Searched refs:shader (Results 26 - 50 of 82) sorted by relevance

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/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp77 GLuint shader = glCreateShader(shaderType); local
78 if (shader) {
79 glShaderSource(shader, 1, &pSource, NULL);
80 glCompileShader(shader);
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
90 fprintf(stderr, "Could not compile shader %d:\n%s\n",
94 glDeleteShader(shader);
95 shader
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/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp34 GLuint shader = glCreateShader(shaderType); local
35 if (shader) {
36 glShaderSource(shader, 1, &pSource, NULL);
37 glCompileShader(shader);
39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
46 glGetShaderInfoLog(shader, infoLen, NULL, buf);
47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf);
50 glDeleteShader(shader);
51 shader
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLDepthTestActivity.java265 int shader = GLES20.glCreateShader(shaderType);
266 if (shader != 0) {
267 GLES20.glShaderSource(shader, source);
268 GLES20.glCompileShader(shader);
270 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
272 Log.e(TAG, "Could not compile shader " + shaderType + ":");
273 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
274 GLES20.glDeleteShader(shader);
275 shader = 0;
278 return shader;
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H A DAlpha8BitmapActivity.java56 BitmapShader shader = new BitmapShader(texture,
71 mBitmapPaint.setShader(shader);
H A DGLTextureViewActivity.java312 int shader = glCreateShader(type);
314 glShaderSource(shader, source);
317 glCompileShader(shader);
321 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0);
323 String error = glGetShaderInfoLog(shader);
324 Log.d(LOG_TAG, "Error while compiling shader:\n" + error);
325 glDeleteShader(shader);
329 return shader;
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java236 int shader = GLES20.glCreateShader(shaderType);
237 if (shader != 0) {
238 GLES20.glShaderSource(shader, source);
239 GLES20.glCompileShader(shader);
241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
243 Log.e(TAG, "Could not compile shader " + shaderType + ":");
244 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
245 GLES20.glDeleteShader(shader);
246 shader = 0;
249 return shader;
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/frameworks/base/libs/hwui/utils/
H A DPaintUtils.h85 static bool isBlendedShader(const SkShader* shader) { argument
86 if (shader == nullptr) {
89 return !shader->isOpaque();
/frameworks/opt/chips/src/com/android/ex/chips/
H A DCircularImageView.java97 // Draw bitmap through shader first.
98 BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP,
105 shader.setLocalMatrix(matrix);
106 bitmapPaint.setShader(shader);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp84 GLuint shader = glCreateShader(shaderType); local
85 if (shader) {
86 glShaderSource(shader, 1, &pSource, NULL);
87 glCompileShader(shader);
89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
96 glGetShaderInfoLog(shader, infoLen, NULL, buf);
97 fprintf(stderr, "Could not compile shader %d:\n%s\n",
105 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
106 fprintf(stderr, "Could not compile shader
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/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp77 GLuint shader = glCreateShader(shaderType); local
78 if (shader) {
79 glShaderSource(shader, 1, &pSource, NULL);
80 glCompileShader(shader);
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
90 fprintf(stderr, "Could not compile shader %d:\n%s\n",
94 glDeleteShader(shader);
95 shader
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/frameworks/native/cmds/flatland/
H A DGLHelper.cpp197 fprintf(stderr, "unknown shader name: \"%s\"\n", name);
306 GLuint shader = glCreateShader(shaderType); local
307 if (shader == 0) {
312 glShaderSource(shader, 1, &src, NULL);
313 glCompileShader(shader);
316 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
319 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
323 glGetShaderInfoLog(shader, infoLen, NULL, buf);
328 glDeleteShader(shader);
331 *outShader = shader;
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
H A DGL2CameraEye.java383 int shader = GLES20.glCreateShader(shaderType);
384 if (shader != 0) {
385 GLES20.glShaderSource(shader, source);
386 GLES20.glCompileShader(shader);
388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
390 Log.e(TAG, "Could not compile shader " + shaderType + ":");
391 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
392 GLES20.glDeleteShader(shader);
393 shader = 0;
396 return shader;
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/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES20.spec2 void glAttachShader ( GLuint program, GLuint shader )
21 void glCompileShader ( GLuint shader )
33 void glDeleteShader ( GLuint shader )
38 void glDetachShader ( GLuint program, GLuint shader )
69 void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
70 void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
72 void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
88 GLboolean glIsShader ( GLuint shader )
100 void glShaderSource ( GLuint shader )
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DCameraStreamer.java155 ImageShader shader = mTargetShaders.get(context);
160 if (shader != null) {
175 ImageShader shader = mTargetShaders.get(context);
176 if (shader == null) {
177 shader = createClientShader();
178 mTargetShaders.put(context, shader);
180 return shader;
234 protected void updateShaderTargetRect(ImageShader shader) { argument
236 shader.setTargetRect(1f, 1f, -1f, -1f);
238 shader
439 updateShaderTargetRect(ImageShader shader) argument
453 updateTransform(ImageShader shader) argument
706 updateShaderPixelSize(ImageShader shader) argument
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H A DImageShader.java32 * Convenience class to perform GL shader operations on image data.
34 * The ImageShader class greatly simplifies the task of running GL shader language kernels over
246 ImageShader shader = RenderTarget.currentTarget().getIdentityShader();
247 shader.process(texture, target, width, height);
312 throw new RuntimeException("Unknown attribute '" + name + "' in shader program!");
618 // Assign the texture uniform in the shader to unit i
641 // If attribute does not exist, simply do nothing (may be custom shader).
653 // If attribute does not exist, simply do nothing (may be custom shader).
671 throw new RuntimeException("Attempting to execute invalid shader-program!");
688 int shader
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/frameworks/base/libs/hwui/
H A DSkiaShader.h38 * Type of Skia shader in use.
90 static void store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
H A DGenImage.java83 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
84 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
85 int shader = GLES20.glCreateShader(type);
87 // add the source code to the shader and compile it
88 GLES20.glShaderSource(shader, shaderCode);
89 GLES20.glCompileShader(shader);
91 return shader;
219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java265 int shader = glCreateShader(type);
267 glShaderSource(shader, source);
270 glCompileShader(shader);
274 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0);
276 String error = glGetShaderInfoLog(shader);
277 Log.d(LOG_TAG, "Error while compiling shader:\n" + error);
278 glDeleteShader(shader);
282 return shader;
/frameworks/base/services/core/java/com/android/server/display/
H A DColorFade.java197 Slog.e(TAG, "Unrecognized shader " + Integer.toString(resourceId));
205 int shader = GLES20.glCreateShader(type);
207 GLES20.glShaderSource(shader, source);
208 GLES20.glCompileShader(shader);
211 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
213 Slog.e(TAG, "Could not compile shader " + shader + ", " + type + ":");
214 Slog.e(TAG, GLES20.glGetShaderSource(shader));
215 Slog.e(TAG, GLES20.glGetShaderInfoLog(shader));
216 GLES20.glDeleteShader(shader);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java603 int shader = GLES20.glCreateShader(shaderType);
604 if (shader != 0) {
605 GLES20.glShaderSource(shader, source);
606 GLES20.glCompileShader(shader);
608 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
610 Log.e(TAG, "Could not compile shader " + shaderType + ":");
611 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
612 GLES20.glDeleteShader(shader);
613 shader = 0;
616 return shader;
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/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp194 GLuint shader = glCreateShader(shaderType); local
196 if (shader) {
197 glShaderSource(shader, 1, &pSource, NULL);
199 glCompileShader(shader);
202 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
206 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
211 glGetShaderInfoLog(shader, infoLen, NULL, buf);
219 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
225 glDeleteShader(shader);
226 shader
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/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java342 // C function void glAttachShader ( GLuint program, GLuint shader )
346 int shader
483 // C function void glCompileShader ( GLuint shader )
486 int shader
610 // C function void glDeleteShader ( GLuint shader )
613 int shader
650 // C function void glDetachShader ( GLuint program, GLuint shader )
654 int shader
1056 // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
1059 int shader,
1058 glGetShaderiv( int shader, int pname, int[] params, int offset ) argument
1067 glGetShaderiv( int shader, int pname, java.nio.IntBuffer params ) argument
1101 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument
1113 glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ) argument
1379 glShaderSource( int shader, String string ) argument
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/frameworks/base/libs/hwui/debug/
H A Dnullgles.cpp83 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) { argument
91 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { argument
166 void glAttachShader(GLuint program, GLuint shader) {} argument
184 void glCompileShader(GLuint shader) {} argument
194 void glDeleteShader(GLuint shader) {} argument
199 void glDetachShader(GLuint program, GLuint shader) {} argument
224 void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {} argument
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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/frameworks/base/graphics/java/android/graphics/drawable/
H A DBitmapDrawable.java471 final Shader shader = mBitmapState.mPaint.getShader();
472 if (bitmap != null && shader != null) {
473 updateShaderMatrix(bitmap, mBitmapState.mPaint, shader, needMirroring());
518 final Shader shader = paint.getShader();
520 if (shader == null) {
534 updateShaderMatrix(bitmap, paint, shader, needMirroring);
548 * Updates the {@code paint}'s shader matrix to be consistent with the
553 * @param shader the shader to set on the paint
557 @NonNull Shader shader, boolea
556 updateShaderMatrix(@onNull Bitmap bitmap, @NonNull Paint paint, @NonNull Shader shader, boolean needMirroring) argument
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