History log of /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
017465c8d72659e96fbf0453cf624183e6ca6678 09-Apr-2014 lordjone <drodrigu86@gmail.com> Refactor:
- TextureData to handle Pixmap and Custom TextureType
- TextureData consumeCompressedData to consumeCustomData
- GLTexture function to uploadImageData to custom mipmap level

Added:
-MipMapTextureData which handles multiple TextureData to be uploaded to single mipmpa levels
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
3e645be6787430ab13f0358712e41daa12bd1d05 13-Sep-2013 Xoppa <contact@xoppa.nl> Texture extend GLTexture
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
613ffe1c76ee950689a1e3bc82d6bfe7d043f664 04-Dec-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> TextureLoader, added wrap.
FileHandle, added writeBytes.
Color, convenience methods.
FileTextureData, fixed Mario's fix to copy images to POT.
PixmapIO, added writePNG.
Skin, better font file loading.
New default font.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
cba43a6f4e878ab313a4f08c7c7f4770ae75df4e 04-Dec-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] nate's pot hack :D
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
b07d42ff8513a6f0ca363e1609f01fb7e5be808b 28-Nov-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Added secret flag to copy non-POT images to POT for <GL2. :D
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
14d7f62a1c4048ecac68d3ceedd4f5d84653e928 21-Nov-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] new constructor to AssetManager to use ExternalInternalFileResolver. This is pretty stupid, should pass resolver to constructor. Will change asap.
[added] ExternalInternalFileResolver
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
e78adcf5052334b60fa314ade59b60fe469dd614 27-Aug-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] TextureData.getPixmap() -> consumePixmap, uploadCompressedData() -> consumeCompressedData().
[added] TextureData.isPrepared()/prepare(). Should be called before consumeXXX methods and prepare the data that needs to be uploaded to the GPU.
[fixed] FileTextureData, PixmapTextureData and ETC1TextureData to adhere to the new TextureData interface. Full asynchloading on resume() possible now without any dirty tricks in TextureLoader.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
de0134a5fb6b036a5a1d409f5ea5b206f328c938 14-Aug-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] headers!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
2f412de0a867ffffe70909d9bb69434e3ac6b16b 14-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
a19041c88db7783240256078e901a772526dc890 10-Aug-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] BufferUtils.newDisposableByteBuffer, only use this if you know what you do!
[added] ETC1TextureData, yay i guess...
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java
98a2796045b849587ca938f3c1c7c863bb40ee8c 08-Aug-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Texture now takes a TextureData that's quite a bit more comprehensive :D
[changed] Texture.invalidateAllTextures can now use an AssetManager to reload texture asynchronously, see AssetManagerTest.
[changed] BitmapFont now takes a BitmapFontData that holds all non-GL information.
[changed] mip map generation is now performed by a class called MipMapGenerator instead of having the functionality inside of Texture.
[changed] TextureAtlas now takes a TextureAtlasData that holds all non-GL information.
[added] AssetManager and a shitton of other stuff.
[added] AssetManagerTest

NOTE: ALL THE ASSETMANAGER FUNCTIONALITY IS A WIP. DO NOT USE IT YET!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/FileTextureData.java