rsdAllocation.h revision c2cfe6abfc74befbaa4d2ca09024a27fbfb1f515
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
22#include <rsAllocation.h>
23
24#include "../cpu_ref/rsd_cpu.h"
25
26#include <GLES/gl.h>
27#include <GLES2/gl2.h>
28
29class RsdFrameBufferObj;
30struct ANativeWindowBuffer;
31
32struct DrvAllocation {
33    // Is this a legal structure to be used as a texture source.
34    // Initially this will require 1D or 2D and color data
35    uint32_t textureID;
36
37    // Is this a legal structure to be used as a vertex source.
38    // Initially this will require 1D and x(yzw).  Additional per element data
39    // is allowed.
40    uint32_t bufferID;
41
42    // Is this a legal structure to be used as an FBO render target
43    uint32_t renderTargetID;
44
45#ifndef RS_COMPATIBILITY_LIB
46    GLenum glTarget;
47    GLenum glType;
48    GLenum glFormat;
49#else
50    int glTarget;
51    int glType;
52    int glFormat;
53#endif
54
55    bool useUserProvidedPtr;
56    bool uploadDeferred;
57
58    RsdFrameBufferObj * readBackFBO;
59    ANativeWindow *wnd;
60    ANativeWindowBuffer *wndBuffer;
61};
62
63#ifndef RS_COMPATIBILITY_LIB
64GLenum rsdTypeToGLType(RsDataType t);
65GLenum rsdKindToGLFormat(RsDataKind k);
66#endif
67
68
69bool rsdAllocationInit(const android::renderscript::Context *rsc,
70                       android::renderscript::Allocation *alloc,
71                       bool forceZero);
72void rsdAllocationDestroy(const android::renderscript::Context *rsc,
73                          android::renderscript::Allocation *alloc);
74
75void rsdAllocationResize(const android::renderscript::Context *rsc,
76                         const android::renderscript::Allocation *alloc,
77                         const android::renderscript::Type *newType, bool zeroNew);
78void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
79                          const android::renderscript::Allocation *alloc,
80                          RsAllocationUsageType src);
81void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
82                            const android::renderscript::Allocation *alloc);
83int32_t rsdAllocationInitSurfaceTexture(const android::renderscript::Context *rsc,
84                                        const android::renderscript::Allocation *alloc);
85void rsdAllocationSetSurfaceTexture(const android::renderscript::Context *rsc,
86                                    android::renderscript::Allocation *alloc, ANativeWindow *nw);
87void rsdAllocationIoSend(const android::renderscript::Context *rsc,
88                         android::renderscript::Allocation *alloc);
89void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
90                            android::renderscript::Allocation *alloc);
91
92void rsdAllocationData1D(const android::renderscript::Context *rsc,
93                         const android::renderscript::Allocation *alloc,
94                         uint32_t xoff, uint32_t lod, uint32_t count,
95                         const void *data, uint32_t sizeBytes);
96void rsdAllocationData2D(const android::renderscript::Context *rsc,
97                         const android::renderscript::Allocation *alloc,
98                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
99                         uint32_t w, uint32_t h,
100                         const void *data, uint32_t sizeBytes, size_t stride);
101void rsdAllocationData3D(const android::renderscript::Context *rsc,
102                         const android::renderscript::Allocation *alloc,
103                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
104                         uint32_t lod, RsAllocationCubemapFace face,
105                         uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
106
107void rsdAllocationRead1D(const android::renderscript::Context *rsc,
108                         const android::renderscript::Allocation *alloc,
109                         uint32_t xoff, uint32_t lod, uint32_t count,
110                         void *data, uint32_t sizeBytes);
111void rsdAllocationRead2D(const android::renderscript::Context *rsc,
112                         const android::renderscript::Allocation *alloc,
113                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
114                         uint32_t w, uint32_t h,
115                         void *data, uint32_t sizeBytes, size_t stride);
116void rsdAllocationRead3D(const android::renderscript::Context *rsc,
117                         const android::renderscript::Allocation *alloc,
118                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
119                         uint32_t lod, RsAllocationCubemapFace face,
120                         uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes);
121
122void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
123                          const android::renderscript::Allocation *alloc);
124void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
125                          const android::renderscript::Allocation *alloc);
126
127
128void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
129                               const android::renderscript::Allocation *dstAlloc,
130                               uint32_t dstXoff, uint32_t dstLod, uint32_t count,
131                               const android::renderscript::Allocation *srcAlloc,
132                               uint32_t srcXoff, uint32_t srcLod);
133void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
134                               const android::renderscript::Allocation *dstAlloc,
135                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
136                               RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
137                               const android::renderscript::Allocation *srcAlloc,
138                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
139                               RsAllocationCubemapFace srcFace);
140void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
141                               const android::renderscript::Allocation *dstAlloc,
142                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
143                               uint32_t dstLod, RsAllocationCubemapFace dstFace,
144                               uint32_t w, uint32_t h, uint32_t d,
145                               const android::renderscript::Allocation *srcAlloc,
146                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
147                               uint32_t srcLod, RsAllocationCubemapFace srcFace);
148
149void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
150                                const android::renderscript::Allocation *alloc,
151                                uint32_t x,
152                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
153void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
154                                const android::renderscript::Allocation *alloc,
155                                uint32_t x, uint32_t y,
156                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
157
158void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
159                                  const android::renderscript::Allocation *alloc);
160
161
162
163#endif
164