History log of /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
54a5284a86a0eb002680249cfba5686aa434939e 11-Dec-2015 NathanSweet <nathan.sweet@gmail.com> Added wrapWidth to TextTooltip.

#3374
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
2d01d0244d7bca8d5ee554cc90eb0adb99109149 13-Jul-2015 NathanSweet <nathan.sweet@gmail.com> Tooltip cleanup, made possible to use any actor for tooltip.

#3275
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
0ee20b92ecda6b944023ac34b3b13cc407a3df1c 30-Jun-2015 NathanSweet <nathan.sweet@gmail.com> Added tooltips to scene2d.ui.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
7d372b3c67d4fcfe4e82546b0ad6891d14d03242 03-Apr-2015 NathanSweet <nathan.sweet@gmail.com> Refactored Window.

* Renamed getButtonTable to getTitleTable.
* Removed setTitleAlignment, use getTitleLabel().setAlignment.
* Removed getTitleWidth, use getTitleLabel().getPrefWidth.
* Removed get/setTitle, use getTitleLabel().get/setText.
* Avoided drawing the title table twice.

closes #2992
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
00512938523fe22cee67689dd22726958e618adc 24-Mar-2015 NathanSweet <nathan.sweet@gmail.com> Moved Align to utils package.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
455bb60269b77aca59bf9db9673efe438a09450f 19-Mar-2015 NathanSweet <nathan.sweet@gmail.com> Removed computeVisibleGlyphs, added truncate feature to GlyphLayout.

Also prevent SelectBox dropdown from scrolling horizontally.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
1a848610c014614413b42e253e3650afadf9dc86 11-Jan-2015 NathanSweet <nathan.sweet@gmail.com> TextField#setTextAlignment to setAlignment, rounding.

#2729
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
caa84a10b09c3e7105f05f03c553a48e7f668a7a 10-Jan-2015 AlbertoCejas <alberto.cejas.sanchez@gmail.com> adds horizontal text alignment feature for textfields
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
0be7b38235c46d3b8a40a1f28d96707a5b4ab2f4 13-Nov-2014 NathanSweet <nathan.sweet@gmail.com> Fixed scene2d.ui widgets for noncontinuous rendering. Other clean up.

closes #2583
closes #2582
#2229
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
e850ceb5f0671583e9a2b8166a7bd3779ed17928 13-Sep-2014 NathanSweet <nathan.sweet@gmail.com> SelectBox refactoring.

* Now fires change events correctly.
* Moved select box list functionality to SelectBoxList, code clean up.
* Better way of hiding select box list, list being open doesn't stop input events elsewhere.
* List reverts to selected item on mouse exit.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
0cffe3c321f2f63612b5c428c40a166eea37adbc 28-Jun-2014 Daniel Holderbaum <danielholderbaum@gmail.com> Actors now know themselves how to debug render. Adjusted all tests. Added a new Scene2DDebugRendererTest.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
eda0cfad7b765f843813c16ed493dcea58670b0f 31-Mar-2014 NathanSweet <nathan.sweet@gmail.com> Fixed scroll to selected item.

closes #1599
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
6dfb9af706c622092300ec0d96e406a229318fca 20-Mar-2014 NathanSweet <nathan.sweet@gmail.com> Viewport no longer has to change camera position.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
a8ab95b0098d92c1f78b2a943886f96d450935aa 20-Mar-2014 NathanSweet <nathan.sweet@gmail.com> Bit fancier viewports using Scaling.

Kept the Fit/Fill/StretchViewport classes so the API is nicer to use.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
53ff9b12195bf1277a0a3d11d7bd25a3ac0efee9 20-Mar-2014 NathanSweet <nathan.sweet@gmail.com> Renamed viewports.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
d35eb11ba71a4e571c6cd36723cf326cca059ae3 20-Mar-2014 NathanSweet <nathan.sweet@gmail.com> Refactoring for viewports.

#1504
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
38e65331c71f092470a2c193adcbf2a75f05251d 02-Mar-2014 badlogic <contact@badlogicgames.com> removed OpenGL ES 1.x, fixed up all the things...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
ba1eb3ac6382766cb9b1c2cea5d29b80b658b680 22-Feb-2014 NathanSweet <nathan.sweet@gmail.com> Better Selection choose logic.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
77638682711abce2e15368fff1050b7d383654bf 22-Feb-2014 NathanSweet <nathan.sweet@gmail.com> scene2d refactoring: List, SelectBox, Tree now use Selection.

http://www.badlogicgames.com/wordpress/?p=3307
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
e831ffc607692cabd7ec1b0ecc822522dac77446 01-Feb-2014 NathanSweet <nathan.sweet@gmail.com> PolygonSpriteBatch now implements Batch.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
aceb79d3a6ba474e4928c8948827a6350e778a2c 20-Sep-2013 NathanSweet <nathan.sweet@gmail.com> Added button table to Window title bar.

closes #755
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
9866dbf8f7d42260589e69be998d81a05c479869 24-May-2013 NathanSweet <nathan.sweet@gmail.com> Rewrote SelectBox list to use ScrollPane and List.

Now SelectBox scroll if there are too many items to fit onscreen.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
daece2756f62cfc2b0bbbee8aca78ed6fff2684a 05-Mar-2013 NathanSweet <nathan.sweet@gmail.com> Fixed noncontinuous rendering.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
5f6c2a381a5f7575bb2119d119d0aea9f56a680b 26-Jan-2013 Mario Zechner <contact@badlogicgames.com> fixed issue 1226, unused var in UITest
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
89007d7e693effb9457dfb1b06d5de2427b78670 21-Aug-2012 NathanSweet <nathan.sweet@gmail.com> Dialog, clicked() -> result(). Good thing no one uses this yet. ;)
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
d80c20b5268652ad702aed2ad8221b308582913a 21-Aug-2012 NathanSweet <nathan.sweet@gmail.com> Dialog, moved fade duration to static, cleaner API.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
db7c7481bdc6d12a668aedeaaf3a5674a175d8fa 20-Aug-2012 NathanSweet <nathan.sweet@gmail.com> Dialog, easily add key events.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
2b3ef3f42e6fec09ffc809b5f3c6e9477277aeee 19-Aug-2012 NathanSweet <nathan.sweet@gmail.com> Renamed MessageBox to Dialog, better describes the functionality.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
9c501751202835a5877436cf91f64579099bee60 19-Aug-2012 NathanSweet <nathan.sweet@gmail.com> Fixed issue 994, added MessageBox.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
ed48f3f95ae689658c729f0502f7d820135705fb 17-Aug-2012 NathanSweet <nathan.sweet@gmail.com> Title text alignment for Window.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
2c9030de2ddb983cfaeb5736089453b32c559cc1 11-Aug-2012 Nathan Sweet <nathan.sweet@gmail.com> ERL YER SERC CERN HERS BERN RERFERCKTERERD!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
01e254477052a47b350799df638f6e65f77e1799 07-Aug-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Fixed issue 1001, slider can now be vertical. Went with ctor params to match SplitPane. Sorry!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
db42ee5c105e38518750c4612d204688744c9819 30-Jul-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Fixed issue 976, fixed TextField with scaled font.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
5cda03a82c57817184bf122b2392d675309318e7 30-Jul-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Fixed issue 972, SpriteDrawable color fubar.
Added Button ctor.
Cleaned up UITest slightly.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
47eb3beea58bed28fa8b3304d0438538a366ac1e 16-Jul-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Added ImageButton to UITest.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
7d81d2b191545be6781d5bc6483c4dc474ce9b09 13-Jul-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> hit() now must respect touchable and visible. Touchable only applies to the actor itself, child actors can still be hit. This allows actors (like Table) to be invisible to touch events.
Table has touchable false by default.
cancelTouchFocus is a monster. :( Has to be this way to be reentrant and not cause problems when used from other events. There are probably still some problematic scenarios, but this hopefully covers the common ones.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
c8dbdff5623214b09bbec17a522e381917b75f3d 13-Jul-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Added Touchpad UI widget.
Updated javadocs.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
3ecc14a5388ac09e19f35bc195203933f66130a5 02-Jul-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Updated cosntructors to keep things sane.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
2f5fefdc0db537150a65dc92965ba495d9eca56c 02-Jul-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Fixed texture packer coords.
Refactored skin!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
10f6439f7dab0e03c88f187fed8bc3f2edaea8c6 28-Jun-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Ran header fixer.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
535e465a628fd04299b78ea46bc6e450516d5994 28-Jun-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Table moved into scene2d.ui.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
f4666df2824e7165d7b8e422d1aed4c31dee3ebb 27-Jun-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Fancy new ScrollPane. FlickScrollPane is dead.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
947538cc5caaeb516f90d7a5bd7ef53884338065 26-Jun-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> All scene2d.ui updated to new events.
All scene2d.ui updated to use Drawable.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
23c37c1feaa1bc09d5adc19aedc4ea7af148f9a7 26-Jun-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Compiles again!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
af0a9f0992a601b5229ab51e280f6198668dbc80 22-Jun-2012 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Committing what I have so far. It doesn't all compile!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
9527ab1b8d3209dd1a22a7aee6384e65cd8a5ad9 21-Mar-2012 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] proper disposing of resources in tests runnable in GWT backend.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
9bcd456239ba10851ab2939edae28962ac3ca569 20-Feb-2012 ariel.coppes@gmail.com <ariel.coppes@gmail.com@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Added passwordCharacter field to TextField by default with the value of the TextField.BULLET constant, and a setPasswordCharacter(char) to be able to configure the desired password character for the TextField. Added a TextField with passwordMode enabled in the UITest to show how it works
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
5ce3fd42c54265e16f8583254cd2905cb871af7f 15-Nov-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [removed] Stage from widget constructors.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
36a4ac8ffe5f7c2bcbf1ff6678778c8e5ddcc1f0 15-Nov-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] scene2d, changed how focus is handled. Now stored on stage, and all actors have a stage reference. Removed constructors that take a stage.
[added] Group toLocalCoordinates, converts from group's coordinates to a descendants coordinates.
[updated] FlickScrollPane, "cancels" touchDown events on children if scrolling occurs.
[updated] TexturePacker, faster. Still crappy!
[updated] Skin asset loading, param is optional, looks for PNG with same name as JSON file.
[added] flip param to TextureAtlas asset loading.
[updated] BitmapFont, fixed some obscure wrap bugs.
[updated] ParticleEmitter, changed BitSet to boolean[]. Should use less CPU, which wasn't the limiting factor anyway...
[updated] Button, pack() by default, better pref size.
[fixed] Label wrapped text.
[added] TableLayout cell property, scaling. Keeps widget aspect ratio.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
08973d18c73147b2a1fafef4c2473325b1fd9b23 07-Nov-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] Button, separated into Button, TextButton, ImageButton. I'm sorry, but this is better!
[fixed] Image origin.
[added] Skin resource convenience methods.
[fixed] ObjectMap size being wrong when items get to the stash. Wow I'm dumb!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
bca18f6c513ce4719c071958f692ca55dc75f3d3 06-Nov-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] Completed all javadocs for scene2d.ui. Still have scene2d to do!
[updated] Rewrote Window to use new Table features and be more concise.
[updated] Table, better placeholder actor.
[fixed] Button, pack in constructor.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
ffa8bbe46c641dacccbcbcdd345f9654ab3104c9 31-Oct-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] scene.ui, refactoring and javadoc. Some minor API updates for sanity and consistency. Made all fields private and exposed them where appropriate.
[updated] Scaling, renamed fit to fill and fill to fit. This will cause interesting and fun to track down bugs for all, I'm really sorry but I had the names backwards!
[renamed] Cullable, moved to out of scene2d.ui since it is useful in group.
[renamed] ComboBox to SelectBox, this bothered me forever. Better to rename it now than to add an actual combo box in the future.
[updated] ScrollPane, refactored to more closely match FlickScrollPane.
[updated] SplitPane, refactored layout.
TextField, Widget, WidgetGroup, and Window have mostly escaped refactoring because I'm fucking tired of doing it at the moment!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
4b0bd18fa80d3ce4f3e483708cec8e4ceb5c57f4 26-Oct-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] Polygon, removed logging.
[updated] Util array classes, added toArray and truncate.
[updated] TextField, don't filter enter.
[updated] Widget constructors so can be created in TableLayout DSL.
[updated] ButtonGroup, min and max checked.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
91ad79fb49bc9a2b5b247105acaafdf27482d1a0 17-Oct-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Scene2d refactoring + more.
[added] WidgetGroup, a Group that does Layout.
[updated] Layout, added pack, invalidateHierarchy, and validate.
[fixed] Group lastTouchedChild.
[fixed] Stack layout.
[updated] LwjglFrame, setVisible called automatically.
[fixed] LwjglCanvas cursor.
[fixed] Warnigns, javadocs.
[fixed] TextureRegion size float rounding.
[updated] TableLayout pref size calculation.
[fixed] TextField cursor blink when clicked.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
56261622d837749a0af6348f418e9370b2139e0c 11-Oct-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] Sizing bug in Image.
[updated] NinePatch with only a single region. Also Table better computes pref size using background, but can be scaled smaller by default.
[updated] Table invaidates hierarchy when children are added/removed.
[added] Message text to TextField when it has no text and no focus.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
935f499cb48f96d29e4395d09458d86b9f80bc9a 16-Sep-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [removed] pref size fields from Widget.
[updated] widgets to compute pref size outside of layout.
[added] min and max sizes to Layout.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
68d33369a29e0299799835ce68a87108d6f84812 15-Sep-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] UI widget constructors. name has to come last, sorry but otherwise there was ambiguity with other constructors.
[updated] Table, added background 9patch and region, click listener, and optional clipping.
[updated] Rewrote Button and CheckBox. Button is now a table, allowing buttons to have any widgets. Button has methods to use a Label, since this so common. Button also has "checked" state, making it easy to have a toggle button, radio button, etc without specialized classes.
[deleted] The other *Button classes.
[fixed] Bug with BitmapFont computing the number of glyphs that fit in a width.
[added] Image#setRegion
[updated] TextField to position cursor after last character when clicked.
[updated] Json, better error messages.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
6b2f1b83ffe9b397fc3378dc2dbe35c064649924 30-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] SpriteBatch, handle rendering more vertices than the batch size.
[updated] scene2d constructors to have a standard pattern. Everything still needs javadoc updates, soon!
[fixed] Test font.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
db17325d71bec6c0769d0a7bc20060d617360000 29-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> Massive checkin...
[changed] Skin format from XML to JSON so we get automated and read/write serialization.
[added] No arg constructors to NinePatch and all skin styles.
[updated] BitmapFont, added access to image file.
[updated] BitmapFont "uses integer", mostly because I like changing things.
[updated] scene2d, better defined semantics of touchUp, touchDown, and touchDragged. touchUp returning true means the actor will receive focus.
[updated] Group, added transform boolean so we can have axis aligned groups that don't cause a batch flush.
[deleted] Old actor classes.
[updated] Rewrote FlickScrollPane.
[added] Label methods.
[updated] ScissorStack, prevent from scissoring zero size.
[updated] JsonWriter, separated setting the name from methods that start an object and array. Support for multiple JSON-like output formats.
[updated] Json, completely refactored, more and better thought out methods.
[updated] JsonReader, reads non-JSON, JSON-like formats.
[updated] Some tests that have been broken over time.
[added] GestureDetector.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
de0134a5fb6b036a5a1d409f5ea5b206f328c938 14-Aug-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] headers!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
2f412de0a867ffffe70909d9bb69434e3ac6b16b 14-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] Everything to use the latest source formatter. Yay! Use it, love it!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
c0265954da445c7fcd40358c45cfe2f8850014d7 08-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] TableLayout, convenience methods.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
23befe7254da9d9d42522d1487906373925aa3bc 08-Aug-2011 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [updated] TableLayout to latest. Each TableLayout no longer causes a SpriteBatch flush. Better Java API on TableLayout. Stack is public.
[removed] Container from scene2d. Table now does everything Container used to, without any extra layers on top of the TableLayout project. It is still forked, may change that later...
[updated] LwjglApplication, vsync on by default.
[updated] XmlWriter.
[updated] ImmediateModeRenderer, renamed old class to ImmediateModeRenderer10, added interface that both 10 and 20 implement.
[fixed] model-loaders bin dir in SVN.
[updated] Projects to avoid obsolete Android API 9.
[updated] Stage to always set the width and height of the root actor.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
0f0607810281eefd64ae695a59d132e69a887e1d 07-Jul-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] issue 337, slider didn't cope well with negative values...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
622d74c64e12ddc1e24e215a9cac9506b891d285 02-Jul-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] projective texture mapping test, just for fun...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
af5287684aa4acdb40715b85593d008435d4741a 26-Jun-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] new UI stuff. Documentation in form of more javadocs and wiki articles incoming. Gimme 2 evenings. See UITest in the meantime for a basic thingy.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
3c32adb42a5865a6394510a0fa949b568e3d07c6 26-Jun-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] SpriteCacheTest now works with shaders as well, for testing you know...
[renamed] UITest is now called OldUITest. Enter the new UI API :D
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
a40f81c3a8983a66b6d967d42895321f7eb80122 24-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Stage now uses a camera internally! See Stage.getCamera()/setCamera().
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
468499d795b89a5f9011192b4d650a539ecc6910 16-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] removed Input.supportsXXX and Input.isAvailable methods to query for available peripheral. Replaced by Input.isPeripheralAvailable()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
7ab473342751bc0d74b2afd68c4e294e0dd09cf1 10-Apr-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] tests license headers. I was not aware we have ~90 test classes...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
8acc495173f331d13730415858eef17c4a82af56 27-Feb-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] MusicTest
[added] asset for MusicTest
[changed] some mucking with test classes...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
d69f047ed13a15d17432d37f97e315a4dfa49f8d 13-Feb-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] GroupFadeTest
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
99a9e754025f1b392c1309781b8be17551b53b92 28-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [removed] all XXXPixmap and XXXTexture classes
[removed] Graphics.newTexture() and Graphics.newPixmap() methods.
[changed] Texture is now a class useable on all platforms, same goes for Pixmap.java
[changed] all Texture and Pixmap related code in core classes, backends and tests.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
9d3c382f07183575c1c219f1b1b7d371af9b0698 12-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] InputProcessor.touchDown() and touchUp() are now also receiving the button that was pressed on the desktop, which is encoded as one of the Input.Buttons constants. On Android this will always be Buttons.LEFT
[changed] Added InputProcessor.touchMoved(). This will only be called on the desktop in case the mouse was moved over the window without any mouse button being down
[changed] Added InputProcessor.scrolled(). This will only be called on the desktop in case the mouse wheel was rotated. Reports 1 for a rotation towards you, -1 otherwise.
[changed] Modified InputAdapter and InputMultiplexer according to the changes in the InputProcessor interface.
[changed] Added Input.vibrate() and Input.supportsVibrator(). The former will take the duration to vibrate in milliseconds, the later tells you whether a vibrator is available.
[changed] Added Input.isButtonPressed(). Use this to determine wheter a specific button is pressed on the desktop. On Android the only valid button is Buttons.LEFT.
[changed] Added Input.justTouched(). This will return true if the screen was touched/mouse button was pressed between the current and the last frame. Also works for multi-touch/multiple mouse button presses. It's a short cut if all you want to know is whether there was a new touch down event. Use the InputProcessor interface for more info, e.g. pointer or button.

[todo] fix up angle backend input processing.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
d8ae3a8b7267b9ce58225203d3cd76de51ac8daf 05-Jan-2011 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] introduced graphics.g2d and graphics.g3d packages. g2d contains all 2D graphics related classes like SpriteBatch, BitmapFont and so on. g3d contains anything 3D like ObjLoader etc. The base package graphics contains classes shared by all these sub-packages. the package glutils contains OpenGL ES 1.x and 2.0 utility classes for things like shaders, VBOs etc.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
c1a20432e96c5ceb32a62b52627aaa6f93e703ae 15-Dec-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Formatter code, again.
[changed] Removed autogenerated TODOs.
[changed] Organized imports.
[changed] Removed my email address from @author tags (it is in the copyright header).
[changed] Object utils collections to support both == and equals element comparisons.
[changed] New projects to exclude .svn folders from Eclipse and ignore bin dirs.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
0dd949b2ecf030ecef7e83e5d070f734cf983a5d 08-Dec-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] small change in UITest for regression.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
ad4ba1c7473f6d64a1cb52eb5cefbff49eb20142 05-Dec-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] SpriteSheet to TextureAtlas and completed texture region / sprite refactoring (except javadocs).
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
f06199f86a22d9bbf6aef20a0da498c28c3b6096 27-Nov-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] license headers in test projects
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
93e7685506a671b5a0ac0cc5230e52a39f5fdf29 15-Nov-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> WARNING!!! Input and InputProcessor HAVE CHANGED! No more Input.processEvents(). You have to register an InputProcessor via Input.setInputProcessor(processor)! It will be called before each Application.render() call!#

[fixed] changing API back to input listener concept. You can only register one listener at a time. Use InputMultiplexer if you want to have more. See documentation of Input and InputProcessor for more info or check out the tests in tests/gdx-tests/
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
f408f6749eca1441c64ae3cd3cdfa346d963a297 01-Nov-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> NOTE: extensions and lwjgl backend won't compile with this! Temporary commit for Nate. Should have branched :/

[changed] ApplicationListener and RenderListener have been merged. All events (create, pause, resume, render, destroy) happen on the rendering thread now so you are always guaranteed to have an OpenGL context current.
[changed] InputListener is now called InputProcessor due to the fact that you can't register an InputListener anymore. Use Input.processEvents() instead. Note that if you do not process the events in ApplicationListener.render() they will get lost.
[changed] all freaking tests to work with the new model. gah
[rewrote] jogl backend...
[fixed] a couple of minor bugs. probably also introduced some with the rewritting :p Android ApplicationListener event generation is a bit shacky. Review Nate!
[fixed] build scripts to generate new gdx-backend-jogl.jar. not tested yet. will do in a bit...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
c1ec5ea9dbf7e864679aae5fd79ef8939f42bab8 31-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [removed] Font. Use BitmapFont from now on, it's good for you...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
8cfc449a8969999ce8edc776f8a1022a98994d19 25-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Input has setCatchBackKey() now. Works as intended
[added] methods to Input implementations.
[changed] UITest demonstrates back key catching.
[changed] added on-screen keyboard demo to UITest. Press the button in the bottom left corner to bring up the keyboard on Android.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
22e393f56faaf8cfb0ebf4e46e236b9f3ce8c55a 24-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] all tests now derrive from GdxTest
[added] GdxTestEnumerator for listing and instantiating tests.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
12ef0aa4aba9fbe8a01c9b9c6508c4a73da617ed 24-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] UITest formatting overturned! :p
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
30597377f5f74e1e402481d423a8ecc933e65ed2 24-Oct-2010 nathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Applied Eclipse source formatter.
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
19b70cf140017841e7e66b0ef4ede44a6b0bfef3 24-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] Action now has a finished() method that will tell it to kick everything, e.g. place itself back into a Pool. Solution to previous issue :)
[added] Forever and Repeat Actions. Work like a charme. No temporary object allocation! yeah!
[added] Actor is the end of the action chain so it will call finished on all actions that are done. Nice.

Thanks to Christopher for pointing me to the right solution!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
4623c63172eacddfcfdec0d435447a952b6003fb 24-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [removed] Forever action. Does not play well with Pools used inside actions to get rid of object creation :/
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
11a3d45b4f950f0677747ec44841ba6267b82034 23-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] UITest. fooled around with it a little bit more cause it's fun :p
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
9844f1f930c6a1154871f9cc8489873f16063868 23-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] uitexture problem
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
70e151f1774d7f0c74a4cf414bdbd3597014e9d2 23-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] Group.toChildCoordinates(). Stupid me...
[changed] UITest shows off stuff now instead of being a debugging application :p
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
c1531d582e5384226cb54aaee5ae577455abab87 23-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] all backends and their Graphics implementations due to addition of GLCommon.
[fixed] Group.toChildCoordinates works now when rotation and origin are != 0. Still has problems when scale is also set. Fixing in a few hours..
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
06b4525660db4b9e1fb288996c3b3f470c64810d 22-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [added] simple LinearLayout. Works so far
[todo] fix Group.toChildCoordinates(). Rotation code of origin is borked. wtf was i thinking...
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
15c73116a6213c142ffc937008f5e58ca4f57b53 21-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [fixed] focused children were handled wrong in Group
[fixed] Button was a tad bit bugged
[added] Button to UITest. Works great!
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
49f35ff328c3f4bcf6db96ee2e1378cb3102a2d1 21-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa> [changed] added more actions to UITest. fancy pantsy
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java
20672bf2062675f03021990b1d8332122489adfc 19-Oct-2010 badlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/UITest.java