History log of /frameworks/native/include/gui/IGraphicBufferProducer.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
eb7980c224a54f860b7af5ecf30cbc633ae41289 28-Jun-2016 Pablo Ceballos <pceballos@google.com> BQ: Add and expose a unique id

Bug 29422927

Change-Id: I80eab94f073ebc378302f00fa86a740c3643657e
/frameworks/native/include/gui/IGraphicBufferProducer.h
1a61da5e28fa16ad556a58193c8bbeb32a5f636d 28-Apr-2016 John Reck <jreck@google.com> Return the transform to apply in getLastQueuedBuffer

Bug: 28428955
Change-Id: Id48f7d3bf3f5deb074cf0a6a52a41caac875db41
/frameworks/native/include/gui/IGraphicBufferProducer.h
50101d02a8eae555887282a5f761fdec57bdaf30 08-Apr-2016 Dan Stoza <stoza@google.com> libgui: Add getLastQueuedBuffer to BufferQueue

Adds the ability to get the last buffer queued to a BufferQueue plus
its acquire fence.

Bug: 27708453
Change-Id: Iee39475740b40c854a5f46178b2934fd930e61b8
/frameworks/native/include/gui/IGraphicBufferProducer.h
3559fbf93801e2c0d9d8fb246fb9b867a361b464 17-Mar-2016 Pablo Ceballos <pceballos@google.com> Rename single buffer mode to shared buffer mode

Change-Id: Id43d0737d9367981644e498942ebc0077d61038c
/frameworks/native/include/gui/IGraphicBufferProducer.h
295a9fc8aa87daa2cded5c1a279b8cd24e9a9a9f 15-Mar-2016 Pablo Ceballos <pceballos@google.com> BQ: Allow shared buffer to be the first queued buffer

- When single-buffer mode is enabled the shared buffer will now be
either the first buffer dequeued or the first buffer queued.
Whichever comes first.

Bug 24940410

Change-Id: I9f7e2630640e37fe1fb967aed41a3025567247a8
/frameworks/native/include/gui/IGraphicBufferProducer.h
ff95aabbcc6e8606acbd7933c90eeb9b8b382a21 14-Jan-2016 Pablo Ceballos <pceballos@google.com> Add interface for controlling single buffer auto refresh

- Adds a boolean to BufferQueue that controls whether or not auto
refresh is enabled in SurfaceFlinger when in single buffer mode.
- Adds plumbing up to ANativeWindow.
- When enabled, it will cache the shared buffer slot in Surface in
order to prevent the Binder transaction with SurfaceFlinger.

Bug 24940410

Change-Id: I83142afdc00e203f198a32288f071d926f8fda95
/frameworks/native/include/gui/IGraphicBufferProducer.h
72daab652e3481566c01ce45c6afdb9fcec6f140 08-Dec-2015 Pablo Ceballos <pceballos@google.com> BQ: Flexible resizing

- Allow the producer to call setMaxDequeuedBufferCount and the
consumer to call setMaxAcquiredBufferCount when buffers are
currently dequeued/acquired as long as the new value is not less
than the number of dequeued/acquired buffers.

Bug 22768206

Change-Id: I599a4027a6ae9cb0a1c0d5ec60cb5e65b86a345b
/frameworks/native/include/gui/IGraphicBufferProducer.h
23b4abe024ea88c45e0b94c80e1fb537a573b143 08-Jan-2016 Pablo Ceballos <pceballos@google.com> BQ: Improved buffer/slot tracking

- Explicitly track active buffers and unused slots on top of the
already existing tracking for free slots and free buffers.

Change-Id: Ife2678678e96f0eb0b3fb21571058378134bd868
/frameworks/native/include/gui/IGraphicBufferProducer.h
127fc63e8a15366b4395f1363e8e18eb058d1709 30-Jun-2015 Dan Stoza <stoza@google.com> libgui: Add dequeue/attach timeout

Adds the ability to specify the timeout when dequeueBuffer or
attachBuffer block due to the lack of a free buffer/slot. By default,
these will block indefinitely (which is signified by a timeout of -1).

When a timeout (other than -1) is specified, non-blocking mode is
disabled and the given timeout will be used instead.

Bug: 25196773
Change-Id: I17fdbeebccb7c8d878703d758ac1209608258e61
/frameworks/native/include/gui/IGraphicBufferProducer.h
ccdfd60d79a8b7f1ed6401d0f2e8e29166a10584 08-Oct-2015 Pablo Ceballos <pceballos@google.com> BQ: Add support for single buffer mode

- Adds a single buffer mode to BufferQueue. In this mode designate the
first dequeued buffer as the shared buffer. All calls to dequeue()
and acquire() will then return the shared buffer, allowing the
producer and consumer to share it.
- Modify the buffer slot state tracking. Add a new SHARED state for
the shared buffer in single buffer mode. Also track how many times
a buffer has been dequeued/queued/acquired as it's possible for a
shared buffer to be both dequeued and acquired at the same time, or
dequeued/acquired multiple times. This tracking is needed to know
when to drop the buffer out of the SHARED state after single buffer
mode has been disabled.
- Add plumbing for enabling/disabling single buffer mode from Surface.

Bug 24940410

Change-Id: I3fc550c74bacb5523c049a227111356257386853
/frameworks/native/include/gui/IGraphicBufferProducer.h
7dde599bf1a0dbef7390d91c2689d506371cdbd7 22-May-2015 Dan Stoza <stoza@google.com> Support SurfaceView synchronization.

Add API for fetching the next frame number to be produced by
a given buffer producer. Add an API to SurfaceComposer to
defer execution of the current transaction until a given frame number.
Together these may be used to synchronize app drawing and surface
control updates.

Change-Id: I8e0f4993332ac0199c768c88581a453fefbaff1d
/frameworks/native/include/gui/IGraphicBufferProducer.h
b687a2814ca9db576eb1ea33dea90ac35cd61bc1 06-Oct-2015 Pablo Ceballos <pceballos@google.com> BQ: fix Volantis test failures

The Volantis driver will dequeue a buffer in eglCreateWindowSurface.

- Remove the requirement that no buffers be dequeued when calling
setAsyncMode() on a BufferQueueProducer, since this gets called
from eglSwapInterval.
- Modify the tests to call setMaxDequeuedBufferCount before calling
eglCreateWindowSurface.

Change-Id: Icc64e9933f151771bbd57035549cd5928c0b7216
/frameworks/native/include/gui/IGraphicBufferProducer.h
567dbbb6dd42be5013fcde0dadb3316d85f2fa0d 27-Aug-2015 Pablo Ceballos <pceballos@google.com> BQ: get rid of async in producer interface

- Get rid of the async flag in dequeueBuffer, allocateBuffers,
waitForFreeSlotThenRelock, and QueueBufferInput.
- Instead use the persistent flags mDequeueBufferCannotBlock and
mAsyncMode to determine whether to use the async behavior.

Bug 13174928

Change-Id: Ie6f7b9e46ee3844ee77b102003c84dddf1bcafdd
/frameworks/native/include/gui/IGraphicBufferProducer.h
583b1b32191992d6ada58b3c61c71932a71c0c4b 04-Sep-2015 Pablo Ceballos <pceballos@google.com> BQ: Prevent operations on disconnected BQs

- Update unit tests to match

Bug 23763412

Change-Id: I77e59bf6b57b328433c3835450455f80a8fa454b
/frameworks/native/include/gui/IGraphicBufferProducer.h
19e3e06e3c65a7c001a6fe0971744ba5ff536515 20-Aug-2015 Pablo Ceballos <pceballos@google.com> BQ: Modify consumer buffer count interfaces

- Rename setDefaultMaxBufferCount() to setMaxBufferCount(). Modify it
to be hard maximum on the number of buffers that can't be overwritten
by the producer.
- Enforce the maximum buffer count in setMaxAcquiredBufferCount(),
setMaxDequeuedBufferCount(), and setAsyncMode().
- Remove mOverrideMaxBufferCount as it's no longer needed since
overriding is no longer possible.
- Expose setMaxAcquiredBufferCount() in GLConsumer.
- Remove disableAsyncBuffer(), it was only being used for single buffer
mode. Single buffer mode is now achievable with setMaxBufferCount().

Bug 13174928

Change-Id: Ia33799f42751272a711fbd8559f7602ce9f18e4f
/frameworks/native/include/gui/IGraphicBufferProducer.h
e5b755a045f4203fdd989047441259893c6fbe2d 14-Aug-2015 Pablo Ceballos <pceballos@google.com> BQ: Get rid of setBufferCount

- Remove setBufferCount from BufferQueueProducer and
IGraphicsBufferQueueProducer.
- Get rid of the unit tests for it.
- In Surface, convert setBufferCount calls into calls to
setMaxDequeuedBufferCount.
- Change mOverrideMaxBufferCount to a boolean since it can now be
derived from mMaxAcquiredBufferCount, mMaxDequeuedBufferCount, and
mAsyncMode.

Bug 13174928

Change-Id: Ia0adc737fae9e13f186df832b8428a0829041bf9
/frameworks/native/include/gui/IGraphicBufferProducer.h
fa455354557f6283ff3a7d76979e52fd251c155f 13-Aug-2015 Pablo Ceballos <pceballos@google.com> BQ: add setMaxDequeuedBufferCount

Adds the new setMaxDequeuedBufferCount() function to
BufferQueueProducer. This will eventually replace setBufferCount.

Also add setAsyncMode.

Bug 13174928

Change-Id: Iea1adcd5d74a75f67d8e9dde06d521695628ad5a
/frameworks/native/include/gui/IGraphicBufferProducer.h
c6f30bdee1f634eb90d68cb76efe935b6535a1e8 08-Jun-2015 Dan Stoza <stoza@google.com> libgui/SurfaceFlinger: Add getConsumerName

Adds a getConsumerName method to IGraphicBufferProducer and Surface.
Currently, the name is cached inside of IGBP and is update on connect
and dequeueBuffer, which should be good enough for most uses.

Bug: 6667401
Change-Id: I22c7881d778e495cf8276de7bbcd769e52429915
/frameworks/native/include/gui/IGraphicBufferProducer.h
a2ca9bf0a9789e9e5e37961ebfb356347f59309e 08-Jun-2015 Dan Stoza <stoza@google.com> Revert "libgui: Add getConsumerName"

This reverts commit 107fbe5599016b0e35145a1a00c4f238b63d61e4.

Change-Id: I0c2b0f7c81193b05eb3dd2f5a59f83598434b744
/frameworks/native/include/gui/IGraphicBufferProducer.h
107fbe5599016b0e35145a1a00c4f238b63d61e4 06-Jun-2015 Dan Stoza <stoza@google.com> libgui: Add getConsumerName

Adds a getConsumerName method to IGraphicBufferProducer and Surface.
Currently, the name is cached inside of IGBP and is updated on connect
and dequeueBuffer, which should be good enough for most uses.

Bug: 6667401
Change-Id: Ife94bd89023fe7c00bad916932b9a19233fd2290
/frameworks/native/include/gui/IGraphicBufferProducer.h
812ed0644f8f8f71ca403f4e5793f0dbc1fcf9b2 03-Jun-2015 Dan Stoza <stoza@google.com> libgui: Add generation numbers to BufferQueue

This change allows producers to set a generation number on a
BufferQueue. This number will be embedded in any new GraphicBuffers
created in that BufferQueue, and attempts to attach buffers which have
a different generation number will fail.

It also plumbs the setGenerationNumber method through Surface, with the
additional effect that any buffers attached to the Surface after
setting a new generation number will automatically be updated with the
new number (as opposed to failing, as would happen on through IGBP).

Bug: 20923096
Change-Id: I32bf726b035f99c3e5834beaf76afb9f01adcbc2
/frameworks/native/include/gui/IGraphicBufferProducer.h
9de7293b0a1b01ebe6fb1ab4a498f144adc8029f 17-Apr-2015 Dan Stoza <stoza@google.com> libgui: Allow an IGBProducer to disable allocation

Adds a new method IGBP::allowAllocation, which controls whether
dequeueBuffer is permitted to allocate a new buffer. If allocation is
disallowed, dequeueBuffer will block or return an error as it
normally would (as controlled by *ControlledByApp).

If there are free buffers, but they are not of the correct dimensions,
format, or usage, they may be freed if a more suitable buffer is not
found first.

Bug: 19801715
Change-Id: I0d604958b78b2fd775c2547690301423f9a52165
/frameworks/native/include/gui/IGraphicBufferProducer.h
5065a55291b67f584d7b0be3fa3cfc4e29a3cd1c 18-Mar-2015 Dan Stoza <stoza@google.com> libgui: Pass surface damage through BufferQueue

This change adds support for passing surface damage all of the way
down from the EGL interface through the consumer side of the
BufferQueue. Depends on system/core change
Ie645e6a52b37b5c1b3be19481e8348570d1aa62c

Bug: 11239309
Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b
/frameworks/native/include/gui/IGraphicBufferProducer.h
82c6bcc9705eabcaf5b9e45bc81867b0e2d61a02 20-Feb-2015 Eino-Ville Talvala <etalvala@google.com> DO NOT MERGE Add dataSpace to buffer queues; remove old format enums.

- Wire up new dataSpace parameter through buffer queue stack
- Update tests to include the parameter
- Switch eglApi to using dataSpace to indicate sRGB gamma/linear
difference
- Remove RAW_SENSOR in favor of RAW16
- Remove use of sRGB format enums
- Add default dataspace to buffer queue core
- Add query for default dataspace

Cherry pick of I070bd2e7c56506055c419004c29e2e3feac725df

Change-Id: I461952389c18051176c6b75e664f20ad369f5760
/frameworks/native/include/gui/IGraphicBufferProducer.h
3be1c6b60a188dc10025e2ce156c11fac050625d 18-Nov-2014 Dan Stoza <stoza@google.com> libgui: Enable -Weverything and -Werror

Enables -Weverything and -Werror, with just a few exceptions for
warnings we can't (or shouldn't need to) work around.

Cherry pick of I034abec27bf4020d84af60d7acc1939c59986dd6 plus a
couple of minor changes to CpuConsumer.cpp to make it work with a
prior change:
Uncomment CC_LOGV on line 46
Change C-style cast to static_cast on line 71

Change-Id: Iaec610477ea0122317b0578fb74caf2383d4cf08
/frameworks/native/include/gui/IGraphicBufferProducer.h
1681d95989271f3a9ac0dbb93d10e4a29f2b4444 28-Jun-2014 Ruben Brunk <rubenbrunk@google.com> Add sticky transform to surfaceflinger.

Bug: 15116722

- Adds a sticky transform field that can be set from a
SurfaceFlinger client Surface. This transform is
added to any transform applied to the Surface.

Change-Id: Idaa4311dfd027b2d2b8ea5e2c6cba2da5779d753
/frameworks/native/include/gui/IGraphicBufferProducer.h
29a3e90879fd96404c971e7187cd0e05927bbce0 20-Jun-2014 Dan Stoza <stoza@google.com> BufferQueue: Add allocateBuffers method

This adds an allocateBuffers method to BufferQueue, which instructs
it to allocate up to the maximum number of buffers allowed by the
current configuration. The goal is that this method can be called
ahead of render time, which will prevent dequeueBuffers from blocking
in allocation and inducing jank.

This interface is also plumbed up to the native Surface (and, in
another change, up to the Java Surface and ThreadedRenderer).

Bug: 11792166
Change-Id: I4aa96b4351ea1c95ed5db228ca3ef98303229c74
/frameworks/native/include/gui/IGraphicBufferProducer.h
d9822a3843017444364899afc3c23fb5be6b9cb9 28-Mar-2014 Dan Stoza <stoza@google.com> BufferQueueProducer: add detachNextBuffer

Adds a new method, IGBP::detachNextBuffer, that effectively does
dequeue + request + detach in a single call, but does not need to
know anything about the dequeued buffer, and will not block on
dequeue. This is mostly for the upcoming StreamSplitter to use in
its onBufferReleased callback.

Change-Id: Ie88a69de109003acebaa486a5b44c8a455726550
/frameworks/native/include/gui/IGraphicBufferProducer.h
f0eaf25e9247edf4d124bedaeb863f7abdf35a3e 21-Mar-2014 Dan Stoza <stoza@google.com> BufferQueue: Add producer buffer-released callback

Add a callback to the producer side, onBufferReleased, which will be
called every time the consumer releases a buffer back to the
BufferQueue. This will enable a buffer stream splitter to work
autonomously without having to block on dequeueBuffer.

The binder object used for the callback replaces the generic IBinder
token that was passed into IGraphicBufferProducer::connect to detect
the death of the producer. If a producer does not wish to listen for
buffer release events, it can pass in an instance of the
DummyProducerListener class defined in IProducerListener.h, if it even
cares about death events (BufferQueue doesn't enforce the token being
non-NULL, though perhaps we should).

Change-Id: I23935760673524abeafea2b58dccc3583b368710
/frameworks/native/include/gui/IGraphicBufferProducer.h
73ed82f809a40560fd3a6d53d18e5c846362d764 13-Mar-2014 Jesse Hall <jessehall@google.com> Merge "Add sideband streams to BufferQueue and related classes"
399184a4cd728ea1421fb0bc1722274a29e38f4a 04-Mar-2014 Jesse Hall <jessehall@google.com> Add sideband streams to BufferQueue and related classes

Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.

Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
/frameworks/native/include/gui/IGraphicBufferProducer.h
9f3053de78630815d60cf48a2cf2348cc5867c45 07-Mar-2014 Dan Stoza <stoza@google.com> BufferQueue: Allow detaching/reattaching buffers

Adds detachBuffer and attachBuffer calls to both the producer and
consumer sides of BufferQueue. Buffers may be detached while dequeued
by the producer or acquired by the consumer, and when attached, enter
the dequeued and acquired states, respectively.

Bug: 13173343
Change-Id: Ic152692b0a94d99e0135b9bfa62747dab2a54220
/frameworks/native/include/gui/IGraphicBufferProducer.h
7ea777f097784492f880623067becac1b276f884 19-Nov-2013 Igor Murashkin <iam@google.com> gui: Add tests for IGraphicBufferProducer

* Basic tests only. Needs more complicated queue/dequeue tests.
* Also needs consumer-side tests to really be thorough.

Change-Id: I1099dd56d65b6e9dfa15377726d6054ce657c0ca
/frameworks/native/include/gui/IGraphicBufferProducer.h
7d2d160cdc3cba9f4454f38433c94b68376cb843 13-Nov-2013 Igor Murashkin <iam@google.com> gui: Update header docs for IGraphicBufferConsumer/Producer/BufferQueue

Also fix compiler warnings for libgui

Change-Id: I0ee38d9ad5eaa82d55bf812d291da8c433581cef
/frameworks/native/include/gui/IGraphicBufferProducer.h
365857df8b94c959dea984a63013f6e7730ef976 12-Sep-2013 Mathias Agopian <mathias@google.com> Make sure do disconnect from a BQ when its client dies.

Bug: 5679534

Change-Id: If447e8673df83fe0b1d6210641e0a48522501a53
/frameworks/native/include/gui/IGraphicBufferProducer.h
3c25621ad7d13f64d3ab95a27fa970fbc9998f73 16-Aug-2013 Andy McFadden <fadden@android.com> Re-enable frame dropping for non-auto timestamps

This change adds an entire field to note whether the timestamp was
auto-generated by Surface or supplied by the application.

The value is used when deciding whether or not to drop frames based
on buffer presentation timestamps. If a desired presentation time
was set explicitly, BufferQueue will use that value to decide if a
frame should be dropped. If the timestamp was generated by Surface
at the time the buffer was queued, the timestamp is ignored.

Bug 10151804

Change-Id: Ibd571a7578351063b813cbdad2ddbeed70655ba5
/frameworks/native/include/gui/IGraphicBufferProducer.h
e142428a9c8b9d2380032cd4d7b55ee440fe8770 30-Jul-2013 Mathias Agopian <mathias@google.com> Make Flattenable not virtual

Fallout from the Flattenable change, update all its uses.

Additionnaly, fix/tighten size checks when (un)flatten()ing
things.

Removed the assumption by some flattenables (e.g.: Fence)
that the size passed to them would be exact (it can
and will be larger in some cases)

The code in Parcel is a bit complicated so that we don't
have to expose the full implementation (and also to
keep the code smallish).

Change-Id: I0bf1c8aca2a3128491b4f45510bc46667e566dde
/frameworks/native/include/gui/IGraphicBufferProducer.h
7cdd786fa80cf03551291ae8feca7b77583be1c5 19-Jul-2013 Mathias Agopian <mathias@google.com> Make ANW.setSwapInterval(0) work again

we can now queue/dequeue a buffer in asynchrnous mode by using the
async parameter to these calls. async mode is only specified
with those calls (it is not modal anymore).

as a consequence it can only be specified when the buffer count
is not overidden, as error is returned otherwise.

Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b
/frameworks/native/include/gui/IGraphicBufferProducer.h
595264f1af12e25dce57d7c5b1d52ed86ac0d0c9 17-Jul-2013 Mathias Agopian <mathias@google.com> BufferQueue improvements and APIs changes

this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:

- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
those flags are used to put the BufferQueue in a mode where it
will never block if both flags are set. This is achieved by:
- returning an error from dequeueBuffer() if it would block
- making sure a buffer is always available by replacing
the previous buffer with the new one in queueBuffer()
(note: this is similar to what asynchrnous mode used to be)

Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.

Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
/frameworks/native/include/gui/IGraphicBufferProducer.h
4c00cc11141da7d159eb2323b186ed344115c0f1 16-Mar-2013 Jesse Hall <jessehall@google.com> Fix argument types in IGraphicBufferProducer methods

Bug: 8384764
Change-Id: I7a3f1e1a0584a70af04f9eafef900505389d2202
/frameworks/native/include/gui/IGraphicBufferProducer.h
e3c697fb929c856b59fa56a8e05a2a7eba187c3d 15-Feb-2013 Mathias Agopian <mathias@google.com> Refactoring: Rename SurfaceTextureClient to Surface

Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
/frameworks/native/include/gui/IGraphicBufferProducer.h
466a192d2088f9238d34597d1aa28da41367c1ca 08-Jan-2013 Andy McFadden <fadden@android.com> Minor tweaks.

Change-Id: I9f82f574112141b6aa074c42303056cd52d5c478
/frameworks/native/include/gui/IGraphicBufferProducer.h
2adaf04fab35cf47c824d74d901b54094e01ccd3 18-Dec-2012 Andy McFadden <fadden@android.com> Rename ISurfaceTexture and SurfaceTexture

The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
/frameworks/native/include/gui/IGraphicBufferProducer.h