History log of /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
6c0ef51e9e769219abdcb6d6f93c3d267b0c2202 15-Feb-2015 TomSki <tomaszwojciechowski@hotmail.co.uk> Cache ShapeRenderer color
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
43e0a67af18448ef2a2b5f20c87c91d6b93e5294 10-Jun-2014 NathanSweet <nathan.sweet@gmail.com> Added flush.

ImmediateModeRenderer20 actually allows `end` to be called multiple times without matching begin calls, but it is better for the API to provide `flush` than to rely on that behavior.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
88b6fdfd720d3199d6924e6c14fbba56f77e681a 07-Jun-2014 Oscar Bigu <oscarbigu@gmail.com> Avoid unnecessary memory allocation
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
d6cfdb89a2afa93eec091abe1f32f662574fbf2f 25-Mar-2014 NathanSweet <nathan.sweet@gmail.com> Added color(Color).
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
b97b34a82af276a09bec2885854dc391ec65023d 18-Mar-2014 NathanSweet <nathan.sweet@gmail.com> Source formatted.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
e7b25bef0b674616456c5d3c3a2fcef466c71f15 20-Jun-2013 Justin Shapcott <support@mobidevelop.com> GWT changes

Updated SoundManager2.
Implemented touch input.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
fd71037c2a9c48d9ae8b6268b2905942aad5c1e1 13-May-2013 badlogic <badlogicgames@gmail.com> fixed issue 1434, ImmediateModeRenderer20 didn't handle texture coordinates correctly
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
b2fbbb2cd3d198c8b5e4fe968016d4f440a1184a 19-Oct-2012 Mario Zechner <contact@badlogicgames.com> fixed issue 1044, gl_PointSize needed to be set
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
2c9030de2ddb983cfaeb5736089453b32c559cc1 11-Aug-2012 Nathan Sweet <nathan.sweet@gmail.com> ERL YER SERC CERN HERS BERN RERFERCKTERERD!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
c28f0db6ca9b5611c8d7d9e1ebd4193b6a5d9c85 25-Mar-2012 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] ImmediateModeRenderer20 tried to submit geometry in #end() even if no geometry was specified.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
1ddf78e221e25694ec1338a39d2495ca85fd2e03 27-Jan-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> ImmediateModeRenderer20, changed how shaders are handled. Simpler, allows same shader to be reused for multiple ImmediateModeRenderer20s.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
dcbd891ebc93dcea2d3c5f5d311744927856ddf9 06-Nov-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Organize imports and format.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
94af9f61966330deb3f61a3f7e480ed6fe13871e 12-Oct-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] issue #ican'trememberthenumberomgponies!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
5ab270b79b4c60f6060e5fa367468c191c7f061a 09-Sep-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] dispose method to immediate mode renderers.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
53068e73b61a7333640ab040a4241645da4769fa 04-Sep-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] new methods to immediate mode renderer for flushing.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
de0134a5fb6b036a5a1d409f5ea5b206f328c938 14-Aug-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] headers!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
2f412de0a867ffffe70909d9bb69434e3ac6b16b 14-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
23befe7254da9d9d42522d1487906373925aa3bc 08-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] TableLayout to latest. Each TableLayout no longer causes a SpriteBatch flush. Better Java API on TableLayout. Stack is public.
[removed] Container from scene2d. Table now does everything Container used to, without any extra layers on top of the TableLayout project. It is still forked, may change that later...
[updated] LwjglApplication, vsync on by default.
[updated] XmlWriter.
[updated] ImmediateModeRenderer, renamed old class to ImmediateModeRenderer10, added interface that both 10 and 20 implement.
[fixed] model-loaders bin dir in SVN.
[updated] Projects to avoid obsolete Android API 9.
[updated] Stage to always set the width and height of the root actor.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
34ed5fbfe5d918ed411939d351930b0ab1457dd2 07-Jul-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] ShaderProgram.TEXCOORDS_ATTRIBUTE to ShaderProgram.TEXCOORD_ATTRIBUTE (string changed from a_texCoords to a_texCoord as well)
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
997ab4fe33556a880ade79e6bb25375f4aa13d7f 06-Jul-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] JoglGL20.getActiveAttribute/getActiveUniform are now working as expected.
[changed] ATTENTION! If you used custom shaders with SpriteBatch and SpriteCache, use the ShaderProgram#POSITION_ATTRIBUTE, ShaderProgram#COLOR_ATTRIBUTE and ShaderProgram#TEXCOORDS_ATTRIBUTE + "0" names for your vertex attributes!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java
79594bdfdb8e77c09e80012378630b5e8126e460 02-Jul-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] ImmediateModeRenderer20, needs more docs, but the usage should be straight forward. Just like the other immediate mode renderer. I couldn't keep the interface of the old immediate mode renderer i'm afraid.
[added] Matrix4.toNormalMatrix(), clears the translational part of the matrix, inverts and transposes it. To be used for lighting calculations in shaders.
[added] Vector3.X/Y/Z, the default axes. If you change those you will be hunted down.
[added] ComboBox getters, totally forgot about those...
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.java