33fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4 |
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08-Aug-2012 |
Romain Guy <romainguy@google.com> |
Draw an empty border around glyphs to avoid sampling issues Bug #6942209 The font renderer was preserving a 1 px border around each glyph to ensure bilinear filtering would work nicely. Unfortunately, this border was not set to 0 when glyphs were added in the cache to replace old evicted glyphs. Change-Id: Ib85afca7ebad5cb63f960dc0e87ae162333dbfe8
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
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c27cc01f6abf8564dc9b7b6cd7f2a12a347f725d |
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16-Feb-2012 |
Romain Guy <romainguy@google.com> |
Prevent AutoCompleteTextView from opening a popup when it shouldn't Bug #5553515 The People app is forcing ACTV to show the IME which had the side effect of showing the drop down popup. ACTV was unfortunately not ready to show the drop down if the filtering resulted in no results. Doing so was putting ACTV in a weird state that in turn caused a window to be leaked and really bad behavior to occur in the lower graphics levels. Change-Id: I2ff146d5ae4e4a28edf6ea17039c9f8fdb710e4f
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
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bd496bc3d481f9cfc39007d22372d3a1a8809f96 |
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03-Aug-2011 |
Romain Guy <romainguy@google.com> |
Paint style and stroke width affect text rendering. Bug #5112207 Change-Id: Ic34037ace21a5058ba23dd15e51aae58c998454d
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
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44984ea0cb3702384d023b5f211deda3c4b0b656 |
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19-May-2011 |
Chet Haase <chet@google.com> |
Enable large font rendering with GPU acceleration Change-Id: I7b022100fb0762613f9cf7753dbb0217e1e75f8d
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
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cabfcc1364eb7e4de0b15b3574fba45027b45cfc |
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08-Mar-2011 |
Romain Guy <romainguy@google.com> |
Add support for partial invalidates in WebView Bug #3461349 This change also fixes two bugs that prevented partial invalidates from working with other views. Both bugs were in our EGL implementation: they were preventing the caller from comparing the current context/surface with another context/surface. This was causing HardwareRenderer to always redraw the entire screen. Change-Id: I33e096b304d4a0b7e6c8f92930f71d2ece9bebf5
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
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2577db1ec135a1470a2c42139772ec97a6c30e78 |
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18-Jan-2011 |
Romain Guy <romainguy@google.com> |
Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888 Change-Id: I42e81a1f10bf7b9ae1c63ca8add1878fd59a1e8a
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
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b146b1214ef6e4fc75d98779b22434335764cfdb |
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16-Dec-2010 |
Romain Guy <romainguy@google.com> |
Fix text shadow rendering issue. Change-Id: Ic9eb0d38ad684d2f2c95a4f586f865db911cb872
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
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f607bdc167f66b3e7003acaa4736ae46d78c1492 |
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11-Sep-2010 |
Romain Guy <romainguy@google.com> |
Correct implementation of saveLayer(). Change-Id: I5375126636913e0a84f2d6bbd0ebe40d2e4f2763
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
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