2219867e69404e60ef026ad52bccea875c8e6406 |
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28-Apr-2015 |
NathanSweet <nathan.sweet@gmail.com> |
Factory method for creating a font cache. #3058
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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00512938523fe22cee67689dd22726958e618adc |
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24-Mar-2015 |
NathanSweet <nathan.sweet@gmail.com> |
Moved Align to utils package.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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edcb01fffd0bcffb76a3ef95fc20ee247a4614d8 |
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19-Mar-2015 |
NathanSweet <nathan.sweet@gmail.com> |
Fix ups to work with the new GlyphLayout and BitmapFontCache.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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bd94e4db5991449c0963559cb8d1681bb34e9d65 |
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03-Oct-2014 |
badlogic <badlogicgames@gmail.com> |
minor updates
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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38e65331c71f092470a2c193adcbf2a75f05251d |
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02-Mar-2014 |
badlogic <contact@badlogicgames.com> |
removed OpenGL ES 1.x, fixed up all the things...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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7faa7c3f0eea5b3c9dca1424e5878bcb39db5388 |
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31-Dec-2013 |
NathanSweet <nathan.sweet@gmail.com> |
BitmapFontCache setColor changed to match SpriteBatch/SpriteCache. Old setColor methods renamed to setColors. Note setColors may soon be changed to something better. http://www.badlogicgames.com/forum/viewtopic.php?f=23&t=12112
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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201a30276080acf215103fafe799431d454e52bc |
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06-Sep-2012 |
NathanSweet <nathan.sweet@gmail.com> |
BitmapFontCache, added setColor for a range of characters.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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23c37c1feaa1bc09d5adc19aedc4ea7af148f9a7 |
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26-Jun-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Compiles again!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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9527ab1b8d3209dd1a22a7aee6384e65cd8a5ad9 |
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21-Mar-2012 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] proper disposing of resources in tests runnable in GWT backend.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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b8c23d8c6ffd1fd251bdaf3e7e6b28e788420515 |
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16-Mar-2012 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] GwtGL20 didn't deallocate texture ids [fixed] GwtGraphics reports ppi/ppc/density [fixed] Everything should use TimeUtils#nanoTime/millies instead of System.nanoTime for greater portability. [fixed] AssetManager fully functional :D [fixed] added missing methods to Pixmap emu class [fixed] added missing methods to Texture emu class [added] ParticleEffect emu class [fixed] ShaderProgram emu class now handles setting uniforms correctly... [fixed] Matrix4 emu class now emulates all original Matrix4 methods [added] ArrayMap, SerializationException to emu package [changed] All the tests are fixed up. Made a list of tests in GwtTestStarter that work. This excludes any tests using box2d, scene2d or OpenGL ES 1.0. [fixed] other classes so we can have more complete gwt backend support.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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2f412de0a867ffffe70909d9bb69434e3ac6b16b |
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14-Aug-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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7ab473342751bc0d74b2afd68c4e294e0dd09cf1 |
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10-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] tests license headers. I was not aware we have ~90 test classes...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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99a9e754025f1b392c1309781b8be17551b53b92 |
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28-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[removed] all XXXPixmap and XXXTexture classes [removed] Graphics.newTexture() and Graphics.newPixmap() methods. [changed] Texture is now a class useable on all platforms, same goes for Pixmap.java [changed] all Texture and Pixmap related code in core classes, backends and tests.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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9d3c382f07183575c1c219f1b1b7d371af9b0698 |
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12-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] InputProcessor.touchDown() and touchUp() are now also receiving the button that was pressed on the desktop, which is encoded as one of the Input.Buttons constants. On Android this will always be Buttons.LEFT [changed] Added InputProcessor.touchMoved(). This will only be called on the desktop in case the mouse was moved over the window without any mouse button being down [changed] Added InputProcessor.scrolled(). This will only be called on the desktop in case the mouse wheel was rotated. Reports 1 for a rotation towards you, -1 otherwise. [changed] Modified InputAdapter and InputMultiplexer according to the changes in the InputProcessor interface. [changed] Added Input.vibrate() and Input.supportsVibrator(). The former will take the duration to vibrate in milliseconds, the later tells you whether a vibrator is available. [changed] Added Input.isButtonPressed(). Use this to determine wheter a specific button is pressed on the desktop. On Android the only valid button is Buttons.LEFT. [changed] Added Input.justTouched(). This will return true if the screen was touched/mouse button was pressed between the current and the last frame. Also works for multi-touch/multiple mouse button presses. It's a short cut if all you want to know is whether there was a new touch down event. Use the InputProcessor interface for more info, e.g. pointer or button. [todo] fix up angle backend input processing.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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d8ae3a8b7267b9ce58225203d3cd76de51ac8daf |
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05-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] introduced graphics.g2d and graphics.g3d packages. g2d contains all 2D graphics related classes like SpriteBatch, BitmapFont and so on. g3d contains anything 3D like ObjLoader etc. The base package graphics contains classes shared by all these sub-packages. the package glutils contains OpenGL ES 1.x and 2.0 utility classes for things like shaders, VBOs etc.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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c1a20432e96c5ceb32a62b52627aaa6f93e703ae |
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15-Dec-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Formatter code, again. [changed] Removed autogenerated TODOs. [changed] Organized imports. [changed] Removed my email address from @author tags (it is in the copyright header). [changed] Object utils collections to support both == and equals element comparisons. [changed] New projects to exclude .svn folders from Eclipse and ignore bin dirs.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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ddf3cfdb3c325224d2fbf9f30793bd6e57110dfa |
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28-Nov-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] TWL libs.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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f06199f86a22d9bbf6aef20a0da498c28c3b6096 |
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27-Nov-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] license headers in test projects
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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a115dd10128240c0f8c7784b2153f2840948aedd |
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27-Nov-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] More BitmapFont refactoring. It is getting very nice now!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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79cd760a286cca04ecfd699a8a4d344693b35396 |
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26-Nov-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] BitmapFont to use cap height as origin rather than baseline. Named methods better. Added method to get text bounds. [added] BitmapFontAlignmentTest.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/BitmapFontAlignmentTest.java
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