Searched defs:textureID (Results 1 - 11 of 11) sorted by relevance

/external/skia/src/gpu/gl/
H A DGrGLTexture.h53 GrGLuint textureID() const { return fInfo.fID; } function in class:GrGLTexture
H A DGrGLGpu.cpp821 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
858 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
3008 uint32_t textureID = texture->getUniqueID(); local
3010 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) {
3012 GL_CALL(BindTexture(target, texture->textureID()));
3013 fHWBoundTextureUniqueIDs[unitIdx] = textureID;
3234 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
3764 GL_CALL(BindTexture(dstTex->target(), dstTex->textureID()));
/external/deqp/modules/gles2/functional/
H A Des2fFboStateQueryTests.cpp89 GLuint textureID = 0; local
90 glGenTextures(1, &textureID);
91 glBindTexture(GL_TEXTURE_2D, textureID);
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
102 glDeleteTextures(1, &textureID);
145 GLuint textureID = 0; local
147 glGenTextures(1, &textureID);
148 glBindTexture(GL_TEXTURE_2D, textureID);
152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID,
182 GLuint textureID = 0; local
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/external/deqp/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp259 GLuint textureID = 0; local
276 gl.genTextures(1, &textureID);
277 gl.bindTexture(GL_TEXTURE_2D, textureID);
301 if (textureID)
302 gl.deleteTextures(1, &textureID);
/external/deqp/modules/gles3/functional/
H A Des3fFboStateQueryTests.cpp237 GLuint textureID = 0; local
238 glGenTextures(1, &textureID);
239 glBindTexture(GL_TEXTURE_2D, textureID);
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
250 glDeleteTextures(1, &textureID);
293 GLuint textureID = 0; local
294 glGenTextures(1, &textureID);
295 glBindTexture(GL_TEXTURE_2D, textureID);
299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLeve
329 GLuint textureID = 0; local
376 GLuint textureID = 0; local
392 GLuint textureID = 0; local
539 GLuint textureID = 0; local
745 GLuint textureID = 0; local
853 GLuint textureID = 0; local
956 GLuint textureID = 0; local
973 GLuint textureID = 0; local
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/external/deqp/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp267 GLuint textureID = 0; local
284 gl.genTextures(1, &textureID);
285 gl.bindTexture(GL_TEXTURE_2D, textureID);
309 if (textureID)
310 gl.deleteTextures(1, &textureID);
/external/skia/src/utils/
H A DSkCanvasStateUtils.cpp72 int32_t textureID; member in struct:SkCanvasLayerState::__anon17454::__anon17456
/external/deqp/modules/glshared/
H A DglsTextureStateQueryTests.cpp1552 GLuint textureID = 0; local
1554 gl.glGenTextures(1, &textureID);
1555 gl.glBindTexture(m_target, textureID);
1568 gl.glDeleteTextures(1, &textureID);
1576 GLuint textureID = 0; local
1578 gl.glGenTextures(1, &textureID);
1579 gl.glBindTexture(m_target, textureID);
1594 gl.glDeleteTextures(1, &textureID);
1621 GLuint textureID = 0; local
1623 gl.glGenTextures(1, &textureID);
1675 GLuint textureID = 0; local
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/external/skia/src/gpu/gl/debug/
H A DGrGLCreateDebugInterface.cpp61 GrGLuint textureID) {
67 // a textureID of 0 is acceptable - it binds to the default texture target
68 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
422 GrGLuint textureID,
435 // A textureID of 0 is allowed - it unbinds the currently bound texture
436 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
60 debugGLBindTexture(GrGLenum target, GrGLuint textureID) argument
419 debugGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint textureID, GrGLint level) argument
/external/webrtc/talk/app/webrtc/java/src/org/webrtc/
H A DMediaCodecVideoDecoder.java410 private final int textureID; field in class:MediaCodecVideoDecoder.DecodedTextureBuffer
421 // A DecodedTextureBuffer with zero |textureID| has special meaning and represents a frame
423 public DecodedTextureBuffer(int textureID, float[] transformMatrix, long timeStampMs, argument
425 this.textureID = textureID;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp939 void ShaderRenderCaseInstance::useSampler2D (deUint32 bindingLocation, deUint32 textureID) argument
941 DE_ASSERT(textureID < m_textures.size());
945 const TextureBinding& textureBinding = *m_textures[textureID];

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