History log of /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
2219867e69404e60ef026ad52bccea875c8e6406 28-Apr-2015 NathanSweet <nathan.sweet@gmail.com> Factory method for creating a font cache.

#3058
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
00512938523fe22cee67689dd22726958e618adc 24-Mar-2015 NathanSweet <nathan.sweet@gmail.com> Moved Align to utils package.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
edcb01fffd0bcffb76a3ef95fc20ee247a4614d8 19-Mar-2015 NathanSweet <nathan.sweet@gmail.com> Fix ups to work with the new GlyphLayout and BitmapFontCache.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
bd94e4db5991449c0963559cb8d1681bb34e9d65 03-Oct-2014 badlogic <badlogicgames@gmail.com> minor updates
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
38e65331c71f092470a2c193adcbf2a75f05251d 02-Mar-2014 badlogic <contact@badlogicgames.com> removed OpenGL ES 1.x, fixed up all the things...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
7faa7c3f0eea5b3c9dca1424e5878bcb39db5388 31-Dec-2013 NathanSweet <nathan.sweet@gmail.com> BitmapFontCache setColor changed to match SpriteBatch/SpriteCache.

Old setColor methods renamed to setColors. Note setColors may soon be changed to something better.
http://www.badlogicgames.com/forum/viewtopic.php?f=23&t=12112
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
201a30276080acf215103fafe799431d454e52bc 06-Sep-2012 NathanSweet <nathan.sweet@gmail.com> BitmapFontCache, added setColor for a range of characters.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
23c37c1feaa1bc09d5adc19aedc4ea7af148f9a7 26-Jun-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Compiles again!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
9527ab1b8d3209dd1a22a7aee6384e65cd8a5ad9 21-Mar-2012 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] proper disposing of resources in tests runnable in GWT backend.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
b8c23d8c6ffd1fd251bdaf3e7e6b28e788420515 16-Mar-2012 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] GwtGL20 didn't deallocate texture ids
[fixed] GwtGraphics reports ppi/ppc/density
[fixed] Everything should use TimeUtils#nanoTime/millies instead of System.nanoTime for greater portability.
[fixed] AssetManager fully functional :D
[fixed] added missing methods to Pixmap emu class
[fixed] added missing methods to Texture emu class
[added] ParticleEffect emu class
[fixed] ShaderProgram emu class now handles setting uniforms correctly...
[fixed] Matrix4 emu class now emulates all original Matrix4 methods
[added] ArrayMap, SerializationException to emu package
[changed] All the tests are fixed up. Made a list of tests in GwtTestStarter that work. This excludes any tests using box2d, scene2d or OpenGL ES 1.0.
[fixed] other classes so we can have more complete gwt backend support.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
2f412de0a867ffffe70909d9bb69434e3ac6b16b 14-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
7ab473342751bc0d74b2afd68c4e294e0dd09cf1 10-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] tests license headers. I was not aware we have ~90 test classes...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
99a9e754025f1b392c1309781b8be17551b53b92 28-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [removed] all XXXPixmap and XXXTexture classes
[removed] Graphics.newTexture() and Graphics.newPixmap() methods.
[changed] Texture is now a class useable on all platforms, same goes for Pixmap.java
[changed] all Texture and Pixmap related code in core classes, backends and tests.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
9d3c382f07183575c1c219f1b1b7d371af9b0698 12-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] InputProcessor.touchDown() and touchUp() are now also receiving the button that was pressed on the desktop, which is encoded as one of the Input.Buttons constants. On Android this will always be Buttons.LEFT
[changed] Added InputProcessor.touchMoved(). This will only be called on the desktop in case the mouse was moved over the window without any mouse button being down
[changed] Added InputProcessor.scrolled(). This will only be called on the desktop in case the mouse wheel was rotated. Reports 1 for a rotation towards you, -1 otherwise.
[changed] Modified InputAdapter and InputMultiplexer according to the changes in the InputProcessor interface.
[changed] Added Input.vibrate() and Input.supportsVibrator(). The former will take the duration to vibrate in milliseconds, the later tells you whether a vibrator is available.
[changed] Added Input.isButtonPressed(). Use this to determine wheter a specific button is pressed on the desktop. On Android the only valid button is Buttons.LEFT.
[changed] Added Input.justTouched(). This will return true if the screen was touched/mouse button was pressed between the current and the last frame. Also works for multi-touch/multiple mouse button presses. It's a short cut if all you want to know is whether there was a new touch down event. Use the InputProcessor interface for more info, e.g. pointer or button.

[todo] fix up angle backend input processing.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
d8ae3a8b7267b9ce58225203d3cd76de51ac8daf 05-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] introduced graphics.g2d and graphics.g3d packages. g2d contains all 2D graphics related classes like SpriteBatch, BitmapFont and so on. g3d contains anything 3D like ObjLoader etc. The base package graphics contains classes shared by all these sub-packages. the package glutils contains OpenGL ES 1.x and 2.0 utility classes for things like shaders, VBOs etc.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
c1a20432e96c5ceb32a62b52627aaa6f93e703ae 15-Dec-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Formatter code, again.
[changed] Removed autogenerated TODOs.
[changed] Organized imports.
[changed] Removed my email address from @author tags (it is in the copyright header).
[changed] Object utils collections to support both == and equals element comparisons.
[changed] New projects to exclude .svn folders from Eclipse and ignore bin dirs.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
ddf3cfdb3c325224d2fbf9f30793bd6e57110dfa 28-Nov-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] TWL libs.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
f06199f86a22d9bbf6aef20a0da498c28c3b6096 27-Nov-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] license headers in test projects
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
a115dd10128240c0f8c7784b2153f2840948aedd 27-Nov-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] More BitmapFont refactoring. It is getting very nice now!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
79cd760a286cca04ecfd699a8a4d344693b35396 26-Nov-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] BitmapFont to use cap height as origin rather than baseline. Named methods better. Added method to get text bounds.
[added] BitmapFontAlignmentTest.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java