History log of /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
d10a681b645526b275009d7d4d3b850db2d66a68 12-Apr-2014 alex55i <agentlex11@yandex.ru> Fix up some tests
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
38e65331c71f092470a2c193adcbf2a75f05251d 02-Mar-2014 badlogic <contact@badlogicgames.com> removed OpenGL ES 1.x, fixed up all the things...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
2c9030de2ddb983cfaeb5736089453b32c559cc1 11-Aug-2012 Nathan Sweet <nathan.sweet@gmail.com> ERL YER SERC CERN HERS BERN RERFERCKTERERD!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
cfd67486c3b1b287313fcdf1261ea46a0091161c 05-Jan-2012 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> tried to fix kissfft, failed misserably :D
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
2f412de0a867ffffe70909d9bb69434e3ac6b16b 14-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
23befe7254da9d9d42522d1487906373925aa3bc 08-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] TableLayout to latest. Each TableLayout no longer causes a SpriteBatch flush. Better Java API on TableLayout. Stack is public.
[removed] Container from scene2d. Table now does everything Container used to, without any extra layers on top of the TableLayout project. It is still forked, may change that later...
[updated] LwjglApplication, vsync on by default.
[updated] XmlWriter.
[updated] ImmediateModeRenderer, renamed old class to ImmediateModeRenderer10, added interface that both 10 and 20 implement.
[fixed] model-loaders bin dir in SVN.
[updated] Projects to avoid obsolete Android API 9.
[updated] Stage to always set the width and height of the root actor.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
7ab473342751bc0d74b2afd68c4e294e0dd09cf1 10-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] tests license headers. I was not aware we have ~90 test classes...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
99a9e754025f1b392c1309781b8be17551b53b92 28-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [removed] all XXXPixmap and XXXTexture classes
[removed] Graphics.newTexture() and Graphics.newPixmap() methods.
[changed] Texture is now a class useable on all platforms, same goes for Pixmap.java
[changed] all Texture and Pixmap related code in core classes, backends and tests.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
d8ae3a8b7267b9ce58225203d3cd76de51ac8daf 05-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] introduced graphics.g2d and graphics.g3d packages. g2d contains all 2D graphics related classes like SpriteBatch, BitmapFont and so on. g3d contains anything 3D like ObjLoader etc. The base package graphics contains classes shared by all these sub-packages. the package glutils contains OpenGL ES 1.x and 2.0 utility classes for things like shaders, VBOs etc.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
c1a20432e96c5ceb32a62b52627aaa6f93e703ae 15-Dec-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Formatter code, again.
[changed] Removed autogenerated TODOs.
[changed] Organized imports.
[changed] Removed my email address from @author tags (it is in the copyright header).
[changed] Object utils collections to support both == and equals element comparisons.
[changed] New projects to exclude .svn folders from Eclipse and ignore bin dirs.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
f06199f86a22d9bbf6aef20a0da498c28c3b6096 27-Nov-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] license headers in test projects
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
22deb2e572586fd56b080714cd706501de3403b4 02-Nov-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] ApplicationListener destroy => dispose.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
f408f6749eca1441c64ae3cd3cdfa346d963a297 01-Nov-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> NOTE: extensions and lwjgl backend won't compile with this! Temporary commit for Nate. Should have branched :/

[changed] ApplicationListener and RenderListener have been merged. All events (create, pause, resume, render, destroy) happen on the rendering thread now so you are always guaranteed to have an OpenGL context current.
[changed] InputListener is now called InputProcessor due to the fact that you can't register an InputListener anymore. Use Input.processEvents() instead. Note that if you do not process the events in ApplicationListener.render() they will get lost.
[changed] all freaking tests to work with the new model. gah
[rewrote] jogl backend...
[fixed] a couple of minor bugs. probably also introduced some with the rewritting :p Android ApplicationListener event generation is a bit shacky. Review Nate!
[fixed] build scripts to generate new gdx-backend-jogl.jar. not tested yet. will do in a bit...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
22e393f56faaf8cfb0ebf4e46e236b9f3ce8c55a 24-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] all tests now derrive from GdxTest
[added] GdxTestEnumerator for listing and instantiating tests.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
30597377f5f74e1e402481d423a8ecc933e65ed2 24-Oct-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Applied Eclipse source formatter.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
1cf8cdbfda2b1df2a8e69949d3099128c6c01eb9 21-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] all warnings in all projects except the twl renderer and the beans project. Also, can't fix Android test projects atm, not SDK installed.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
20672bf2062675f03021990b1d8332122489adfc 19-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java