d10a681b645526b275009d7d4d3b850db2d66a68 |
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12-Apr-2014 |
alex55i <agentlex11@yandex.ru> |
Fix up some tests
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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38e65331c71f092470a2c193adcbf2a75f05251d |
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02-Mar-2014 |
badlogic <contact@badlogicgames.com> |
removed OpenGL ES 1.x, fixed up all the things...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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2c9030de2ddb983cfaeb5736089453b32c559cc1 |
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11-Aug-2012 |
Nathan Sweet <nathan.sweet@gmail.com> |
ERL YER SERC CERN HERS BERN RERFERCKTERERD!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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cfd67486c3b1b287313fcdf1261ea46a0091161c |
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05-Jan-2012 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
tried to fix kissfft, failed misserably :D
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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2f412de0a867ffffe70909d9bb69434e3ac6b16b |
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14-Aug-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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23befe7254da9d9d42522d1487906373925aa3bc |
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08-Aug-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] TableLayout to latest. Each TableLayout no longer causes a SpriteBatch flush. Better Java API on TableLayout. Stack is public. [removed] Container from scene2d. Table now does everything Container used to, without any extra layers on top of the TableLayout project. It is still forked, may change that later... [updated] LwjglApplication, vsync on by default. [updated] XmlWriter. [updated] ImmediateModeRenderer, renamed old class to ImmediateModeRenderer10, added interface that both 10 and 20 implement. [fixed] model-loaders bin dir in SVN. [updated] Projects to avoid obsolete Android API 9. [updated] Stage to always set the width and height of the root actor.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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7ab473342751bc0d74b2afd68c4e294e0dd09cf1 |
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10-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] tests license headers. I was not aware we have ~90 test classes...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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99a9e754025f1b392c1309781b8be17551b53b92 |
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28-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[removed] all XXXPixmap and XXXTexture classes [removed] Graphics.newTexture() and Graphics.newPixmap() methods. [changed] Texture is now a class useable on all platforms, same goes for Pixmap.java [changed] all Texture and Pixmap related code in core classes, backends and tests.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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d8ae3a8b7267b9ce58225203d3cd76de51ac8daf |
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05-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] introduced graphics.g2d and graphics.g3d packages. g2d contains all 2D graphics related classes like SpriteBatch, BitmapFont and so on. g3d contains anything 3D like ObjLoader etc. The base package graphics contains classes shared by all these sub-packages. the package glutils contains OpenGL ES 1.x and 2.0 utility classes for things like shaders, VBOs etc.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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c1a20432e96c5ceb32a62b52627aaa6f93e703ae |
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15-Dec-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Formatter code, again. [changed] Removed autogenerated TODOs. [changed] Organized imports. [changed] Removed my email address from @author tags (it is in the copyright header). [changed] Object utils collections to support both == and equals element comparisons. [changed] New projects to exclude .svn folders from Eclipse and ignore bin dirs.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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f06199f86a22d9bbf6aef20a0da498c28c3b6096 |
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27-Nov-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] license headers in test projects
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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22deb2e572586fd56b080714cd706501de3403b4 |
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02-Nov-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] ApplicationListener destroy => dispose.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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f408f6749eca1441c64ae3cd3cdfa346d963a297 |
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01-Nov-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
NOTE: extensions and lwjgl backend won't compile with this! Temporary commit for Nate. Should have branched :/ [changed] ApplicationListener and RenderListener have been merged. All events (create, pause, resume, render, destroy) happen on the rendering thread now so you are always guaranteed to have an OpenGL context current. [changed] InputListener is now called InputProcessor due to the fact that you can't register an InputListener anymore. Use Input.processEvents() instead. Note that if you do not process the events in ApplicationListener.render() they will get lost. [changed] all freaking tests to work with the new model. gah [rewrote] jogl backend... [fixed] a couple of minor bugs. probably also introduced some with the rewritting :p Android ApplicationListener event generation is a bit shacky. Review Nate! [fixed] build scripts to generate new gdx-backend-jogl.jar. not tested yet. will do in a bit...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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22e393f56faaf8cfb0ebf4e46e236b9f3ce8c55a |
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24-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] all tests now derrive from GdxTest [added] GdxTestEnumerator for listing and instantiating tests.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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30597377f5f74e1e402481d423a8ecc933e65ed2 |
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24-Oct-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Applied Eclipse source formatter.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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1cf8cdbfda2b1df2a8e69949d3099128c6c01eb9 |
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21-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] all warnings in all projects except the twl renderer and the beans project. Also, can't fix Android test projects atm, not SDK installed.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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20672bf2062675f03021990b1d8332122489adfc |
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19-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ImmediateModeRendererTest.java
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