/external/skia/src/gpu/glsl/ |
H A D | GrGLSLTextureSampler.h | 20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) argument 21 : fSamplerUniform(uniform)
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/external/opencv3/samples/cpp/tutorial_code/Histograms_Matching/ |
H A D | calcHist_Demo.cpp | 40 bool uniform = true; bool accumulate = false; local 45 calcHist( &bgr_planes[0], 1, 0, Mat(), b_hist, 1, &histSize, &histRange, uniform, accumulate ); 46 calcHist( &bgr_planes[1], 1, 0, Mat(), g_hist, 1, &histSize, &histRange, uniform, accumulate ); 47 calcHist( &bgr_planes[2], 1, 0, Mat(), r_hist, 1, &histSize, &histRange, uniform, accumulate );
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/external/webrtc/webrtc/base/ |
H A D | random.cc | 24 // Casting the output to 32 bits will give an almost uniform number. 29 // If x / 2^32 is uniform on [0,1), then x / 2^32 * (t+1) is uniform on 30 // the interval [0,t+1), so the integer part is uniform on [0,t]. 70 // Creating a Normal distribution variable from two independent uniform 82 double uniform = Rand<double>(); local 83 return -log(uniform) / lambda;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_shader.cpp | 145 bool uniform = stage == MESA_SHADER_FRAGMENT; local 148 input, output, temp, uniform);
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H A D | brw_vec4.cpp | 402 * vector. The goal is to make elimination of unused uniform 436 /* Find which uniform vectors are actually used by the program. We 453 /* Now, figure out a packing of the live uniform vectors into our 465 /* Find the lowest place we can slot this uniform in. */ 616 /* Only allow 32 registers (256 uniform components) as push constants, 625 * look for the most infrequently used uniform vec4s, but leave 634 /* Try to find an existing copy of this uniform in the pull 673 int uniform = inst->src[i].reg; local 678 pull_constant_loc[uniform]);
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H A D | brw_vec4_visitor.cpp | 227 * writemask, note that uniform packing and register allocation 457 * get stored, rather than in some global gl_shader_program uniform 492 /* Track the size of this uniform vector, for future packing of 840 /* Track how big the whole uniform variable is, in case we need to put a 2600 * uniform array access out to a pull constant buffer. 2612 * uniform in the pull constant buffer. 2624 int uniform = inst->src[i].reg; local 2629 if (pull_constant_loc[uniform] == -1) { 2630 const float **values = &prog_data->param[uniform * 4]; 2632 pull_constant_loc[uniform] [all...] |
/external/opencv3/modules/imgproc/src/ |
H A D | histogram.cpp | 55 bool uniform, bool issparse, std::vector<size_t>& _tab ) 62 if( uniform ) 117 const float** ranges, bool uniform, 185 else if( uniform ) 752 const double* _uniranges, bool uniform ) 769 if( uniform ) 941 // non-uniform histogram 987 const double* _uniranges, bool uniform ) 997 calcHistLookupTables_8u( hist, SparseMat(), dims, _ranges, _uniranges, uniform, false, _tab ); 1225 const float** ranges, bool uniform, boo 53 calcHistLookupTables_8u( const Mat& hist, const SparseMat& shist, int dims, const float** ranges, const double* uniranges, bool uniform, bool issparse, std::vector<size_t>& _tab ) argument 115 histPrepareImages( const Mat* images, int nimages, const int* channels, const Mat& mask, int dims, const int* histSize, const float** ranges, bool uniform, std::vector<uchar*>& ptrs, std::vector<int>& deltas, Size& imsize, std::vector<double>& uniranges ) argument [all...] |
/external/skia/src/gpu/gl/ |
H A D | GrGLProgramDataManager.cpp | 25 Uniform& uniform = fUniforms[i]; local 30 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); 31 uniform.fType = builderUniform.fVariable.getType(); 33 // TODO: Move the Xoom uniform array in both FS and VS bug workaround here. 36 uniform.fVSLocation = builderUniform.fLocation; 38 uniform.fVSLocation = kUnusedUniform; 41 uniform.fFSLocation = builderUniform.fLocation; 43 uniform.fFSLocation = kUnusedUniform; 69 // FIXME: We still insert a single sampler uniform for every stage. If the shader does not 102 // Once the uniform manage [all...] |
/external/skia/src/gpu/vk/ |
H A D | GrVkProgramDataManager.cpp | 25 Uniform& uniform = fUniforms[i];
local 30 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
31 uniform.fType = uniformInfo.fVariable.getType();
33 uniform.fBinding = uniformInfo.fBinding;
34 uniform.fOffset = uniformInfo.fUBOffset;
36 uniform.fSetNumber = uniformInfo.fSetNumber;
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/external/deqp/framework/randomshaders/ |
H A D | rsgUtils.cpp | 41 const ShaderInput* uniform = *i; local 42 if (addedUniforms.find(uniform->getVariable()->getName()) == addedUniforms.end()) 44 addedUniforms.insert(uniform->getVariable()->getName()); 45 uniforms.push_back(uniform); 119 const ShaderInput* uniform = *i; local 120 values.push_back(VariableValue(uniform->getVariable())); 121 computeRandomValue(rnd, values[values.size()-1].getValue(), uniform->getValueRange());
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/external/deqp/modules/glshared/ |
H A D | glsRandomShaderProgram.cpp | 89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; local 90 decl << sglr::pdec::Uniform(uniform->getVariable()->getName(), mapToBasicType(uniform->getVariable()->getType()));
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H A D | glsUniformBlockCase.hpp | 196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } argument 240 BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks.
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H A D | glsUniformBlockCase.cpp | 594 const Uniform& uniform = *uniformIter; local 595 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags())); 612 // Compute active uniform set for block. 813 void generateDeclaration (std::ostringstream& src, const Uniform& uniform, int indentLevel); 906 void generateDeclaration (std::ostringstream& src, const Uniform& uniform, int indentLevel) argument 908 if ((uniform.getFlags() & LAYOUT_MASK) != 0) 909 src << "layout(" << LayoutFlagsFmt(uniform.getFlags() & LAYOUT_MASK) << ") "; 911 generateDeclaration(src, uniform 1081 const Uniform& uniform = *uniformIter; local 1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local 1830 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
H A D | BaseShader.java | 40 /** @author Xoppa A BaseShader is a wrapper around a ShaderProgram that keeps track of the uniform and attribute locations. It does
49 /** @return True if the uniform only has to be set once per render call, false if the uniform must be set for each renderable. */
115 /** Register an uniform which might be used by this shader. Only possible prior to the call to init().
116 * @return The ID of the uniform to use in this shader. */
118 if (locations != null) throw new GdxRuntimeException("Cannot register an uniform after initialization");
143 public int register (final Uniform uniform, final Setter setter) {
argument 144 return register(uniform.alias, uniform, setter);
147 public int register (final Uniform uniform) {
argument 275 set(final int uniform, final Matrix4 value) argument 281 set(final int uniform, final Matrix3 value) argument 287 set(final int uniform, final Vector3 value) argument 293 set(final int uniform, final Vector2 value) argument 299 set(final int uniform, final Color value) argument 305 set(final int uniform, final float value) argument 311 set(final int uniform, final float v1, final float v2) argument 317 set(final int uniform, final float v1, final float v2, final float v3) argument 323 set(final int uniform, final float v1, final float v2, final float v3, final float v4) argument 329 set(final int uniform, final int value) argument 335 set(final int uniform, final int v1, final int v2) argument 341 set(final int uniform, final int v1, final int v2, final int v3) argument 347 set(final int uniform, final int v1, final int v2, final int v3, final int v4) argument 353 set(final int uniform, final TextureDescriptor textureDesc) argument 359 set(final int uniform, final GLTexture texture) argument [all...] |
/external/opencv/cv/src/ |
H A D | cvthresh.cpp | 208 bool uniform = false; local 236 uniform = true; 244 if( uniform ) 268 if( uniform )
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/external/mesa3d/src/gallium/drivers/r300/ |
H A D | r300_texture.c | 113 boolean uniform = TRUE; local 259 uniform = uniform && desc->channel[0].size == desc->channel[i].size; 262 /* Non-uniform formats. */ 263 if (!uniform) { 310 /* And finally, uniform formats. */
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/external/opencv3/modules/core/include/opencv2/core/ |
H A D | operations.hpp | 345 inline unsigned RNG::operator ()(unsigned N) { return (unsigned)uniform(0,N); } 348 inline int RNG::uniform(int a, int b) { return a == b ? a : (int)(next() % (b - a) + a); } function in class:cv::RNG 349 inline float RNG::uniform(float a, float b) { return ((float)*this)*(b - a) + a; } function in class:cv::RNG 350 inline double RNG::uniform(double a, double b) { return ((double)*this)*(b - a) + a; } function in class:cv::RNG
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
H A D | vktUniformBlockCase.hpp | 197 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } argument 292 BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks.
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/external/mesa3d/src/gallium/drivers/r600/ |
H A D | r600_texture.c | 847 boolean uniform = TRUE; local 1014 uniform = uniform && desc->channel[0].size == desc->channel[i].size; 1017 /* Non-uniform formats. */ 1018 if (!uniform) { 1061 /* uniform formats */
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/external/opencv3/modules/imgproc/test/ |
H A D | test_histograms.cpp | 73 int uniform; member in class:CV_BaseHistTest 148 uniform = cvtest::randInt(rng) % 2; 154 if( !uniform ) 187 if( uniform ) 292 hist[i] = cvCreateHist( cdims, dims, hist_type, r, uniform ); 1225 int uniform = CV_IS_UNIFORM_HIST(hist); 1270 if( uniform ) 1458 int uniform = CV_IS_UNIFORM_HIST(hist); 1490 if( uniform )
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/external/opencv3/modules/ts/src/ |
H A D | ts_func.cpp | 46 double width_log = rng.uniform(0., maxSizeLog); 47 double height_log = rng.uniform(0., maxSizeLog - width_log); 58 int i, dims = rng.uniform(minDims, maxDims+1); 62 double v = rng.uniform(0., maxSizeLog); 68 int j = rng.uniform(0, dims); 69 int k = rng.uniform(0, dims); 76 int channels = rng.uniform(minChannels, maxChannels+1); 81 depth = rng.uniform(CV_8U, CV_64F+1); 113 size0.width += std::max(rng.uniform(0, 10) - 5, 0); 114 size0.height += std::max(rng.uniform( 397 bool uniform = k >= elemSize; local [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
H A D | Cell.java | 609 public Cell<T> uniform () { method in class:Cell 627 public Cell<T> uniform (boolean x, boolean y) { method in class:Cell
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/external/opencv3/modules/core/src/ |
H A D | rand.cpp | 951 int cv::RNG_MT19937::uniform(int a, int b) { return (int)(next() % (b - a) + a); } function in class:cv::RNG_MT19937 953 float cv::RNG_MT19937::uniform(float a, float b) { return ((float)*this)*(b - a) + a; } function in class:cv::RNG_MT19937 955 double cv::RNG_MT19937::uniform(double a, double b) { return ((double)*this)*(b - a) + a; } function in class:cv::RNG_MT19937
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_state.c | 1070 boolean uniform = TRUE; local 1120 uniform = uniform && desc->channel[0].size == desc->channel[i].size; 1123 /* Non-uniform formats. */ 1124 if (!uniform) { 1154 /* uniform formats */
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/external/mesa3d/src/glsl/ |
H A D | ast.h | 369 unsigned uniform:1; member in struct:ast_type_qualifier::__anon14420::__anon14421 541 * Flag indicating that these declarators are in a uniform block,
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