/external/skia/src/gpu/gl/ |
H A D | GrGLTexture.h | 53 GrGLuint textureID() const { return fInfo.fID; } function in class:GrGLTexture
|
H A D | GrGLGpu.cpp | 821 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); 858 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); 3008 uint32_t textureID = texture->getUniqueID(); local 3010 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { 3012 GL_CALL(BindTexture(target, texture->textureID())); 3013 fHWBoundTextureUniqueIDs[unitIdx] = textureID; 3234 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); 3764 GL_CALL(BindTexture(dstTex->target(), dstTex->textureID()));
|
/external/deqp/modules/gles2/functional/ |
H A D | es2fFboStateQueryTests.cpp | 89 GLuint textureID = 0; local 90 glGenTextures(1, &textureID); 91 glBindTexture(GL_TEXTURE_2D, textureID); 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 102 glDeleteTextures(1, &textureID); 145 GLuint textureID = 0; local 147 glGenTextures(1, &textureID); 148 glBindTexture(GL_TEXTURE_2D, textureID); 152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 182 GLuint textureID = 0; local [all...] |
/external/deqp/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 259 GLuint textureID = 0; local 276 gl.genTextures(1, &textureID); 277 gl.bindTexture(GL_TEXTURE_2D, textureID); 301 if (textureID) 302 gl.deleteTextures(1, &textureID);
|
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboStateQueryTests.cpp | 237 GLuint textureID = 0; local 238 glGenTextures(1, &textureID); 239 glBindTexture(GL_TEXTURE_2D, textureID); 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 250 glDeleteTextures(1, &textureID); 293 GLuint textureID = 0; local 294 glGenTextures(1, &textureID); 295 glBindTexture(GL_TEXTURE_2D, textureID); 299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLeve 329 GLuint textureID = 0; local 376 GLuint textureID = 0; local 392 GLuint textureID = 0; local 539 GLuint textureID = 0; local 745 GLuint textureID = 0; local 853 GLuint textureID = 0; local 956 GLuint textureID = 0; local 973 GLuint textureID = 0; local [all...] |
/external/deqp/modules/gles3/stress/ |
H A D | es3sSpecialFloatTests.cpp | 267 GLuint textureID = 0; local 284 gl.genTextures(1, &textureID); 285 gl.bindTexture(GL_TEXTURE_2D, textureID); 309 if (textureID) 310 gl.deleteTextures(1, &textureID);
|
/external/skia/src/utils/ |
H A D | SkCanvasStateUtils.cpp | 72 int32_t textureID; member in struct:SkCanvasLayerState::__anon17454::__anon17456
|
/external/deqp/modules/glshared/ |
H A D | glsTextureStateQueryTests.cpp | 1552 GLuint textureID = 0; local 1554 gl.glGenTextures(1, &textureID); 1555 gl.glBindTexture(m_target, textureID); 1568 gl.glDeleteTextures(1, &textureID); 1576 GLuint textureID = 0; local 1578 gl.glGenTextures(1, &textureID); 1579 gl.glBindTexture(m_target, textureID); 1594 gl.glDeleteTextures(1, &textureID); 1621 GLuint textureID = 0; local 1623 gl.glGenTextures(1, &textureID); 1675 GLuint textureID = 0; local [all...] |
/external/skia/src/gpu/gl/debug/ |
H A D | GrGLCreateDebugInterface.cpp | 61 GrGLuint textureID) { 67 // a textureID of 0 is acceptable - it binds to the default texture target 68 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, 422 GrGLuint textureID, 435 // A textureID of 0 is allowed - it unbinds the currently bound texture 436 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, 60 debugGLBindTexture(GrGLenum target, GrGLuint textureID) argument 419 debugGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint textureID, GrGLint level) argument
|
/external/webrtc/talk/app/webrtc/java/src/org/webrtc/ |
H A D | MediaCodecVideoDecoder.java | 410 private final int textureID; field in class:MediaCodecVideoDecoder.DecodedTextureBuffer 421 // A DecodedTextureBuffer with zero |textureID| has special meaning and represents a frame 423 public DecodedTextureBuffer(int textureID, float[] transformMatrix, long timeStampMs, argument 425 this.textureID = textureID;
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 939 void ShaderRenderCaseInstance::useSampler2D (deUint32 bindingLocation, deUint32 textureID) argument 941 DE_ASSERT(textureID < m_textures.size()); 945 const TextureBinding& textureBinding = *m_textures[textureID];
|