History log of /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/PixmapTextureData.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
017465c8d72659e96fbf0453cf624183e6ca6678 09-Apr-2014 lordjone <drodrigu86@gmail.com> Refactor:
- TextureData to handle Pixmap and Custom TextureType
- TextureData consumeCompressedData to consumeCustomData
- GLTexture function to uploadImageData to custom mipmap level

Added:
-MipMapTextureData which handles multiple TextureData to be uploaded to single mipmpa levels
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/PixmapTextureData.java
b97b34a82af276a09bec2885854dc391ec65023d 18-Mar-2014 NathanSweet <nathan.sweet@gmail.com> Source formatted.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/PixmapTextureData.java
08711a2152eda79f20c2db6064b4f1b444b6ea0c 02-Mar-2014 badlogic <contact@badlogicgames.com> removed GL10, GL11, need to fix up tests and demos
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/PixmapTextureData.java
ddc853b124707171261ec5f5c89cafa648be7841 07-Nov-2013 Justin Shapcott <support@mobidevelop.com> Manage textures created by FreeTypeFontGenerator

Fixes #870, hopefully.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/PixmapTextureData.java
3e645be6787430ab13f0358712e41daa12bd1d05 13-Sep-2013 Xoppa <contact@xoppa.nl> Texture extend GLTexture
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/PixmapTextureData.java
dcbd891ebc93dcea2d3c5f5d311744927856ddf9 06-Nov-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Organize imports and format.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/PixmapTextureData.java
e78adcf5052334b60fa314ade59b60fe469dd614 27-Aug-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] TextureData.getPixmap() -> consumePixmap, uploadCompressedData() -> consumeCompressedData().
[added] TextureData.isPrepared()/prepare(). Should be called before consumeXXX methods and prepare the data that needs to be uploaded to the GPU.
[fixed] FileTextureData, PixmapTextureData and ETC1TextureData to adhere to the new TextureData interface. Full asynchloading on resume() possible now without any dirty tricks in TextureLoader.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/PixmapTextureData.java
de0134a5fb6b036a5a1d409f5ea5b206f328c938 14-Aug-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] headers!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/PixmapTextureData.java
2f412de0a867ffffe70909d9bb69434e3ac6b16b 14-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/PixmapTextureData.java
a19041c88db7783240256078e901a772526dc890 10-Aug-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] BufferUtils.newDisposableByteBuffer, only use this if you know what you do!
[added] ETC1TextureData, yay i guess...
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/PixmapTextureData.java
98a2796045b849587ca938f3c1c7c863bb40ee8c 08-Aug-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Texture now takes a TextureData that's quite a bit more comprehensive :D
[changed] Texture.invalidateAllTextures can now use an AssetManager to reload texture asynchronously, see AssetManagerTest.
[changed] BitmapFont now takes a BitmapFontData that holds all non-GL information.
[changed] mip map generation is now performed by a class called MipMapGenerator instead of having the functionality inside of Texture.
[changed] TextureAtlas now takes a TextureAtlasData that holds all non-GL information.
[added] AssetManager and a shitton of other stuff.
[added] AssetManagerTest

NOTE: ALL THE ASSETMANAGER FUNCTIONALITY IS A WIP. DO NOT USE IT YET!
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/PixmapTextureData.java