063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    void setupDrawModelView(ModelViewMode mode, bool offset,
8974063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            float left, float top, float right, float bottom, bool ignoreTransform = false);
898d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    void setupDrawColorUniforms(bool hasShader);
89986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawPureColorUniforms();
900d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
901d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    /**
902d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * Setup uniforms for the current shader.
903d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     *
904d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * @param shader SkShader on the current paint.
905d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     *
906d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * @param ignoreTransform Set to true to ignore the transform in shader.
907d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     */
908d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
90976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
91070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawSimpleMesh();
91170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawTexture(GLuint texture);
912aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawExternalTexture(GLuint texture);
9138f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransform();
9148f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransformUniforms(mat4& transform);
9154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGammaUniforms();
916e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = nullptr, GLuint vbo = 0);
917564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
918564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
919448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    void setupDrawIndexedVertices(GLvoid* vertices);
920f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    void accountForClear(SkXfermode::Mode mode);
921746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
92211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    bool updateLayer(Layer* layer, bool inFrame);
92311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    void updateLayers();
92496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void flushLayers();
92511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
926e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#if DEBUG_LAYERS_AS_REGIONS
92717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
92817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Renders the specified region as a series of rectangles. This method
92917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * is used for debugging only.
93017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
931e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    void drawRegionRectsDebug(const Region& region);
932e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
9333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
9358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Renders the specified region as a series of rectangles. The region
9368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * must be in screen-space coordinates.
9378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
93876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
9398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
9418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
9428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is turned on.
9438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
9448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void debugClip();
9458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9467c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void debugOverdraw(bool enable, bool clear);
9477c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void renderOverdraw();
94878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    void countOverdraw();
9497c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
950746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
951746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
952746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
953984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline void dirtyClip() { mState.setDirtyClip(true); }
954746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
9553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    inline const UvMapper& getMapper(const Texture* texture) {
9563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
9573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
9583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
9593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    /**
9603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * Returns a texture object for the specified bitmap. The texture can
9613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * come from the texture cache or an atlas. If this method returns
9623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * NULL, the texture could not be found and/or allocated.
9633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     */
964d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    Texture* getTexture(const SkBitmap* bitmap);
9653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
966107843de4507b3511006cb9c77b8d0364374385aTom Hudson    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
967984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
968984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
969107843de4507b3511006cb9c77b8d0364374385aTom Hudson
9704063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
9714063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Model-view matrix used to position/size objects
9724063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
9734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
9744063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * currentTransform().
9754063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
976e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
9774063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
978e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
979e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
980e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * of a bitmap.
9814063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
9824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used as input to SkiaShader transformation.
9834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
984e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mat4 mModelViewMatrix;
985c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
9862b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // State used to define the clipping region
9875f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    Rect mTilingClip;
98896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Is the target render surface opaque
98996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    bool mOpaque;
99096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Is a frame currently being rendered
99196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    bool mFrameStarted;
9929d5316e3f56d138504565ff311145ac01621dff4Romain Guy
993026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
994ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
995ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
9963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // Default UV mapper
9973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper mUvMapper;
9983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
999c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // shader, filters, and shadow
1000c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    DrawModifiers mDrawModifiers;
10015ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint mFilteredPaint;
10025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
10038f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of rectangles to clear after saveLayer() is invoked
100451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::vector<Rect> mLayers;
100511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    // List of layers to update at the beginning of a frame
10060e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    Vector< sp<Layer> > mLayerUpdates;
100754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // The following fields are used to setup drawing
100970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Used to describe the shaders to generate
101070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    ProgramDescription mDescription;
101170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Color description
101270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mColorSet;
101370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    float mColorA, mColorR, mColorG, mColorB;
101470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Indicates that the shader should get a color
101570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mSetShaderColor;
101670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Current texture unit
101770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    GLuint mTextureUnit;
101870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Track dirty regions, true by default
101970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mTrackDirtyRegions;
10202b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // Indicate whether we are drawing an opaque frame
10212b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    bool mOpaqueFrame;
102270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
102387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
102487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // Properties.h
102587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    bool mScissorOptimizationDisabled;
102687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
102754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // No-ops start/endTiling when set
102854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    bool mSuppressTiling;
1029284b24358410cb0200e525a5ba36994090c83f20Chris Craik    bool mFirstFrameAfterResize;
103054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
1031deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool mSkipOutlineClip;
1032deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1033107843de4507b3511006cb9c77b8d0364374385aTom Hudson    // True if anything has been drawn since the last call to
1034107843de4507b3511006cb9c77b8d0364374385aTom Hudson    // reportAndClearDirty()
1035107843de4507b3511006cb9c77b8d0364374385aTom Hudson    bool mDirty;
1036107843de4507b3511006cb9c77b8d0364374385aTom Hudson
1037058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    // Lighting + shadows
1038058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    Vector3 mLightCenter;
1039058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    float mLightRadius;
1040058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    uint8_t mAmbientShadowAlpha;
1041058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    uint8_t mSpotShadowAlpha;
1042058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
10434ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    // Paths kept alive for the duration of the frame
104451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::vector<std::unique_ptr<SkPath>> mTempPaths;
10454ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik
104696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    friend class Layer;
1047257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    friend class TextSetupFunctor;
104803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    friend class DrawBitmapOp;
104903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    friend class DrawPatchOp;
1050b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
1051bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
1052e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10539d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1054e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1055e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
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