b8950c2225930c928bd727424201a1e95410626d |
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01-Aug-2011 |
Brian Paul <brianp@vmware.com> |
mesa: Convert texture debug dump function to using MapTextureImage(). Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/debug.h
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e1a9ef2304e9dc688b604fab889964922e76b6fe |
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24-Mar-2011 |
Brian Paul <brianp@vmware.com> |
mesa: added _mesa_dump_image() for debugging
/external/mesa3d/src/mesa/main/debug.h
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e162f28228ed56ff041ae870b96b813a52dd6b54 |
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15-Feb-2011 |
Brian Paul <brianp@vmware.com> |
mesa: make _mesa_write_renderbuffer_image() non-static
/external/mesa3d/src/mesa/main/debug.h
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76a5fed50196e1168ce463dec66be34c5d7d1e50 |
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08-Nov-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Clean up header file inclusion in debug.h.
/external/mesa3d/src/mesa/main/debug.h
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f9995b30756140724f41daf963fa06167912be7f |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/main/debug.h
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989c60bc9221e0918153a29206c786514c4a5f3d |
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30-Jul-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Add missing headers to debug.h.
/external/mesa3d/src/mesa/main/debug.h
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67df4fb56bcb72eddcfc187454d95b663cc43578 |
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29-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: move, clean-up _mesa_print_texture()
/external/mesa3d/src/mesa/main/debug.h
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403181b91355c733883d0a6d7f48440212226d45 |
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27-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: more texture debug code changes, improvements
/external/mesa3d/src/mesa/main/debug.h
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488e67bab267dd687dbe83e52974ad4519906fcc |
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22-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: added _mesa_dump_texture()
/external/mesa3d/src/mesa/main/debug.h
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2cc5a0e6bb8fe2aa0733d70fec65df934b1093f6 |
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21-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: added _mesa_dump_renderbuffers() debug code
/external/mesa3d/src/mesa/main/debug.h
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02f73c43b4060b58fa0d9b3da4753cbbccde3c84 |
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21-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: added debug functions for dumping color/depth/stencil buffers
/external/mesa3d/src/mesa/main/debug.h
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266fe93a87d5c0c21e9e7960699104e0e8bd54b4 |
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07-Feb-2009 |
Brian Paul <brianp@vmware.com> |
mesa: debug code for printing info about textures, writing teximages to disk
/external/mesa3d/src/mesa/main/debug.h
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a999e809af97e32cc1198ca816dcacc735a0a4af |
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21-Jan-2004 |
Brian Paul <brian.paul@tungstengraphics.com> |
remove _mesa_check_driver_hooks() - it's really not too useful anymore
/external/mesa3d/src/mesa/main/debug.h
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6dc85575000127630489b407c50a4b3ea87c9acb |
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17-Jul-2003 |
Keith Whitwell <keith@tungstengraphics.com> |
Merge Jose's documentation and core Mesa changes from embedded branch
/external/mesa3d/src/mesa/main/debug.h
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9ac51f57efe07ed43a1e4224a7f5daddec401b36 |
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05-Jun-2003 |
Ian Romanick <idr@us.ibm.com> |
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/main/debug.h
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22144ab7552f0799bcfca506bf4ffa7f70a06649 |
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12-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/main/debug.h
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08836341788a9f9d638d9dc8328510ccd18ddeb5 |
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03-Mar-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
lots of gl_*() to _mesa_*() namespace clean-up
/external/mesa3d/src/mesa/main/debug.h
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23caf20169ac38436ee9c13914f1d6aa7cf6bb5e |
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16-Nov-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Move the transform and lighting code to two new directories math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
/external/mesa3d/src/mesa/main/debug.h
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