/external/smali/util/src/main/java/org/jf/util/ |
H A D | NumberUtils.java | 82 String asFloat = format.format(floatValue); 85 int decimalPoint = asFloat.indexOf('.'); 86 int exponent = asFloat.indexOf("E"); 87 int zeros = asFloat.indexOf("000"); 89 asFloat = asFloat.substring(0, zeros) + asFloat.substring(exponent); 91 int nines = asFloat.indexOf("999"); 93 asFloat = asFloat [all...] |
/external/skia/tools/json/ |
H A D | SkJSONRenderer.cpp | 364 float strokeWidth = jsonPaint[SKJSONCANVAS_ATTRIBUTE_STROKEWIDTH].asFloat(); 371 float strokeMiter = jsonPaint[SKJSONCANVAS_ATTRIBUTE_STROKEMITER].asFloat(); 400 SkScalar sigma = blur[SKJSONCANVAS_ATTRIBUTE_SIGMA].asFloat(); 442 intervals[i] = jsonIntervals[i].asFloat(); 444 SkScalar phase = dash[SKJSONCANVAS_ATTRIBUTE_PHASE].asFloat(); 473 float textSize = jsonPaint[SKJSONCANVAS_ATTRIBUTE_TEXTSIZE].asFloat(); 480 float textScaleX = jsonPaint[SKJSONCANVAS_ATTRIBUTE_TEXTSCALEX].asFloat(); 487 float textSkewX = jsonPaint[SKJSONCANVAS_ATTRIBUTE_TEXTSKEWX].asFloat(); 528 result->set(rect[0].asFloat(), rect[1].asFloat(), rec [all...] |
/external/deqp/modules/glshared/ |
H A D | glsRandomShaderProgram.cpp | 196 access.component(0).asFloat(ndx) = attribValue[0]; 197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1]; 198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2]; 199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3]; 214 packet->position[0] = access.component(0).asFloat(ndx); 215 packet->position[1] = access.component(1).asFloat(ndx); 216 packet->position[2] = access.component(2).asFloat(ndx); 217 packet->position[3] = access.component(3).asFloat(ndx); 237 dst[0] = access.component(0).asFloat(ndx); 238 if (numComponents >= 2) dst[1] = access.component(1).asFloat(nd [all...] |
H A D | glsRandomShaderCase.cpp | 188 float minVal = valueRange.getMin().component(compNdx).asFloat(); 189 float maxVal = valueRange.getMax().component(compNdx).asFloat(); 437 case rsg::VariableType::TYPE_FLOAT: message << value.component(elementNdx).asFloat(); break;
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/external/deqp/framework/randomshaders/ |
H A D | rsgProgramExecutor.cpp | 146 dst.component(elementNdx).asFloat(dstComp) = interpolateVertex(valueRange.getMin().component(elementNdx).asFloat(), valueRange.getMax().component(elementNdx).asFloat(), xd, yd); 156 dst.component(ndx).asFloat(dstComp) = interpolateFragment(tcu::Vec4(vtx0.component(ndx).asFloat(), vtx1.component(ndx).asFloat(), vtx2.component(ndx).asFloat(), vtx3.component(ndx).asFloat()), x, y); 164 dst.component(elemNdx).asFloat() = src.component(elemNdx).asFloat(compNd [all...] |
H A D | rsgVariableValue.cpp | 63 float aMin = a.component(ndx).getMin().asFloat(); 64 float aMax = a.component(ndx).getMax().asFloat(); 65 float bMin = b.component(ndx).getMin().asFloat(); 66 float bMax = b.component(ndx).getMax().asFloat(); 225 float aMin = a.component(ndx).getMin().asFloat(); 226 float aMax = a.component(ndx).getMax().asFloat(); 227 float bMin = b.component(ndx).getMin().asFloat(); 228 float bMax = b.component(ndx).getMax().asFloat();
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H A D | rsgExpression.cpp | 212 valueRange.getMin().component(ndx).asFloat() = minVal; 213 valueRange.getMax().component(ndx).asFloat() = maxVal; 368 minVal = valueRange.getMin().component(0).asFloat(); 369 maxVal = valueRange.getMax().component(0).asFloat(); 384 access.asFloat(ndx) = value; 393 float minVal = valueRange.getMin().asFloat(); 394 float maxVal = valueRange.getMax().asFloat(); 414 str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)).asFloat(0)); 588 template<> inline float getValueAccessValue<float> (ConstValueAccess access) { return access.asFloat(); } 593 template<> inline float& getValueAccessValue<float> (ValueAccess access) { return access.asFloat(); } [all...] |
H A D | rsgBinaryOps.cpp | 163 ComputeValueRange()(state.getRandom(), dst.getMin().asFloat(), dst.getMax().asFloat(), 164 a.getMin().asFloat(), a.getMax().asFloat(), 165 b.getMin().asFloat(), b.getMax().asFloat()); 196 dst.component(elemNdx).asFloat(compNdx) = EvaluateComp()(a.component(elemNdx).asFloat(compNdx), b.component(elemNdx).asFloat(compNdx)); 429 a.getMin().asFloat(), [all...] |
H A D | rsgUtils.cpp | 67 float minVal = valueRange.component(ndx).getMin().asFloat(); 68 float maxVal = valueRange.component(ndx).getMax().asFloat(); 69 dst.component(ndx).asFloat() = getQuantizedFloat(rnd, minVal, maxVal, quantizeStep); 231 valueRange.getMin().component(ndx).asFloat() = minVal; 232 valueRange.getMax().component(ndx).asFloat() = maxVal; 304 float minVal = valueRange.component(ndx).getMin().asFloat(); 305 float maxVal = valueRange.component(ndx).getMax().asFloat();
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H A D | rsgVariableValue.hpp | 101 float asFloat (void) const { DE_STATIC_ASSERT(Stride == 1); return m_value->floatVal; } function in class:rsg::ConstStridedValueAccess 106 float asFloat (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, Stride)); return m_value[ndx].floatVal; } function in class:rsg::ConstStridedValueAccess 134 float& asFloat (void) { DE_STATIC_ASSERT(Stride == 1); return this->m_value->floatVal; } function in class:rsg::StridedValueAccess 139 float& asFloat (int ndx) { DE_ASSERT(de::inBounds(ndx, 0, Stride)); return this->m_value[ndx].floatVal; } function in class:rsg::StridedValueAccess 153 StridedValueAccess& operator= (float floatVal) { asFloat() = floatVal; return *this; } 188 component(comp).asFloat() = vec.getPtr()[comp];
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H A D | rsgBuiltinFunctions.hpp | 74 ComputeValueRange()(outRange.getMin().asFloat(), outRange.getMax().asFloat(), inRange.getMin().asFloat(), inRange.getMax().asFloat()); 116 dstComp.asFloat(compNdx) = Evaluate()(srcComp.asFloat(compNdx)); 136 float elemWeight = GetValueRangeWeight()(valueRange.component(elemNdx).getMin().asFloat(), valueRange.component(elemNdx).getMax().asFloat());
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/external/skia/tools/debugger/ |
H A D | SkDrawCommand.cpp | 1114 return SkPoint::Make(point[0].asFloat(), point[1].asFloat()); 1243 float strokeWidth = jsonPaint[SKDEBUGCANVAS_ATTRIBUTE_STROKEWIDTH].asFloat(); 1250 float strokeMiter = jsonPaint[SKDEBUGCANVAS_ATTRIBUTE_STROKEMITER].asFloat(); 1321 SkScalar sigma = blur[SKDEBUGCANVAS_ATTRIBUTE_SIGMA].asFloat(); 1363 intervals[i] = jsonIntervals[i].asFloat(); 1365 SkScalar phase = dash[SKDEBUGCANVAS_ATTRIBUTE_PHASE].asFloat(); 1394 float textSize = jsonPaint[SKDEBUGCANVAS_ATTRIBUTE_TEXTSIZE].asFloat(); 1401 float textScaleX = jsonPaint[SKDEBUGCANVAS_ATTRIBUTE_TEXTSCALEX].asFloat(); 1408 float textSkewX = jsonPaint[SKDEBUGCANVAS_ATTRIBUTE_TEXTSKEWX].asFloat(); [all...] |
/external/jsoncpp/src/test_lib_json/ |
H A D | main.cpp | 266 JSONTEST_ASSERT_EQUAL(0.0, null_.asFloat()); 330 JSONTEST_ASSERT_EQUAL(1.0, true_.asFloat()); 338 JSONTEST_ASSERT_EQUAL(0.0, false_.asFloat()); 388 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat()); 416 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat()); 444 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat()); 472 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat()); 500 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat()); 528 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat()); 555 JSONTEST_ASSERT_EQUAL((1 << 20), val.asFloat()); [all...] |
/external/deqp/framework/common/ |
H A D | tcuTexVerifierUtil.cpp | 38 return Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - Float32::construct(+1, exp, 1u<<23).asFloat();
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H A D | tcuFloat.hpp | 106 float asFloat (void) const; 166 inline float Float<StorageType, ExponentBits, MantissaBits, ExponentBias, Flags>::asFloat (void) const function in class:tcu::Float
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderOperatorTests.cpp | 203 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 204 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 207 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 208 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 875 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 876 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 877 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } 881 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 882 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 883 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); } [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderOperatorTests.cpp | 220 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 221 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 224 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 225 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 935 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 936 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 937 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } 941 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 942 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 943 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); } [all...] |
H A D | es3fShaderDerivateTests.cpp | 219 return tcu::Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat(); 255 return tcu::Float32::construct(+1, exp, (1<<23) | (1 << ulpBitNdx)).asFloat() - tcu::Float32::construct(+1, exp, (1<<23)).asFloat(); 260 return tcu::Float32::construct(+1, exp, (1<<23)).asFloat(); 292 return tcu::Float32::construct(+1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat(); 300 return tcu::Float32::construct(-1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat() - getSingleULPForExponent(inputFloat.exponent(), numAccurateBits); 854 const tcu::Vec4 normThreshold = intThreshold.asFloat() / 255.0f; 859 case SURFACETYPE_UNORM_FBO: return tcu::IVec4(1).asFloat() / 255.0f;
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H A D | es3fShaderPackingFunctionTests.cpp | 566 v[c] = tcu::Float32::construct(s, exp ? exp : 1 /* avoid denormals */, (1u<<23) | mantissa).asFloat(); 574 *inVal = tcu::Vec2(tcu::Float16(inVal->x()).asFloat(), tcu::Float16(inVal->y()).asFloat()); 701 const float ref0 = tcu::Float16(in0).asFloat(); 702 const float ref1 = tcu::Float16(in1).asFloat();
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderOperatorTests.cpp | 177 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 178 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 181 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 182 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 654 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 655 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 656 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } 660 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 661 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 662 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); } [all...] |
/external/deqp/modules/gles2/accuracy/ |
H A D | es2aVaryingInterpolationTests.cpp | 291 float minF32 = tcu::Float32((0u<<31) | (0xfcu<<23) | 0x0u).asFloat(); 292 float maxF32 = tcu::Float32((1u<<31) | (0xfcu<<23) | 0x0u).asFloat(); 293 float minF16 = tcu::Float16((deUint16)((0u<<15) | (0x1cu<<10) | 0x0u)).asFloat(); 294 float maxF16 = tcu::Float16((deUint16)((1u<<15) | (0x1cu<<10) | 0x0u)).asFloat();
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/external/deqp/modules/gles3/accuracy/ |
H A D | es3aVaryingInterpolationTests.cpp | 298 float minF32 = tcu::Float32((0u<<31) | (0xfcu<<23) | 0x0u).asFloat(); 299 float maxF32 = tcu::Float32((1u<<31) | (0xfcu<<23) | 0x0u).asFloat(); 300 float minF16 = tcu::Float16((deUint16)((0u<<15) | (0x1cu<<10) | 0x0u)).asFloat(); 301 float maxF16 = tcu::Float16((deUint16)((1u<<15) | (0x1cu<<10) | 0x0u)).asFloat();
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/external/deqp/framework/referencerenderer/ |
H A D | rrVertexAttrib.cpp | 120 dst[0] = tcu::Float16(aligned[0]).asFloat(); 121 if (size >= 2) dst[1] = tcu::Float16(aligned[1]).asFloat(); 122 if (size >= 3) dst[2] = tcu::Float16(aligned[2]).asFloat(); 123 if (size >= 4) dst[3] = tcu::Float16(aligned[3]).asFloat();
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H A D | rrRasterizer.cpp | 600 const tcu::Vec4 e01f = e01.asFloat(); 601 const tcu::Vec4 e12f = e12.asFloat(); 602 const tcu::Vec4 e20f = e20.asFloat(); 794 const tcu::Vec4& e01f = e01[sampleNdx].asFloat(); 795 const tcu::Vec4& e12f = e12[sampleNdx].asFloat(); 796 const tcu::Vec4& e20f = e20[sampleNdx].asFloat(); 949 const float t = tcu::dot((pr - pa).asFloat(), (pb - pa).asFloat()) / tcu::lengthSquared(pb.asFloat() - pa.asFloat()); [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderCommonFunctionTests.cpp | 120 return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b); 122 return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat()); 137 return tcu::Float32::construct(+1, exp, (1u<<23) | ulpDiff).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat(); 205 const float largestRepresentableValue = tcu::Float32::constructBits(+1, maxNormalizedValueExponent, ((1u << numMantissaBits) - 1u) << (23u - (deUint32)numMantissaBits)).asFloat(); 209 const float zeroValue = (zeroNotRepresentable) ? (tcu::Float32::constructBits(+1, minNormalizedValueExponent, 1).asFloat()) : (0.0f); 230 return targetRepresentation.asFloat(); 730 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); 1188 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); 1294 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); [all...] |