History log of /external/mesa3d/src/gallium/drivers/r300/r300_shader_semantics.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
683ef52e19576f6e1263bc7d25fc9475c519eade 10-Aug-2010 Marek Olšák <maraeo@gmail.com> r300g: implement gl_FrontFacing
/external/mesa3d/src/gallium/drivers/r300/r300_shader_semantics.h
dd029dcb144eaffead1d82599b45e06fcfe97b77 21-Apr-2010 Marek Olšák <maraeo@gmail.com> r300g: raise the max index for generic varyings to 32

This should fix an assertion failure in the game Heroes of Newearth.
Yes, the game seems to generate semantic indices greater than 15.
/external/mesa3d/src/gallium/drivers/r300/r300_shader_semantics.h
bf60eb3fec844a7c3793aba0c70da56b74a17344 24-Dec-2009 Marek Olšák <maraeo@gmail.com> r300g: add WPOS
/external/mesa3d/src/gallium/drivers/r300/r300_shader_semantics.h
cb90235135ef7c657053657f3bdfbda7ca70d708 26-Nov-2009 Marek Olšák <maraeo@gmail.com> r300g: clean up derived states

The state setups which aren't derived anymore have been moved to the VS
and FS objects.
/external/mesa3d/src/gallium/drivers/r300/r300_shader_semantics.h