017465c8d72659e96fbf0453cf624183e6ca6678 |
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09-Apr-2014 |
lordjone <drodrigu86@gmail.com> |
Refactor: - TextureData to handle Pixmap and Custom TextureType - TextureData consumeCompressedData to consumeCustomData - GLTexture function to uploadImageData to custom mipmap level Added: -MipMapTextureData which handles multiple TextureData to be uploaded to single mipmpa levels
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
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3e645be6787430ab13f0358712e41daa12bd1d05 |
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13-Sep-2013 |
Xoppa <contact@xoppa.nl> |
Texture extend GLTexture
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
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613ffe1c76ee950689a1e3bc82d6bfe7d043f664 |
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04-Dec-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
TextureLoader, added wrap. FileHandle, added writeBytes. Color, convenience methods. FileTextureData, fixed Mario's fix to copy images to POT. PixmapIO, added writePNG. Skin, better font file loading. New default font.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
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cba43a6f4e878ab313a4f08c7c7f4770ae75df4e |
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04-Dec-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] nate's pot hack :D
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
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b07d42ff8513a6f0ca363e1609f01fb7e5be808b |
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28-Nov-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Added secret flag to copy non-POT images to POT for <GL2. :D
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
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14d7f62a1c4048ecac68d3ceedd4f5d84653e928 |
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21-Nov-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] new constructor to AssetManager to use ExternalInternalFileResolver. This is pretty stupid, should pass resolver to constructor. Will change asap. [added] ExternalInternalFileResolver
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
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e78adcf5052334b60fa314ade59b60fe469dd614 |
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27-Aug-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] TextureData.getPixmap() -> consumePixmap, uploadCompressedData() -> consumeCompressedData(). [added] TextureData.isPrepared()/prepare(). Should be called before consumeXXX methods and prepare the data that needs to be uploaded to the GPU. [fixed] FileTextureData, PixmapTextureData and ETC1TextureData to adhere to the new TextureData interface. Full asynchloading on resume() possible now without any dirty tricks in TextureLoader.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
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de0134a5fb6b036a5a1d409f5ea5b206f328c938 |
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14-Aug-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] headers!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
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2f412de0a867ffffe70909d9bb69434e3ac6b16b |
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14-Aug-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
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a19041c88db7783240256078e901a772526dc890 |
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10-Aug-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] BufferUtils.newDisposableByteBuffer, only use this if you know what you do! [added] ETC1TextureData, yay i guess...
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
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98a2796045b849587ca938f3c1c7c863bb40ee8c |
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08-Aug-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Texture now takes a TextureData that's quite a bit more comprehensive :D [changed] Texture.invalidateAllTextures can now use an AssetManager to reload texture asynchronously, see AssetManagerTest. [changed] BitmapFont now takes a BitmapFontData that holds all non-GL information. [changed] mip map generation is now performed by a class called MipMapGenerator instead of having the functionality inside of Texture. [changed] TextureAtlas now takes a TextureAtlasData that holds all non-GL information. [added] AssetManager and a shitton of other stuff. [added] AssetManagerTest NOTE: ALL THE ASSETMANAGER FUNCTIONALITY IS A WIP. DO NOT USE IT YET!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
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