History log of /external/mesa3d/src/glsl/link_uniform_initializers.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
76027f5b5cd8017f8455e2df375fcea7cc888dce 10-Apr-2012 Ian Romanick <ian.d.romanick@intel.com> glsl: Propagate sampler uniform initializers to gl_shader_program::SamplerUnits

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/link_uniform_initializers.cpp
a2e623054b5d8eafebc7499efe93e4bceae16ead 06-Apr-2012 Ian Romanick <ian.d.romanick@intel.com> glsl: Set initial values for uniforms in the linker

v2: Fix handling of arrays-of-structure. Thanks to Eric Anholt for
pointing this out.

v3: Minor comment change based on feedback from Ken.

Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array
and glsl-1.20/execution/uniform-initializer/vs-structure-array.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/link_uniform_initializers.cpp