Searched refs:MODE_STENCIL (Results 1 - 14 of 14) sorted by relevance

/external/deqp/framework/referencerenderer/
H A DrrMultisamplePixelBufferAccess.cpp175 const tcu::ConstPixelBufferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_STENCIL);
176 const tcu::PixelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_STENCIL);
H A DrrRenderer.cpp1651 , m_stencilBuffer (MultisamplePixelBufferAccess::fromMultisampleAccess(tcu::getEffectiveDepthStencilAccess(stencilMultisampleBuffer.raw(), tcu::Sampler::MODE_STENCIL)))
/external/deqp/framework/common/
H A DtcuTestLog.cpp72 m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_STENCIL);
82 const ConstPixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_STENCIL);
113 m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL);
130 const ConstPixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_STENCIL);
H A DtcuTextureUtil.cpp774 clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_STENCIL), tcu::UVec4(stencil, 0u, 0u, 0u));
848 fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL), minVal.swizzle(3,2,1,0), maxVal.swizzle(3,2,1,0));
925 fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL), cellSize, colorA.swizzle(3,2,1,0), colorB.swizzle(3,2,1,0));
1272 (mode == Sampler::MODE_STENCIL && baseAccess.getFormat().order == TextureFormat::S));
1287 else if (mode == Sampler::MODE_STENCIL)
1313 else if (mode == Sampler::MODE_STENCIL)
1339 else if (mode == Sampler::MODE_STENCIL)
1365 else if (mode == Sampler::MODE_STENCIL)
H A DtcuTexture.hpp221 MODE_STENCIL, enumerator in enum:tcu::Sampler::DepthStencilMode
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineEarlyFragmentTests.cpp805 MODE_STENCIL, enumerator in enum:vkt::pipeline::__anon3841::EarlyFragmentTestInstance::TestMode
816 flags & FLAG_TEST_STENCIL ? MODE_STENCIL : MODE_INVALID)
851 const VkFormat testFormat = (m_testMode == MODE_STENCIL ? pickSupportedDepthStencilFormat(vki, physDevice, DE_LENGTH_OF_ARRAY(stencilFormats), stencilFormats)
930 (m_testMode == MODE_DEPTH), (m_testMode == MODE_STENCIL)));
970 if (m_useTestAttachment && m_testMode == MODE_STENCIL)
/external/deqp/modules/gles31/functional/
H A Des31fTextureBorderClampTests.cpp139 DE_ASSERT(mode == tcu::Sampler::MODE_STENCIL);
142 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_STENCIL)
288 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
301 if (isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
304 const tcu::PixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_STENCIL);
750 else if (m_sampleMode == tcu::Sampler::MODE_STENCIL)
779 else if (m_sampleMode == tcu::Sampler::MODE_STENCIL)
2368 { "stencil_index8", GL_STENCIL_INDEX8, tcu::Sampler::MODE_STENCIL },
2371 { "depth24_stencil8_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL },
2372 { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL },
[all...]
H A Des31fStencilTexturingTests.cpp166 const int stencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_STENCIL).getFormat()).x();
/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp55 const tcu::TextureFormat stencilOnlyFormat = tcu::getEffectiveDepthStencilTextureFormat(format, tcu::Sampler::MODE_STENCIL);
/external/deqp/modules/egl/
H A DteglImageUtil.cpp361 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(ref.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x();
H A DteglImageFormatTests.cpp588 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(reference.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x();
/external/deqp/modules/internal/
H A DditTextureFormatTests.cpp1480 const ConstPixelBufferAccess inputStencilAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_STENCIL);
1481 const PixelBufferAccess tmpStencilAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_STENCIL);
1519 const ConstPixelBufferAccess inputStencilAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_STENCIL);
1521 const PixelBufferAccess tmpStencilAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_STENCIL);
/external/deqp/external/vulkancts/modules/vulkan/
H A DvktRenderPassTests.cpp2312 tcu::fillWithGrid(tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_STENCIL), 2, textureInfo.valueMin, textureInfo.valueMax);
2377 clear(tcu::getSubregion(tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_STENCIL), renderPos.x(), renderPos.y(), renderSize.x(), renderSize.y()), *renderPassClearValues[attachmentIndex]);
2382 tcu::fillWithGrid(tcu::getSubregion(tcu::getEffectiveDepthStencilAccess(reference.getAccess(), tcu::Sampler::MODE_STENCIL), renderPos.x(), renderPos.y(), renderSize.x(), renderSize.y()), 2, textureInfo.valueMin, textureInfo.valueMax);
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp3031 return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(tcu::getEffectiveDepthStencilAccess(combinedDSaccess.raw(), tcu::Sampler::MODE_STENCIL));

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