75f0b833ed0d3a177b4f19c4b2d04afc118e5e96 |
|
05-Jun-2015 |
snovak <sean@novak.us> |
Gyro implementation for Android
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
fd46ccebd1e6296d8f2414490bc94c41a9c994dd |
|
17-Sep-2015 |
intrigus <abc123zeus@live.de> |
Add Input#isCatchMenuKey
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
89d0f2f8eac948079f77a41a276b3533b1a80aa3 |
|
17-Jun-2015 |
Haedri <haedri@gmail.com> |
set mouse cursor using a Cursor object
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
02ccad70e85c615962e0fa0932ab01d3da5feba1 |
|
01-Dec-2014 |
NathanSweet <nathan.sweet@gmail.com> |
Warning
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
f84fc6aa27a8925d6ebd30ed2708470b1b94dd5e |
|
16-Nov-2014 |
badlogic <badlogicgames@gmail.com> |
fixed up Input.java, no idea what's going on there
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
e3a40ceccc4fad380afa6cfd98658258be26a94f |
|
16-Nov-2014 |
badlogic <badlogicgames@gmail.com> |
reverted keycode PR
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
b54dbf7917668ca2664ddb61fddcefbcd674a1e9 |
|
12-Nov-2014 |
Vaxquis <vaxquis@gmail.com> |
Fixes missing keycodes, cleans up & sorts existing ones. An essential/prerequisite commit for further Input improvements, e.g. #2524
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
7ddd45888c53c4f08c4475d77acd6503e25ea124 |
|
02-Oct-2014 |
Richard Martin <zomby@cablevision.qc.ca> |
Improved desktop/Android mouse buttons handling
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
1a0fbef28120e8df83fed89d147164c6ce68f9f3 |
|
06-Sep-2014 |
Richard Martin <zomby@cablevision.qc.ca> |
Added proper mouse support to Android backend
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
8504b007f9320cb6fa10695d2fadd34d99e9f78a |
|
19-Sep-2014 |
mikemee <mikemee@users.noreply.github.com> |
Copy/paste typo: back -> menu
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
8660ff4c5d23d93af2818a8660a71d4a63d3a71c |
|
12-Sep-2014 |
Justin Shapcott <support@mobidevelop.com> |
Add isCatchBackKey to Input interface
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
7078e9edbd1867ec1d11a527075ec9bfa8220244 |
|
04-Aug-2014 |
Green Lightning <GreenLightning.git@googlemail.com> |
Add Input.isKeyJustPressed() method. PR for issue #2200.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
79643e7e89601f1b80db16a39bbdaec4cef70869 |
|
10-May-2014 |
badlogic <badlogicgames@gmail.com> |
fixed issue #923, added Javadocs explaining what happens to x and y coords when the mouse is catched
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
3459be12418ae44b8ad9f70c065ee153f29c4096 |
|
01-Apr-2014 |
dermetfan <serverkorken@googlemail.com> |
made javadoc for Input#getX() and getY() more understandable since it caused confusion
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
1ef7fee05127d9041a1cc685090077256dca4d66 |
|
17-Mar-2014 |
lioncash <mathew1800@gmail.com> |
Expand some of the documentation
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
1398712685f9bdf8e8a6469ae9fcd5d5b3716341 |
|
03-Dec-2013 |
Jon Renner <rennerjc@gmail.com> |
forgot to replace english names with actual characters
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
b8f49a4a4c7be4e9e0d580b5d142039b4c3fd068 |
|
02-Dec-2013 |
Jon Renner <rennerjc@gmail.com> |
use variables in switch statement, user-friendly names
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
6770892163cd4cf2c9702918c7da77420028ddad |
|
29-Nov-2013 |
Jon Renner <rennerjc@gmail.com> |
change ObjectMap to ObjectIntMap
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
0ef7f282382aa84c92b76d6c1b9fdf4825efd322 |
|
29-Nov-2013 |
Jon Renner <rennerjc@gmail.com> |
change IntMap to ObjectMap
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
a4d28cf139ddb3a8ad4d9eb5db47c93e1a45fae4 |
|
28-Nov-2013 |
Jon Renner <rennerjc@gmail.com> |
added toString(int keycode) and valueOf(String keyname) to Input.Keys
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
5532638ce83bab752ddd882687016d482dce7b6c |
|
23-Nov-2013 |
NathanSweet <nathan.sweet@gmail.com> |
Allow SplitPane widgets to be null.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
df18cf3a9970bbaf4edf0b28cdf744558ee8a9b5 |
|
02-Nov-2013 |
Aaron Mahan <aaron@forerunnergames.com> |
Update custom mouse cursor image support. The Windows operating system has the additional requirement for a custom mouse cursor image to have a width and height that are both powers-of-two greater than zero (not necessarily equal). Update the documentation of the setCursorImage method in the Gdx.Input interface to add this requirement. Update the setCursorImage method to throw a GdxRuntimeException if the width or height are not both powers-of-two greater than zero. Improve exception messages that occur when a hotspot param passed to Gdx.Input.setCursorImage is outside the bounds of the image represented by the pixmap param.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
0f81b9170c065a11666022dfa742a5292aec821a |
|
29-Oct-2013 |
Aaron Mahan <aaron@forerunnergames.com> |
Add support for custom cursors on desktop.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
d10184396609bd1351a69c07af2336f6286ce975 |
|
11-Jul-2013 |
Justin Shapcott <support@mobidevelop.com> |
Add key mapping for numpad numbers
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
4c45f00a48e57a46ac6b7b39e8ba0fb0cd98ec5e |
|
28-Jan-2013 |
bitiotic <github@bitiotic.com> |
javadoc fixups. Add details about other backends, fixup some spelling errors, remove stale documentation from InputProcessor, Graphics, and Net.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
a200b8eac5eadf7dc462f833dd2c6d4cb3886acb |
|
23-Oct-2012 |
Mario Zechner <contact@badlogicgames.com> |
fixed Input#getX/getY Javadocs
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
2c9030de2ddb983cfaeb5736089453b32c559cc1 |
|
11-Aug-2012 |
Nathan Sweet <nathan.sweet@gmail.com> |
ERL YER SERC CERN HERS BERN RERFERCKTERERD!
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
61c4475df621259309ca4a89928cf2fcd6f3e7c1 |
|
23-Jun-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
ActorGestureListener is better.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
af0a9f0992a601b5229ab51e280f6198668dbc80 |
|
22-Jun-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Committing what I have so far. It doesn't all compile!
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
c62351169f53ab8678e9a86f6eac94728689cc6e |
|
15-Jun-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Got rid of warnings.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
4bfeee2922ae0a334d2676da77081ab13d79d4bd |
|
28-May-2012 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] Input javadocs.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
f3b81d5bdd89f6efc8fe972056b698b6a6ad5a23 |
|
17-Feb-2012 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] issue 712, additions to Input.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
290aee0e57d91a1976066c5f294ce05d6f7ff508 |
|
03-Dec-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] issue 513, added Input#getRotationMatrix(), works like Android's SensorManager#getRotationMatrix(),
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
dcbd891ebc93dcea2d3c5f5d311744927856ddf9 |
|
06-Nov-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Organize imports and format.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
e93ee882b9138d4ea5885a25db20c78691102ec6 |
|
17-Aug-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Input.getCurrentEventTimestamp. You can call this in your InputProcessor to get the timestamp for the event you are currently processing. This way we don't have to break the API.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
2f412de0a867ffffe70909d9bb69434e3ac6b16b |
|
14-Aug-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
55a2817bc55f4c2225680e923a7c2e45da973e01 |
|
21-Jul-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] issue 356, Input.setCatchMenuKey() added.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
a443992419997f27269b19752e4f422468a06bb5 |
|
13-Jul-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] an itsy bitsy tiny bit of issue 346, the rest is not fixable.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
e51a5a34121065b64cd009d57250f959ab46894e |
|
07-Jul-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Input.F1 - Input.F12 and support for that in the desktop backends.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
504d68c027e371fe01cf897125e2fd8c20339b39 |
|
25-Jun-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Input.getDeltaX()/getDeltaY() and consorts to get the delta mouse/touch movement. Has a problem in the lwjgl backend due to a bug. Have to update to the lwgjl nightlies (will do so in a bit) [added] Input.setCursorCatched(), to catch and hide the mouse cursor. Does not entirely work with the Jogl backend as catching the mouse cursor within the window is impossible to do perfectly with Robot. High mouse speeds will let the cursor escape eventually. Works fine with Lwjgl though. [added] Input.setCursorLocation(), in case you need to position the mouse cursor at a specific point within the window :)
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
72975354c79b4874f98dd7998e8faa618b1c5013 |
|
23-Jun-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] accelerometer orientation on native "landscape" devices. Using Display.getOrientation() for now out of laziness. Will multiplex based on version at some point in the future... [added] AccelerometerTest [added] Input.getNativeOrientation and Input.getRotation, the former returns an enum (Orientation.Landscape/Portrait) the later an angle in degrees (0, 90, 180, 270), indicating the deviation from the native orientation. [removed] useless, lockless input classes for android. i have to update them every time, but we'll never switch to them... [fixed] typo in Camera documentation
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
932b530e99386a8450db312ff4951583dd0911f3 |
|
21-Jun-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Keys.BUTTON_CIRCLE for the Xperia Play circle button. Sony, you so awesome... [changed] AndroidInput will translate BACK + alt to BUTTON_CIRCLE on Xperia play.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
3514decccff3cc1c4dd48b7f3db98f89830ba87e |
|
15-Jun-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] issue 287, typo in TextInputListener.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
97eb2b9fdf606860cf28277ae909e39553946521 |
|
13-May-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Min size to LwjglCanvas. [added] Control keys to LwjglInput. [change] TexturePacker so incremental is not on by default (reverts previous accidental checkin). [change] TexturePacker, process throws a RuntimeException. [added] Input.Keys: CENTER, UP, DOWN, LEFT, RIGHT. Left DPAD_* alone. [added] Layout#invalidate() for proper layout caching when using scene2d for GUIs.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
777834757f63b7171f81abd206b1b316a39528ff |
|
27-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Keys.KEYCODE_XXX changed to Keys.XXX. Keys.KEYCODE_1 etc. is Keys.NUM_1 now. That's all that changed. Enjoy, complain to Nate!
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
a1798232006e46ecdff3dfbc2bfe56eb99ce1377 |
|
22-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] keycode Keys.KEYCODE_BACKSPACE, alias to KEYCODE_DEL (blame android)
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
d87043f4af4bae3bb7cc9ed1f098e875023f5ae8 |
|
21-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] new Android 2.3 keycodes. Won't work on the desktop for obvious reasons. Page up & page down work though.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
7c22b56707effe18ed0d6fd5b3e71bfeca7f989e |
|
16-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] docs for Input.isPeripheralAvailable()
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
468499d795b89a5f9011192b4d650a539ecc6910 |
|
16-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] removed Input.supportsXXX and Input.isAvailable methods to query for available peripheral. Replaced by Input.isPeripheralAvailable()
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
6f1f567ef3b97dd159ec203fc408504f2c4e0b5c |
|
10-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Input.getInputProcessor()
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
9244abf367bce0e823d8cacc8f2ad15d3c83d154 |
|
10-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] license headers in core api
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
5e84464aa20fe219c583b8d26e4920e2c52dd53f |
|
28-Mar-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Key code for forward delete, fixed stuff using "del" which is actually backspace. [fixed] TWL Layout eating all events.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
1fbbb36c707d9a6644c74829ee4d9b38cbe0b247 |
|
28-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] issue 105, added cancled() method to TextInputListener [fixed] if mipmap is specified in Texture constructors then min filter will get set to TextureFilter.MipMap automatically. [fixed] some issues in rtm-android and gdx-invaders
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
ed90a6a6f55568130589072cc621f61a63a75922 |
|
25-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] a couple of new key codes [fixed] angle input backend
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
c1f71cb14cfec4556e4b8ac4f56a79b7fa1ecd74 |
|
13-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] compass/orientation support to Input. See Input.getAzimuth()/getPitch()/getRoll() and supportsCompass. [changed] all tests are now fixed to landscape mode.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
72ab30c3a8cd9d95f520383f0495c80af6caf2be |
|
12-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Input.vibrate() for patterns and Input.cancelVibrate() to cancel any vibration. [added] VibrateTest
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
9d3c382f07183575c1c219f1b1b7d371af9b0698 |
|
12-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] InputProcessor.touchDown() and touchUp() are now also receiving the button that was pressed on the desktop, which is encoded as one of the Input.Buttons constants. On Android this will always be Buttons.LEFT [changed] Added InputProcessor.touchMoved(). This will only be called on the desktop in case the mouse was moved over the window without any mouse button being down [changed] Added InputProcessor.scrolled(). This will only be called on the desktop in case the mouse wheel was rotated. Reports 1 for a rotation towards you, -1 otherwise. [changed] Modified InputAdapter and InputMultiplexer according to the changes in the InputProcessor interface. [changed] Added Input.vibrate() and Input.supportsVibrator(). The former will take the duration to vibrate in milliseconds, the later tells you whether a vibrator is available. [changed] Added Input.isButtonPressed(). Use this to determine wheter a specific button is pressed on the desktop. On Android the only valid button is Buttons.LEFT. [changed] Added Input.justTouched(). This will return true if the screen was touched/mouse button was pressed between the current and the last frame. Also works for multi-touch/multiple mouse button presses. It's a short cut if all you want to know is whether there was a new touch down event. Use the InputProcessor interface for more info, e.g. pointer or button. [todo] fix up angle backend input processing.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
c1a20432e96c5ceb32a62b52627aaa6f93e703ae |
|
15-Dec-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Formatter code, again. [changed] Removed autogenerated TODOs. [changed] Organized imports. [changed] Removed my email address from @author tags (it is in the copyright header). [changed] Object utils collections to support both == and equals element comparisons. [changed] New projects to exclude .svn folders from Eclipse and ignore bin dirs.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
192aca09e83d3f70a712948a7946ace5ee03045d |
|
27-Nov-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] license headers everywhere [fixed] all scene2d classes have public or protected members/methods. No more private as those are meant to be overwritten/derived from.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
93e7685506a671b5a0ac0cc5230e52a39f5fdf29 |
|
15-Nov-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
WARNING!!! Input and InputProcessor HAVE CHANGED! No more Input.processEvents(). You have to register an InputProcessor via Input.setInputProcessor(processor)! It will be called before each Application.render() call!# [fixed] changing API back to input listener concept. You can only register one listener at a time. Use InputMultiplexer if you want to have more. See documentation of Input and InputProcessor for more info or check out the tests in tests/gdx-tests/
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
f3517bfb28e1548c44f3571085111675d66c54b1 |
|
07-Nov-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[Fixed] javadoc of all top level interfaces and classes. Application has warnings as i reference JoglApplication/LwjglApplication and AndroidApplication. I think that's ok though.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
80d5684697aeb822ac08c871a47c4601ed5ac4d0 |
|
04-Nov-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] If aids. [changed] Screen to interface.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
|
f408f6749eca1441c64ae3cd3cdfa346d963a297 |
|
01-Nov-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
NOTE: extensions and lwjgl backend won't compile with this! Temporary commit for Nate. Should have branched :/ [changed] ApplicationListener and RenderListener have been merged. All events (create, pause, resume, render, destroy) happen on the rendering thread now so you are always guaranteed to have an OpenGL context current. [changed] InputListener is now called InputProcessor due to the fact that you can't register an InputListener anymore. Use Input.processEvents() instead. Note that if you do not process the events in ApplicationListener.render() they will get lost. [changed] all freaking tests to work with the new model. gah [rewrote] jogl backend... [fixed] a couple of minor bugs. probably also introduced some with the rewritting :p Android ApplicationListener event generation is a bit shacky. Review Nate! [fixed] build scripts to generate new gdx-backend-jogl.jar. not tested yet. will do in a bit...
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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8cfc449a8969999ce8edc776f8a1022a98994d19 |
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25-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Input has setCatchBackKey() now. Works as intended [added] methods to Input implementations. [changed] UITest demonstrates back key catching. [changed] added on-screen keyboard demo to UITest. Press the button in the bottom left corner to bring up the keyboard on Android.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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09afc765ea5d9b047182046fd748786a3bf4586f |
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25-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Input.setOnscreenKeyboardVisible() and Input.supportsOnscreenKeyboard() [added] Stubs in backends.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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30597377f5f74e1e402481d423a8ecc933e65ed2 |
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24-Oct-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Applied Eclipse source formatter.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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b06547b3991d010ad4dda6fc197ff766d77bf1ff |
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26-Sep-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] multitouch [fixed] Android emulator Dalvik seems to have a bug. GetDirectBufferAddress must be called before GetPrimitiveCriticalArray. Strange shit. Works on all devices but not on the emulator. Will file a bug report someday...
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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847c371a0012580e84fa65d7348b930a7aa4e805 |
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25-Sep-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] comments for main interfaces and graphics package classes. [added] GdxRuntimeException which should get thrown instead of returning null from now on [todo] add exception throwing :p
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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114c5c91c13f74b04c08c0816d649da267bdcbbd |
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09-Sep-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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9772aab2cc53d3de1e81d6b57f6388f65617d3ad |
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09-Sep-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] removed bin directory. no idea why that was in there...
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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d2462ac77ca77cbbc5dd0b55bee23b1841b9afe9 |
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11-Jul-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] license to apache 2
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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9ba4604ee4faedf984372d157396940cac3bf78e |
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21-Mar-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] proper license headers
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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d4f329a7a09716c95a4fc5cd2075beae3fabaf1f |
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21-Mar-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Input test
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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956951619fabc2f2cb44714e4b41249b4aae4f14 |
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20-Mar-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] warnings [added] key mappings
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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ce16d80c2fcbec9ab4578c1568521f2333040e6c |
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20-Mar-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[temporary] added Input.Key class holding all the Android key constants. Map to swing key codes.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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1fd90187b03cb50d94ef08386eea234386f46f60 |
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14-Mar-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[temporary] moving stuff back to proper package
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
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