Searched defs:caseName (Results 1 - 25 of 41) sorted by relevance

12

/external/deqp/framework/common/
H A DtcuTestHierarchyUtil.cpp93 const string caseName = node->getName(); local
98 attribs[numAttribs++] = qpSetStringAttrib("Name", caseName.c_str());
H A DtcuCommandLine.cpp532 bool matches (const string& caseName, bool allowPrefix=false) const;
614 bool CasePaths::matches (const string& caseName, bool allowPrefix) const argument
616 const vector<string> components = de::splitString(caseName, '.');
628 caseName.begin(), caseName.end(), allowPrefix))
902 bool CommandLine::checkTestCaseName (const char* caseName) const
905 return m_casePaths->matches(caseName, false);
907 return tcu::checkTestCaseName(m_caseTree, caseName);
/external/deqp/modules/gles2/functional/
H A Des2fShaderAlgorithmTests.cpp73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody) argument
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des2fShaderBuiltinVarTests.cpp676 const char* caseName; member in struct:deqp::gles2::Functional::__anon4205
693 const char* caseName = builtinConstants[ndx].caseName; local
697 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, paramName, true));
698 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, paramName, false));
H A Des2fShaderIndexingTests.cpp251 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) argument
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
374 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) argument
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
484 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
648 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) argument
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
834 static ShaderIndexingCase* createMatrixSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
987 return new ShaderIndexingCase(context, caseName, descriptio
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H A Des2fShaderLoopTests.cpp276 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument
480 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
484 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument
1250 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
/external/deqp/executor/tools/
H A DxeBatchResultToJUnit.cpp114 std::string caseName = result.casePath.substr(sepPos+1); local
119 << Writer::Attribute("name", caseName)
H A DxeTestLogCompare.cpp313 const string& caseName = *caseIter; local
317 getTestResultHeaders(headers, results, caseName.c_str());
335 dst << caseName << "\n"; local
342 dst << caseName; local
/external/deqp/modules/glshared/
H A DglsShaderConstExprTests.cpp145 const string caseName = string(cases[caseNdx].name) + (minComponents==maxComponents ? "" : ("_" + typeName)); local
172 (caseName + "_vertex").c_str(),
193 (caseName + "_fragment").c_str(),
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageTests.cpp258 std::ostringstream caseName; local
265 caseName << size.x() << "x" << size.y();
269 caseName << size.x() << "x" << size.y() << "x" << size.z();
275 caseName << size.x() << "x" << size.y() << "_array_of_" << arraySize;
283 return caseName.str();
H A DvktPipelineSamplerTests.cpp658 std::ostringstream caseName; local
665 caseName << "all_";
666 caseName << de::toLower(fullName.substr(19));
670 caseName << "_" << borderColorNames[border];
683 caseName << "uvw"
689 return caseName.str();
/external/deqp/modules/gles2/scripts/
H A Dgen-swizzles.py258 caseName = "%s_%s_%s" % (precision, dataType, swizzle) variable
262 vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("%s in0" % dataType, inputs)], [("%s out0" % outType, outputs)]))
271 # caseName = "%s_%s_%s" % (precision, dataType, swizzle)
274 # vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("in0", inputs)], [("out0", outputs)]))
/external/deqp/modules/gles3/scripts/
H A Dgen-swizzles.py262 caseName = "%s_%s_%s" % (precision, dataType, swizzle) variable
266 vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("%s in0" % dataType, inputs)], [("%s out0" % outType, outputs)]))
275 # caseName = "%s_%s_%s" % (precision, dataType, swizzle)
278 # vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("in0", inputs)], [("out0", outputs)]))
/external/deqp/modules/gles31/functional/
H A Des31fShaderStateQueryTests.cpp469 const char* caseName; member in struct:deqp::gles31::Functional::__anon4708
482 addChild(new ShaderLogCase(m_context, shaderTypes[ndx].caseName, "", shaderTypes[ndx].caseType));
H A Des31fProgramStateQueryTests.cpp847 const char* caseName; member in struct:deqp::gles31::Functional::__anon4659
858 addChild(new ProgramLogCase(m_context, shaderTypes[ndx].caseName, "", shaderTypes[ndx].caseType));
H A Des31fSSBOLayoutTests.cpp824 const string caseName = string(glu::getPrecisionName(precision)) + "_" + typeName; local
826 layoutGroup->addChild(new BlockBasicTypeCase(m_context, caseName.c_str(), "", VarType(type, precision), layoutFlags[layoutFlagNdx].flags, 0));
837 const string caseName = string(matrixFlags[matFlagNdx].name) + "_" + string(glu::getPrecisionName(precision)) + "_" + typeName; local
839 layoutGroup->addChild(new BlockBasicTypeCase(m_context, caseName.c_str(), "", glu::VarType(type, precision), layoutFlags[layoutFlagNdx].flags|matrixFlags[matFlagNdx].flags, 0));
1023 string caseName = layoutFlags[layoutFlagNdx].name; local
1029 caseName += "_instance_array";
1031 modeGroup->addChild(new BlockSingleStructCase(m_context, caseName.c_str(), "", caseFlags, bufferModes[modeNdx].mode, isArray ? 3 : 0));
H A Des31fShaderHelperInvocationTests.cpp662 const char* caseName; member in struct:deqp::gles31::Functional::__anon4692
694 const string name = string(s_primTypes[primTypeNdx].caseName) + s_sampleCounts[sampleCountNdx].suffix;
712 const string name = string(s_primTypes[primTypeNdx].caseName) + s_sampleCounts[sampleCountNdx].suffix;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp255 const std::string& caseName,
381 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
385 const std::string& caseName,
497 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true));
501 const std::string& caseName,
652 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
672 const std::string& caseName,
839 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
877 const std::string& caseName,
1031 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, descriptio
254 createVaryingArrayCase(tcu::TestContext& context, const std::string& caseName, const std::string& description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) argument
384 createUniformArrayCase(tcu::TestContext& context, const std::string& caseName, const std::string& description, bool isVertexCase, DataType varType, IndexAccessType readAccess) argument
500 createTmpArrayCase(tcu::TestContext& context, const std::string& caseName, const std::string& description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
671 createVectorSubscriptCase(tcu::TestContext& context, const std::string& caseName, const std::string& description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) argument
876 createMatrixSubscriptCase(tcu::TestContext& context, const std::string& caseName, const std::string& description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
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H A DvktShaderRenderLoopTests.cpp300 const std::string& caseName,
519 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource));
523 const std::string& caseName,
1249 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource));
299 createGenericLoopCase(tcu::TestContext& testCtx, const std::string& caseName, const std::string& description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, glu::Precision loopCountPrecision, glu::DataType loopCountDataType) argument
522 createSpecialLoopCase(tcu::TestContext& testCtx, const std::string& caseName, const std::string& description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument
/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp221 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) argument
333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
336 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) argument
439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
442 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
602 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) argument
765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
802 static ShaderIndexingCase* createMatrixSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
952 return new ShaderIndexingCase(context, caseName, descriptio
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H A Des3fShaderBuiltinVarTests.cpp1089 const char* caseName; member in struct:deqp::gles3::Functional::__anon4359
1114 const char* const caseName = builtinConstants[ndx].caseName; local
1118 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, getValue, glu::SHADERTYPE_VERTEX));
1119 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, getValue, glu::SHADERTYPE_FRAGMENT));
H A Des3fShaderLoopTests.cpp244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument
438 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
442 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument
1126 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
/external/deqp/external/vulkancts/modules/vulkan/ssbo/
H A DvktSSBOLayoutTests.cpp807 const string caseName = string(glu::getPrecisionName(precision)) + "_" + typeName; local
809 layoutGroup->addChild(new BlockBasicTypeCase(m_testCtx, caseName.c_str(), "", VarType(type, precision), layoutFlags[layoutFlagNdx].flags, 0));
820 const string caseName = string(matrixFlags[matFlagNdx].name) + "_" + string(glu::getPrecisionName(precision)) + "_" + typeName; local
822 layoutGroup->addChild(new BlockBasicTypeCase(m_testCtx, caseName.c_str(), "", glu::VarType(type, precision), layoutFlags[layoutFlagNdx].flags|matrixFlags[matFlagNdx].flags, 0));
1006 string caseName = layoutFlags[layoutFlagNdx].name; local
1012 caseName += "_instance_array";
1014 modeGroup->addChild(new BlockSingleStructCase(m_testCtx, caseName.c_str(), "", caseFlags, bufferModes[modeNdx].mode, isArray ? 3 : 0));
/external/deqp/modules/gles2/performance/
H A Des2pShaderControlStatementTests.cpp886 string caseName = string("") + decisionName + "_" + branchResultName + workloadDivisionSuffix; local
888 vertexOrFragmentGroup->addChild(new ConditionalCase(m_context, caseName.c_str(), "",
/external/deqp/modules/gles3/performance/
H A Des3pShaderControlStatementTests.cpp898 string caseName = string("") + decisionName + "_" + branchResultName + workloadDivisionSuffix; local
900 vertexOrFragmentGroup->addChild(new ConditionalCase(m_context, caseName.c_str(), "",

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