Layout.h revision bcc3dc5a2591a95a57e379e27cbad69c18e91e67
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef MINIKIN_LAYOUT_H
18#define MINIKIN_LAYOUT_H
19
20#include <hb.h>
21
22#include <vector>
23
24#include <minikin/CssParse.h>
25#include <minikin/FontCollection.h>
26#include <minikin/MinikinFontFreeType.h>
27
28namespace android {
29
30// The Bitmap class is for debugging. We'll probably move it out
31// of here into a separate lightweight software rendering module
32// (optional, as we'd hope most clients would do their own)
33class Bitmap {
34public:
35    Bitmap(int width, int height);
36    ~Bitmap();
37    void writePnm(std::ofstream& o) const;
38    void drawGlyph(const GlyphBitmap& bitmap, int x, int y);
39private:
40    int width;
41    int height;
42    uint8_t* buf;
43};
44
45struct LayoutGlyph {
46    // index into mFaces and mHbFonts vectors. We could imagine
47    // moving this into a run length representation, because it's
48    // more efficient for long strings, and we'll probably need
49    // something like that for paint attributes (color, underline,
50    // fake b/i, etc), as having those per-glyph is bloated.
51    int font_ix;
52
53    unsigned int glyph_id;
54    float x;
55    float y;
56};
57
58class Layout {
59public:
60    void dump() const;
61    void setFontCollection(const FontCollection *collection);
62    void doLayout(const uint16_t* buf, size_t nchars);
63    void draw(Bitmap*, int x0, int y0) const;
64    void setProperties(const std::string css);
65
66    float getAdvance() const;
67
68    // This must be called before any invocations.
69	// TODO: probably have a factory instead
70    static void init();
71private:
72    // Find a face in the mFaces vector, or create a new entry
73    int findFace(MinikinFont* face, MinikinPaint* paint);
74
75    CssProperties mProps;  // TODO: want spans
76    std::vector<LayoutGlyph> mGlyphs;
77
78    // In future, this will be some kind of mapping from the
79    // identifier used to represent font-family to a font collection.
80    // But for the time being, it should be ok to have just one
81    // per layout.
82    const FontCollection *mCollection;
83    std::vector<MinikinFont *> mFaces;
84    std::vector<hb_font_t *> mHbFonts;
85    float mAdvance;
86};
87
88}  // namespace android
89
90#endif  // MINIKIN_LAYOUT_H
91