ab79e33ef3a21a2b14bf15bc4c85aef247b4ad95 |
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29-Apr-2015 |
Dan Stoza <stoza@google.com> |
SurfaceFlinger: Fix integer overflow in Mesh ctor Performs range checking on the inputs to Mesh::Mesh() before allocating the storage array. Bug: 20674682 Change-Id: I4fc918a8c312d967dd6d9f91a098b2e0a7081027
/frameworks/native/services/surfaceflinger/RenderEngine/Mesh.cpp
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5cdc8994a0ecd751a6350b16a1bef8b6b0d09b11 |
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14-Aug-2013 |
Mathias Agopian <mathias@google.com> |
don't reallocate the mesh each time we use it the Mesh object can be part of each Layer (at least currently). also reworked the Mesh code a bit to make it easier to access the vertex data. Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
/frameworks/native/services/surfaceflinger/RenderEngine/Mesh.cpp
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3f84483382be2d528918cc1a6fbc6a7d68e0b181 |
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08-Aug-2013 |
Mathias Agopian <mathias@google.com> |
SurfaceFlinger now uses GLES 2.x when available Bug: 8679321 Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
/frameworks/native/services/surfaceflinger/RenderEngine/Mesh.cpp
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