0c64e81ac1c74da47fc21d7e4e0661e4974c9524 |
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13-Dec-2014 |
Justin Shapcott <support@mobidevelop.com> |
Fix javadoc
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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fd77330e9d579b54fac69d906d2d01d96963f062 |
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06-May-2014 |
Alexander9211 <alexander92@hotmail.it> |
Add centering methods for Sprite.java Some times (or at least I prefer doing so) it is better to place a Sprite by specifying where its center should be, rather then its lower left corner.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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4d8d47eb745594143031a44117fc1308ea10cdeb |
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20-Mar-2014 |
Jon Renner <rennerjc@gmail.com> |
rename method
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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f43afe7a4676a69bef8dc7202445fd2b8da09d0d |
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19-Mar-2014 |
Jon Renner <rennerjc@gmail.com> |
I am bad at words
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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3007c66529c17684be0ce7786443627d8e9c0b2c |
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19-Mar-2014 |
Jon Renner <rennerjc@gmail.com> |
add method centerOrigin to Sprite and AtlasSprite
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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b97b34a82af276a09bec2885854dc391ec65023d |
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18-Mar-2014 |
NathanSweet <nathan.sweet@gmail.com> |
Source formatted.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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f08eb35c2504e511d392eb29244496bc5936ace0 |
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12-Mar-2014 |
Jon Renner <rennerjc@gmail.com> |
Sprite draw alpha modulation optimization
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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8bacb679c7f8c373c89c80352b8fb5cc2d760309 |
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22-Jan-2014 |
Jon Renner <rennerjc@gmail.com> |
typo in Sprite.java
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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267edec35363d029af9fbb235fe604d5d3d6464a |
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21-Jan-2014 |
Jon Renner <rennerjc@gmail.com> |
remove flip fields, rely on isFlipX/Y methods of TextureRegion parent
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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614d3ce4319931a172e8e2076f1d51ec0b2c6d48 |
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18-Jan-2014 |
Jon Renner <rennerjc@gmail.com> |
copy flipX,flipY in Sprite.set method
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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ad546cc361137d14ec4b61ff7322878f277acfcc |
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17-Jan-2014 |
Jon Renner <rennerjc@gmail.com> |
DOES consider negative coords in constructor
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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b5171974ab0f5a99821fcc44b12c69cac7d77a21 |
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17-Jan-2014 |
Jon Renner <rennerjc@gmail.com> |
add setFlip, getFlipX, getFlipY and tracking of flip state to Sprite.java
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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c4b3a54b614389b58e74fa1143d334ae0430767c |
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02-Dec-2013 |
Jon Renner <rennerjc@gmail.com> |
added method setAlpha(float a) to Sprite.java
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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2940fc6faef043078fea5959765445d6b792dc79 |
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13-Nov-2013 |
NathanSweet <nathan.sweet@gmail.com> |
Batch interface for SpriteBatch.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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de688453bb8288fd66728cccaffb9c0e10b6ce06 |
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26-Oct-2013 |
badlogic <badlogicgames@gmail.com> |
added a check in Sprite#rotate()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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f6e782c25e392542ff56643c62c1ca8a00b7c81d |
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20-Oct-2013 |
josephknight <josephknight.com@gmail.com> |
fixed Sprite.set(Sprite) so that it now also copies regionWidth and regionHeight. If the method's documentation declares that it will: /** Make this sprite a copy in every way of the specified sprite */ …then the critical fields regionWidth and regionHeight should also be copied from the incoming sprite. Their absence makes Sprite's copy constructor (which uses set) produce buggy, zero-width, zero-height textures that are invisible when rendered.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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3a56ab435bdd1ecd378e2eb058030b53aedfca5f |
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18-Sep-2013 |
hneuer <hanno.neuer@gmail.com> |
Removed some dead stores to local variables.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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4c1ca15713dc42a5086064032fdb93ccf4a2548d |
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13-Sep-2013 |
NathanSweet <nathan.sweet@gmail.com> |
Formatted, fixed getRotation being commented out. e10d5cc09d113ec71c1a67af84b8a273f073272d
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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e10d5cc09d113ec71c1a67af84b8a273f073272d |
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13-Sep-2013 |
badlogic <badlogicgames@gmail.com> |
who killed Sprite#getRotation?
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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37058876452f16f844b75085572af17227e56eec |
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09-Sep-2013 |
Jon Renner <rennerjc@gmail.com> |
more docs for Sprite.java
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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0654b7e47f1d935ae6c159791810286f390a0f64 |
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15-Apr-2013 |
Kjetil Mehl <aspic@mehl.no> |
Removed auto-imports. Added setColor docs for Sprite and Decal.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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4c8864c511fb42b459c1f04580cfa6155915d758 |
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16-Aug-2012 |
NathanSweet <nathan.sweet@gmail.com> |
Smooth scrolling for ScrollPane. Minor fixes.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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78bed2c6254daac8057dd18d56728a295f3bd00f |
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05-Aug-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Removed a bunch of Math.abs() that aren't needed since TextureRegion doesn't return negative width/height. Refactored some widget style constructors that had way too many arguments. Added Button "over" drawable. Added TiledDrawable.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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bd4403b5c2473d31101ebb0d9f9792029ebabfac |
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29-Jul-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Fixed issue 972, SpriteDrawable doesn't use SpriteBatch#getColor, as per Drawable#draw method contract. GestureDetector fling needed pointer and button. Sorry guys, but no other way to get this information. Added finish() to RepeatAction. Changed Group to use SnapshotArray for children, allowing setZIndex during act() and other iteration.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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e4a9393a9957e7f6e114ec3aba69fd849e2e1dd5 |
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27-Jul-2012 |
email.nex.software@gmail.com <email.nex.software@gmail.com@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] Issue 970.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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7644e67e694e819b03f851285a53f4f01d907e02 |
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25-Jul-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Some idiot had broken Sprite. Who runs this circus anyway?!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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2f5fefdc0db537150a65dc92965ba495d9eca56c |
|
02-Jul-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Fixed texture packer coords. Refactored skin!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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b1ef909d2ddcb8581d945d6cd4640c33b9b17234 |
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24-Mar-2012 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] minor issue in docs of Sprite.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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7d51c111da4d377580b6189e71b8e3bb16c52b6d |
|
03-Mar-2012 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] issue 733, copy constructor of Sprite had a few issues.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
|
f1ccf2f92a5ad62d602a174396fdfd5378338a24 |
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12-Dec-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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a2801fe1a001adc066b0493796a154c822fa35a5 |
|
23-Oct-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] alpha channel in colors used to full accuracy now.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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a9eb63f943a2f477162c937c52589940e92ef431 |
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17-Sep-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] NinePatch, any or all regions can now be null. [updated] Sprite, moved constants to SpriteBatch. [fixed] Stage touchUp event propagation. Fixes issue #441. [fixed] Button click listener when created with text. [fixed] FlickScrollPane, starts at top instead of bottom, fixed emulating touch up event. [updated] Image, can now take a region or NinePatch. [fxied] Label color. [updated] Skin, if can't find a NinePatch, look for a TextureRegion and wrap it in a NinePatch. [updated] Table, to only take a NinePatch (since you can now wrap a region in a patch).
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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4b0fa2198e06de2b6fcdb22f64143d196cef9fa5 |
|
07-Sep-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] Sprite not flipping correctly if rotate90 was used.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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2f412de0a867ffffe70909d9bb69434e3ac6b16b |
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14-Aug-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
|
4df6017eda2cfc409aba80c42319bc80f3c871f2 |
|
24-Jul-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] GwtApplication method implementations, almost there (NOT) :p [added] gdx.gwt.xml file defining which classes of the core library get included in a gwt project. we keep it minimal at the moment. [added] couple of new enumerations to application [added] couple of new enumerations to graphics [added] NumberUtils for all the funky float to int bits methods. Needed so i can create an emulation in GWT [fixed] all classes now use NumberUtils if needed. [added] BufferUtils and Matrix native methods have JSNI stubs now. Will probably create an emulation class for the GWT backend anyways, so that was pointless... [fixed] TileAtlas used StringTokenizer.hasMoreelements, not supported by GWT RT lib.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
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546d8ece0a428f32af3c2dada895118db88dce9a |
|
21-Jul-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] javadocs of sprite to better describe the function of the origin. thanks razlepol!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
|
1c3fa618d03557ceda718dbd9d1d78713ca234d0 |
|
16-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[moved] MathUtils to com.badlogic.gdx.math
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
|
9244abf367bce0e823d8cacc8f2ad15d3c83d154 |
|
10-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] license headers in core api
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
|
709cc938a69fd453badef1d4dc2fde0227b102fd |
|
10-Mar-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] default constructor of Sprite didn't set the color. Sprite was black (alpha=0 as well...)
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
|
18bbd87874ad917cf259718d16ef2e9874fac63d |
|
17-Feb-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] Sprite.getBoundingRectangle()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
|
ace34f8f67f006f087095bb78ed17c6d8dd0c221 |
|
13-Feb-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Sprite.draw(SpriteBatch batch, float alphaModulation). Useful in Actors to apply the parent's alpha.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
|
3fd6311c2dda41d4508b2b8a47b347e4f416fb2f |
|
11-Feb-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Sprite.getBoundingRectangle().
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
|
be7de55d82fd4df92679833e362382a888487091 |
|
10-Jan-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] SpriteCache, added precision modified to shader. [changed] SpriteBatch, formatted shader source. [changed] Sprite, made vertices index constants public. [changed] ImmediateModeRenderer, added constructor that takes max vertices. Smoked unnecessary booleans.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
|
d8ae3a8b7267b9ce58225203d3cd76de51ac8daf |
|
05-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] introduced graphics.g2d and graphics.g3d packages. g2d contains all 2D graphics related classes like SpriteBatch, BitmapFont and so on. g3d contains anything 3D like ObjLoader etc. The base package graphics contains classes shared by all these sub-packages. the package glutils contains OpenGL ES 1.x and 2.0 utility classes for things like shaders, VBOs etc.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
|