rsdAllocation.h revision 93eacc7ce0aad4314b4cb41a281f59ce54bb3286
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
22#include <rsAllocation.h>
23
24#include "../cpu_ref/rsd_cpu.h"
25
26#include <GLES/gl.h>
27#include <GLES2/gl2.h>
28
29class RsdFrameBufferObj;
30struct ANativeWindowBuffer;
31
32struct DrvAllocation {
33    // Is this a legal structure to be used as a texture source.
34    // Initially this will require 1D or 2D and color data
35    uint32_t textureID;
36
37    // Is this a legal structure to be used as a vertex source.
38    // Initially this will require 1D and x(yzw).  Additional per element data
39    // is allowed.
40    uint32_t bufferID;
41
42    // Is this a legal structure to be used as an FBO render target
43    uint32_t renderTargetID;
44
45#ifndef RS_COMPATIBILITY_LIB
46    GLenum glTarget;
47    GLenum glType;
48    GLenum glFormat;
49#else
50    int glTarget;
51    int glType;
52    int glFormat;
53#endif
54
55    bool uploadDeferred;
56
57    RsdFrameBufferObj * readBackFBO;
58    ANativeWindow *wnd;
59    ANativeWindowBuffer *wndBuffer;
60};
61
62#ifndef RS_COMPATIBILITY_LIB
63GLenum rsdTypeToGLType(RsDataType t);
64GLenum rsdKindToGLFormat(RsDataKind k);
65#endif
66
67
68bool rsdAllocationInit(const android::renderscript::Context *rsc,
69                       android::renderscript::Allocation *alloc,
70                       bool forceZero);
71void rsdAllocationDestroy(const android::renderscript::Context *rsc,
72                          android::renderscript::Allocation *alloc);
73
74void rsdAllocationResize(const android::renderscript::Context *rsc,
75                         const android::renderscript::Allocation *alloc,
76                         const android::renderscript::Type *newType, bool zeroNew);
77void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
78                          const android::renderscript::Allocation *alloc,
79                          RsAllocationUsageType src);
80void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
81                            const android::renderscript::Allocation *alloc);
82int32_t rsdAllocationInitSurfaceTexture(const android::renderscript::Context *rsc,
83                                        const android::renderscript::Allocation *alloc);
84void rsdAllocationSetSurfaceTexture(const android::renderscript::Context *rsc,
85                                    android::renderscript::Allocation *alloc, ANativeWindow *nw);
86void rsdAllocationIoSend(const android::renderscript::Context *rsc,
87                         android::renderscript::Allocation *alloc);
88void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
89                            android::renderscript::Allocation *alloc);
90
91void rsdAllocationData1D(const android::renderscript::Context *rsc,
92                         const android::renderscript::Allocation *alloc,
93                         uint32_t xoff, uint32_t lod, uint32_t count,
94                         const void *data, uint32_t sizeBytes);
95void rsdAllocationData2D(const android::renderscript::Context *rsc,
96                         const android::renderscript::Allocation *alloc,
97                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
98                         uint32_t w, uint32_t h,
99                         const void *data, uint32_t sizeBytes, size_t stride);
100void rsdAllocationData3D(const android::renderscript::Context *rsc,
101                         const android::renderscript::Allocation *alloc,
102                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
103                         uint32_t lod, RsAllocationCubemapFace face,
104                         uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
105
106void rsdAllocationRead1D(const android::renderscript::Context *rsc,
107                         const android::renderscript::Allocation *alloc,
108                         uint32_t xoff, uint32_t lod, uint32_t count,
109                         void *data, uint32_t sizeBytes);
110void rsdAllocationRead2D(const android::renderscript::Context *rsc,
111                         const android::renderscript::Allocation *alloc,
112                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
113                         uint32_t w, uint32_t h,
114                         void *data, uint32_t sizeBytes, size_t stride);
115void rsdAllocationRead3D(const android::renderscript::Context *rsc,
116                         const android::renderscript::Allocation *alloc,
117                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
118                         uint32_t lod, RsAllocationCubemapFace face,
119                         uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes);
120
121void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
122                          const android::renderscript::Allocation *alloc);
123void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
124                          const android::renderscript::Allocation *alloc);
125
126
127void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
128                               const android::renderscript::Allocation *dstAlloc,
129                               uint32_t dstXoff, uint32_t dstLod, uint32_t count,
130                               const android::renderscript::Allocation *srcAlloc,
131                               uint32_t srcXoff, uint32_t srcLod);
132void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
133                               const android::renderscript::Allocation *dstAlloc,
134                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
135                               RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
136                               const android::renderscript::Allocation *srcAlloc,
137                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
138                               RsAllocationCubemapFace srcFace);
139void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
140                               const android::renderscript::Allocation *dstAlloc,
141                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
142                               uint32_t dstLod, RsAllocationCubemapFace dstFace,
143                               uint32_t w, uint32_t h, uint32_t d,
144                               const android::renderscript::Allocation *srcAlloc,
145                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
146                               uint32_t srcLod, RsAllocationCubemapFace srcFace);
147
148void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
149                                const android::renderscript::Allocation *alloc,
150                                uint32_t x,
151                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
152void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
153                                const android::renderscript::Allocation *alloc,
154                                uint32_t x, uint32_t y,
155                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
156
157void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
158                                  const android::renderscript::Allocation *alloc);
159
160
161
162#endif
163