OpenGLRenderer.h revision ac670c0433d19397d4e36ced2110475b6f54fe26
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
179d5316e3f56d138504565ff311145ac01621dff4Romain Guy#ifndef ANDROID_UI_OPENGL_RENDERER_H
189d5316e3f56d138504565ff311145ac01621dff4Romain Guy#define ANDROID_UI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
31deba785f122a47915756ffd991f5540d952cf937Romain Guy#include <utils/ResourceTypes.h>
32bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3351769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
34f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
355cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
36bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
375cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
38ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include "TextureCache.h"
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy#include "LayerCache.h"
40c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include "GradientCache.h"
41f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "PatchCache.h"
42f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
43694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include "FontRenderer.h"
44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
45bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
46e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
479d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
48e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
49f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
50f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Support
51f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
52f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
535cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
54026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
55026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy */
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystruct Blender {
57026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
58026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    GLenum src;
59026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    GLenum dst;
60026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}; // struct Blender
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
62f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
63f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
64f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
65f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
665cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
675cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
685cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
695cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
7085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
71e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
7285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    OpenGLRenderer();
7385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    ~OpenGLRenderer();
74e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
75e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy    void setViewport(int width, int height);
76e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy    void prepare();
7708ae317c21ec3086b5017672bba87420cc38a407Romain Guy
78bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int getSaveCount() const;
79bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int save(int flags);
80bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void restore();
81bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void restoreToCount(int saveCount);
82bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
83bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
84bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
85bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
86f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void translate(float dx, float dy);
87f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void rotate(float degrees);
88f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void scale(float sx, float sy);
89f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
90f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void setMatrix(SkMatrix* matrix);
91f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void getMatrix(SkMatrix* matrix);
92f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void concatMatrix(SkMatrix* matrix);
93f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
949d5316e3f56d138504565ff311145ac01621dff4Romain Guy    const Rect& getClipBounds();
95c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    bool quickReject(float left, float top, float right, float bottom);
96079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
97bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
98c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
99f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
1008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
101f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
102deba785f122a47915756ffd991f5540d952cf937Romain Guy    void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
103deba785f122a47915756ffd991f5540d952cf937Romain Guy            float right, float bottom, const SkPaint* paint);
10485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    void drawColor(int color, SkXfermode::Mode mode);
105bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
10685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
107d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    void resetShader();
108d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    void setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX, SkShader::TileMode tileY,
109d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            SkMatrix* matrix, bool hasAlpha);
110f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    void setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors,
111c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            float* positions, int count, SkShader::TileMode tileMode,
112c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            SkMatrix* matrix, bool hasAlpha);
113d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
114e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
115694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
11608ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
1175cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
118d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Type of Skia shader in use.
119d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     */
120d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    enum ShaderType {
121d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        kShaderNone,
122d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        kShaderBitmap,
123d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        kShaderLinearGradient,
124d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        kShaderCircularGradient,
125d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        kShaderSweepGradient
126d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    };
127d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
128d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    /**
1295cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
1305cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
1315cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
1325cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1335cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
1345cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
135bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int saveSnapshot();
1365cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1375cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1385cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
1395cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1405cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return True if the clip should be also reapplied by calling
1415cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *         #setScissorFromClip().
1425cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
143bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
144bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1455cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1465cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
1475cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
1485cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1515cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
152d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Compose the layer defined in the current snapshot with the layer
153d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * defined by the previous snapshot.
154d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
155d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
156d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
157d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param curent The current snapshot containing the layer to compose
158d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param previous The previous snapshot to compose the current layer with
159d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
160d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
161d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
162d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
163d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
164d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
165d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
166d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
167d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
168d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
169d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
170d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
171d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
172d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
173d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
174d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
175d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
176d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
177d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            int alpha, SkXfermode::Mode mode, int flags);
178d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
179d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
1805cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
1815cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
1825cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1835cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
1845cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
1855cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
1865cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
1875cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
188026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
1893d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
1905cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
191026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
1923d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    		int color, SkXfermode::Mode mode, bool ignoreTransform = false);
1935cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1945cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1955cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
1965cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
1975cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1985cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
1995cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
2005cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
2015cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
2025cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
2035cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
204d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
205c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
2065cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
207bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
208a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
209c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
210026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
21182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
21282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
21382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
21482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
21582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
21682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
21782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
21882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
21982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
22082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
221a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
222a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            const Texture* texture, const SkPaint* paint);
22382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
22482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
22582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted, the
22682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * mesh is drawn as a simple quad.
22782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
22882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
22982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
23082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
23182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
23282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
23382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
23482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
23582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
23682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
23782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
23882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param indices The indices of the vertices, can be NULL
23982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
240f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
241f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
242a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
243f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
244f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
245f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
246d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Fills the specified rectangle with the currently set bitmap shader.
247d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
248d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param left The left coordinate of the rectangle
249d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param top The top coordinate of the rectangle
250d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param right The right coordinate of the rectangle
251d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param bottom The bottom coordinate of the rectangle
252d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
253d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param mode The blending mode
254d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     */
255d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    void drawBitmapShader(float left, float top, float right, float bottom, float alpha,
256d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            SkXfermode::Mode mode);
257d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
258d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    /**
259c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * Fills the specified rectangle with the currently set linear gradient shader.
260c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     *
261c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * @param left The left coordinate of the rectangle
262c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * @param top The top coordinate of the rectangle
263c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * @param right The right coordinate of the rectangle
264c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * @param bottom The bottom coordinate of the rectangle
265c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
266c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * @param mode The blending mode
267c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     */
268c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    void drawLinearGradientShader(float left, float top, float right, float bottom, float alpha,
269c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            SkXfermode::Mode mode);
270c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
271c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    /**
272ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
273026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
274026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
2758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
276026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
277026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
278026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
279026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
280026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
281026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
282026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
283026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
2858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
2868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
2878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     *
2888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param paint The paint to extract values from
2898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param alpha Where to store the resulting alpha
2908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param mode Where to store the resulting xfermode
2918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     */
2928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
2938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
294f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
295a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     * Binds the specified texture with the specified wrap modes.
296a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
297a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT);
298a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
299a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    /**
30082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
30182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
30282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
303a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
30482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
305260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    /**
306d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
307d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
308d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
309d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
3106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
311d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
312d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
313d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
314260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
315d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    inline bool useProgram(const sp<Program>& program);
316260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
317bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
318bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
319bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
32085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
321260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
322bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
323c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
324c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
325c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
326bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
327bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
328f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
329f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    Snapshot mFirstSnapshot;
330bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
331bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
3329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3339d5316e3f56d138504565ff311145ac01621dff4Romain Guy    // Shaders
334d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    sp<Program> mCurrentProgram;
335d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    sp<DrawColorProgram> mDrawColorProgram;
336d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    sp<DrawTextureProgram> mDrawTextureProgram;
337694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    sp<DrawTextProgram> mDrawTextProgram;
338f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    sp<DrawLinearGradientProgram> mDrawLinearGradientProgram;
339026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
340026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
342ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
3431e79386ba34f0db38c1b35b22cdf122632534354Romain Guy    // Current texture state
3441e79386ba34f0db38c1b35b22cdf122632534354Romain Guy    GLuint mLastTexture;
3451e79386ba34f0db38c1b35b22cdf122632534354Romain Guy
34682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Last known blend state
34782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    bool mBlend;
34882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    GLenum mLastSrcMode;
34982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    GLenum mLastDstMode;
35082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3517fac2e18339f765320d759e8d4c090f92431959eRomain Guy    // Skia shaders
352d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    ShaderType mShader;
353f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    SkShader* mShaderKey;
354d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    bool mShaderBlend;
355a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    GLenum mShaderTileX;
356a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    GLenum mShaderTileY;
357d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    SkMatrix* mShaderMatrix;
3587fac2e18339f765320d759e8d4c090f92431959eRomain Guy    // Bitmaps
3597fac2e18339f765320d759e8d4c090f92431959eRomain Guy    SkBitmap* mShaderBitmap;
3607fac2e18339f765320d759e8d4c090f92431959eRomain Guy    // Gradients
3617fac2e18339f765320d759e8d4c090f92431959eRomain Guy    float* mShaderBounds;
3627fac2e18339f765320d759e8d4c090f92431959eRomain Guy    uint32_t* mShaderColors;
3637fac2e18339f765320d759e8d4c090f92431959eRomain Guy    float* mShaderPositions;
364c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    int mShaderCount;
365d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
36651769a68a5cb34e9564740c6a854fcb93018789dRomain Guy    // GL extensions
36751769a68a5cb34e9564740c6a854fcb93018789dRomain Guy    Extensions mExtensions;
36851769a68a5cb34e9564740c6a854fcb93018789dRomain Guy
369694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // Font renderer
370694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    FontRenderer mFontRenderer;
371694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
37282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
373ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    TextureCache mTextureCache;
374dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerCache mLayerCache;
375c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    GradientCache mGradientCache;
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ProgramCache mProgramCache;
377f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    PatchCache mPatchCache;
378bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
379e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3809d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
381e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
382e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3839d5316e3f56d138504565ff311145ac01621dff4Romain Guy#endif // ANDROID_UI_OPENGL_RENDERER_H
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