c4fd69ebaad3c6182251bbd9d2c899be30ac15b7 |
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02-Apr-2016 |
Tomski <tomwojciechowski@asidik.com> |
Clean up performance in VBOWithVAO and supply performance test
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.java
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3f81d510b41b42464e7490e9aaceed1c107d0e9a |
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24-Apr-2015 |
JS <realitix@gmail.com> |
Correct error in VertexBufferObjectWithVAO Move "bindAttributes" out of the condition in "bind" function.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.java
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bf80436afa16d7b70bce5f99de5db4e036f3ef48 |
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14-Mar-2015 |
Xoppa <contact@xoppa.com> |
Remove Mesh.create (replaced by MeshBuilder), make VertexBufferObject extendable
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.java
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8b29a9f3144721fb60dc10b5d191b0afc59219d9 |
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15-Feb-2015 |
Xoppa <contact@xoppa.com> |
No need to create a buffer
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.java
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e4f285b4a85ce8a1a1da9fb38106da6924d6879b |
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23-Oct-2014 |
NateAustin <nate.austin@gmail.com> |
Allow libgdx to function under 3.2 core profile on desktop. In core profiles glGetString(GL_EXTENSIONS) is deprecated, so a new mechanism is used to test for extensions. In core profiles VAOs are mandatory, and VertexAttribPointer cannot use client memory, so I introduced a parallel VertexData implementation, VertexBufferObjectWithVAO, that is used when gl3 is available.
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.java
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