9d244d770d6e1c977b01c2ba38e5c0304f12cc49 |
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05-May-2015 |
anserran <angelserranolaguna@gmail.com> |
More flexibility in SkinLoader
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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ea482598d150771f52228e9e444dc2d2073c14f4 |
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17-Feb-2014 |
NathanSweet <nathan.sweet@gmail.com> |
Javadoc
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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2f6a5754a3c5679ec594f3b856764689c7be374c |
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16-Feb-2014 |
davebaol <davix7@yahoo.it> |
Added support for dynamic resources to SkinLoader
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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5aef95aded7ecff6c0aca3feab94344575a27e13 |
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24-Nov-2013 |
Andrzej Giniewicz <Andrzej.Giniewicz@pwr.wroc.pl> |
Add default constructor to SkinParameter Without default constructor one cannot create instance of SkinParameter without specifying null to the constructor. While this might be acceptable Java practice, it is considered bad practice in Scala, and is reported by tools that perform style-checking. One could avoid creating of SkinParameter at all in those cases, but not when loading callback is to be used. Because no other Asset Loader Parameter in Libgdx has such limitation, this commit adds possibility to create default SkinParameter without specifying null as parameter.
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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30bb17cd4c40f7278b0886b9b3e3c23f7f6fdf6a |
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14-Aug-2013 |
Justin Shapcott <support@mobidevelop.com> |
Fix SkinLoader dependency logic Fixes Issue 1625.
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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f3b2d346c91099be9b80d79e414034d1a20dff76 |
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02-Aug-2013 |
NathanSweet <nathan.sweet@gmail.com> |
AssetLoader changed to receive the resolved FileHandle along with the file name. See comments in #517.
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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2f5fefdc0db537150a65dc92965ba495d9eca56c |
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02-Jul-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Fixed texture packer coords. Refactored skin!
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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9f54c3f577e519b92fa3c73f9c4d290c05c93239 |
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07-Jun-2012 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] issue 870, 873, SkinLoader looked up png on internal storage instead of using resolver.
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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e6bf561b6532c12c8bb202ba7e03aa3f2e6b8a2b |
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12-May-2012 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] issue 776, SkinLoader didn't cope with directory nesting for texture files.
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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d89397fd9605952bdf227c797b5f9976da73b728 |
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17-Mar-2012 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] almost done with jbox2d port to GWT backend. Wasn't that much work actually... [added] more docs to assets/ package classes.
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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97b445663772553f15420c1273d0d71061078144 |
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08-Jan-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Texture, fixed filter on reload.
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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36a4ac8ffe5f7c2bcbf1ff6678778c8e5ddcc1f0 |
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15-Nov-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] scene2d, changed how focus is handled. Now stored on stage, and all actors have a stage reference. Removed constructors that take a stage. [added] Group toLocalCoordinates, converts from group's coordinates to a descendants coordinates. [updated] FlickScrollPane, "cancels" touchDown events on children if scrolling occurs. [updated] TexturePacker, faster. Still crappy! [updated] Skin asset loading, param is optional, looks for PNG with same name as JSON file. [added] flip param to TextureAtlas asset loading. [updated] BitmapFont, fixed some obscure wrap bugs. [updated] ParticleEmitter, changed BitSet to boolean[]. Should use less CPU, which wasn't the limiting factor anyway... [updated] Button, pack() by default, better pref size. [fixed] Label wrapped text. [added] TableLayout cell property, scaling. Keeps widget aspect ratio.
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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b82f309549f8a10cb645900c452128159888be39 |
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19-Oct-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] SkinLoader, only load the texture with asset manager, BitmapFonts are loaded synchronously. :( [updated] Skin, BitmapFonts first look in the skin for a region, else they load their texture from a file. [fixed] BitmapFont crash if no cap height characters.
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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6a203cb85a20c57046fe12a9988feabb23ff18a0 |
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19-Oct-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] SkinLoader failed when no fonts. [updated] TextureLoader, added filter. [fixed] Json bug with ignore unknown fields.
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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95c652c6ce30c3b0401bc7496609dc539e2940fb |
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03-Sep-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Added SkinPacker.
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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a8ac30c1edc71351ff7cacde52788221a05df62a |
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02-Sep-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] AssetManager ref counts all assets now. Without a lot of magic :D
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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d845b0694b01a2d15e11e39f29b535d0ac4a1fc2 |
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01-Sep-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Support for Skin to AssetManager. [updated] AssetLoaders, added generics to interface, moved parameters to static inner classes, made parameters implement AssetLoaderParameters. [fixed] TextureAtlas flip. I swear Mario broke it on purpose! [added] Array constructor that copies a Java array. [added] AssetManager#finishLoading().
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/SkinLoader.java
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