1/* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkCanvasStateUtils.h" 9 10#include "SkCanvas.h" 11#include "SkCanvasStack.h" 12#include "SkDevice.h" 13#include "SkErrorInternals.h" 14#include "SkWriter32.h" 15 16/* 17 * WARNING: The structs below are part of a stable ABI and as such we explicitly 18 * use unambigious primitives (e.g. int32_t instead of an enum). 19 * 20 * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN A NEW 21 * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY 22 * NECESSARY! 23 * 24 * In order to test changes, run the CanvasState tests. gyp/canvas_state_lib.gyp 25 * describes how to create a library to pass to the CanvasState tests. The tests 26 * should succeed when building the library with your changes and passing that to 27 * the tests running in the unchanged Skia. 28 */ 29enum RasterConfigs { 30 kUnknown_RasterConfig = 0, 31 kRGB_565_RasterConfig = 1, 32 kARGB_8888_RasterConfig = 2 33}; 34typedef int32_t RasterConfig; 35 36enum CanvasBackends { 37 kUnknown_CanvasBackend = 0, 38 kRaster_CanvasBackend = 1, 39 kGPU_CanvasBackend = 2, 40 kPDF_CanvasBackend = 3 41}; 42typedef int32_t CanvasBackend; 43 44struct ClipRect { 45 int32_t left, top, right, bottom; 46}; 47 48struct SkMCState { 49 float matrix[9]; 50 // NOTE: this only works for non-antialiased clips 51 int32_t clipRectCount; 52 ClipRect* clipRects; 53}; 54 55// NOTE: If you add more members, create a new subclass of SkCanvasState with a 56// new CanvasState::version. 57struct SkCanvasLayerState { 58 CanvasBackend type; 59 int32_t x, y; 60 int32_t width; 61 int32_t height; 62 63 SkMCState mcState; 64 65 union { 66 struct { 67 RasterConfig config; // pixel format: a value from RasterConfigs. 68 uint64_t rowBytes; // Number of bytes from start of one line to next. 69 void* pixels; // The pixels, all (height * rowBytes) of them. 70 } raster; 71 struct { 72 int32_t textureID; 73 } gpu; 74 }; 75}; 76 77class SkCanvasState { 78public: 79 SkCanvasState(int32_t version, SkCanvas* canvas) { 80 SkASSERT(canvas); 81 this->version = version; 82 width = canvas->getBaseLayerSize().width(); 83 height = canvas->getBaseLayerSize().height(); 84 85 } 86 87 /** 88 * The version this struct was built with. This field must always appear 89 * first in the struct so that when the versions don't match (and the 90 * remaining contents and size are potentially different) we can still 91 * compare the version numbers. 92 */ 93 int32_t version; 94 int32_t width; 95 int32_t height; 96 int32_t alignmentPadding; 97}; 98 99class SkCanvasState_v1 : public SkCanvasState { 100public: 101 static const int32_t kVersion = 1; 102 103 SkCanvasState_v1(SkCanvas* canvas) 104 : INHERITED(kVersion, canvas) 105 { 106 layerCount = 0; 107 layers = nullptr; 108 mcState.clipRectCount = 0; 109 mcState.clipRects = nullptr; 110 originalCanvas = SkRef(canvas); 111 } 112 113 ~SkCanvasState_v1() { 114 // loop through the layers and free the data allocated to the clipRects 115 for (int i = 0; i < layerCount; ++i) { 116 sk_free(layers[i].mcState.clipRects); 117 } 118 119 sk_free(mcState.clipRects); 120 sk_free(layers); 121 122 // it is now safe to free the canvas since there should be no remaining 123 // references to the content that is referenced by this canvas (e.g. pixels) 124 originalCanvas->unref(); 125 } 126 127 SkMCState mcState; 128 129 int32_t layerCount; 130 SkCanvasLayerState* layers; 131private: 132 SkCanvas* originalCanvas; 133 typedef SkCanvasState INHERITED; 134}; 135 136//////////////////////////////////////////////////////////////////////////////// 137 138class ClipValidator : public SkCanvas::ClipVisitor { 139public: 140 ClipValidator() : fFailed(false) {} 141 bool failed() { return fFailed; } 142 143 // ClipVisitor 144 void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) override { 145 fFailed |= antialias; 146 } 147 148 void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) override { 149 fFailed |= antialias; 150 } 151 152 void clipPath(const SkPath&, SkRegion::Op, bool antialias) override { 153 fFailed |= antialias; 154 } 155 156private: 157 bool fFailed; 158}; 159 160static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) { 161 // initialize the struct 162 state->clipRectCount = 0; 163 164 // capture the matrix 165 for (int i = 0; i < 9; i++) { 166 state->matrix[i] = matrix.get(i); 167 } 168 169 /* 170 * capture the clip 171 * 172 * storage is allocated on the stack for the first 4 rects. This value was 173 * chosen somewhat arbitrarily, but does allow us to represent simple clips 174 * and some more common complex clips (e.g. a clipRect with a sub-rect 175 * clipped out of its interior) without needing to malloc any additional memory. 176 */ 177 SkSWriter32<4*sizeof(ClipRect)> clipWriter; 178 179 if (!clip.isEmpty()) { 180 // only returns the b/w clip so aa clips fail 181 SkRegion::Iterator clip_iterator(clip); 182 for (; !clip_iterator.done(); clip_iterator.next()) { 183 // this assumes the SkIRect is stored in l,t,r,b ordering which 184 // matches the ordering of our ClipRect struct 185 clipWriter.writeIRect(clip_iterator.rect()); 186 state->clipRectCount++; 187 } 188 } 189 190 // allocate memory for the clip then and copy them to the struct 191 state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.bytesWritten()); 192 clipWriter.flatten(state->clipRects); 193} 194 195 196 197SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) { 198 SkASSERT(canvas); 199 200 // Check the clip can be decomposed into rectangles (i.e. no soft clips). 201 ClipValidator validator; 202 canvas->replayClips(&validator); 203 if (validator.failed()) { 204 SkErrorInternals::SetError(kInvalidOperation_SkError, 205 "CaptureCanvasState does not support canvases with antialiased clips.\n"); 206 return nullptr; 207 } 208 209 SkAutoTDelete<SkCanvasState_v1> canvasState(new SkCanvasState_v1(canvas)); 210 211 // decompose the total matrix and clip 212 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), 213 canvas->internal_private_getTotalClip()); 214 215 /* 216 * decompose the layers 217 * 218 * storage is allocated on the stack for the first 3 layers. It is common in 219 * some view systems (e.g. Android) that a few non-clipped layers are present 220 * and we will not need to malloc any additional memory in those cases. 221 */ 222 SkSWriter32<3*sizeof(SkCanvasLayerState)> layerWriter; 223 int layerCount = 0; 224 for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done(); layer.next()) { 225 226 // we currently only work for bitmap backed devices 227 SkPixmap pmap; 228 if (!layer.device()->accessPixels(&pmap) || 0 == pmap.width() || 0 == pmap.height()) { 229 return nullptr; 230 } 231 232 SkCanvasLayerState* layerState = 233 (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState)); 234 layerState->type = kRaster_CanvasBackend; 235 layerState->x = layer.x(); 236 layerState->y = layer.y(); 237 layerState->width = pmap.width(); 238 layerState->height = pmap.height(); 239 240 switch (pmap.colorType()) { 241 case kN32_SkColorType: 242 layerState->raster.config = kARGB_8888_RasterConfig; 243 break; 244 case kRGB_565_SkColorType: 245 layerState->raster.config = kRGB_565_RasterConfig; 246 break; 247 default: 248 return nullptr; 249 } 250 layerState->raster.rowBytes = pmap.rowBytes(); 251 layerState->raster.pixels = pmap.writable_addr(); 252 253 setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip()); 254 layerCount++; 255 } 256 257 // allocate memory for the layers and then and copy them to the struct 258 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerState)); 259 canvasState->layerCount = layerCount; 260 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten()); 261 layerWriter.flatten(canvasState->layers); 262 263 return canvasState.detach(); 264} 265 266//////////////////////////////////////////////////////////////////////////////// 267 268static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) { 269 // reconstruct the matrix 270 SkMatrix matrix; 271 for (int i = 0; i < 9; i++) { 272 matrix.set(i, state.matrix[i]); 273 } 274 275 // reconstruct the clip 276 SkRegion clip; 277 for (int i = 0; i < state.clipRectCount; ++i) { 278 clip.op(SkIRect::MakeLTRB(state.clipRects[i].left, 279 state.clipRects[i].top, 280 state.clipRects[i].right, 281 state.clipRects[i].bottom), 282 SkRegion::kUnion_Op); 283 } 284 285 canvas->setMatrix(matrix); 286 canvas->setClipRegion(clip); 287} 288 289static SkCanvas* create_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) { 290 SkASSERT(kRaster_CanvasBackend == layerState.type); 291 292 SkBitmap bitmap; 293 SkColorType colorType = 294 layerState.raster.config == kARGB_8888_RasterConfig ? kN32_SkColorType : 295 layerState.raster.config == kRGB_565_RasterConfig ? kRGB_565_SkColorType : 296 kUnknown_SkColorType; 297 298 if (colorType == kUnknown_SkColorType) { 299 return nullptr; 300 } 301 302 bitmap.installPixels(SkImageInfo::Make(layerState.width, layerState.height, 303 colorType, kPremul_SkAlphaType), 304 layerState.raster.pixels, (size_t) layerState.raster.rowBytes); 305 306 SkASSERT(!bitmap.empty()); 307 SkASSERT(!bitmap.isNull()); 308 309 SkAutoTUnref<SkCanvas> canvas(new SkCanvas(bitmap)); 310 311 // setup the matrix and clip 312 setup_canvas_from_MC_state(layerState.mcState, canvas.get()); 313 314 return canvas.detach(); 315} 316 317SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) { 318 SkASSERT(state); 319 // Currently there is only one possible version. 320 SkASSERT(SkCanvasState_v1::kVersion == state->version); 321 322 const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(state); 323 324 if (state_v1->layerCount < 1) { 325 return nullptr; 326 } 327 328 SkAutoTUnref<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->height)); 329 330 // setup the matrix and clip on the n-way canvas 331 setup_canvas_from_MC_state(state_v1->mcState, canvas); 332 333 // Iterate over the layers and add them to the n-way canvas 334 for (int i = state_v1->layerCount - 1; i >= 0; --i) { 335 SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state_v1->layers[i])); 336 if (!canvasLayer.get()) { 337 return nullptr; 338 } 339 canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state_v1->layers[i].x, 340 state_v1->layers[i].y)); 341 } 342 343 return canvas.detach(); 344} 345 346//////////////////////////////////////////////////////////////////////////////// 347 348void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { 349 SkASSERT(!state || SkCanvasState_v1::kVersion == state->version); 350 // Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on 351 // SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and 352 // instead uses the field "version" to determine how to behave. 353 delete static_cast<SkCanvasState_v1*>(state); 354} 355