IGraphicBufferProducer.h revision e5b755a045f4203fdd989047441259893c6fbe2d
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
18#define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Errors.h>
24#include <utils/RefBase.h>
25
26#include <binder/IInterface.h>
27
28#include <ui/Fence.h>
29#include <ui/GraphicBuffer.h>
30#include <ui/Rect.h>
31#include <ui/Region.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class IProducerListener;
37class NativeHandle;
38class Surface;
39
40/*
41 * This class defines the Binder IPC interface for the producer side of
42 * a queue of graphics buffers.  It's used to send graphics data from one
43 * component to another.  For example, a class that decodes video for
44 * playback might use this to provide frames.  This is typically done
45 * indirectly, through Surface.
46 *
47 * The underlying mechanism is a BufferQueue, which implements
48 * BnGraphicBufferProducer.  In normal operation, the producer calls
49 * dequeueBuffer() to get an empty buffer, fills it with data, then
50 * calls queueBuffer() to make it available to the consumer.
51 *
52 * This class was previously called ISurfaceTexture.
53 */
54class IGraphicBufferProducer : public IInterface
55{
56public:
57    DECLARE_META_INTERFACE(GraphicBufferProducer);
58
59    enum {
60        // A flag returned by dequeueBuffer when the client needs to call
61        // requestBuffer immediately thereafter.
62        BUFFER_NEEDS_REALLOCATION = 0x1,
63        // A flag returned by dequeueBuffer when all mirrored slots should be
64        // released by the client. This flag should always be processed first.
65        RELEASE_ALL_BUFFERS       = 0x2,
66    };
67
68    // requestBuffer requests a new buffer for the given index. The server (i.e.
69    // the IGraphicBufferProducer implementation) assigns the newly created
70    // buffer to the given slot index, and the client is expected to mirror the
71    // slot->buffer mapping so that it's not necessary to transfer a
72    // GraphicBuffer for every dequeue operation.
73    //
74    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
75    //
76    // Return of a value other than NO_ERROR means an error has occurred:
77    // * NO_INIT - the buffer queue has been abandoned.
78    // * BAD_VALUE - one of the two conditions occurred:
79    //              * slot was out of range (see above)
80    //              * buffer specified by the slot is not dequeued
81    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
82
83    // setMaxDequeuedBufferCount sets the maximum number of buffers that can be
84    // dequeued by the producer at one time. If this method succeeds, buffer
85    // slots will be both unallocated and owned by the BufferQueue object (i.e.
86    // they are not owned by the producer or consumer). Calling this will also
87    // cause all buffer slots to be emptied. If the caller is caching the
88    // contents of the buffer slots, it should empty that cache after calling
89    // this method.
90    //
91    // This function should not be called when there are any currently dequeued
92    // buffer slots. Doing so will result in a BAD_VALUE error.
93    //
94    // The buffer count should be at least 1 (inclusive), but at most
95    // (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The
96    // minimum undequeued buffer count can be obtained by calling
97    // query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
98    //
99    // Return of a value other than NO_ERROR means an error has occurred:
100    // * NO_INIT - the buffer queue has been abandoned.
101    // * BAD_VALUE - one of the below conditions occurred:
102    //              * bufferCount was out of range (see above)
103    //              * client has one or more buffers dequeued
104    virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0;
105
106    // Set the async flag if the producer intends to asynchronously queue
107    // buffers without blocking. Typically this is used for triple-buffering
108    // and/or when the swap interval is set to zero.
109    //
110    // Enabling async mode will internally allocate an additional buffer to
111    // allow for the asynchronous behavior. If it is not enabled queue/dequeue
112    // calls may block.
113    //
114    // This function should not be called when there are any currently dequeued
115    // buffer slots, doing so will result in a BAD_VALUE error.
116    //
117    // Return of a value other than NO_ERROR means an error has occurred:
118    // * NO_INIT - the buffer queue has been abandoned.
119    // * BAD_VALUE - client has one or more buffers dequeued
120    virtual status_t setAsyncMode(bool async) = 0;
121
122    // dequeueBuffer requests a new buffer slot for the client to use. Ownership
123    // of the slot is transfered to the client, meaning that the server will not
124    // use the contents of the buffer associated with that slot.
125    //
126    // The slot index returned may or may not contain a buffer (client-side).
127    // If the slot is empty the client should call requestBuffer to assign a new
128    // buffer to that slot.
129    //
130    // Once the client is done filling this buffer, it is expected to transfer
131    // buffer ownership back to the server with either cancelBuffer on
132    // the dequeued slot or to fill in the contents of its associated buffer
133    // contents and call queueBuffer.
134    //
135    // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
136    // expected to call requestBuffer immediately.
137    //
138    // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
139    // expected to release all of the mirrored slot->buffer mappings.
140    //
141    // The fence parameter will be updated to hold the fence associated with
142    // the buffer. The contents of the buffer must not be overwritten until the
143    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
144    // immediately.
145    //
146    // The async parameter sets whether we're in asynchronous mode for this
147    // dequeueBuffer() call.
148    //
149    // The width and height parameters must be no greater than the minimum of
150    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
151    // An error due to invalid dimensions might not be reported until
152    // updateTexImage() is called.  If width and height are both zero, the
153    // default values specified by setDefaultBufferSize() are used instead.
154    //
155    // If the format is 0, the default format will be used.
156    //
157    // The usage argument specifies gralloc buffer usage flags.  The values
158    // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
159    // will be merged with the usage flags specified by
160    // IGraphicBufferConsumer::setConsumerUsageBits.
161    //
162    // This call will block until a buffer is available to be dequeued. If
163    // both the producer and consumer are controlled by the app, then this call
164    // can never block and will return WOULD_BLOCK if no buffer is available.
165    //
166    // A non-negative value with flags set (see above) will be returned upon
167    // success.
168    //
169    // Return of a negative means an error has occurred:
170    // * NO_INIT - the buffer queue has been abandoned.
171    // * BAD_VALUE - both in async mode and buffer count was less than the
172    //               max numbers of buffers that can be allocated at once.
173    // * INVALID_OPERATION - cannot attach the buffer because it would cause
174    //                       too many buffers to be dequeued, either because
175    //                       the producer already has a single buffer dequeued
176    //                       and did not set a buffer count, or because a
177    //                       buffer count was set and this call would cause
178    //                       it to be exceeded.
179    // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
180    //                 since both the producer/consumer are controlled by app
181    // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
182    //
183    // All other negative values are an unknown error returned downstream
184    // from the graphics allocator (typically errno).
185    virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
186            uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) = 0;
187
188    // detachBuffer attempts to remove all ownership of the buffer in the given
189    // slot from the buffer queue. If this call succeeds, the slot will be
190    // freed, and there will be no way to obtain the buffer from this interface.
191    // The freed slot will remain unallocated until either it is selected to
192    // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
193    // to the slot. The buffer must have already been dequeued, and the caller
194    // must already possesses the sp<GraphicBuffer> (i.e., must have called
195    // requestBuffer).
196    //
197    // Return of a value other than NO_ERROR means an error has occurred:
198    // * NO_INIT - the buffer queue has been abandoned.
199    // * BAD_VALUE - the given slot number is invalid, either because it is
200    //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
201    //               it refers to is not currently dequeued and requested.
202    virtual status_t detachBuffer(int slot) = 0;
203
204    // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
205    // and detachBuffer in sequence, except for two things:
206    //
207    // 1) It is unnecessary to know the dimensions, format, or usage of the
208    //    next buffer.
209    // 2) It will not block, since if it cannot find an appropriate buffer to
210    //    return, it will return an error instead.
211    //
212    // Only slots that are free but still contain a GraphicBuffer will be
213    // considered, and the oldest of those will be returned. outBuffer is
214    // equivalent to outBuffer from the requestBuffer call, and outFence is
215    // equivalent to fence from the dequeueBuffer call.
216    //
217    // Return of a value other than NO_ERROR means an error has occurred:
218    // * NO_INIT - the buffer queue has been abandoned.
219    // * BAD_VALUE - either outBuffer or outFence were NULL.
220    // * NO_MEMORY - no slots were found that were both free and contained a
221    //               GraphicBuffer.
222    virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
223            sp<Fence>* outFence) = 0;
224
225    // attachBuffer attempts to transfer ownership of a buffer to the buffer
226    // queue. If this call succeeds, it will be as if this buffer was dequeued
227    // from the returned slot number. As such, this call will fail if attaching
228    // this buffer would cause too many buffers to be simultaneously dequeued.
229    //
230    // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
231    // expected to release all of the mirrored slot->buffer mappings.
232    //
233    // A non-negative value with flags set (see above) will be returned upon
234    // success.
235    //
236    // Return of a negative value means an error has occurred:
237    // * NO_INIT - the buffer queue has been abandoned.
238    // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
239    //               async mode and buffer count override, or the generation
240    //               number of the buffer did not match the buffer queue.
241    // * INVALID_OPERATION - cannot attach the buffer because it would cause
242    //                       too many buffers to be dequeued, either because
243    //                       the producer already has a single buffer dequeued
244    //                       and did not set a buffer count, or because a
245    //                       buffer count was set and this call would cause
246    //                       it to be exceeded.
247    // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
248    //                 disabled since both the producer/consumer are
249    //                 controlled by the app.
250    virtual status_t attachBuffer(int* outSlot,
251            const sp<GraphicBuffer>& buffer) = 0;
252
253    // queueBuffer indicates that the client has finished filling in the
254    // contents of the buffer associated with slot and transfers ownership of
255    // that slot back to the server.
256    //
257    // It is not valid to call queueBuffer on a slot that is not owned
258    // by the client or one for which a buffer associated via requestBuffer
259    // (an attempt to do so will fail with a return value of BAD_VALUE).
260    //
261    // In addition, the input must be described by the client (as documented
262    // below). Any other properties (zero point, etc)
263    // are client-dependent, and should be documented by the client.
264    //
265    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
266    //
267    // Upon success, the output will be filled with meaningful values
268    // (refer to the documentation below).
269    //
270    // Return of a value other than NO_ERROR means an error has occurred:
271    // * NO_INIT - the buffer queue has been abandoned.
272    // * BAD_VALUE - one of the below conditions occurred:
273    //              * fence was NULL
274    //              * scaling mode was unknown
275    //              * both in async mode and buffer count was less than the
276    //                max numbers of buffers that can be allocated at once
277    //              * slot index was out of range (see above).
278    //              * the slot was not in the dequeued state
279    //              * the slot was enqueued without requesting a buffer
280    //              * crop rect is out of bounds of the buffer dimensions
281
282    struct QueueBufferInput : public Flattenable<QueueBufferInput> {
283        friend class Flattenable<QueueBufferInput>;
284        inline QueueBufferInput(const Parcel& parcel);
285        // timestamp - a monotonically increasing value in nanoseconds
286        // isAutoTimestamp - if the timestamp was synthesized at queue time
287        // dataSpace - description of the contents, interpretation depends on format
288        // crop - a crop rectangle that's used as a hint to the consumer
289        // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
290        // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
291        // async - if the buffer is queued in asynchronous mode
292        // fence - a fence that the consumer must wait on before reading the buffer,
293        //         set this to Fence::NO_FENCE if the buffer is ready immediately
294        // sticky - the sticky transform set in Surface (only used by the LEGACY
295        //          camera mode).
296        inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
297                android_dataspace dataSpace, const Rect& crop, int scalingMode,
298                uint32_t transform, bool async, const sp<Fence>& fence,
299                uint32_t sticky = 0)
300                : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp),
301                  dataSpace(dataSpace), crop(crop), scalingMode(scalingMode),
302                  transform(transform), stickyTransform(sticky),
303                  async(async), fence(fence), surfaceDamage() { }
304        inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
305                android_dataspace* outDataSpace,
306                Rect* outCrop, int* outScalingMode,
307                uint32_t* outTransform, bool* outAsync, sp<Fence>* outFence,
308                uint32_t* outStickyTransform = NULL) const {
309            *outTimestamp = timestamp;
310            *outIsAutoTimestamp = bool(isAutoTimestamp);
311            *outDataSpace = dataSpace;
312            *outCrop = crop;
313            *outScalingMode = scalingMode;
314            *outTransform = transform;
315            *outAsync = bool(async);
316            *outFence = fence;
317            if (outStickyTransform != NULL) {
318                *outStickyTransform = stickyTransform;
319            }
320        }
321
322        // Flattenable protocol
323        size_t getFlattenedSize() const;
324        size_t getFdCount() const;
325        status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
326        status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
327
328        const Region& getSurfaceDamage() const { return surfaceDamage; }
329        void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
330
331    private:
332        int64_t timestamp;
333        int isAutoTimestamp;
334        android_dataspace dataSpace;
335        Rect crop;
336        int scalingMode;
337        uint32_t transform;
338        uint32_t stickyTransform;
339        int async;
340        sp<Fence> fence;
341        Region surfaceDamage;
342    };
343
344    // QueueBufferOutput must be a POD structure
345    struct __attribute__ ((__packed__)) QueueBufferOutput {
346        inline QueueBufferOutput() { }
347        // outWidth - filled with default width applied to the buffer
348        // outHeight - filled with default height applied to the buffer
349        // outTransformHint - filled with default transform applied to the buffer
350        // outNumPendingBuffers - num buffers queued that haven't yet been acquired
351        //                        (counting the currently queued buffer)
352        inline void deflate(uint32_t* outWidth,
353                uint32_t* outHeight,
354                uint32_t* outTransformHint,
355                uint32_t* outNumPendingBuffers) const {
356            *outWidth = width;
357            *outHeight = height;
358            *outTransformHint = transformHint;
359            *outNumPendingBuffers = numPendingBuffers;
360        }
361        inline void inflate(uint32_t inWidth, uint32_t inHeight,
362                uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
363            width = inWidth;
364            height = inHeight;
365            transformHint = inTransformHint;
366            numPendingBuffers = inNumPendingBuffers;
367        }
368    private:
369        uint32_t width;
370        uint32_t height;
371        uint32_t transformHint;
372        uint32_t numPendingBuffers;
373    };
374
375    virtual status_t queueBuffer(int slot,
376            const QueueBufferInput& input, QueueBufferOutput* output) = 0;
377
378    // cancelBuffer indicates that the client does not wish to fill in the
379    // buffer associated with slot and transfers ownership of the slot back to
380    // the server.
381    //
382    // The buffer is not queued for use by the consumer.
383    //
384    // The buffer will not be overwritten until the fence signals.  The fence
385    // will usually be the one obtained from dequeueBuffer.
386    virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0;
387
388    // query retrieves some information for this surface
389    // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
390    //
391    // Return of a value other than NO_ERROR means an error has occurred:
392    // * NO_INIT - the buffer queue has been abandoned.
393    // * BAD_VALUE - what was out of range
394    virtual int query(int what, int* value) = 0;
395
396    // connect attempts to connect a client API to the IGraphicBufferProducer.
397    // This must be called before any other IGraphicBufferProducer methods are
398    // called except for getAllocator. A consumer must be already connected.
399    //
400    // This method will fail if the connect was previously called on the
401    // IGraphicBufferProducer and no corresponding disconnect call was made.
402    //
403    // The listener is an optional binder callback object that can be used if
404    // the producer wants to be notified when the consumer releases a buffer
405    // back to the BufferQueue. It is also used to detect the death of the
406    // producer. If only the latter functionality is desired, there is a
407    // DummyProducerListener class in IProducerListener.h that can be used.
408    //
409    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
410    //
411    // The producerControlledByApp should be set to true if the producer is hosted
412    // by an untrusted process (typically app_process-forked processes). If both
413    // the producer and the consumer are app-controlled then all buffer queues
414    // will operate in async mode regardless of the async flag.
415    //
416    // Upon success, the output will be filled with meaningful data
417    // (refer to QueueBufferOutput documentation above).
418    //
419    // Return of a value other than NO_ERROR means an error has occurred:
420    // * NO_INIT - one of the following occurred:
421    //             * the buffer queue was abandoned
422    //             * no consumer has yet connected
423    // * BAD_VALUE - one of the following has occurred:
424    //             * the producer is already connected
425    //             * api was out of range (see above).
426    //             * output was NULL.
427    // * DEAD_OBJECT - the token is hosted by an already-dead process
428    //
429    // Additional negative errors may be returned by the internals, they
430    // should be treated as opaque fatal unrecoverable errors.
431    virtual status_t connect(const sp<IProducerListener>& listener,
432            int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
433
434    // disconnect attempts to disconnect a client API from the
435    // IGraphicBufferProducer.  Calling this method will cause any subsequent
436    // calls to other IGraphicBufferProducer methods to fail except for
437    // getAllocator and connect.  Successfully calling connect after this will
438    // allow the other methods to succeed again.
439    //
440    // This method will fail if the the IGraphicBufferProducer is not currently
441    // connected to the specified client API.
442    //
443    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
444    //
445    // Disconnecting from an abandoned IGraphicBufferProducer is legal and
446    // is considered a no-op.
447    //
448    // Return of a value other than NO_ERROR means an error has occurred:
449    // * BAD_VALUE - one of the following has occurred:
450    //             * the api specified does not match the one that was connected
451    //             * api was out of range (see above).
452    // * DEAD_OBJECT - the token is hosted by an already-dead process
453    virtual status_t disconnect(int api) = 0;
454
455    // Attaches a sideband buffer stream to the IGraphicBufferProducer.
456    //
457    // A sideband stream is a device-specific mechanism for passing buffers
458    // from the producer to the consumer without using dequeueBuffer/
459    // queueBuffer. If a sideband stream is present, the consumer can choose
460    // whether to acquire buffers from the sideband stream or from the queued
461    // buffers.
462    //
463    // Passing NULL or a different stream handle will detach the previous
464    // handle if any.
465    virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
466
467    // Allocates buffers based on the given dimensions/format.
468    //
469    // This function will allocate up to the maximum number of buffers
470    // permitted by the current BufferQueue configuration. It will use the
471    // given format, dimensions, and usage bits, which are interpreted in the
472    // same way as for dequeueBuffer, and the async flag must be set the same
473    // way as for dequeueBuffer to ensure that the correct number of buffers are
474    // allocated. This is most useful to avoid an allocation delay during
475    // dequeueBuffer. If there are already the maximum number of buffers
476    // allocated, this function has no effect.
477    virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
478            PixelFormat format, uint32_t usage) = 0;
479
480    // Sets whether dequeueBuffer is allowed to allocate new buffers.
481    //
482    // Normally dequeueBuffer does not discriminate between free slots which
483    // already have an allocated buffer and those which do not, and will
484    // allocate a new buffer if the slot doesn't have a buffer or if the slot's
485    // buffer doesn't match the requested size, format, or usage. This method
486    // allows the producer to restrict the eligible slots to those which already
487    // have an allocated buffer of the correct size, format, and usage. If no
488    // eligible slot is available, dequeueBuffer will block or return an error
489    // as usual.
490    virtual status_t allowAllocation(bool allow) = 0;
491
492    // Sets the current generation number of the BufferQueue.
493    //
494    // This generation number will be inserted into any buffers allocated by the
495    // BufferQueue, and any attempts to attach a buffer with a different
496    // generation number will fail. Buffers already in the queue are not
497    // affected and will retain their current generation number. The generation
498    // number defaults to 0.
499    virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
500
501    // Returns the name of the connected consumer.
502    virtual String8 getConsumerName() const = 0;
503};
504
505// ----------------------------------------------------------------------------
506
507class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
508{
509public:
510    virtual status_t    onTransact( uint32_t code,
511                                    const Parcel& data,
512                                    Parcel* reply,
513                                    uint32_t flags = 0);
514};
515
516// ----------------------------------------------------------------------------
517}; // namespace android
518
519#endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
520