rsdGL.h revision 2382aba4a55c6ae74789c478eead8fbd96593321
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_GL_H
18#define RSD_GL_H
19
20#include <rs_hal.h>
21#include <EGL/egl.h>
22
23#define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(NULL, 0, NULL)
24
25class RsdShaderCache;
26class RsdVertexArrayState;
27class RsdFrameBufferObj;
28
29typedef void (* InvokeFunc_t)(void);
30typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);
31
32typedef struct RsdGLRec {
33    struct {
34        EGLint numConfigs;
35        EGLint majorVersion;
36        EGLint minorVersion;
37        EGLConfig config;
38        EGLContext context;
39        EGLSurface surface;
40        EGLSurface surfaceDefault;
41        EGLDisplay display;
42    } egl;
43
44    struct {
45        const uint8_t * vendor;
46        const uint8_t * renderer;
47        const uint8_t * version;
48        const uint8_t * extensions;
49
50        uint32_t majorVersion;
51        uint32_t minorVersion;
52
53        int32_t maxVaryingVectors;
54        int32_t maxTextureImageUnits;
55
56        int32_t maxFragmentTextureImageUnits;
57        int32_t maxFragmentUniformVectors;
58
59        int32_t maxVertexAttribs;
60        int32_t maxVertexUniformVectors;
61        int32_t maxVertexTextureUnits;
62
63        bool OES_texture_npot;
64        bool GL_IMG_texture_npot;
65        bool GL_NV_texture_npot_2D_mipmap;
66        float EXT_texture_max_aniso;
67    } gl;
68
69    ANativeWindow *wndSurface;
70    uint32_t width;
71    uint32_t height;
72    RsdShaderCache *shaderCache;
73    RsdVertexArrayState *vertexArrayState;
74    RsdFrameBufferObj *currentFrameBuffer;
75} RsdGL;
76
77
78bool rsdGLInit(const android::renderscript::Context *rsc);
79void rsdGLShutdown(const android::renderscript::Context *rsc);
80bool rsdGLSetSurface(const android::renderscript::Context *rsc,
81                     uint32_t w, uint32_t h, RsNativeWindow sur);
82void rsdGLSwap(const android::renderscript::Context *rsc);
83void rsdGLCheckError(const android::renderscript::Context *rsc,
84                     const char *msg, bool isFatal = false);
85
86#endif
87
88