History log of /external/libgdx/gdx/src/com/badlogic/gdx/Input.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
75f0b833ed0d3a177b4f19c4b2d04afc118e5e96 05-Jun-2015 snovak <sean@novak.us> Gyro implementation for Android
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
fd46ccebd1e6296d8f2414490bc94c41a9c994dd 17-Sep-2015 intrigus <abc123zeus@live.de> Add Input#isCatchMenuKey
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
89d0f2f8eac948079f77a41a276b3533b1a80aa3 17-Jun-2015 Haedri <haedri@gmail.com> set mouse cursor using a Cursor object
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
02ccad70e85c615962e0fa0932ab01d3da5feba1 01-Dec-2014 NathanSweet <nathan.sweet@gmail.com> Warning
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
f84fc6aa27a8925d6ebd30ed2708470b1b94dd5e 16-Nov-2014 badlogic <badlogicgames@gmail.com> fixed up Input.java, no idea what's going on there
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
e3a40ceccc4fad380afa6cfd98658258be26a94f 16-Nov-2014 badlogic <badlogicgames@gmail.com> reverted keycode PR
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
b54dbf7917668ca2664ddb61fddcefbcd674a1e9 12-Nov-2014 Vaxquis <vaxquis@gmail.com> Fixes missing keycodes, cleans up & sorts existing ones.

An essential/prerequisite commit for further Input improvements, e.g. #2524
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
7ddd45888c53c4f08c4475d77acd6503e25ea124 02-Oct-2014 Richard Martin <zomby@cablevision.qc.ca> Improved desktop/Android mouse buttons handling
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
1a0fbef28120e8df83fed89d147164c6ce68f9f3 06-Sep-2014 Richard Martin <zomby@cablevision.qc.ca> Added proper mouse support to Android backend
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
8504b007f9320cb6fa10695d2fadd34d99e9f78a 19-Sep-2014 mikemee <mikemee@users.noreply.github.com> Copy/paste typo: back -> menu
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
8660ff4c5d23d93af2818a8660a71d4a63d3a71c 12-Sep-2014 Justin Shapcott <support@mobidevelop.com> Add isCatchBackKey to Input interface
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
7078e9edbd1867ec1d11a527075ec9bfa8220244 04-Aug-2014 Green Lightning <GreenLightning.git@googlemail.com> Add Input.isKeyJustPressed() method.

PR for issue #2200.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
79643e7e89601f1b80db16a39bbdaec4cef70869 10-May-2014 badlogic <badlogicgames@gmail.com> fixed issue #923, added Javadocs explaining what happens to x and y coords when the mouse is catched
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
3459be12418ae44b8ad9f70c065ee153f29c4096 01-Apr-2014 dermetfan <serverkorken@googlemail.com> made javadoc for Input#getX() and getY() more understandable since it caused confusion
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
1ef7fee05127d9041a1cc685090077256dca4d66 17-Mar-2014 lioncash <mathew1800@gmail.com> Expand some of the documentation
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
1398712685f9bdf8e8a6469ae9fcd5d5b3716341 03-Dec-2013 Jon Renner <rennerjc@gmail.com> forgot to replace english names with actual characters
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
b8f49a4a4c7be4e9e0d580b5d142039b4c3fd068 02-Dec-2013 Jon Renner <rennerjc@gmail.com> use variables in switch statement, user-friendly names
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
6770892163cd4cf2c9702918c7da77420028ddad 29-Nov-2013 Jon Renner <rennerjc@gmail.com> change ObjectMap to ObjectIntMap
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
0ef7f282382aa84c92b76d6c1b9fdf4825efd322 29-Nov-2013 Jon Renner <rennerjc@gmail.com> change IntMap to ObjectMap
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
a4d28cf139ddb3a8ad4d9eb5db47c93e1a45fae4 28-Nov-2013 Jon Renner <rennerjc@gmail.com> added toString(int keycode) and valueOf(String keyname) to Input.Keys
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
5532638ce83bab752ddd882687016d482dce7b6c 23-Nov-2013 NathanSweet <nathan.sweet@gmail.com> Allow SplitPane widgets to be null.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
df18cf3a9970bbaf4edf0b28cdf744558ee8a9b5 02-Nov-2013 Aaron Mahan <aaron@forerunnergames.com> Update custom mouse cursor image support.

The Windows operating system has the additional requirement for a custom
mouse cursor image to have a width and height that are both
powers-of-two greater than zero (not necessarily equal).

Update the documentation of the setCursorImage method in the Gdx.Input
interface to add this requirement.

Update the setCursorImage method to throw a GdxRuntimeException if the
width or height are not both powers-of-two greater than zero.

Improve exception messages that occur when a hotspot param passed to
Gdx.Input.setCursorImage is outside the bounds of the image represented
by the pixmap param.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
0f81b9170c065a11666022dfa742a5292aec821a 29-Oct-2013 Aaron Mahan <aaron@forerunnergames.com> Add support for custom cursors on desktop.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
d10184396609bd1351a69c07af2336f6286ce975 11-Jul-2013 Justin Shapcott <support@mobidevelop.com> Add key mapping for numpad numbers
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
4c45f00a48e57a46ac6b7b39e8ba0fb0cd98ec5e 28-Jan-2013 bitiotic <github@bitiotic.com> javadoc fixups. Add details about other backends, fixup some spelling
errors, remove stale documentation from InputProcessor, Graphics, and
Net.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
a200b8eac5eadf7dc462f833dd2c6d4cb3886acb 23-Oct-2012 Mario Zechner <contact@badlogicgames.com> fixed Input#getX/getY Javadocs
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
2c9030de2ddb983cfaeb5736089453b32c559cc1 11-Aug-2012 Nathan Sweet <nathan.sweet@gmail.com> ERL YER SERC CERN HERS BERN RERFERCKTERERD!
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
61c4475df621259309ca4a89928cf2fcd6f3e7c1 23-Jun-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> ActorGestureListener is better.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
af0a9f0992a601b5229ab51e280f6198668dbc80 22-Jun-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Committing what I have so far. It doesn't all compile!
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
c62351169f53ab8678e9a86f6eac94728689cc6e 15-Jun-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Got rid of warnings.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
4bfeee2922ae0a334d2676da77081ab13d79d4bd 28-May-2012 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] Input javadocs.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
f3b81d5bdd89f6efc8fe972056b698b6a6ad5a23 17-Feb-2012 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] issue 712, additions to Input.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
290aee0e57d91a1976066c5f294ce05d6f7ff508 03-Dec-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] issue 513, added Input#getRotationMatrix(), works like Android's SensorManager#getRotationMatrix(),
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
dcbd891ebc93dcea2d3c5f5d311744927856ddf9 06-Nov-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Organize imports and format.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
e93ee882b9138d4ea5885a25db20c78691102ec6 17-Aug-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Input.getCurrentEventTimestamp. You can call this in your InputProcessor to get the timestamp for the event you are currently processing. This way we don't have to break the API.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
2f412de0a867ffffe70909d9bb69434e3ac6b16b 14-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
55a2817bc55f4c2225680e923a7c2e45da973e01 21-Jul-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] issue 356, Input.setCatchMenuKey() added.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
a443992419997f27269b19752e4f422468a06bb5 13-Jul-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] an itsy bitsy tiny bit of issue 346, the rest is not fixable.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
e51a5a34121065b64cd009d57250f959ab46894e 07-Jul-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Input.F1 - Input.F12 and support for that in the desktop backends.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
504d68c027e371fe01cf897125e2fd8c20339b39 25-Jun-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Input.getDeltaX()/getDeltaY() and consorts to get the delta mouse/touch movement. Has a problem in the lwjgl backend due to a bug. Have to update to the lwgjl nightlies (will do so in a bit)
[added] Input.setCursorCatched(), to catch and hide the mouse cursor. Does not entirely work with the Jogl backend as catching the mouse cursor within the window is impossible to do perfectly with Robot. High mouse speeds will let the cursor escape eventually. Works fine with Lwjgl though.
[added] Input.setCursorLocation(), in case you need to position the mouse cursor at a specific point within the window :)
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
72975354c79b4874f98dd7998e8faa618b1c5013 23-Jun-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] accelerometer orientation on native "landscape" devices. Using Display.getOrientation() for now out of laziness. Will multiplex based on version at some point in the future...
[added] AccelerometerTest
[added] Input.getNativeOrientation and Input.getRotation, the former returns an enum (Orientation.Landscape/Portrait) the later an angle in degrees (0, 90, 180, 270), indicating the deviation from the native orientation.
[removed] useless, lockless input classes for android. i have to update them every time, but we'll never switch to them...
[fixed] typo in Camera documentation
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
932b530e99386a8450db312ff4951583dd0911f3 21-Jun-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Keys.BUTTON_CIRCLE for the Xperia Play circle button. Sony, you so awesome...
[changed] AndroidInput will translate BACK + alt to BUTTON_CIRCLE on Xperia play.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
3514decccff3cc1c4dd48b7f3db98f89830ba87e 15-Jun-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] issue 287, typo in TextInputListener.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
97eb2b9fdf606860cf28277ae909e39553946521 13-May-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Min size to LwjglCanvas.
[added] Control keys to LwjglInput.
[change] TexturePacker so incremental is not on by default (reverts previous accidental checkin).
[change] TexturePacker, process throws a RuntimeException.
[added] Input.Keys: CENTER, UP, DOWN, LEFT, RIGHT. Left DPAD_* alone.
[added] Layout#invalidate() for proper layout caching when using scene2d for GUIs.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
777834757f63b7171f81abd206b1b316a39528ff 27-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Keys.KEYCODE_XXX changed to Keys.XXX. Keys.KEYCODE_1 etc. is Keys.NUM_1 now. That's all that changed. Enjoy, complain to Nate!
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
a1798232006e46ecdff3dfbc2bfe56eb99ce1377 22-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] keycode Keys.KEYCODE_BACKSPACE, alias to KEYCODE_DEL (blame android)
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
d87043f4af4bae3bb7cc9ed1f098e875023f5ae8 21-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] new Android 2.3 keycodes. Won't work on the desktop for obvious reasons. Page up & page down work though.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
7c22b56707effe18ed0d6fd5b3e71bfeca7f989e 16-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] docs for Input.isPeripheralAvailable()
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
468499d795b89a5f9011192b4d650a539ecc6910 16-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] removed Input.supportsXXX and Input.isAvailable methods to query for available peripheral. Replaced by Input.isPeripheralAvailable()
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
6f1f567ef3b97dd159ec203fc408504f2c4e0b5c 10-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Input.getInputProcessor()
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
9244abf367bce0e823d8cacc8f2ad15d3c83d154 10-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] license headers in core api
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
5e84464aa20fe219c583b8d26e4920e2c52dd53f 28-Mar-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Key code for forward delete, fixed stuff using "del" which is actually backspace.
[fixed] TWL Layout eating all events.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
1fbbb36c707d9a6644c74829ee4d9b38cbe0b247 28-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] issue 105, added cancled() method to TextInputListener
[fixed] if mipmap is specified in Texture constructors then min filter will get set to TextureFilter.MipMap automatically.
[fixed] some issues in rtm-android and gdx-invaders
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
ed90a6a6f55568130589072cc621f61a63a75922 25-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] a couple of new key codes
[fixed] angle input backend
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
c1f71cb14cfec4556e4b8ac4f56a79b7fa1ecd74 13-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] compass/orientation support to Input. See Input.getAzimuth()/getPitch()/getRoll() and supportsCompass.
[changed] all tests are now fixed to landscape mode.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
72ab30c3a8cd9d95f520383f0495c80af6caf2be 12-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Input.vibrate() for patterns and Input.cancelVibrate() to cancel any vibration.
[added] VibrateTest
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
9d3c382f07183575c1c219f1b1b7d371af9b0698 12-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] InputProcessor.touchDown() and touchUp() are now also receiving the button that was pressed on the desktop, which is encoded as one of the Input.Buttons constants. On Android this will always be Buttons.LEFT
[changed] Added InputProcessor.touchMoved(). This will only be called on the desktop in case the mouse was moved over the window without any mouse button being down
[changed] Added InputProcessor.scrolled(). This will only be called on the desktop in case the mouse wheel was rotated. Reports 1 for a rotation towards you, -1 otherwise.
[changed] Modified InputAdapter and InputMultiplexer according to the changes in the InputProcessor interface.
[changed] Added Input.vibrate() and Input.supportsVibrator(). The former will take the duration to vibrate in milliseconds, the later tells you whether a vibrator is available.
[changed] Added Input.isButtonPressed(). Use this to determine wheter a specific button is pressed on the desktop. On Android the only valid button is Buttons.LEFT.
[changed] Added Input.justTouched(). This will return true if the screen was touched/mouse button was pressed between the current and the last frame. Also works for multi-touch/multiple mouse button presses. It's a short cut if all you want to know is whether there was a new touch down event. Use the InputProcessor interface for more info, e.g. pointer or button.

[todo] fix up angle backend input processing.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
c1a20432e96c5ceb32a62b52627aaa6f93e703ae 15-Dec-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Formatter code, again.
[changed] Removed autogenerated TODOs.
[changed] Organized imports.
[changed] Removed my email address from @author tags (it is in the copyright header).
[changed] Object utils collections to support both == and equals element comparisons.
[changed] New projects to exclude .svn folders from Eclipse and ignore bin dirs.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
192aca09e83d3f70a712948a7946ace5ee03045d 27-Nov-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] license headers everywhere
[fixed] all scene2d classes have public or protected members/methods. No more private as those are meant to be overwritten/derived from.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
93e7685506a671b5a0ac0cc5230e52a39f5fdf29 15-Nov-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> WARNING!!! Input and InputProcessor HAVE CHANGED! No more Input.processEvents(). You have to register an InputProcessor via Input.setInputProcessor(processor)! It will be called before each Application.render() call!#

[fixed] changing API back to input listener concept. You can only register one listener at a time. Use InputMultiplexer if you want to have more. See documentation of Input and InputProcessor for more info or check out the tests in tests/gdx-tests/
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
f3517bfb28e1548c44f3571085111675d66c54b1 07-Nov-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [Fixed] javadoc of all top level interfaces and classes. Application has warnings as i reference JoglApplication/LwjglApplication and AndroidApplication. I think that's ok though.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
80d5684697aeb822ac08c871a47c4601ed5ac4d0 04-Nov-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] If aids.
[changed] Screen to interface.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
f408f6749eca1441c64ae3cd3cdfa346d963a297 01-Nov-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> NOTE: extensions and lwjgl backend won't compile with this! Temporary commit for Nate. Should have branched :/

[changed] ApplicationListener and RenderListener have been merged. All events (create, pause, resume, render, destroy) happen on the rendering thread now so you are always guaranteed to have an OpenGL context current.
[changed] InputListener is now called InputProcessor due to the fact that you can't register an InputListener anymore. Use Input.processEvents() instead. Note that if you do not process the events in ApplicationListener.render() they will get lost.
[changed] all freaking tests to work with the new model. gah
[rewrote] jogl backend...
[fixed] a couple of minor bugs. probably also introduced some with the rewritting :p Android ApplicationListener event generation is a bit shacky. Review Nate!
[fixed] build scripts to generate new gdx-backend-jogl.jar. not tested yet. will do in a bit...
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
8cfc449a8969999ce8edc776f8a1022a98994d19 25-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Input has setCatchBackKey() now. Works as intended
[added] methods to Input implementations.
[changed] UITest demonstrates back key catching.
[changed] added on-screen keyboard demo to UITest. Press the button in the bottom left corner to bring up the keyboard on Android.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
09afc765ea5d9b047182046fd748786a3bf4586f 25-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Input.setOnscreenKeyboardVisible() and Input.supportsOnscreenKeyboard()
[added] Stubs in backends.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
30597377f5f74e1e402481d423a8ecc933e65ed2 24-Oct-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Applied Eclipse source formatter.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
b06547b3991d010ad4dda6fc197ff766d77bf1ff 26-Sep-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] multitouch
[fixed] Android emulator Dalvik seems to have a bug. GetDirectBufferAddress must be called before GetPrimitiveCriticalArray. Strange shit. Works on all devices but not on the emulator. Will file a bug report someday...
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
847c371a0012580e84fa65d7348b930a7aa4e805 25-Sep-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] comments for main interfaces and graphics package classes.
[added] GdxRuntimeException which should get thrown instead of returning null from now on
[todo] add exception throwing :p
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
114c5c91c13f74b04c08c0816d649da267bdcbbd 09-Sep-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
9772aab2cc53d3de1e81d6b57f6388f65617d3ad 09-Sep-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] removed bin directory. no idea why that was in there...
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
d2462ac77ca77cbbc5dd0b55bee23b1841b9afe9 11-Jul-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] license to apache 2
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
9ba4604ee4faedf984372d157396940cac3bf78e 21-Mar-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] proper license headers
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
d4f329a7a09716c95a4fc5cd2075beae3fabaf1f 21-Mar-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Input test
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
956951619fabc2f2cb44714e4b41249b4aae4f14 20-Mar-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] warnings
[added] key mappings
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
ce16d80c2fcbec9ab4578c1568521f2333040e6c 20-Mar-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [temporary] added Input.Key class holding all the Android key constants. Map to swing key codes.
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java
1fd90187b03cb50d94ef08386eea234386f46f60 14-Mar-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [temporary] moving stuff back to proper package
/external/libgdx/gdx/src/com/badlogic/gdx/Input.java