History log of /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
0c64e81ac1c74da47fc21d7e4e0661e4974c9524 13-Dec-2014 Justin Shapcott <support@mobidevelop.com> Fix javadoc
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
fd77330e9d579b54fac69d906d2d01d96963f062 06-May-2014 Alexander9211 <alexander92@hotmail.it> Add centering methods for Sprite.java

Some times (or at least I prefer doing so) it is better to place a Sprite by specifying where its center should be, rather then its lower left corner.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
4d8d47eb745594143031a44117fc1308ea10cdeb 20-Mar-2014 Jon Renner <rennerjc@gmail.com> rename method
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
f43afe7a4676a69bef8dc7202445fd2b8da09d0d 19-Mar-2014 Jon Renner <rennerjc@gmail.com> I am bad at words
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
3007c66529c17684be0ce7786443627d8e9c0b2c 19-Mar-2014 Jon Renner <rennerjc@gmail.com> add method centerOrigin to Sprite and AtlasSprite
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
b97b34a82af276a09bec2885854dc391ec65023d 18-Mar-2014 NathanSweet <nathan.sweet@gmail.com> Source formatted.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
f08eb35c2504e511d392eb29244496bc5936ace0 12-Mar-2014 Jon Renner <rennerjc@gmail.com> Sprite draw alpha modulation optimization
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
8bacb679c7f8c373c89c80352b8fb5cc2d760309 22-Jan-2014 Jon Renner <rennerjc@gmail.com> typo in Sprite.java
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
267edec35363d029af9fbb235fe604d5d3d6464a 21-Jan-2014 Jon Renner <rennerjc@gmail.com> remove flip fields, rely on isFlipX/Y methods of TextureRegion parent
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
614d3ce4319931a172e8e2076f1d51ec0b2c6d48 18-Jan-2014 Jon Renner <rennerjc@gmail.com> copy flipX,flipY in Sprite.set method
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
ad546cc361137d14ec4b61ff7322878f277acfcc 17-Jan-2014 Jon Renner <rennerjc@gmail.com> DOES consider negative coords in constructor
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
b5171974ab0f5a99821fcc44b12c69cac7d77a21 17-Jan-2014 Jon Renner <rennerjc@gmail.com> add setFlip, getFlipX, getFlipY and tracking of flip state to Sprite.java
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
c4b3a54b614389b58e74fa1143d334ae0430767c 02-Dec-2013 Jon Renner <rennerjc@gmail.com> added method setAlpha(float a) to Sprite.java
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
2940fc6faef043078fea5959765445d6b792dc79 13-Nov-2013 NathanSweet <nathan.sweet@gmail.com> Batch interface for SpriteBatch.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
de688453bb8288fd66728cccaffb9c0e10b6ce06 26-Oct-2013 badlogic <badlogicgames@gmail.com> added a check in Sprite#rotate()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
f6e782c25e392542ff56643c62c1ca8a00b7c81d 20-Oct-2013 josephknight <josephknight.com@gmail.com> fixed Sprite.set(Sprite) so that it now also copies regionWidth and regionHeight.

If the method's documentation declares that it will:
/** Make this sprite a copy in every way of the specified sprite */
…then the critical fields regionWidth and regionHeight should also be
copied from the incoming sprite. Their absence makes Sprite's copy
constructor (which uses set) produce buggy, zero-width, zero-height
textures that are invisible when rendered.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
3a56ab435bdd1ecd378e2eb058030b53aedfca5f 18-Sep-2013 hneuer <hanno.neuer@gmail.com> Removed some dead stores to local variables.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
4c1ca15713dc42a5086064032fdb93ccf4a2548d 13-Sep-2013 NathanSweet <nathan.sweet@gmail.com> Formatted, fixed getRotation being commented out.

e10d5cc09d113ec71c1a67af84b8a273f073272d
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
e10d5cc09d113ec71c1a67af84b8a273f073272d 13-Sep-2013 badlogic <badlogicgames@gmail.com> who killed Sprite#getRotation?
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
37058876452f16f844b75085572af17227e56eec 09-Sep-2013 Jon Renner <rennerjc@gmail.com> more docs for Sprite.java
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
0654b7e47f1d935ae6c159791810286f390a0f64 15-Apr-2013 Kjetil Mehl <aspic@mehl.no> Removed auto-imports. Added setColor docs for Sprite and Decal.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
4c8864c511fb42b459c1f04580cfa6155915d758 16-Aug-2012 NathanSweet <nathan.sweet@gmail.com> Smooth scrolling for ScrollPane.
Minor fixes.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
78bed2c6254daac8057dd18d56728a295f3bd00f 05-Aug-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Removed a bunch of Math.abs() that aren't needed since TextureRegion doesn't return negative width/height.
Refactored some widget style constructors that had way too many arguments.
Added Button "over" drawable.
Added TiledDrawable.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
bd4403b5c2473d31101ebb0d9f9792029ebabfac 29-Jul-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Fixed issue 972, SpriteDrawable doesn't use SpriteBatch#getColor, as per Drawable#draw method contract.
GestureDetector fling needed pointer and button. Sorry guys, but no other way to get this information.
Added finish() to RepeatAction.
Changed Group to use SnapshotArray for children, allowing setZIndex during act() and other iteration.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
e4a9393a9957e7f6e114ec3aba69fd849e2e1dd5 27-Jul-2012 email.nex.software@gmail.com <email.nex.software@gmail.com@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] Issue 970.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
7644e67e694e819b03f851285a53f4f01d907e02 25-Jul-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Some idiot had broken Sprite. Who runs this circus anyway?!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
2f5fefdc0db537150a65dc92965ba495d9eca56c 02-Jul-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Fixed texture packer coords.
Refactored skin!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
b1ef909d2ddcb8581d945d6cd4640c33b9b17234 24-Mar-2012 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] minor issue in docs of Sprite.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
7d51c111da4d377580b6189e71b8e3bb16c52b6d 03-Mar-2012 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] issue 733, copy constructor of Sprite had a few issues.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
f1ccf2f92a5ad62d602a174396fdfd5378338a24 12-Dec-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
a2801fe1a001adc066b0493796a154c822fa35a5 23-Oct-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] alpha channel in colors used to full accuracy now.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
a9eb63f943a2f477162c937c52589940e92ef431 17-Sep-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] NinePatch, any or all regions can now be null.
[updated] Sprite, moved constants to SpriteBatch.
[fixed] Stage touchUp event propagation. Fixes issue #441.
[fixed] Button click listener when created with text.
[fixed] FlickScrollPane, starts at top instead of bottom, fixed emulating touch up event.
[updated] Image, can now take a region or NinePatch.
[fxied] Label color.
[updated] Skin, if can't find a NinePatch, look for a TextureRegion and wrap it in a NinePatch.
[updated] Table, to only take a NinePatch (since you can now wrap a region in a patch).
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
4b0fa2198e06de2b6fcdb22f64143d196cef9fa5 07-Sep-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] Sprite not flipping correctly if rotate90 was used.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
2f412de0a867ffffe70909d9bb69434e3ac6b16b 14-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
4df6017eda2cfc409aba80c42319bc80f3c871f2 24-Jul-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] GwtApplication method implementations, almost there (NOT) :p
[added] gdx.gwt.xml file defining which classes of the core library get included in a gwt project. we keep it minimal at the moment.
[added] couple of new enumerations to application
[added] couple of new enumerations to graphics
[added] NumberUtils for all the funky float to int bits methods. Needed so i can create an emulation in GWT
[fixed] all classes now use NumberUtils if needed.
[added] BufferUtils and Matrix native methods have JSNI stubs now. Will probably create an emulation class for the GWT backend anyways, so that was pointless...
[fixed] TileAtlas used StringTokenizer.hasMoreelements, not supported by GWT RT lib.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
546d8ece0a428f32af3c2dada895118db88dce9a 21-Jul-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] javadocs of sprite to better describe the function of the origin. thanks razlepol!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
1c3fa618d03557ceda718dbd9d1d78713ca234d0 16-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [moved] MathUtils to com.badlogic.gdx.math
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
9244abf367bce0e823d8cacc8f2ad15d3c83d154 10-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] license headers in core api
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
709cc938a69fd453badef1d4dc2fde0227b102fd 10-Mar-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] default constructor of Sprite didn't set the color. Sprite was black (alpha=0 as well...)
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
18bbd87874ad917cf259718d16ef2e9874fac63d 17-Feb-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] Sprite.getBoundingRectangle()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
ace34f8f67f006f087095bb78ed17c6d8dd0c221 13-Feb-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Sprite.draw(SpriteBatch batch, float alphaModulation). Useful in Actors to apply the parent's alpha.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
3fd6311c2dda41d4508b2b8a47b347e4f416fb2f 11-Feb-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Sprite.getBoundingRectangle().
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
be7de55d82fd4df92679833e362382a888487091 10-Jan-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] SpriteCache, added precision modified to shader.
[changed] SpriteBatch, formatted shader source.
[changed] Sprite, made vertices index constants public.
[changed] ImmediateModeRenderer, added constructor that takes max vertices. Smoked unnecessary booleans.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java
d8ae3a8b7267b9ce58225203d3cd76de51ac8daf 05-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] introduced graphics.g2d and graphics.g3d packages. g2d contains all 2D graphics related classes like SpriteBatch, BitmapFont and so on. g3d contains anything 3D like ObjLoader etc. The base package graphics contains classes shared by all these sub-packages. the package glutils contains OpenGL ES 1.x and 2.0 utility classes for things like shaders, VBOs etc.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/Sprite.java