OpenGLRenderer.h revision 8a4ac610e1aaf04931ac1af54b146a7fc8e66114
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/* 2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project 3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License. 6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at 7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software 11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and 14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License. 15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */ 16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H 199d5316e3f56d138504565ff311145ac01621dff4Romain Guy 209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h> 219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h> 2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h> 24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h> 25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h> 26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h> 27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h> 2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h> 29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 30daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h> 31bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h> 32ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h> 338694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h> 34bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 357953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h> 367953745dd565167113f8cbfc461bc0521d32d870Romain Guy 37c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h" 3851769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h" 39f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h" 405cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h" 41bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h" 425cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h" 43f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h" 4406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h" 45db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h" 46fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h" 47bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 48e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android { 499d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer { 50e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 51f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 52f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer 53f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 54f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 550fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList; 56b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy 575cbbce535744b89df5ecea95de21ee3733298260Romain Guy/** 585cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a 595cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API. 605cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 6185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer { 62e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic: 637953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API OpenGLRenderer(); 64e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual ~OpenGLRenderer(); 65e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 6649c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy virtual bool isDeferred(); 6749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy 68b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy virtual void setViewport(int width, int height); 69e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 7044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase ANDROID_API int prepare(bool opaque); 7144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque); 72e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void finish(); 73e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 746c319ca1275c8db892c39b48fc54864c949f9171Romain Guy // These two calls must not be recorded in display lists 75daf98e941e140e8739458126640183b9f296a2abChet Haase virtual void interrupt(); 76daf98e941e140e8739458126640183b9f296a2abChet Haase virtual void resume(); 776c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 788f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy ANDROID_API status_t invokeFunctors(Rect& dirty); 79ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy ANDROID_API void detachFunctor(Functor* functor); 80ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy ANDROID_API void attachFunctor(Functor* functor); 818f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); 8208ae317c21ec3086b5017672bba87420cc38a407Romain Guy 837953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API int getSaveCount() const; 844aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual int save(int flags); 854aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void restore(); 864aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void restoreToCount(int saveCount); 87bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 88e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual int saveLayer(float left, float top, float right, float bottom, 895c13d89c1332fcc499379b9064b891187b75ca32Chet Haase SkPaint* p, int flags); 90e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual int saveLayerAlpha(float left, float top, float right, float bottom, 91e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy int alpha, int flags); 92bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 93f26c8be01bb218619e073a209c9d57fe9d26c517Romain Guy void setAlpha(float alpha) { 94db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase mSnapshot->alpha = alpha; 95db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase } 96db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase 974aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void translate(float dx, float dy); 984aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void rotate(float degrees); 994aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void scale(float sx, float sy); 100807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy virtual void skew(float sx, float sy); 101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1027953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API void getMatrix(SkMatrix* matrix); 1034aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setMatrix(SkMatrix* matrix); 1044aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void concatMatrix(SkMatrix* matrix); 105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1067953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API const Rect& getClipBounds(); 1077953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API bool quickReject(float left, float top, float right, float bottom); 1088a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy bool quickRejectNoScissor(float left, float top, float right, float bottom); 1094aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 110a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase virtual Rect* getClipRect(); 111bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 1121271e2cc80b01d577e9db339459ef0222bb9320dChet Haase virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags, 1131271e2cc80b01d577e9db339459ef0222bb9320dChet Haase uint32_t level = 0); 114ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0); 115486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint); 116486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 117486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 118486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 119e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy float srcRight, float srcBottom, float dstLeft, float dstTop, 1205c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float dstRight, float dstBottom, SkPaint* paint); 121486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); 122486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 1235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float* vertices, int* colors, SkPaint* paint); 124486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 1254bb942083a0d4db746adf95349108dd8ef842e32Romain Guy const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 1265c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float left, float top, float right, float bottom, SkPaint* paint); 127be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 128be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 129be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode); 130486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawColor(int color, SkXfermode::Mode mode); 131486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint); 132486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawRoundRect(float left, float top, float right, float bottom, 13301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy float rx, float ry, SkPaint* paint); 134486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint); 135486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint); 136486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawArc(float left, float top, float right, float bottom, 1378b2f5267f16c295f12faab810527cd6311997e34Romain Guy float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 138486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawPath(SkPath* path, SkPaint* paint); 139486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawLines(float* points, int count, SkPaint* paint); 140486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawPoints(float* points, int count, SkPaint* paint); 141486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, 142cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy SkPaint* paint, float length = -1.0f); 143486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, 144325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy float hOffset, float vOffset, SkPaint* paint); 145486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawPosText(const char* text, int bytesCount, int count, 146325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy const float* positions, SkPaint* paint); 14785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 1484aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetShader(); 1494aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupShader(SkiaShader* shader); 150d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy 1514aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetColorFilter(); 1524aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupColorFilter(SkiaColorFilter* filter); 153db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 1544aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetShadow(); 1554aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupShadow(float radius, float dx, float dy, int color); 1561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 1575ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy virtual void resetPaintFilter(); 1585ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy virtual void setupPaintFilter(int clearBits, int setBits); 1595ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 1605ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy SkPaint* filterPaint(SkPaint* paint); 1615ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 162530041d3191ce817832a0108514617768e43cda6Romain Guy ANDROID_API static uint32_t getStencilSize(); 163530041d3191ce817832a0108514617768e43cda6Romain Guy 16413631f3da855f200a151e7837ed9f6b079622b58Romain Guy void startMark(const char* name) const; 16513631f3da855f200a151e7837ed9f6b079622b58Romain Guy void endMark() const; 16613631f3da855f200a151e7837ed9f6b079622b58Romain Guy 167e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected: 168e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy /** 169e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * Compose the layer defined in the current snapshot with the layer 170e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * defined by the previous snapshot. 171e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * 172e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 173e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * 174e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * @param curent The current snapshot containing the layer to compose 175e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * @param previous The previous snapshot to compose the current layer with 176e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy */ 177e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 178694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 179ada830f639591b99c3e40de22b07296c7932a33fRomain Guy /** 180f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Marks the specified region as dirty at the specified bounds. 181ada830f639591b99c3e40de22b07296c7932a33fRomain Guy */ 182f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayerUnchecked(Rect& bounds, Region* region); 183ada830f639591b99c3e40de22b07296c7932a33fRomain Guy 184ada830f639591b99c3e40de22b07296c7932a33fRomain Guy /** 185f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Returns the current snapshot. 186ada830f639591b99c3e40de22b07296c7932a33fRomain Guy */ 187f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy sp<Snapshot> getSnapshot() { 188f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy return mSnapshot; 189f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 190ada830f639591b99c3e40de22b07296c7932a33fRomain Guy 19142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 19242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Returns the region of the current layer. 19342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 194f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy virtual Region* getRegion() { 195f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy return mSnapshot->region; 196f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 197f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 19842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 19942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Indicates whether rendering is currently targeted at a layer. 20042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 201f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy virtual bool hasLayer() { 202f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 203f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 2041bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy 20542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 20642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Returns the name of the FBO this renderer is rendering into. 20742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 20842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy virtual GLint getTargetFbo() { 20942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy return 0; 21042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy } 21142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy 21277a811610f99e21da7f88dafef60d09f345d0506Romain Guy /** 21377a811610f99e21da7f88dafef60d09f345d0506Romain Guy * Renders the specified layer as a textured quad. 21477a811610f99e21da7f88dafef60d09f345d0506Romain Guy * 21577a811610f99e21da7f88dafef60d09f345d0506Romain Guy * @param layer The layer to render 21677a811610f99e21da7f88dafef60d09f345d0506Romain Guy * @param rect The bounds of the layer 21777a811610f99e21da7f88dafef60d09f345d0506Romain Guy */ 21877a811610f99e21da7f88dafef60d09f345d0506Romain Guy void drawTextureLayer(Layer* layer, const Rect& rect); 21977a811610f99e21da7f88dafef60d09f345d0506Romain Guy 220be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy /** 221be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * Gets the alpha and xfermode out of a paint object. If the paint is null 222be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * alpha will be 255 and the xfermode will be SRC_OVER. 223be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * 224be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param paint The paint to extract values from 225be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param alpha Where to store the resulting alpha 226be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param mode Where to store the resulting xfermode 227be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy */ 228be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 229be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 230be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy /** 231be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * Gets the alpha and xfermode out of a paint object. If the paint is null 232be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * alpha will be 255 and the xfermode will be SRC_OVER. This method does 233be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * not multiply the paint's alpha by the current snapshot's alpha. 234be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * 235be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param paint The paint to extract values from 236be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param alpha Where to store the resulting alpha 237be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param mode Where to store the resulting xfermode 238be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy */ 239be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 240be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy if (paint) { 241be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy *mode = getXfermode(paint->getXfermode()); 242be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 243be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy // Skia draws using the color's alpha channel if < 255 244be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy // Otherwise, it uses the paint's alpha 245be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy int color = paint->getColor(); 246be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy *alpha = (color >> 24) & 0xFF; 247be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy if (*alpha == 255) { 248be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy *alpha = paint->getAlpha(); 249be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy } 250be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy } else { 251be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy *mode = SkXfermode::kSrcOver_Mode; 252be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy *alpha = 255; 253be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy } 254be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy } 255be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 256be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy /** 257be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * Safely retrieves the mode from the specified xfermode. If the specified 258be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 259be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy */ 260be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy static inline SkXfermode::Mode getXfermode(SkXfermode* mode) { 261be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy SkXfermode::Mode resultMode; 262be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy if (!SkXfermode::AsMode(mode, &resultMode)) { 263be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy resultMode = SkXfermode::kSrcOver_Mode; 264be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy } 265be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy return resultMode; 266be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy } 267be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 26808ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate: 2695cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 270ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy * Ensures the state of the renderer is the same as the state of 271ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy * the GL context. 272ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy */ 273ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy void syncState(); 274ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy 275ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy /** 2765cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Saves the current state of the renderer as a new snapshot. 2775cbbce535744b89df5ecea95de21ee3733298260Romain Guy * The new snapshot is saved in mSnapshot and the previous snapshot 2785cbbce535744b89df5ecea95de21ee3733298260Romain Guy * is linked from mSnapshot->previous. 2795cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 2808aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy * @param flags The save flags; see SkCanvas for more information 2818aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy * 2825cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @return The new save count. This value can be passed to #restoreToCount() 2835cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 2848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy int saveSnapshot(int flags); 2855cbbce535744b89df5ecea95de21ee3733298260Romain Guy 2865cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 2875cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 2885cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 2892542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy * @return True if the clip was modified. 2905cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 291bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy bool restoreSnapshot(); 292bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 2935cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 2945cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Sets the clipping rectangle using glScissor. The clip is defined by 2955cbbce535744b89df5ecea95de21ee3733298260Romain Guy * the current snapshot's clipRect member. 2965cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 297bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy void setScissorFromClip(); 298bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 2995cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * Creates a new layer stored in the specified snapshot. 301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * 302d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param snapshot The snapshot associated with the new layer 303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param left The left coordinate of the layer 304d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param top The top coordinate of the layer 305d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param right The right coordinate of the layer 306d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param bottom The bottom coordinate of the layer 307d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param alpha The translucency of the layer 308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param mode The blending mode of the layer 309d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param flags The layer save flags 310eb99356a0548684a501766e6a524529ab93304c8Romain Guy * @param previousFbo The name of the current framebuffer 311d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * 312d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @return True if the layer was successfully created, false otherwise 313d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy */ 314d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 315eb99356a0548684a501766e6a524529ab93304c8Romain Guy int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 316d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 317d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy /** 3185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Creates a new layer stored in the specified snapshot as an FBO. 3195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 3205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to store as an FBO 3215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param snapshot The snapshot associated with the new layer 3225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param bounds The bounds of the layer 3235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param previousFbo The name of the current framebuffer 3245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 3255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 3265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy GLuint previousFbo); 3275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 3285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 3295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Compose the specified layer as a region. 3305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 3315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to compose 3325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param rect The layer's bounds 3335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 3345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy void composeLayerRegion(Layer* layer, const Rect& rect); 3355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 3365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 3375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Compose the specified layer as a simple rectangle. 3385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 3395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to compose 3405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param rect The layer's bounds 3415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param swap If true, the source and destination are swapped 3425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 3435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 3445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 34554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 34654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Clears all the regions corresponding to the current list of layers. 34754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * This method MUST be invoked before any drawing operation. 34854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 34954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy void clearLayerRegions(); 35054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 35154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 352f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Mark the layer as dirty at the specified coordinates. The coordinates 353f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * are transformed with the supplied matrix. 354f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy */ 355f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayer(const float left, const float top, 356f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float right, const float bottom, const mat4 transform); 357f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 358f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy /** 359f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Mark the layer as dirty at the specified coordinates. 360f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy */ 361f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayer(const float left, const float top, 362f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float right, const float bottom); 363f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 364f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy /** 3655cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Draws a colored rectangle with the specified color. The specified coordinates 3665cbbce535744b89df5ecea95de21ee3733298260Romain Guy * are transformed by the current snapshot's transform matrix. 3675cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 3685cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param left The left coordinate of the rectangle 3695cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param top The top coordinate of the rectangle 3705cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param right The right coordinate of the rectangle 3715cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param bottom The bottom coordinate of the rectangle 3725cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param color The rectangle's ARGB color, defined as a packed 32 bits word 373026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param mode The Skia xfermode to use 3743d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy * @param ignoreTransform True if the current transform should be ignored 3755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param ignoreBlending True if the blending is set by the caller 3765cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 377026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy void drawColorRect(float left, float top, float right, float bottom, 3781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy int color, SkXfermode::Mode mode, bool ignoreTransform = false); 3795cbbce535744b89df5ecea95de21ee3733298260Romain Guy 38054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 38154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Draws the shape represented by the specified path texture. 38254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * This method invokes drawPathTexture() but takes into account 38354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * the extra left/top offset and the texture offset to correctly 38454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * position the final shape. 38554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 38654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param left The left coordinate of the shape to render 38754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param top The top coordinate of the shape to render 38854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param texture The texture reprsenting the shape 38954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param paint The paint to draw the shape with 39054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 391486590963e2207d68eebd6944fec70d50d41116aChet Haase status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 39254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 39354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 39454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Renders the rect defined by the specified bounds as a shape. 39554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * This will render the rect using a path texture, which is used to render 39654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * rects with stroke effects. 39754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 39854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param left The left coordinate of the rect to draw 39954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param top The top coordinate of the rect to draw 40054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param right The right coordinate of the rect to draw 40154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param bottom The bottom coordinate of the rect to draw 40254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param p The paint to draw the rect with 40354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 404486590963e2207d68eebd6944fec70d50d41116aChet Haase status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); 405c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 40654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 40754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 40854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * different compositing rules. 40954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 41054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param texture The texture to draw with 41154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param left The x coordinate of the bitmap 41254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param top The y coordinate of the bitmap 41354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param paint The paint to render with 41454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 415a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); 416a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 41754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 41854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Renders the rect defined by the specified bounds as an anti-aliased rect. 41954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 42054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param left The left coordinate of the rect to draw 42154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param top The top coordinate of the rect to draw 42254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param right The right coordinate of the rect to draw 42354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param bottom The bottom coordinate of the rect to draw 42454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param color The color of the rect 42554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param mode The blending mode to draw the rect 42654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 427858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase void drawAARect(float left, float top, float right, float bottom, 428858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase int color, SkXfermode::Mode mode); 429858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 4305cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 4315cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Draws a textured rectangle with the specified texture. The specified coordinates 4325cbbce535744b89df5ecea95de21ee3733298260Romain Guy * are transformed by the current snapshot's transform matrix. 4335cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 4345cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param left The left coordinate of the rectangle 4355cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param top The top coordinate of the rectangle 4365cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param right The right coordinate of the rectangle 4375cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param bottom The bottom coordinate of the rectangle 4385cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param texture The texture name to map onto the rectangle 4395cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param alpha An additional translucency parameter, between 0.0f and 1.0f 440d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param mode The blending mode 441c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy * @param blend True if the texture contains an alpha channel 4425cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 443bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 444a979474f15b454c8e2963f239a3770e200bb227cRomain Guy float alpha, SkXfermode::Mode mode, bool blend); 445c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 446026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy /** 44782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * Draws a textured rectangle with the specified texture. The specified coordinates 44882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * are transformed by the current snapshot's transform matrix. 44982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * 45082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param left The left coordinate of the rectangle 45182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param top The top coordinate of the rectangle 45282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param right The right coordinate of the rectangle 45382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param bottom The bottom coordinate of the rectangle 45482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texture The texture to use 45582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param paint The paint containing the alpha, blending mode, etc. 45682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy */ 457a979474f15b454c8e2963f239a3770e200bb227cRomain Guy void drawTextureRect(float left, float top, float right, float bottom, 4588164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture, SkPaint* paint); 45982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 46082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy /** 46103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * Draws a textured mesh with the specified texture. If the indices are omitted, 46203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 46303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * VBO is bound. 46482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * 46582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param left The left coordinate of the rectangle 46682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param top The top coordinate of the rectangle 46782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param right The right coordinate of the rectangle 46882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param bottom The bottom coordinate of the rectangle 46982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texture The texture name to map onto the rectangle 47082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param alpha An additional translucency parameter, between 0.0f and 1.0f 47182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param mode The blending mode 47282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param blend True if the texture contains an alpha channel 47382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param vertices The vertices that define the mesh 47482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texCoords The texture coordinates of each vertex 47582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param elementsCount The number of elements in the mesh, required by indices 476f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 477f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * @param ignoreTransform True if the current transform should be ignored 47803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * @param vbo The VBO used to draw the mesh 4795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param ignoreScale True if the model view matrix should not be scaled 4805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param dirty True if calling this method should dirty the current layer 481f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy */ 482f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 483a979474f15b454c8e2963f239a3770e200bb227cRomain Guy float alpha, SkXfermode::Mode mode, bool blend, 4846820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 4855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 4865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool ignoreScale = false, bool dirty = true); 487f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 488f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy /** 4890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * Draws text underline and strike-through if needed. 4900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * 4910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param text The text to decor 4920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param bytesCount The number of bytes in the text 4930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 4940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param x The x coordinate where the text will be drawn 4950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param y The y coordinate where the text will be drawn 4960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param paint The paint to draw the text with 4970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy */ 4980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy void drawTextDecorations(const char* text, int bytesCount, float length, 4990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float x, float y, SkPaint* paint); 5001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 50154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 50254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Draws a path texture. Path textures are alpha8 bitmaps that need special 50354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * compositing to apply colors/filters/etc. 50454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 50554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param texture The texture to render 50654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param x The x coordinate where the texture will be drawn 50754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param y The y coordinate where the texture will be drawn 50854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param paint The paint to draw the texture with 50954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 51001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 51101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 5121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy /** 513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Resets the texture coordinates stored in mMeshVertices. Setting the values 514026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * back to default is achieved by calling: 515026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * 5168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 517026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * 518026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param u1 The left coordinate of the texture 519026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param v1 The bottom coordinate of the texture 520026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param u2 The right coordinate of the texture 521026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param v2 The top coordinate of the texture 522026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy */ 523026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 524026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 5258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy /** 526746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Binds the specified texture. The texture unit must have been selected 527746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * prior to calling this method. 528a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy */ 529746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy inline void bindTexture(GLuint texture) { 530746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy glBindTexture(GL_TEXTURE_2D, texture); 531746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy } 532746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 533746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 534aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy * Binds the specified EGLImage texture. The texture unit must have been selected 535aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy * prior to calling this method. 536aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy */ 537aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy inline void bindExternalTexture(GLuint texture) { 538aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 539aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 540aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 541aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy /** 54282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * Enable or disable blending as necessary. This function sets the appropriate 54382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * blend function based on the specified xfermode. 54482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy */ 545f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 546f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy bool swapSrcDst = false); 547a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 548f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy /** 549d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * Use the specified program with the current GL context. If the program is already 550d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * in use, it will not be bound again. If it is not in use, the current program is 551d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * marked unused and the specified program becomes used and becomes the new 552d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * current program. 5536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy * 554d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * @param program The program to use 555d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * 556d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * @return true If the specified program was already in use, false otherwise. 557260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy */ 558889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy inline bool useProgram(Program* program); 559260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy 560746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 561746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Invoked before any drawing operation. This sets required state. 562746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 56354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy void setupDraw(bool clear = true); 56470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy /** 56570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy * Various methods to setup OpenGL rendering. 56670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy */ 56770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawWithTexture(bool isAlpha8 = false); 568aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy void setupDrawWithExternalTexture(); 56915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy void setupDrawNoTexture(); 5705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase void setupDrawAALine(); 571ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy void setupDrawPoint(float pointSize); 57270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColor(int color); 5738d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawColor(int color, int alpha); 57470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColor(float r, float g, float b, float a); 57586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy void setupDrawAlpha8Color(int color, int alpha); 5764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy void setupDrawTextGamma(const SkPaint* paint); 57770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawShader(); 57870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorFilter(); 57970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 58070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool swapSrcDst = false); 58170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 58270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool swapSrcDst = false); 58370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawProgram(); 58470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawDirtyRegionsDisabled(); 5858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase void setupDrawModelViewIdentity(bool offset = false); 58670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawModelView(float left, float top, float right, float bottom, 58770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform = false, bool ignoreModelView = false); 58870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 58970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform = false); 590ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy void setupDrawPointUniforms(); 59170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorUniforms(); 59286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy void setupDrawPureColorUniforms(); 5938d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawShaderIdentityUniforms(); 59470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawShaderUniforms(bool ignoreTransform = false); 59570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorFilterUniforms(); 59670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawSimpleMesh(); 59770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawTexture(GLuint texture); 598aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy void setupDrawExternalTexture(GLuint texture); 5998f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy void setupDrawTextureTransform(); 6008f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy void setupDrawTextureTransformUniforms(mat4& transform); 6014121063313ac0d6f69f6253cac821d0c1c122086Romain Guy void setupDrawTextGammaUniforms(); 6028d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 60315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords); 6045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase void setupDrawVertices(GLvoid* vertices); 60599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords, 6067b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy float strokeWidth, int& widthSlot, int& lengthSlot); 6077b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy void finishDrawAALine(const int widthSlot, const int lengthSlot); 60870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void finishDrawTexture(); 609f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy void accountForClear(SkXfermode::Mode mode); 610746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 6113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy void drawRegionRects(const Region& region); 6123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 613746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 614746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Should be invoked every time the glScissor is modified. 615746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 616746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy inline void dirtyClip() { 617746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy mDirtyClip = true; 618746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy } 619746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 620bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Dimensions of the drawing surface 621bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy int mWidth, mHeight; 622bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 62385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy // Matrix used for ortho projection in shaders 624260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy mat4 mOrthoMatrix; 625bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 626c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy // Model-view matrix used to position/size objects 627c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy mat4 mModelView; 628c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 629bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Number of saved states 630bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy int mSaveCount; 631f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy // Base state 632ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy sp<Snapshot> mFirstSnapshot; 633bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Current state 634bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy sp<Snapshot> mSnapshot; 6359d5316e3f56d138504565ff311145ac01621dff4Romain Guy 6369d5316e3f56d138504565ff311145ac01621dff4Romain Guy // Shaders 63706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkiaShader* mShader; 638026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 639db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy // Color filters 640db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy SkiaColorFilter* mColorFilter; 641db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 642026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy // Used to draw textured quads 643ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy TextureVertex mMeshVertices[4]; 644ce0537b80087a6225273040a987414b1dd081aa0Romain Guy 6451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy // Drop shadow 6461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy bool mHasShadow; 6471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy float mShadowRadius; 6481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy float mShadowDx; 6491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy float mShadowDy; 6501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy int mShadowColor; 6511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 6525ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy // Draw filters 6535ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy bool mHasDrawFilter; 6545ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy int mPaintFilterClearBits; 6555ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy int mPaintFilterSetBits; 6565ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy SkPaint mFilteredPaint; 6575ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 65882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy // Various caches 659fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy Caches& mCaches; 6608694230ff25fa0a60e480d424843e56b718f0516Romain Guy 6618f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy // List of rectangles to clear after saveLayer() is invoked 66254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vector<Rect*> mLayers; 6638f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy // List of functors to invoke after a frame is drawn 664ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy SortedVector<Functor*> mFunctors; 66554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 66699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy // Indentity matrix 66799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy const mat4 mIdentity; 66899bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy 669746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy // Indicates whether the clip must be restored 670746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy bool mDirtyClip; 671746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 67270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // The following fields are used to setup drawing 67370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Used to describe the shaders to generate 67470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy ProgramDescription mDescription; 67570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Color description 67670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mColorSet; 67770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy float mColorA, mColorR, mColorG, mColorB; 67870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Indicates that the shader should get a color 67970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mSetShaderColor; 68070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Current texture unit 68170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy GLuint mTextureUnit; 68270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Track dirty regions, true by default 68370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mTrackDirtyRegions; 68470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 685b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy friend class DisplayListRenderer; 686b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy 687bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer 688e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 6899d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer 690e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android 691e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H 693