Searched refs:basicUniformReportsRef (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 1049 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; 1458 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) argument 1496 for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++) 1498 if (basicUniformReportsRef[referenceNdx].name == reportedNameStr) 1502 if (referenceNdx >= (int)basicUniformReportsRef.size()) 1509 const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx]; 1541 for (int i = 0; i < (int)basicUniformReportsRef.size(); i++) 1543 const BasicUniformReportRef& expected = basicUniformReportsRef[i]; 1554 bool UniformCase::getActiveUniformsiv (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) argument 1557 vector<string> queryNames (basicUniformReportsRef 2155 vector<BasicUniformReportRef> basicUniformReportsRef; local 2238 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 2432 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 2505 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 880 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; 1261 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) argument 1299 for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++) 1301 if (basicUniformReportsRef[referenceNdx].name == reportedNameStr) 1305 if (referenceNdx >= (int)basicUniformReportsRef.size()) 1312 const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx]; 1344 for (int i = 0; i < (int)basicUniformReportsRef.size(); i++) 1346 const BasicUniformReportRef& expected = basicUniformReportsRef[i]; 1745 vector<BasicUniformReportRef> basicUniformReportsRef; local 1750 generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollectio 1786 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 1930 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 2002 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 907 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; 1658 vector<BasicUniformReportRef> basicUniformReportsRef; local 1663 generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd); 1699 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd); 1733 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd); 1799 bool UniformAssignCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 1801 DE_UNREF(basicUniformReportsRef);
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