OffscreenBufferPool.h revision 7435eb148e72382126e9073183e881357bb38a8b
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H 18#define ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H 19 20#include "Caches.h" 21#include "Texture.h" 22#include "utils/Macros.h" 23 24#include <ui/Region.h> 25 26#include <set> 27 28namespace android { 29namespace uirenderer { 30 31class RenderState; 32 33/** 34 * Lightweight alternative to Layer. Owns the persistent state of an offscreen render target, and 35 * encompasses enough information to draw it back on screen (minus paint properties, which are held 36 * by LayerOp). 37 * 38 * Has two distinct sizes - viewportWidth/viewportHeight describe content area, 39 * texture.width/.height are actual allocated texture size. Texture will tend to be larger than the 40 * viewport bounds, since textures are always allocated with width / height as a multiple of 64, for 41 * the purpose of improving reuse. 42 */ 43class OffscreenBuffer { 44public: 45 OffscreenBuffer(RenderState& renderState, Caches& caches, 46 uint32_t viewportWidth, uint32_t viewportHeight); 47 ~OffscreenBuffer(); 48 49 Rect getTextureCoordinates(); 50 51 // must be called prior to rendering, to construct/update vertex buffer 52 void updateMeshFromRegion(); 53 54 // Set by RenderNode for HW layers, TODO for clipped saveLayers 55 void setWindowTransform(const Matrix4& transform) { 56 inverseTransformInWindow.loadInverse(transform); 57 } 58 59 static uint32_t computeIdealDimension(uint32_t dimension); 60 61 uint32_t getSizeInBytes() { return texture.width * texture.height * 4; } 62 63 RenderState& renderState; 64 65 uint32_t viewportWidth; 66 uint32_t viewportHeight; 67 Texture texture; 68 69 // Portion of layer that has been drawn to. Used to minimize drawing area when 70 // drawing back to screen / parent FBO. 71 Region region; 72 73 Matrix4 inverseTransformInWindow; 74 75 // vbo / size of mesh 76 GLsizei elementCount = 0; 77 GLuint vbo = 0; 78}; 79 80/** 81 * Pool of OffscreenBuffers allocated, but not currently in use. 82 */ 83class OffscreenBufferPool { 84public: 85 OffscreenBufferPool(); 86 ~OffscreenBufferPool(); 87 88 WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState, 89 const uint32_t width, const uint32_t height); 90 91 WARN_UNUSED_RESULT OffscreenBuffer* resize(OffscreenBuffer* layer, 92 const uint32_t width, const uint32_t height); 93 94 void putOrDelete(OffscreenBuffer* layer); 95 96 /** 97 * Clears the pool. This causes all layers to be deleted. 98 */ 99 void clear(); 100 101 /** 102 * Returns the maximum size of the pool in bytes. 103 */ 104 uint32_t getMaxSize() { return mMaxSize; } 105 106 /** 107 * Returns the current size of the pool in bytes. 108 */ 109 uint32_t getSize() { return mSize; } 110 111 size_t getCount() { return mPool.size(); } 112 113 /** 114 * Prints out the content of the pool. 115 */ 116 void dump(); 117private: 118 struct Entry { 119 Entry() {} 120 121 Entry(const uint32_t layerWidth, const uint32_t layerHeight) 122 : width(OffscreenBuffer::computeIdealDimension(layerWidth)) 123 , height(OffscreenBuffer::computeIdealDimension(layerHeight)) {} 124 125 Entry(OffscreenBuffer* layer) 126 : layer(layer) 127 , width(layer->texture.width) 128 , height(layer->texture.height) { 129 } 130 131 static int compare(const Entry& lhs, const Entry& rhs); 132 133 bool operator==(const Entry& other) const { 134 return compare(*this, other) == 0; 135 } 136 137 bool operator!=(const Entry& other) const { 138 return compare(*this, other) != 0; 139 } 140 141 bool operator<(const Entry& other) const { 142 return Entry::compare(*this, other) < 0; 143 } 144 145 OffscreenBuffer* layer = nullptr; 146 uint32_t width = 0; 147 uint32_t height = 0; 148 }; // struct Entry 149 150 std::multiset<Entry> mPool; 151 152 uint32_t mSize = 0; 153 uint32_t mMaxSize; 154}; // class OffscreenBufferCache 155 156}; // namespace uirenderer 157}; // namespace android 158 159#endif // ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H 160