1/*
2 * Copyright (C) 2011-2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
18#include <cutils/compiler.h>
19#endif
20
21#include "rsContext.h"
22#include "rsScriptC.h"
23#include "rsMatrix4x4.h"
24#include "rsMatrix3x3.h"
25#include "rsMatrix2x2.h"
26
27#include "rsCpuCore.h"
28#include "rsCpuScript.h"
29
30using namespace android;
31using namespace android::renderscript;
32
33#define EXPORT_F32_FN_F32(func)                                 \
34    float __attribute__((overloadable)) SC_##func(float v) {    \
35        return func(v);                                         \
36    }
37
38#define EXPORT_F32_FN_F32_F32(func)                                     \
39    float __attribute__((overloadable)) SC_##func(float t, float v) {   \
40        return func(t, v);                                              \
41    }
42
43//////////////////////////////////////////////////////////////////////////////
44// Float util
45//////////////////////////////////////////////////////////////////////////////
46
47// Handle missing Gingerbread functions like tgammaf.
48float SC_tgammaf(float x) {
49#ifdef RS_COMPATIBILITY_LIB
50    return tgamma(x);
51#else
52    return tgammaf(x);
53#endif
54}
55
56uint32_t SC_abs_i32(int32_t v) {return abs(v);}
57
58static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
59    m->loadRotate(rot, x, y, z);
60}
61static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) {
62    m->loadScale(x, y, z);
63}
64static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) {
65    m->loadTranslate(x, y, z);
66}
67static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
68    m->rotate(rot, x, y, z);
69}
70static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) {
71    m->scale(x, y, z);
72}
73static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) {
74    m->translate(x, y, z);
75}
76
77static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
78    m->loadOrtho(l, r, b, t, n, f);
79}
80static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
81    m->loadFrustum(l, r, b, t, n, f);
82}
83static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) {
84    m->loadPerspective(fovy, aspect, near, far);
85}
86
87static bool SC_MatrixInverse_4x4(Matrix4x4 *m) {
88    return m->inverse();
89}
90static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) {
91    return m->inverseTranspose();
92}
93static void SC_MatrixTranspose_4x4(Matrix4x4 *m) {
94    m->transpose();
95}
96static void SC_MatrixTranspose_3x3(Matrix3x3 *m) {
97    m->transpose();
98}
99static void SC_MatrixTranspose_2x2(Matrix2x2 *m) {
100    m->transpose();
101}
102
103float SC_randf2(float min, float max) {
104    float r = (float)rand();
105    r /= RAND_MAX;
106    r = r * (max - min) + min;
107    return r;
108}
109
110EXPORT_F32_FN_F32(acosf)
111EXPORT_F32_FN_F32(acoshf)
112EXPORT_F32_FN_F32(asinf)
113EXPORT_F32_FN_F32(asinhf)
114EXPORT_F32_FN_F32(atanf)
115EXPORT_F32_FN_F32_F32(atan2f)
116EXPORT_F32_FN_F32(atanhf)
117EXPORT_F32_FN_F32(cbrtf)
118EXPORT_F32_FN_F32(ceilf)
119EXPORT_F32_FN_F32_F32(copysignf)
120EXPORT_F32_FN_F32(cosf)
121EXPORT_F32_FN_F32(coshf)
122EXPORT_F32_FN_F32(erfcf)
123EXPORT_F32_FN_F32(erff)
124EXPORT_F32_FN_F32(expf)
125EXPORT_F32_FN_F32(exp2f)
126EXPORT_F32_FN_F32(expm1f)
127EXPORT_F32_FN_F32_F32(fdimf)
128EXPORT_F32_FN_F32(floorf)
129float SC_fmaf(float u, float t, float v) {return fmaf(u, t, v);}
130EXPORT_F32_FN_F32_F32(fmaxf)
131EXPORT_F32_FN_F32_F32(fminf)
132EXPORT_F32_FN_F32_F32(fmodf)
133float SC_frexpf(float v, int* ptr) {return frexpf(v, ptr);}
134EXPORT_F32_FN_F32_F32(hypotf)
135int SC_ilogbf(float v) {return ilogbf(v); }
136float SC_ldexpf(float v, int i) {return ldexpf(v, i);}
137EXPORT_F32_FN_F32(lgammaf)
138float SC_lgammaf_r(float v, int* ptr) {return lgammaf_r(v, ptr);}
139EXPORT_F32_FN_F32(logf)
140EXPORT_F32_FN_F32(log10f)
141EXPORT_F32_FN_F32(log1pf)
142EXPORT_F32_FN_F32(logbf)
143float SC_modff(float v, float* ptr) {return modff(v, ptr);}
144EXPORT_F32_FN_F32_F32(nextafterf)
145EXPORT_F32_FN_F32_F32(powf)
146EXPORT_F32_FN_F32_F32(remainderf)
147float SC_remquof(float t, float v, int* ptr) {return remquof(t, v, ptr);}
148EXPORT_F32_FN_F32(rintf)
149EXPORT_F32_FN_F32(roundf)
150EXPORT_F32_FN_F32(sinf)
151EXPORT_F32_FN_F32(sinhf)
152EXPORT_F32_FN_F32(sqrtf)
153EXPORT_F32_FN_F32(tanf)
154EXPORT_F32_FN_F32(tanhf)
155EXPORT_F32_FN_F32(truncf)
156void __attribute__((overloadable)) rsMatrixLoadRotate(rs_matrix4x4 *m,
157        float rot, float x, float y, float z) {
158    SC_MatrixLoadRotate((Matrix4x4 *) m, rot, x, y, z);
159}
160void __attribute__((overloadable)) rsMatrixLoadScale(rs_matrix4x4 *m,
161        float x, float y, float z) {
162    SC_MatrixLoadScale((Matrix4x4 *) m, x, y, z);
163}
164void __attribute__((overloadable)) rsMatrixLoadTranslate(rs_matrix4x4 *m,
165        float x, float y, float z) {
166    SC_MatrixLoadTranslate((Matrix4x4 *) m, x, y, z);
167}
168void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot,
169        float x, float y, float z) {
170    SC_MatrixRotate((Matrix4x4 *) m, rot, x, y, z);
171}
172void __attribute__((overloadable)) rsMatrixScale(rs_matrix4x4 *m, float x,
173        float y, float z) {
174    SC_MatrixScale((Matrix4x4 *) m, x, y, z);
175}
176void __attribute__((overloadable)) rsMatrixTranslate(rs_matrix4x4 *m, float x,
177        float y, float z) {
178    SC_MatrixTranslate((Matrix4x4 *) m, x, y, z);
179}
180void __attribute__((overloadable)) rsMatrixLoadOrtho(rs_matrix4x4 *m, float l,
181        float r, float b, float t, float n, float f) {
182    SC_MatrixLoadOrtho((Matrix4x4 *) m, l, r, b, t, n, f);
183}
184void __attribute__((overloadable)) rsMatrixLoadFrustum(rs_matrix4x4 *m,
185        float l, float r, float b, float t, float n, float f) {
186    SC_MatrixLoadFrustum((Matrix4x4 *) m, l, r, b, t, n, f);
187}
188void __attribute__((overloadable)) rsMatrixLoadPerspective(rs_matrix4x4 *m,
189        float fovy, float aspect, float near, float far) {
190    SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far);
191}
192bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m) {
193    return SC_MatrixInverse_4x4((Matrix4x4 *) m);
194}
195bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m) {
196    return SC_MatrixInverseTranspose_4x4((Matrix4x4 *) m);
197}
198void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m) {
199    SC_MatrixTranspose_4x4((Matrix4x4 *) m);
200}
201void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m) {
202    SC_MatrixTranspose_3x3((Matrix3x3 *) m);
203}
204void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m) {
205    SC_MatrixTranspose_2x2((Matrix2x2 *) m);
206}
207
208
209