History log of /external/deqp/framework/opengl/gluShaderUtil.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
e2d8ac5b77927d1a742b450e7b4961f29570a807 05-Feb-2016 Daniel Andrade Groppe <daniel.andrade@mobica.com> Add support for OpenGL ES 3.2 features.

- Increase range to GLSL_VERSION_320_ES.
- Add new types:
- {i u}samplerBuffer
- {i u}sampler2DMSArray
- {i u}imageBuffer

Change-Id: Idd4a3a6ea19fc7ce4e3efef5b018b5072b219553
/external/deqp/framework/opengl/gluShaderUtil.cpp
9e4638b18209e124b71d5b5768e29be241047f95 20-Aug-2015 Pyry Haulos <phaulos@google.com> Add enums for GLSL ES 3.2 and GLSL 4.5

Change-Id: Iabaa1915087bef3715b70beaefac5c51be1176ef
/external/deqp/framework/opengl/gluShaderUtil.cpp
1cc61b7d03cad727bbddd00cea8d78f4f6cc9047 30-May-2015 Jarkko Pöyry <jpoyry@google.com> Fix clang string literal conversion warnings.

- Add DE_FATAL(MSG) macro to replace DE_ASSERT(!"MSG") pattern used in
code.

Bug: 21161908
Change-Id: I96414b9ecfbb953b1c5236753c21c5c2d08d3f59
/external/deqp/framework/opengl/gluShaderUtil.cpp
d6148171f88da1301f053e2e0236afc69416137c 16-Mar-2015 Jarkko Pöyry <jpoyry@google.com> Move array utils out of deDefs.

Change-Id: I77748493f96d9a25288f903eff1eebcafaa9b2c8
/external/deqp/framework/opengl/gluShaderUtil.cpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/framework/opengl/gluShaderUtil.cpp