54a5284a86a0eb002680249cfba5686aa434939e |
|
11-Dec-2015 |
NathanSweet <nathan.sweet@gmail.com> |
Added wrapWidth to TextTooltip. #3374
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
2d01d0244d7bca8d5ee554cc90eb0adb99109149 |
|
13-Jul-2015 |
NathanSweet <nathan.sweet@gmail.com> |
Tooltip cleanup, made possible to use any actor for tooltip. #3275
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
0ee20b92ecda6b944023ac34b3b13cc407a3df1c |
|
30-Jun-2015 |
NathanSweet <nathan.sweet@gmail.com> |
Added tooltips to scene2d.ui.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
7d372b3c67d4fcfe4e82546b0ad6891d14d03242 |
|
03-Apr-2015 |
NathanSweet <nathan.sweet@gmail.com> |
Refactored Window. * Renamed getButtonTable to getTitleTable. * Removed setTitleAlignment, use getTitleLabel().setAlignment. * Removed getTitleWidth, use getTitleLabel().getPrefWidth. * Removed get/setTitle, use getTitleLabel().get/setText. * Avoided drawing the title table twice. closes #2992
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
00512938523fe22cee67689dd22726958e618adc |
|
24-Mar-2015 |
NathanSweet <nathan.sweet@gmail.com> |
Moved Align to utils package.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
455bb60269b77aca59bf9db9673efe438a09450f |
|
19-Mar-2015 |
NathanSweet <nathan.sweet@gmail.com> |
Removed computeVisibleGlyphs, added truncate feature to GlyphLayout. Also prevent SelectBox dropdown from scrolling horizontally.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
1a848610c014614413b42e253e3650afadf9dc86 |
|
11-Jan-2015 |
NathanSweet <nathan.sweet@gmail.com> |
TextField#setTextAlignment to setAlignment, rounding. #2729
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
caa84a10b09c3e7105f05f03c553a48e7f668a7a |
|
10-Jan-2015 |
AlbertoCejas <alberto.cejas.sanchez@gmail.com> |
adds horizontal text alignment feature for textfields
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
0be7b38235c46d3b8a40a1f28d96707a5b4ab2f4 |
|
13-Nov-2014 |
NathanSweet <nathan.sweet@gmail.com> |
Fixed scene2d.ui widgets for noncontinuous rendering. Other clean up. closes #2583 closes #2582 #2229
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
e850ceb5f0671583e9a2b8166a7bd3779ed17928 |
|
13-Sep-2014 |
NathanSweet <nathan.sweet@gmail.com> |
SelectBox refactoring. * Now fires change events correctly. * Moved select box list functionality to SelectBoxList, code clean up. * Better way of hiding select box list, list being open doesn't stop input events elsewhere. * List reverts to selected item on mouse exit.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
0cffe3c321f2f63612b5c428c40a166eea37adbc |
|
28-Jun-2014 |
Daniel Holderbaum <danielholderbaum@gmail.com> |
Actors now know themselves how to debug render. Adjusted all tests. Added a new Scene2DDebugRendererTest.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
eda0cfad7b765f843813c16ed493dcea58670b0f |
|
31-Mar-2014 |
NathanSweet <nathan.sweet@gmail.com> |
Fixed scroll to selected item. closes #1599
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
6dfb9af706c622092300ec0d96e406a229318fca |
|
20-Mar-2014 |
NathanSweet <nathan.sweet@gmail.com> |
Viewport no longer has to change camera position.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
a8ab95b0098d92c1f78b2a943886f96d450935aa |
|
20-Mar-2014 |
NathanSweet <nathan.sweet@gmail.com> |
Bit fancier viewports using Scaling. Kept the Fit/Fill/StretchViewport classes so the API is nicer to use.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
53ff9b12195bf1277a0a3d11d7bd25a3ac0efee9 |
|
20-Mar-2014 |
NathanSweet <nathan.sweet@gmail.com> |
Renamed viewports.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
d35eb11ba71a4e571c6cd36723cf326cca059ae3 |
|
20-Mar-2014 |
NathanSweet <nathan.sweet@gmail.com> |
Refactoring for viewports. #1504
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
38e65331c71f092470a2c193adcbf2a75f05251d |
|
02-Mar-2014 |
badlogic <contact@badlogicgames.com> |
removed OpenGL ES 1.x, fixed up all the things...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
ba1eb3ac6382766cb9b1c2cea5d29b80b658b680 |
|
22-Feb-2014 |
NathanSweet <nathan.sweet@gmail.com> |
Better Selection choose logic.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
77638682711abce2e15368fff1050b7d383654bf |
|
22-Feb-2014 |
NathanSweet <nathan.sweet@gmail.com> |
scene2d refactoring: List, SelectBox, Tree now use Selection. http://www.badlogicgames.com/wordpress/?p=3307
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
e831ffc607692cabd7ec1b0ecc822522dac77446 |
|
01-Feb-2014 |
NathanSweet <nathan.sweet@gmail.com> |
PolygonSpriteBatch now implements Batch.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
aceb79d3a6ba474e4928c8948827a6350e778a2c |
|
20-Sep-2013 |
NathanSweet <nathan.sweet@gmail.com> |
Added button table to Window title bar. closes #755
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
9866dbf8f7d42260589e69be998d81a05c479869 |
|
24-May-2013 |
NathanSweet <nathan.sweet@gmail.com> |
Rewrote SelectBox list to use ScrollPane and List. Now SelectBox scroll if there are too many items to fit onscreen.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
daece2756f62cfc2b0bbbee8aca78ed6fff2684a |
|
05-Mar-2013 |
NathanSweet <nathan.sweet@gmail.com> |
Fixed noncontinuous rendering.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
5f6c2a381a5f7575bb2119d119d0aea9f56a680b |
|
26-Jan-2013 |
Mario Zechner <contact@badlogicgames.com> |
fixed issue 1226, unused var in UITest
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
89007d7e693effb9457dfb1b06d5de2427b78670 |
|
21-Aug-2012 |
NathanSweet <nathan.sweet@gmail.com> |
Dialog, clicked() -> result(). Good thing no one uses this yet. ;)
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
d80c20b5268652ad702aed2ad8221b308582913a |
|
21-Aug-2012 |
NathanSweet <nathan.sweet@gmail.com> |
Dialog, moved fade duration to static, cleaner API.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
db7c7481bdc6d12a668aedeaaf3a5674a175d8fa |
|
20-Aug-2012 |
NathanSweet <nathan.sweet@gmail.com> |
Dialog, easily add key events.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
2b3ef3f42e6fec09ffc809b5f3c6e9477277aeee |
|
19-Aug-2012 |
NathanSweet <nathan.sweet@gmail.com> |
Renamed MessageBox to Dialog, better describes the functionality.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
9c501751202835a5877436cf91f64579099bee60 |
|
19-Aug-2012 |
NathanSweet <nathan.sweet@gmail.com> |
Fixed issue 994, added MessageBox.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
ed48f3f95ae689658c729f0502f7d820135705fb |
|
17-Aug-2012 |
NathanSweet <nathan.sweet@gmail.com> |
Title text alignment for Window.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
2c9030de2ddb983cfaeb5736089453b32c559cc1 |
|
11-Aug-2012 |
Nathan Sweet <nathan.sweet@gmail.com> |
ERL YER SERC CERN HERS BERN RERFERCKTERERD!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
01e254477052a47b350799df638f6e65f77e1799 |
|
07-Aug-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Fixed issue 1001, slider can now be vertical. Went with ctor params to match SplitPane. Sorry!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
db42ee5c105e38518750c4612d204688744c9819 |
|
30-Jul-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Fixed issue 976, fixed TextField with scaled font.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
5cda03a82c57817184bf122b2392d675309318e7 |
|
30-Jul-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Fixed issue 972, SpriteDrawable color fubar. Added Button ctor. Cleaned up UITest slightly.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
47eb3beea58bed28fa8b3304d0438538a366ac1e |
|
16-Jul-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Added ImageButton to UITest.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
7d81d2b191545be6781d5bc6483c4dc474ce9b09 |
|
13-Jul-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
hit() now must respect touchable and visible. Touchable only applies to the actor itself, child actors can still be hit. This allows actors (like Table) to be invisible to touch events. Table has touchable false by default. cancelTouchFocus is a monster. :( Has to be this way to be reentrant and not cause problems when used from other events. There are probably still some problematic scenarios, but this hopefully covers the common ones.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
c8dbdff5623214b09bbec17a522e381917b75f3d |
|
13-Jul-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Added Touchpad UI widget. Updated javadocs.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
3ecc14a5388ac09e19f35bc195203933f66130a5 |
|
02-Jul-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Updated cosntructors to keep things sane.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
2f5fefdc0db537150a65dc92965ba495d9eca56c |
|
02-Jul-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Fixed texture packer coords. Refactored skin!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
10f6439f7dab0e03c88f187fed8bc3f2edaea8c6 |
|
28-Jun-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Ran header fixer.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
535e465a628fd04299b78ea46bc6e450516d5994 |
|
28-Jun-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Table moved into scene2d.ui.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
f4666df2824e7165d7b8e422d1aed4c31dee3ebb |
|
27-Jun-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Fancy new ScrollPane. FlickScrollPane is dead.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
947538cc5caaeb516f90d7a5bd7ef53884338065 |
|
26-Jun-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
All scene2d.ui updated to new events. All scene2d.ui updated to use Drawable.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
23c37c1feaa1bc09d5adc19aedc4ea7af148f9a7 |
|
26-Jun-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Compiles again!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
af0a9f0992a601b5229ab51e280f6198668dbc80 |
|
22-Jun-2012 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Committing what I have so far. It doesn't all compile!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
9527ab1b8d3209dd1a22a7aee6384e65cd8a5ad9 |
|
21-Mar-2012 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] proper disposing of resources in tests runnable in GWT backend.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
9bcd456239ba10851ab2939edae28962ac3ca569 |
|
20-Feb-2012 |
ariel.coppes@gmail.com <ariel.coppes@gmail.com@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Added passwordCharacter field to TextField by default with the value of the TextField.BULLET constant, and a setPasswordCharacter(char) to be able to configure the desired password character for the TextField. Added a TextField with passwordMode enabled in the UITest to show how it works
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
5ce3fd42c54265e16f8583254cd2905cb871af7f |
|
15-Nov-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[removed] Stage from widget constructors.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
36a4ac8ffe5f7c2bcbf1ff6678778c8e5ddcc1f0 |
|
15-Nov-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] scene2d, changed how focus is handled. Now stored on stage, and all actors have a stage reference. Removed constructors that take a stage. [added] Group toLocalCoordinates, converts from group's coordinates to a descendants coordinates. [updated] FlickScrollPane, "cancels" touchDown events on children if scrolling occurs. [updated] TexturePacker, faster. Still crappy! [updated] Skin asset loading, param is optional, looks for PNG with same name as JSON file. [added] flip param to TextureAtlas asset loading. [updated] BitmapFont, fixed some obscure wrap bugs. [updated] ParticleEmitter, changed BitSet to boolean[]. Should use less CPU, which wasn't the limiting factor anyway... [updated] Button, pack() by default, better pref size. [fixed] Label wrapped text. [added] TableLayout cell property, scaling. Keeps widget aspect ratio.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
08973d18c73147b2a1fafef4c2473325b1fd9b23 |
|
07-Nov-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] Button, separated into Button, TextButton, ImageButton. I'm sorry, but this is better! [fixed] Image origin. [added] Skin resource convenience methods. [fixed] ObjectMap size being wrong when items get to the stash. Wow I'm dumb!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
bca18f6c513ce4719c071958f692ca55dc75f3d3 |
|
06-Nov-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] Completed all javadocs for scene2d.ui. Still have scene2d to do! [updated] Rewrote Window to use new Table features and be more concise. [updated] Table, better placeholder actor. [fixed] Button, pack in constructor.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
ffa8bbe46c641dacccbcbcdd345f9654ab3104c9 |
|
31-Oct-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] scene.ui, refactoring and javadoc. Some minor API updates for sanity and consistency. Made all fields private and exposed them where appropriate. [updated] Scaling, renamed fit to fill and fill to fit. This will cause interesting and fun to track down bugs for all, I'm really sorry but I had the names backwards! [renamed] Cullable, moved to out of scene2d.ui since it is useful in group. [renamed] ComboBox to SelectBox, this bothered me forever. Better to rename it now than to add an actual combo box in the future. [updated] ScrollPane, refactored to more closely match FlickScrollPane. [updated] SplitPane, refactored layout. TextField, Widget, WidgetGroup, and Window have mostly escaped refactoring because I'm fucking tired of doing it at the moment!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
4b0bd18fa80d3ce4f3e483708cec8e4ceb5c57f4 |
|
26-Oct-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] Polygon, removed logging. [updated] Util array classes, added toArray and truncate. [updated] TextField, don't filter enter. [updated] Widget constructors so can be created in TableLayout DSL. [updated] ButtonGroup, min and max checked.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
91ad79fb49bc9a2b5b247105acaafdf27482d1a0 |
|
17-Oct-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Scene2d refactoring + more. [added] WidgetGroup, a Group that does Layout. [updated] Layout, added pack, invalidateHierarchy, and validate. [fixed] Group lastTouchedChild. [fixed] Stack layout. [updated] LwjglFrame, setVisible called automatically. [fixed] LwjglCanvas cursor. [fixed] Warnigns, javadocs. [fixed] TextureRegion size float rounding. [updated] TableLayout pref size calculation. [fixed] TextField cursor blink when clicked.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
56261622d837749a0af6348f418e9370b2139e0c |
|
11-Oct-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] Sizing bug in Image. [updated] NinePatch with only a single region. Also Table better computes pref size using background, but can be scaled smaller by default. [updated] Table invaidates hierarchy when children are added/removed. [added] Message text to TextField when it has no text and no focus.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
935f499cb48f96d29e4395d09458d86b9f80bc9a |
|
16-Sep-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[removed] pref size fields from Widget. [updated] widgets to compute pref size outside of layout. [added] min and max sizes to Layout.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
68d33369a29e0299799835ce68a87108d6f84812 |
|
15-Sep-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] UI widget constructors. name has to come last, sorry but otherwise there was ambiguity with other constructors. [updated] Table, added background 9patch and region, click listener, and optional clipping. [updated] Rewrote Button and CheckBox. Button is now a table, allowing buttons to have any widgets. Button has methods to use a Label, since this so common. Button also has "checked" state, making it easy to have a toggle button, radio button, etc without specialized classes. [deleted] The other *Button classes. [fixed] Bug with BitmapFont computing the number of glyphs that fit in a width. [added] Image#setRegion [updated] TextField to position cursor after last character when clicked. [updated] Json, better error messages.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
6b2f1b83ffe9b397fc3378dc2dbe35c064649924 |
|
30-Aug-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] SpriteBatch, handle rendering more vertices than the batch size. [updated] scene2d constructors to have a standard pattern. Everything still needs javadoc updates, soon! [fixed] Test font.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
db17325d71bec6c0769d0a7bc20060d617360000 |
|
29-Aug-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
Massive checkin... [changed] Skin format from XML to JSON so we get automated and read/write serialization. [added] No arg constructors to NinePatch and all skin styles. [updated] BitmapFont, added access to image file. [updated] BitmapFont "uses integer", mostly because I like changing things. [updated] scene2d, better defined semantics of touchUp, touchDown, and touchDragged. touchUp returning true means the actor will receive focus. [updated] Group, added transform boolean so we can have axis aligned groups that don't cause a batch flush. [deleted] Old actor classes. [updated] Rewrote FlickScrollPane. [added] Label methods. [updated] ScissorStack, prevent from scissoring zero size. [updated] JsonWriter, separated setting the name from methods that start an object and array. Support for multiple JSON-like output formats. [updated] Json, completely refactored, more and better thought out methods. [updated] JsonReader, reads non-JSON, JSON-like formats. [updated] Some tests that have been broken over time. [added] GestureDetector.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
|
de0134a5fb6b036a5a1d409f5ea5b206f328c938 |
|
14-Aug-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] headers!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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2f412de0a867ffffe70909d9bb69434e3ac6b16b |
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14-Aug-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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c0265954da445c7fcd40358c45cfe2f8850014d7 |
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08-Aug-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] TableLayout, convenience methods.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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23befe7254da9d9d42522d1487906373925aa3bc |
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08-Aug-2011 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[updated] TableLayout to latest. Each TableLayout no longer causes a SpriteBatch flush. Better Java API on TableLayout. Stack is public. [removed] Container from scene2d. Table now does everything Container used to, without any extra layers on top of the TableLayout project. It is still forked, may change that later... [updated] LwjglApplication, vsync on by default. [updated] XmlWriter. [updated] ImmediateModeRenderer, renamed old class to ImmediateModeRenderer10, added interface that both 10 and 20 implement. [fixed] model-loaders bin dir in SVN. [updated] Projects to avoid obsolete Android API 9. [updated] Stage to always set the width and height of the root actor.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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0f0607810281eefd64ae695a59d132e69a887e1d |
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07-Jul-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] issue 337, slider didn't cope well with negative values...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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622d74c64e12ddc1e24e215a9cac9506b891d285 |
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02-Jul-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] projective texture mapping test, just for fun...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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af5287684aa4acdb40715b85593d008435d4741a |
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26-Jun-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] new UI stuff. Documentation in form of more javadocs and wiki articles incoming. Gimme 2 evenings. See UITest in the meantime for a basic thingy.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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3c32adb42a5865a6394510a0fa949b568e3d07c6 |
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26-Jun-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] SpriteCacheTest now works with shaders as well, for testing you know... [renamed] UITest is now called OldUITest. Enter the new UI API :D
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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a40f81c3a8983a66b6d967d42895321f7eb80122 |
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24-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Stage now uses a camera internally! See Stage.getCamera()/setCamera().
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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468499d795b89a5f9011192b4d650a539ecc6910 |
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16-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] removed Input.supportsXXX and Input.isAvailable methods to query for available peripheral. Replaced by Input.isPeripheralAvailable()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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7ab473342751bc0d74b2afd68c4e294e0dd09cf1 |
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10-Apr-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] tests license headers. I was not aware we have ~90 test classes...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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8acc495173f331d13730415858eef17c4a82af56 |
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27-Feb-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] MusicTest [added] asset for MusicTest [changed] some mucking with test classes...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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d69f047ed13a15d17432d37f97e315a4dfa49f8d |
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13-Feb-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] GroupFadeTest
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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99a9e754025f1b392c1309781b8be17551b53b92 |
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28-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[removed] all XXXPixmap and XXXTexture classes [removed] Graphics.newTexture() and Graphics.newPixmap() methods. [changed] Texture is now a class useable on all platforms, same goes for Pixmap.java [changed] all Texture and Pixmap related code in core classes, backends and tests.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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9d3c382f07183575c1c219f1b1b7d371af9b0698 |
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12-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] InputProcessor.touchDown() and touchUp() are now also receiving the button that was pressed on the desktop, which is encoded as one of the Input.Buttons constants. On Android this will always be Buttons.LEFT [changed] Added InputProcessor.touchMoved(). This will only be called on the desktop in case the mouse was moved over the window without any mouse button being down [changed] Added InputProcessor.scrolled(). This will only be called on the desktop in case the mouse wheel was rotated. Reports 1 for a rotation towards you, -1 otherwise. [changed] Modified InputAdapter and InputMultiplexer according to the changes in the InputProcessor interface. [changed] Added Input.vibrate() and Input.supportsVibrator(). The former will take the duration to vibrate in milliseconds, the later tells you whether a vibrator is available. [changed] Added Input.isButtonPressed(). Use this to determine wheter a specific button is pressed on the desktop. On Android the only valid button is Buttons.LEFT. [changed] Added Input.justTouched(). This will return true if the screen was touched/mouse button was pressed between the current and the last frame. Also works for multi-touch/multiple mouse button presses. It's a short cut if all you want to know is whether there was a new touch down event. Use the InputProcessor interface for more info, e.g. pointer or button. [todo] fix up angle backend input processing.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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d8ae3a8b7267b9ce58225203d3cd76de51ac8daf |
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05-Jan-2011 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] introduced graphics.g2d and graphics.g3d packages. g2d contains all 2D graphics related classes like SpriteBatch, BitmapFont and so on. g3d contains anything 3D like ObjLoader etc. The base package graphics contains classes shared by all these sub-packages. the package glutils contains OpenGL ES 1.x and 2.0 utility classes for things like shaders, VBOs etc.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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c1a20432e96c5ceb32a62b52627aaa6f93e703ae |
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15-Dec-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Formatter code, again. [changed] Removed autogenerated TODOs. [changed] Organized imports. [changed] Removed my email address from @author tags (it is in the copyright header). [changed] Object utils collections to support both == and equals element comparisons. [changed] New projects to exclude .svn folders from Eclipse and ignore bin dirs.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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0dd949b2ecf030ecef7e83e5d070f734cf983a5d |
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08-Dec-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] small change in UITest for regression.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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ad4ba1c7473f6d64a1cb52eb5cefbff49eb20142 |
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05-Dec-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] SpriteSheet to TextureAtlas and completed texture region / sprite refactoring (except javadocs).
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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f06199f86a22d9bbf6aef20a0da498c28c3b6096 |
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27-Nov-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] license headers in test projects
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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93e7685506a671b5a0ac0cc5230e52a39f5fdf29 |
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15-Nov-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
WARNING!!! Input and InputProcessor HAVE CHANGED! No more Input.processEvents(). You have to register an InputProcessor via Input.setInputProcessor(processor)! It will be called before each Application.render() call!# [fixed] changing API back to input listener concept. You can only register one listener at a time. Use InputMultiplexer if you want to have more. See documentation of Input and InputProcessor for more info or check out the tests in tests/gdx-tests/
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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f408f6749eca1441c64ae3cd3cdfa346d963a297 |
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01-Nov-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
NOTE: extensions and lwjgl backend won't compile with this! Temporary commit for Nate. Should have branched :/ [changed] ApplicationListener and RenderListener have been merged. All events (create, pause, resume, render, destroy) happen on the rendering thread now so you are always guaranteed to have an OpenGL context current. [changed] InputListener is now called InputProcessor due to the fact that you can't register an InputListener anymore. Use Input.processEvents() instead. Note that if you do not process the events in ApplicationListener.render() they will get lost. [changed] all freaking tests to work with the new model. gah [rewrote] jogl backend... [fixed] a couple of minor bugs. probably also introduced some with the rewritting :p Android ApplicationListener event generation is a bit shacky. Review Nate! [fixed] build scripts to generate new gdx-backend-jogl.jar. not tested yet. will do in a bit...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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c1ec5ea9dbf7e864679aae5fd79ef8939f42bab8 |
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31-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[removed] Font. Use BitmapFont from now on, it's good for you...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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8cfc449a8969999ce8edc776f8a1022a98994d19 |
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25-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Input has setCatchBackKey() now. Works as intended [added] methods to Input implementations. [changed] UITest demonstrates back key catching. [changed] added on-screen keyboard demo to UITest. Press the button in the bottom left corner to bring up the keyboard on Android.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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22e393f56faaf8cfb0ebf4e46e236b9f3ce8c55a |
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24-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] all tests now derrive from GdxTest [added] GdxTestEnumerator for listing and instantiating tests.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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12ef0aa4aba9fbe8a01c9b9c6508c4a73da617ed |
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24-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] UITest formatting overturned! :p
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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30597377f5f74e1e402481d423a8ecc933e65ed2 |
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24-Oct-2010 |
nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Applied Eclipse source formatter.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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19b70cf140017841e7e66b0ef4ede44a6b0bfef3 |
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24-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] Action now has a finished() method that will tell it to kick everything, e.g. place itself back into a Pool. Solution to previous issue :) [added] Forever and Repeat Actions. Work like a charme. No temporary object allocation! yeah! [added] Actor is the end of the action chain so it will call finished on all actions that are done. Nice. Thanks to Christopher for pointing me to the right solution!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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4623c63172eacddfcfdec0d435447a952b6003fb |
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24-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[removed] Forever action. Does not play well with Pools used inside actions to get rid of object creation :/
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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11a3d45b4f950f0677747ec44841ba6267b82034 |
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23-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] UITest. fooled around with it a little bit more cause it's fun :p
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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9844f1f930c6a1154871f9cc8489873f16063868 |
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23-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] uitexture problem
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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70e151f1774d7f0c74a4cf414bdbd3597014e9d2 |
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23-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] Group.toChildCoordinates(). Stupid me... [changed] UITest shows off stuff now instead of being a debugging application :p
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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c1531d582e5384226cb54aaee5ae577455abab87 |
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23-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] all backends and their Graphics implementations due to addition of GLCommon. [fixed] Group.toChildCoordinates works now when rotation and origin are != 0. Still has problems when scale is also set. Fixing in a few hours..
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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06b4525660db4b9e1fb288996c3b3f470c64810d |
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22-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[added] simple LinearLayout. Works so far [todo] fix Group.toChildCoordinates(). Rotation code of origin is borked. wtf was i thinking...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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15c73116a6213c142ffc937008f5e58ca4f57b53 |
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21-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[fixed] focused children were handled wrong in Group [fixed] Button was a tad bit bugged [added] Button to UITest. Works great!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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49f35ff328c3f4bcf6db96ee2e1378cb3102a2d1 |
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21-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
[changed] added more actions to UITest. fancy pantsy
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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20672bf2062675f03021990b1d8332122489adfc |
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19-Oct-2010 |
badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
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