History log of /external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
fa21bbd665de1d25f326bc0f78acc862e6ca2a7b 28-May-2015 Xoppa <contact@xoppa.com> VertexAttributes#getOffset returns 0 if the attribute is not found, which is probably not the best value because 0 is a valid offset. This makes it configurable without breaking current behavior.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
4a67c67bd2980ae9652be658b6f61bb9a17675e0 10-Apr-2015 Xoppa <contact@xoppa.com> Cleanup deprecated code
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
8f044ee64700a20c5291ead5ecc18dcc80a79367 05-Apr-2015 Xoppa <contact@xoppa.com> Make VertexAttributes comparable, for sorting draw calls (assumes that attributes are in the same order or they will not match)
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
c230a939f7e1e6019aad907f01dc5526a7cb41d6 26-Mar-2015 Xoppa <contact@xoppa.com> need to implement hashCode
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
a69979edf7b6a2ddbee4b92f85ea9f8b839cbb73 02-Feb-2015 Xoppa <contact@xoppa.com> Cleanup Matrix4
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
3e398cf34741e85e0a1d47da441c9d0019ec6386 14-Sep-2014 Xoppa <contact@xoppa.com> Add Usage#ColorUnpacked, deprecate Usage#Color.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
2cc04850b60c2b49125702fd2367e1b5da0e9c92 21-Mar-2014 lioncash <mathew1800@gmail.com> Remove obsolete function checkGLES1Validity from VertexAttributes.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
b97b34a82af276a09bec2885854dc391ec65023d 18-Mar-2014 NathanSweet <nathan.sweet@gmail.com> Source formatted.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
08711a2152eda79f20c2db6064b4f1b444b6ea0c 02-Mar-2014 badlogic <contact@badlogicgames.com> removed GL10, GL11, need to fix up tests and demos
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
97b61c0e171737f0340ea9f3ccc8d522c9460a51 26-Jan-2014 Xoppa <contact@xoppa.nl> Make inner classes private
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
8a1437ac2712bc51269c10f6dffef62d2d6ccbf0 26-Jan-2014 Xoppa <contact@xoppa.nl> Make VertexAttributes implement Iterable
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
7b8136fb63f88145be3e6c1ccd17394f8b675351 31-May-2013 badlogic <badlogicgames@gmail.com> added initial draft of composite shader and transform subshader
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
9a60d70d70b491eba8c53484d81277c497cf2d99 20-May-2013 badlogic <badlogicgames@gmail.com> added new vertex attribute usage for tangents, binormals, boneweights, added unit field to vertex attribute used to specify texture unit/bone matrix index, fixed leak in default shader
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
d9063ff99c431fabc8fe570d1f13d288220316ab 25-Mar-2013 Xoppa <contact@xoppa.nl> Generate ids for materials if none given, very basic ModelBuilder class, use bits for VertexAttributes#Usage, fix bullet tests.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
b8df02638c52ab0572867fb9f0c9f2178b9ca2a3 25-Sep-2012 Ariel Coppes <ariel.coppes@gemserk.com> added useful methods to VertexAttributes class to find VertexAttribute for a specified usage
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
2c9030de2ddb983cfaeb5736089453b32c559cc1 11-Aug-2012 Nathan Sweet <nathan.sweet@gmail.com> ERL YER SERC CERN HERS BERN RERFERCKTERERD!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
51bfe09a4196dda2385da5cffbe9ad9acfd3ed48 04-Aug-2012 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] issue 990, better VertexAttributes#toString
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
351f49f4f03fb4f7d3a70f4ae86e20f003ed1078 27-Jul-2012 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] issues 966, 967, VertexAttribute(s)#equals() had a superfluous check.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
bddde87f911be2870d432b3e6be7502536521f0d 29-Apr-2012 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] issues 812/813, equals for VertexAttribute(s).
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
2f412de0a867ffffe70909d9bb69434e3ac6b16b 14-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
871a4d8777f3be998cac121365bdb483fb08b9e5 25-May-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] Usage is not public static.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
9244abf367bce0e823d8cacc8f2ad15d3c83d154 10-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] license headers in core api
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
e98985e365a84acdaf02a93514690385f92193d0 07-Mar-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Mesh.visible is gone. Does not belong in there. Moved to KeyframedModel
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
c1a20432e96c5ceb32a62b52627aaa6f93e703ae 15-Dec-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Formatter code, again.
[changed] Removed autogenerated TODOs.
[changed] Organized imports.
[changed] Removed my email address from @author tags (it is in the copyright header).
[changed] Object utils collections to support both == and equals element comparisons.
[changed] New projects to exclude .svn folders from Eclipse and ignore bin dirs.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
192aca09e83d3f70a712948a7946ace5ee03045d 27-Nov-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] license headers everywhere
[fixed] all scene2d classes have public or protected members/methods. No more private as those are meant to be overwritten/derived from.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
0fb217903b1b0c5a4a3a63c604e912a3a2e6d4e2 07-Nov-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] javadoc of graphics root package
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
30597377f5f74e1e402481d423a8ecc933e65ed2 24-Oct-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Applied Eclipse source formatter.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
94f1edc21f734841f3223d76dfb14aa184f3cb07 01-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] new VertexAttribute usage -> VertexAttribute.Usage.ColorPacked. No need to use 4 floats/ints per vertex to specify a color... Uses a 32-bit integer if you specify that attribute usage. SpriteBatch already uses it effectively minimizing the transfered memory block size by ~50% (yes, i'm stupid).

NOTE: this does not work yet for 2.0, i'm on it should be done in a couple of minutes. This is a transfer commit so i can work on my desktop...
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
847c371a0012580e84fa65d7348b930a7aa4e805 25-Sep-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] comments for main interfaces and graphics package classes.
[added] GdxRuntimeException which should get thrown instead of returning null from now on
[todo] add exception throwing :p
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
114c5c91c13f74b04c08c0816d649da267bdcbbd 09-Sep-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
9772aab2cc53d3de1e81d6b57f6388f65617d3ad 09-Sep-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] removed bin directory. no idea why that was in there...
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
d2462ac77ca77cbbc5dd0b55bee23b1841b9afe9 11-Jul-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] license to apache 2
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
f6460d74c1309f050aac176379ca613206c846f1 18-Jun-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] issue 17, replaced arraylist with object array.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
bc885bc7451c1628940ee35600560d40ac7b197e 06-Apr-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] fuck you Dalvik, fuck you direct buffers on Android, fuck you. fixed a couple of performance bottle necks. spritebatch is now useable.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java
53049c265519993f853ab836c597e64542ae2206 06-Apr-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/VertexAttributes.java