fb19324168dd35ccbb7fca74e5426f1a3fbc03a2 |
|
01-Sep-2015 |
Pyry Haulos <phaulos@google.com> |
Refactor ShaderLibrary (with Android.mk fix) * Refactor ShaderLibraryCase interface into more concise and standalone ShaderCaseSpecification * Move .test file parser and common utilities to glutil Change-Id: Ia06711a5cfb56e24b68a1a517062f1f0806168d2
/external/deqp/modules/glshared/glsShaderLibrary.cpp
|
0024f5512d4e3796b42bb2afe5449e3adac6a137 |
|
02-Sep-2015 |
Pyry Haulos <phaulos@google.com> |
Revert "Refactor ShaderLibrary" This reverts commit 877323dd00656b1045e89b4cc27d2e3ab9ecac2c. Change-Id: I65ba2756b218d76f1189d82287dafbdb6316d725
/external/deqp/modules/glshared/glsShaderLibrary.cpp
|
877323dd00656b1045e89b4cc27d2e3ab9ecac2c |
|
01-Sep-2015 |
Pyry Haulos <phaulos@google.com> |
Refactor ShaderLibrary * Refactor ShaderLibraryCase interface into more concise and standalone ShaderCaseSpecification * Move .test file parser and common utilities to glutil Change-Id: Iadf6e1baaf65f69df15d57301b1175c112bd6469
/external/deqp/modules/glshared/glsShaderLibrary.cpp
|
9e4638b18209e124b71d5b5768e29be241047f95 |
|
20-Aug-2015 |
Pyry Haulos <phaulos@google.com> |
Add enums for GLSL ES 3.2 and GLSL 4.5 Change-Id: Iabaa1915087bef3715b70beaefac5c51be1176ef
/external/deqp/modules/glshared/glsShaderLibrary.cpp
|
789ca9385dc76763c8f14d35d4b7f0b25275e6c0 |
|
12-Mar-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Allow dynamic loop cases to fail on GLSL ES 100. - Add "require full_glsl_es_100_support" to annotate GLSL ES 100 test that use features that are not within the required subset required by the GLES 2. Cases with this annotation will report NotSupported if compile fails, or QualityWarning if linking fails. - Mark affected tests with "require full_glsl_es_100_support" Bug: 19678840 Change-Id: If13a79d0221c92da80b1c1fa18f98335f91abfd4
/external/deqp/modules/glshared/glsShaderLibrary.cpp
|
9e574351a4724975bf91b1e74ccae8786d711386 |
|
16-Dec-2014 |
Jarkko Pöyry <jpoyry@google.com> |
Add ANDROID_extension_pack_es31a tests. - Check extension dependencies. - Add implementation limit checks. - Basic shader tests with AEP extension directive. - Add 'expect build_successful' mode to ShaderLibrary. This mode checks only that the shaders compile and the programs link but does not attempt to execute the shader program. This is useful for example if test only wants to check that a certain sampler type is available. Bug: 18337603 Change-Id: Ib9715074c6aaccb40c0070df211236d95c7ef66a
/external/deqp/modules/glshared/glsShaderLibrary.cpp
|
a7438f761960032e1150e6e1b30990062136bc15 |
|
03-Dec-2014 |
Pyry Haulos <phaulos@google.com> |
Fix bug in handling CRLF line endings in ShaderLibrary glsShaderLibrary.cpp failed to strip first empty line from shader strings if .test file was using CRLF line endings. That was leading to further issues later on. Bug: 18595005 Change-Id: Ia783c2bed4c838877c80f7c51bcf3fb021b75c8f
/external/deqp/modules/glshared/glsShaderLibrary.cpp
|
3c827367444ee418f129b2c238299f49d3264554 |
|
02-Sep-2014 |
Jarkko Poyry <jpoyry@google.com> |
Import dEQP. Import drawElements Quality Program from an internal repository. Bug: 17388917 Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/modules/glshared/glsShaderLibrary.cpp
|