04d46eb69fb4f4c4c332c36c6ae845da3b2ae848 |
|
07-Apr-2016 |
Chris Craik <ccraik@google.com> |
Support replace op in new pipeline bug:26562461 Change-Id: Ie48d2da30f5e9d9abe88a5cd973dfb26e38abf63
/frameworks/base/libs/hwui/Snapshot.h
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678ff81105753656aa4822f4f675ef96dc9d2b83 |
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01-Mar-2016 |
Chris Craik <ccraik@google.com> |
Clip projected ripples to outlines bug:27343928 Also fixes positioning of ripples to a scrolled projection receiver. Change-Id: I74b7233c46d7c15839ca8bf50e188ba6646d7432
/frameworks/base/libs/hwui/Snapshot.h
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7a89600bac7ab889a5ba8a994c57d677de0e45d5 |
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20-Feb-2016 |
Chris Craik <ccraik@google.com> |
Add create_trivial_array Change-Id: I5e4236ff59fdaceb95105c5590f4deeda6d0b4c8
/frameworks/base/libs/hwui/Snapshot.h
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7df9ff2a08fd4bbd9b2e734a357cffcf64675df9 |
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11-Feb-2016 |
John Reck <jreck@google.com> |
Fix all LA memory leaks forever! Bug: 27072626 Or at least fix this one and make it harder to leak going forward. static_asserts are cool, use them liberally Also makes allocation via LA (slightly) faster by fixing create* variants to use rvalue references & std::forward, preventing an accidental pass-by-value Change-Id: I18fd696a93dd6ea49c8d8c587d4c8bee56dbfdf5
/frameworks/base/libs/hwui/Snapshot.h
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e537330ead4111cae74668bbc25a332e186d6c91 |
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11-Feb-2016 |
John Reck <jreck@google.com> |
Revert "Fix all LA memory leaks forever!" This reverts commit 499d83f21e7ffb687788bba1668b05fe38f6ebaf. Change-Id: Ia893ae16ebbeae68e49cd13a20587104b73d39a0
/frameworks/base/libs/hwui/Snapshot.h
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499d83f21e7ffb687788bba1668b05fe38f6ebaf |
|
11-Feb-2016 |
John Reck <jreck@google.com> |
Fix all LA memory leaks forever! Bug: 27072626 Or at least fix this one and make it harder to leak going forward. static_asserts are cool, use them liberally Also makes allocation via LA (slightly) faster by fixing create* variants to use rvalue references & std::forward, preventing an accidental pass-by-value Change-Id: I5e0e36e72c6dd93324194ebf9a95f8204f05f261
/frameworks/base/libs/hwui/Snapshot.h
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b87eadda1818034ce03d85f30388384d1ac65916 |
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06-Jan-2016 |
Chris Craik <ccraik@google.com> |
Partial unclipped save layer support Not yet implemented in renderer. Change-Id: I491ec6e7886bfa313d1db71dd5981690d45b78a9
/frameworks/base/libs/hwui/Snapshot.h
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e4db79de127cfe961195f52907af8451026eaa20 |
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23-Dec-2015 |
Chris Craik <ccraik@google.com> |
Stencil support in new recorder/reorderer bug:22480459 bug:26358504 Adds complex (non-rectangular) clipping support, and overdraw visualization. Doesn't support stencil clipping in layers. Change-Id: I8d10c7f1d2769ab5756774ca672344cc09901f87
/frameworks/base/libs/hwui/Snapshot.h
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a2a70723b8cbda4354d23f901f995623e819012c |
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17-Dec-2015 |
Chris Craik <ccraik@google.com> |
Simplify ClipArea to prefer Rect args Change-Id: I8af83d01dc5dd8009a0cd235dd8b59dab61d8560
/frameworks/base/libs/hwui/Snapshot.h
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6fe991e5e76f9af9dab960100d5768d96d5f4daa |
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20-Oct-2015 |
Chris Craik <ccraik@google.com> |
Work to support saveLayer in new pipeline clipped SaveLayers will now be pulled to the beginning of the frame, prior to drawing FBO 0. This will remove the need for switching FBOs mid-frame. Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06
/frameworks/base/libs/hwui/Snapshot.h
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d9ee550888011a64fa3f35e666360ec8278597d8 |
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06-Oct-2015 |
John Reck <jreck@google.com> |
Reduce, reuse, recycle SNAPSHOTS! Shaves like, 1 whole us off of reset Change-Id: I459370448583d5e22fd302ba1353319564a814be
/frameworks/base/libs/hwui/Snapshot.h
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4d3e704b04c6abd7995df640d12662b0271f6c7b |
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20-Aug-2015 |
Chris Craik <ccraik@google.com> |
Remove return values from clipping operations bug:22530947 Also switch mode to enum class Change-Id: Iabb38634c01f2e3203b1b715967d8828d95da190
/frameworks/base/libs/hwui/Snapshot.h
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fca52b7583d1e5f5ff8ed06554875d2a30ef56fa |
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28-Apr-2015 |
Chris Craik <ccraik@google.com> |
Use path intersection instead of saveLayer+mesh to mask projected ripples bug:14297149 SaveLayer's performance cost is high, and proportional to the surface being projected onto. Since ripples (even unbounded ones) are now always projected to the arbitrary background content behind them, this cost is especially important to avoid. This removes the last semi-secret, saveLayer from the projected ripple implementation. Also fixes the HW test app to correctly demonstrate this projection masking behavior. Additionaly, alters PathTessellator to gracefully handle counter-clockwise paths, and simplifies the work done by ShadowTessellator to ensure all of its paths are counterclockwise. Change-Id: Ibe9e12812bd10a774e20b1d444a140c368cbba8c
/frameworks/base/libs/hwui/Snapshot.h
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487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8 |
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06-Jan-2015 |
Rob Tsuk <robtsuk@google.com> |
Clipping performance improvements Create a ClipArea class to handle tracking clip regions. This class can select the most efficient implementation depending on the types of clipping presented. ClipArea re-used the rectangle and region-based clipping implementations as well as adding a "list of rotated rectangles" approach that is more efficient for rotated views with children. Change-Id: I2133761a2462ebc0852b394220e265974b3086f0
/frameworks/base/libs/hwui/Snapshot.h
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e83cbd451868a734bfac07ccd680d5617080b579 |
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04-Sep-2014 |
Chris Craik <ccraik@google.com> |
Prioritize reveal clipping over Outline clipping bug:15780987 bug:17350602 Also update docs around clipping nesting behavior, and some Z ordering behavior. Change-Id: Iaa204350a0adfdcbd8c4b821fb4a9c0ae22f2613
/frameworks/base/libs/hwui/Snapshot.h
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69e5adffb19135d51bde8e458f4907d7265f3e23 |
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14-Aug-2014 |
Chris Craik <ccraik@google.com> |
Define shadow casting behavior within layers bug:15860114 Savelayers and HW layers both now support shadow casting. For save layers, the light source should always be correct, for HW layers, the light source position is set when the layer is created, and updated when it is resized. Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
/frameworks/base/libs/hwui/Snapshot.h
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af4d04cab6d48ae0d6a5e79bd30f679af87abaad |
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29-Jul-2014 |
Chris Craik <ccraik@google.com> |
Use RoundRect clipping for circle reveal animation bug:16630975 Also, remove inverse clipping feature from reveal animator. Change-Id: I770a4eb48cd123b0ca0f39d16a0f3eefd1be3653
/frameworks/base/libs/hwui/Snapshot.h
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f2985ba3f41c4619f7b64797d07e3a008e17b20a |
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19-May-2014 |
Chris Craik <ccraik@google.com> |
Merge "Correct viewport initialization, bounds comparison"
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1a49868fd82f8975da5685fdb6ca3cc83a99bdf5 |
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18-May-2014 |
Ben Cheng <bccheng@google.com> |
Use default visibility for Snapshot::getLocalClip (attempt #2). The change appeared to be dropped. See commit 65ba94f79d6e737c3e66c09032221999b2eb50d7 for details. Change-Id: Ib60968d6327ef04d21e4adca2c394f66343f204b
/frameworks/base/libs/hwui/Snapshot.h
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deeda3d337aed1eee218b89a7aba5992ced371f0 |
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06-May-2014 |
Chris Craik <ccraik@google.com> |
Round rect outline clipping Change-Id: Iee9cf4f719f6f1917507b69189ad114fa365917b
/frameworks/base/libs/hwui/Snapshot.h
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924197513aa2df4c1fb2977c1727f5d2c21f2689 |
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15-May-2014 |
Chris Craik <ccraik@google.com> |
Correct viewport initialization, bounds comparison Change-Id: Ibd751856e3712991e149800ed179464397dad7c3
/frameworks/base/libs/hwui/Snapshot.h
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a64a2bef1048db5a742843f1e3bea9e80d0defc5 |
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14-May-2014 |
Chris Craik <ccraik@google.com> |
Combine projection matrix, and viewport management Merge management of ortho projection matrix with the viewport size, since they should always be changed together. Change-Id: Iccb8f30828f4fb7848999ac54852e7ed2d6f2eb1
/frameworks/base/libs/hwui/Snapshot.h
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ddc52285ca6fd147f442a21e90e0e4702a10d304 |
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11-May-2014 |
Jorim Jaggi <jjaggi@google.com> |
Revert "Simplify projection matrix management." This reverts commit 0efaa71d5414287ed4beac0a88cf76f7e33a1e74.
/frameworks/base/libs/hwui/Snapshot.h
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0c0ec26366045e515790a6acdab782965efc63b4 |
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10-May-2014 |
Chris Craik <ccraik@google.com> |
Simplify projection matrix management. Store in and use from snapshot, and remove the kFlagOrthoDirty flag, as it's redundant with kFlagIsFboLayer. Change-Id: I2bd380192d50117f4ce1fd2058213669a886f406
/frameworks/base/libs/hwui/Snapshot.h
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3f085429fd47ebd32ac2463b3eae2a5a6c17be25 |
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16-Apr-2014 |
Chris Craik <ccraik@google.com> |
Clip TouchFeedbackDrawable effect to receiver Outline Projected RenderNodes are now wrapped with a ClipRect or masked SaveLayer, so that they are clipped to the outline of the projection receiver surface. Change-Id: I1d4afc1bb5d638d650bc0b1dac51a498f216773e
/frameworks/base/libs/hwui/Snapshot.h
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65ba94f79d6e737c3e66c09032221999b2eb50d7 |
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02-Apr-2014 |
Ben Cheng <bccheng@google.com> |
Use default visibility for Snapshot::getLocalClip. The method is in libhwui.so but used by libandroid_runtime.so (via android_view_GLES20Canvas.cpp). If the compiler decides not to inline this method, the linker won't be able to resolve the dependency when it has hidden visibility. The problem is found when testing GCC 4.9. Change-Id: I3b4d096c7767f0bef0796886dfb2c5ba2ecff48c
/frameworks/base/libs/hwui/Snapshot.h
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5f803623559aab395a29d575c37c4e39c23a4b4e |
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21-Mar-2013 |
Chris Craik <ccraik@google.com> |
Isolate tiling clip state from snapshot bug:8409891 Snapshots frequently have their clip overwritten due to applying deferred state - now, store tiling clip information in a separate rect, outside of the snapshot so it isn't overwritten. Change-Id: I21ca4c45dcd802eae99e8de86f11525196777ccb
/frameworks/base/libs/hwui/Snapshot.h
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8ce00301a023eecaeb8891ce906f67b513ebb42a |
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16-Jan-2013 |
Romain Guy <romainguy@google.com> |
Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 When non-rectangular clipping occurs in a layer the render buffer used as the stencil buffer is not cached. If this happens on a View's hardware layer the render buffer will live for as long as the layer is bound to the view. When a stencil buffer is required because of a call to Canvas.saveLayer() it will be allocated on every frame. A future change will address this problem. If "show GPU overdraw" is enabled, non-rectangular clips are not supported anymore and we fall back to rectangular clips instead. This is a limitation imposed by OpenGL ES that cannot be worked around at this time. This change also improves the Matrix4 implementation to easily detect when a rect remains a rect after transform. Change-Id: I0e69fb901792d38bc0c4ca1bf9fdb02d7db415b9
/frameworks/base/libs/hwui/Snapshot.h
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a3dc55f83ab583e0a66b893c71b849afa046770a |
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28-Sep-2012 |
Romain Guy <romainguy@google.com> |
Fix a couple of rendering issues Bug #7253839 1. Make sure we don't make GL calls while recording display lists 2. Disable an early and trivial clip optimization in font renderer when a perspective transformation is used on the Canvas Change-Id: I3f1052164239329346854f72d0a0d401fbfecf06
/frameworks/base/libs/hwui/Snapshot.h
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0baaac5e9adf3ee280ae1239e2e58754a9d2b099 |
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01-Sep-2012 |
Romain Guy <romainguy@google.com> |
Revert "Revert "Add more support for transformed clip rects and paths"" This reverts commit a8557d2169e14997637f57bc897640c8882d4a46. Change-Id: I36d4883d548fc47ba6c0b4a42012107d0d2f85a6
/frameworks/base/libs/hwui/Snapshot.h
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a8557d2169e14997637f57bc897640c8882d4a46 |
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01-Sep-2012 |
Mathias Agopian <mathias@google.com> |
Revert "Add more support for transformed clip rects and paths" this introduced a dead lock in GradientCache's ctor. This reverts commit dfe082f63e94cde9aee271c94d13de5e7217e036. Bug: 7096001 Change-Id: I57b8bbab11fb7cb502fa58e3bbf5d19864db874f
/frameworks/base/libs/hwui/Snapshot.h
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dfe082f63e94cde9aee271c94d13de5e7217e036 |
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01-Sep-2012 |
Romain Guy <romainguy@google.com> |
Add more support for transformed clip rects and paths Change-Id: I41791b1e1bffef77d503dc9e52428395d2309688
/frameworks/base/libs/hwui/Snapshot.h
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db8c9a6a4d9bf8c39f834b25611926caf21380f6 |
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22-Mar-2012 |
Chet Haase <chet@google.com> |
Optimization of alpha with DisplayList properties Some views (such as ImageView and TextView) handle non-opaque alpha values directly. This was originally an optimization, but we can handle it faster in many cases without this optimization when DisplayList properties are enabled. Basically, if a view has non-overlapping rendering, we set the alpha value directly on the renderer (the equivalent of setting it on the Paint object) and draw each primitive with that alpha value. Doing it this way avoids re-creating DisplayLists while getting the same speedup that onSetAlpha() used to get pre-DisplayList properties. Change-Id: I0f7827f075d3b35093a882d4adbb300a1063c288
/frameworks/base/libs/hwui/Snapshot.h
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967e2bf3ac8943a8e8a374bf86021915445cda67 |
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08-Feb-2012 |
Romain Guy <romainguy@google.com> |
Preliminary support for clipRect(Rect, Op) This adds basic support for clip regions. It is currently disabled at compile time. Enabling clip regions will require setting up a stencil buffer. Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
/frameworks/base/libs/hwui/Snapshot.h
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ada4d53d50dc869b8278573ad640dc44118d3bcf |
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03-Feb-2012 |
Romain Guy <romainguy@google.com> |
Separate interface definition and implementation of Snapshot The Snapshot class is getting complicated enough that its implementation should now live in a separate .cpp file. This will become particularly useful when support for clip regions and paths will be added later on. Change-Id: I050fac5683a9f7a0ff2f7a6beec3dd28aa5eb0d8
/frameworks/base/libs/hwui/Snapshot.h
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421458aad764cd9d1403d2540ab979b336b02341 |
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22-Nov-2011 |
Romain Guy <romainguy@google.com> |
Draw in the correct FBO after invoking a GL functor Bug #5650514 After invoking a GL functor, libhwui restores a few OpenGL states including the current FBO. The renderer was however making the wrong assumption that the FBO to restore to was the base layer instead of the FBO associated with the current canvas state. Change-Id: Ie565500832ebffd673f6a43b83422d6cc05470a0
/frameworks/base/libs/hwui/Snapshot.h
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ed7a8fc768df158241819f062a12dafdaf8a628d |
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05-Oct-2011 |
Romain Guy <romainguy@google.com> |
Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0 This bug was affecting several third party applications. The bug was introduced by an optimization that prevented the local clip to be recomputed when needed. Change-Id: I7b5c464db21b5ff1a7274af75a3a64d0e9d84772
/frameworks/base/libs/hwui/Snapshot.h
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f28daffda50042c1b7cbfeb34b4d47741c6e21a8 |
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04-Feb-2011 |
Romain Guy <romainguy@google.com> |
Empty the clip rect when intersection is empty. Bug #3410035 Change-Id: I5ceb80514d3b20c9ad230478549ad31ced403d53
/frameworks/base/libs/hwui/Snapshot.h
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f219da5e32e85deb442468ee9a63bb28eb198557 |
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16-Jan-2011 |
Romain Guy <romainguy@google.com> |
Don't blend transparent pixels when rendering layers. With this change, the rendere keeps track of what regions are rendered into and generates a mesh that matches these regions exactly. The mesh is used to composite the layer on screen. Change-Id: I1f342576b9134fb29caff7fb8f4c1da179fe956d
/frameworks/base/libs/hwui/Snapshot.h
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af636ebf5feb2837683fbfe965040cb706b32ec1 |
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10-Dec-2010 |
Romain Guy <romainguy@google.com> |
Don't set the invisible flag when saving an empty layer. Bug #3270371 Change-Id: I65e85671c2fb70d74553c91213e5e759e0ac64ee
/frameworks/base/libs/hwui/Snapshot.h
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5b3b35296e8b2c8d3f07d32bb645d5414db41a1d |
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28-Oct-2010 |
Romain Guy <romainguy@google.com> |
Optimize FBO drawing with regions. This optimization is currently disabled until Launcher is modified to take advantage of it. The optimization can be enabled by turning on RENDER_LAYERS_AS_REGIONS in the OpenGLRenderer.h file. Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
/frameworks/base/libs/hwui/Snapshot.h
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d2a1ff003b9b1212c9ab4b5f679b5b097720a359 |
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14-Oct-2010 |
Romain Guy <romainguy@google.com> |
Fix text rendering issue. The local clip rect could be off by one pixel when a 3D transform was applied to a text primitive. This would cause small rendering glitches in Launcher in particular. Change-Id: I1254f6a5838c26810cbe969b096679d40b8dd504
/frameworks/base/libs/hwui/Snapshot.h
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dbc26d2ba13f80a7590c57de2d80530d96832969 |
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12-Oct-2010 |
Romain Guy <romainguy@google.com> |
Don't draw fully transparent views/primitives. Change-Id: Icd7d8ef1f57b51a24faf32f7004125e6300d4fdc
/frameworks/base/libs/hwui/Snapshot.h
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eb99356a0548684a501766e6a524529ab93304c8 |
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06-Oct-2010 |
Romain Guy <romainguy@google.com> |
Optimize saveLayer() when the clip flag is set. This speeds up applications, especially Launcher.
/frameworks/base/libs/hwui/Snapshot.h
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3b3e457c270a4bc5fe3047e815b5867d99b36f8a |
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04-Oct-2010 |
Romain Guy <romainguy@google.com> |
Snap the clip rectangle to pixel boundaries. Change-Id: Iac2765303552f385995fe46e219af456e0501da7
/frameworks/base/libs/hwui/Snapshot.h
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87a76578f76f4a6bceb187da6b7a01899ca0d85a |
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14-Sep-2010 |
Romain Guy <romainguy@google.com> |
Docs updates. Change-Id: Iff395e1c6d81a484a2c4ad6e88357c0134971b78
/frameworks/base/libs/hwui/Snapshot.h
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f607bdc167f66b3e7003acaa4736ae46d78c1492 |
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11-Sep-2010 |
Romain Guy <romainguy@google.com> |
Correct implementation of saveLayer(). Change-Id: I5375126636913e0a84f2d6bbd0ebe40d2e4f2763
/frameworks/base/libs/hwui/Snapshot.h
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8aef54fa17f2a3753d9a8f2027629bc480088f69 |
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02-Sep-2010 |
Romain Guy <romainguy@android.com> |
Add support for Canvas flags on save. This is required for the rewrite of layers support. Change-Id: I5c0867dcf5aeb0392c8d0fbab05febb0eaff70d9
/frameworks/base/libs/hwui/Snapshot.h
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8b55f377655d13a445b08a0a8ed09b6e95c752b0 |
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19-Aug-2010 |
Romain Guy <romainguy@google.com> |
Fix drawing issues with layers. Prior to this change layers would clip their content incorrectly. They would also not apply alpha properly. Change-Id: Id7b3aaa7dbdc51de68fe050e64458f68e40503fd
/frameworks/base/libs/hwui/Snapshot.h
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2542d199745cdf3ec910b8e3e4cff5851ed24e9b |
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18-Aug-2010 |
Romain Guy <romainguy@google.com> |
Layers were using an extra Snapshot causing extra clipping. Bug #2919310 Change-Id: I72ccd44bba7a3f3db72f581aa96198b6226e4478
/frameworks/base/libs/hwui/Snapshot.h
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8fb954263dd2f918ad339045cc6d82e346515599 |
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18-Aug-2010 |
Romain Guy <romainguy@google.com> |
Fix save()/restore() issues in the OpenGL renderer. The save stack now behaves exactly like in Skia. Change-Id: If7e642f41f2c8f693f6e8c26cba81507d466562e
/frameworks/base/libs/hwui/Snapshot.h
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1d83e1981c8b89da93dff37a4f8b2b1ad8480b44 |
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17-Aug-2010 |
Romain Guy <romainguy@google.com> |
Correctly set the viewport in layers. Bug #2919295 Change-Id: I16ce79ab0d5747cb01c6c1abe531da3dfd93fb54
/frameworks/base/libs/hwui/Snapshot.h
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af28b514964861d81b48902f942f706050936d38 |
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12-Aug-2010 |
Romain Guy <romainguy@google.com> |
Better support for rotation and perspective matrices. Change-Id: I56b5ae3321735ba5ee42aafc9bc0eb399b9e75b5
/frameworks/base/libs/hwui/Snapshot.h
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959c91f7f7b4f921d341264f5b4ef54e702a0df0 |
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12-Aug-2010 |
Romain Guy <romainguy@google.com> |
Bunch of fixes. Fixes memory leak, fixes multiple context support, fix 3d transforms. Change-Id: I7462cfbc57857dbd4de4e76b9d4cba58a1bce77b
/frameworks/base/libs/hwui/Snapshot.h
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b82da65cb1601be504241f36778395cd6cb9f87b |
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30-Jul-2010 |
Romain Guy <romainguy@google.com> |
Fix improper clipping after a save() Change-Id: I13426a67f20d77e2710bd500d82884098f4be97c
/frameworks/base/libs/hwui/Snapshot.h
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ae5575b3421c8fbe590ab046d7d5f2b36ecfd821 |
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30-Jul-2010 |
Romain Guy <romainguy@google.com> |
Fix gradients rendering and destructor crashes. This changes binds all textures to GL_TEXTURE0, this will have to be changed when combining shader capabilities. Change-Id: I02df4f5ba41e9b01ffa52fd7c26b41477c7ed18f
/frameworks/base/libs/hwui/Snapshot.h
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09147fbdc8206a0cac78bfe9083e7e15b3c5689c |
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22-Jul-2010 |
Romain Guy <romainguy@google.com> |
Add support for text culling. Change-Id: Ibf0adacdc5c64d40a8000b21d7cb0797d63efe29
/frameworks/base/libs/hwui/Snapshot.h
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7fac2e18339f765320d759e8d4c090f92431959e |
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17-Jul-2010 |
Romain Guy <romainguy@android.com> |
Add plumbing to support gradients in OpenGL renderer. The LinearGradient class keeps a copy of the various parameters that define the gradient. The copies are native arrays to avoid copying Java arrays on every draw call. The gradient code path is implemented until OpenGLRenderer::drawRect() (see TODO.) The actual gradient implementation will be added in a latter change. Change-Id: I9300d250ef5e2e9c2e097c3116ee71dfc9d752d8
/frameworks/base/libs/hwui/Snapshot.h
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079ba2c85b15e882629b8d188f5fbdb42f7f8eea |
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16-Jul-2010 |
Romain Guy <romainguy@android.com> |
Improve clip support (add intersect, union and replace.) This change also modifies the way the clip is stored. The clip is now always stored in screen-space coordinates. Change-Id: I96375784d82dfe975bc6477a159e6866e7052487
/frameworks/base/libs/hwui/Snapshot.h
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d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895 |
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15-Jul-2010 |
Romain Guy <romainguy@google.com> |
Add support for BitmapShader. This change also fixes an issue with the clip and layers. Change-Id: I5fd9832098d8cf7ae8eb781ff9bffe7defaea279
/frameworks/base/libs/hwui/Snapshot.h
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3d58c03de0d8877b36cdb78b0ca8b5cac7f600e2 |
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15-Jul-2010 |
Romain Guy <romainguy@google.com> |
Do not apply transforms when using drawColor(). This fixes an issue in the way the clip transformations were applied. Change-Id: I91e7b5d15baf244d1280e48938282bb33609081d
/frameworks/base/libs/hwui/Snapshot.h
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260e102162322958cf17dbd895cd6bd30dc87e32 |
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12-Jul-2010 |
Romain Guy <romainguy@google.com> |
Optimize shader binding changes. This change also cleans up the internal API a little bit by using mat4 everywhere instead of float[16] (for the ortho matrix for instance.) Change-Id: I35924c7dc17bad17f30307118d5ed437c2ed37e0
/frameworks/base/libs/hwui/Snapshot.h
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dda570201ac851dd85af3861f7e575721d3345da |
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06-Jul-2010 |
Romain Guy <romainguy@android.com> |
Add a layer (FBO) cache. The cache is used to draw layers so that a new texture does not have to be recreated every time a call to saveLayer() happens. The FBO cache used a KeyedVector, which is a bad idea. The cache should be able to store several FBOs of the same size (this happens a lot during scrolling with fading edges for instance.) This will be changed in a future CL. Change-Id: Ic316189e625f0dbcf0d273a71cc981a433d48726
/frameworks/base/libs/hwui/Snapshot.h
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f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640 |
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01-Jul-2010 |
Romain Guy <romainguy@google.com> |
Don't use full screen FBOs, this dramatically increase performance. The next step will be to add an FBO cache to avoid churning memory on every frame we draw. This change also adds support for drawBitmap(Bitmap, Matrix, Paint). Change-Id: I7825cdcf0cad9bffe6219e05d8328a53d4a6e583
/frameworks/base/libs/hwui/Snapshot.h
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d55a86120dd1e8ebcc6906c9ffd463f7460348da |
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29-Jun-2010 |
Romain Guy <romainguy@google.com> |
Add support for saveLayer(). saveLayer() is affected by the paint's alpha and xfermode. Change-Id: I28693a9337052643adccdb4889a8f228d4e17903
/frameworks/base/libs/hwui/Snapshot.h
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5cbbce535744b89df5ecea95de21ee3733298260 |
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28-Jun-2010 |
Romain Guy <romainguy@android.com> |
Reduced the complexity of layers composition. This change also refactors the code base a bit by moving classes out of OpenGLRenderer into separate headers/implementations. This makes the code more manageable. This change also adds documentation for implementation methods. The undocumented methods are simply Skia's Canvas methods. Change-Id: I54c68b443580a0129251dddc1a7ac95813d5289e
/frameworks/base/libs/hwui/Snapshot.h
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