History log of /external/deqp/framework/opengl/gluShaderProgram.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
da796956991ceeb835268c18554e30e326aa1427 03-Aug-2015 Pyry Haulos <phaulos@google.com> Fix shader compile time logging

Compile time was logged multiple times, and for shader types that were
not present in the program.

Change-Id: I8e94019712926f61b3ba1e7cad821fdbfd5e0dec
/external/deqp/framework/opengl/gluShaderProgram.cpp
d5fdfc3ffc0a14e62100470e65ad56bc72c48ea8 15-Jul-2015 Pyry Haulos <phaulos@google.com> Improve shader and program logging utilities

Add new glu::ShaderProgramInfo for describing whole program build
information for logging purposes.

Expose logging operators for glu::ShaderInfo, glu::ShaderProgramInfo,
and glu::ProgramSources.

Change-Id: I0ee74970e9ad7cba3cc0a63ebe43511965acf1ab
/external/deqp/framework/opengl/gluShaderProgram.cpp
5f77421d75707d11dc4610766d3eea2c8daa43e6 25-Mar-2015 Jarkko Pöyry <jpoyry@google.com> Fix shader info log including 0-terminator.

Change-Id: I6722327906f76a06634606daa740981ebdf8540a
/external/deqp/framework/opengl/gluShaderProgram.cpp
2f0c06234cae453b39e67c8eaa5d51191ded7c7b 10-Feb-2015 Jarkko Pöyry <jpoyry@google.com> Fix off-by-one in info log query.

- Fix off-by-one in info log query causing infolog string to contain
0-byte.
- Tolerate and work around GL implementation off-by-ones in infolog
query.

Change-Id: I94f2ac55ed9f7a341055f28c69d36a4e0f213481
/external/deqp/framework/opengl/gluShaderProgram.cpp
53365959f2740e7b9ed59c51adbb73372f908a09 29-Oct-2014 Mika Isojärvi <misojarvi@google.com> Refactored EGLImage tests.

Refactor EGLImage tests and add more EGL utilities.

Change-Id: I3e7a1648b087316e7ae9ac85e52b88cbe89d33bf
/external/deqp/framework/opengl/gluShaderProgram.cpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/framework/opengl/gluShaderProgram.cpp