6ef57d7b368ebbac5f2b27c36a9032fee1cda8b1 |
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06-Mar-2014 |
Andy McFadden <fadden@android.com> |
Restore old OpenGL tests These tests call android_createDisplaySurface() to get a FramebufferNativeWindow that is passed to EGL. This relies on the existence of the framebuffer HAL, which is not supported on many recent devices. This change adds a new "window surface" object that the tests can use to get a window from SurfaceFlinger instead. All tests except for the HWC tests now appear to do things. The HWC tests don't do anything useful, but they no longer depend on the android_createDisplaySurface() function. Bug 13323813 Change-Id: I2cbfbacb3452fb658c29e945b0c7ae7c94c1a4ba
/frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
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870b8aa15cb5c722b5d8eb7726eaa5f1a7c23d69 |
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25-Feb-2012 |
Mathias Agopian <mathias@google.com> |
remove libui dependency on libEGL Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
/frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
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181f1c33c254496f2252efd41a4d1db5399c5ad2 |
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10-Mar-2011 |
Jamie Gennis <jgennis@google.com> |
gl2_yuvtex: use the gralloc-provided stride. This change fixes the gl2_yuvtex test to use the stride chosen by the gralloc implementation rather than hard-coding it. Bug: 4081948 Change-Id: If7c96a20fc3fb1df2ff25e6afaa9f34dbad2002c
/frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
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6ecdb49b2545add54e68cb935f71ed456320078e |
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21-Sep-2010 |
Michael I. Gold <gold@nvidia.com> |
YUV texturing test. Change-Id: Ib2a6b7eb2a5fc98ecaace032d6c63d50613aaa0d
/frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
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