/external/clang/test/Modules/ |
H A D | multiple-include.cpp | 5 int c = get();
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/external/v8/test/mjsunit/ |
H A D | keyed-load-with-string-key.js | 35 function get(obj, key) { 39 get(o, "foo"); 40 get(o, "foo"); 41 get(o, "foo"); 43 %OptimizeFunctionOnNextCall(get); 44 get(o, "foo"); 46 assertOptimized(get);
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H A D | keyed-load-with-symbol-key.js | 35 function get(obj, key) { function 39 assertEquals("bar", get(o, s)); 40 get(o, s); 41 get(o, s); 43 %OptimizeFunctionOnNextCall(get); 44 assertEquals("bar", get(o, s)); 46 assertOptimized(get); 48 get(o, "funny"); 49 assertUnoptimized(get);
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/external/libcxxabi/test/ |
H A D | unwind_06.pass.cpp | 15 // Compile with -Os to get compiler uses float registers to hold float variables 19 double (* volatile get)(int) = get_; variable 24 double a = get(0); 25 double b = get(1); 27 a += get(1) + b; 29 return get(0)+a+b; 33 double a = get(0); 34 double b = get(1); 35 double c = get(2); 37 a += get( [all...] |
/external/v8/test/message/ |
H A D | class-constructor-accessor.js | 9 get constructor() {}
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H A D | replacement-marker-as-argument.js | 30 var o = { get "%3" (){} };
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES32.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffe [all...] |
H A D | glwInitGL33.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocatio [all...] |
H A D | glwInitGL42.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); 12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBas [all...] |
H A D | glwInitES30.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 9 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 10 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 11 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 12 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 13 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 14 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); 15 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffe [all...] |
H A D | glwInitGL41.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); 12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBas [all...] |
H A D | glwInitExtGL.inl | 9 gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallback"); 10 gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControl"); 11 gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsert"); 12 gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLog"); 13 gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabel"); 14 gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabel"); 15 gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabel"); 16 gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabel"); 17 gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroup"); 18 gl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGrou [all...] |
H A D | glwInitGL32.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocatio [all...] |
H A D | glwInitES31.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffe [all...] |
H A D | glwInitGL31.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocatio [all...] |
H A D | glwInitGL45.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); 12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBas [all...] |
/external/clang/test/PCH/ |
H A D | pch-dir.c | 24 int get() { function
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/external/dagger2/core/src/main/java/dagger/ |
H A D | Lazy.java | 21 * the first call to {@code get()} and remembers that same value for all 22 * subsequent calls to {@code get()}. 68 * integer. It calls {@code Provider.get()} 3 times and prints each result: 75 * System.out.println(provider.get()); 76 * System.out.println(provider.get()); 77 * System.out.println(provider.get()); 82 * a new value is computed each time {@code Provider.get()} is used:<pre><code> 94 * it calls {@code Lazy.get()} 3 times and prints each result:<pre><code> 100 * System.out.println(lazy.get()); 101 * System.out.println(lazy.get()); 154 T get(); method in interface:Lazy [all...] |
/external/iw/ |
H A D | sections.c | 3 SECTION(get); variable
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/external/libcxx/test/std/input.output/stream.buffers/streambuf/streambuf.cons/ |
H A D | copy.fail.cpp | 20 std::streambuf get(); 24 std::streambuf sb = get();
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/external/v8/test/mjsunit/regress/ |
H A D | regress-crbug-168545.js | 29 Object.defineProperty(o, "length", { get: function() { throw "bail"; }}); 33 Object.defineProperty(a, "0", { get: function() { throw "bail"; }});
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H A D | regress-crbug-542101.js | 7 get name() { return { __proto__: this }; }, 8 get message() { }
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H A D | regress-typedarray-length.js | 10 function get(a) { function 14 assertEquals(undefined, get(a)); 15 assertEquals(undefined, get(a)); 16 assertEquals(undefined, get(a)); 17 %OptimizeFunctionOnNextCall(get); 18 assertEquals(undefined, get(a)); 20 get = function(a) { 24 assertEquals(undefined, get(a)); 25 assertEquals(undefined, get(a)); 26 assertEquals(undefined, get( [all...] |
/external/deqp/framework/egl/wrapper/ |
H A D | eglwInitExtensions.inl | 6 dst->clientWaitSyncKHR = (eglClientWaitSyncKHRFunc) loader->get("eglClientWaitSyncKHR"); 7 dst->createImageKHR = (eglCreateImageKHRFunc) loader->get("eglCreateImageKHR"); 8 dst->createPlatformPixmapSurfaceEXT = (eglCreatePlatformPixmapSurfaceEXTFunc) loader->get("eglCreatePlatformPixmapSurfaceEXT"); 9 dst->createPlatformWindowSurfaceEXT = (eglCreatePlatformWindowSurfaceEXTFunc) loader->get("eglCreatePlatformWindowSurfaceEXT"); 10 dst->createSyncKHR = (eglCreateSyncKHRFunc) loader->get("eglCreateSyncKHR"); 11 dst->destroyImageKHR = (eglDestroyImageKHRFunc) loader->get("eglDestroyImageKHR"); 12 dst->destroySyncKHR = (eglDestroySyncKHRFunc) loader->get("eglDestroySyncKHR"); 13 dst->getPlatformDisplayEXT = (eglGetPlatformDisplayEXTFunc) loader->get("eglGetPlatformDisplayEXT"); 14 dst->getSyncAttribKHR = (eglGetSyncAttribKHRFunc) loader->get("eglGetSyncAttribKHR"); 15 dst->lockSurfaceKHR = (eglLockSurfaceKHRFunc) loader->get("eglLockSurfaceKH [all...] |
H A D | eglwInitCore.inl | 6 dst->bindAPI = (eglBindAPIFunc) loader->get("eglBindAPI"); 7 dst->bindTexImage = (eglBindTexImageFunc) loader->get("eglBindTexImage"); 8 dst->chooseConfig = (eglChooseConfigFunc) loader->get("eglChooseConfig"); 9 dst->clientWaitSync = (eglClientWaitSyncFunc) loader->get("eglClientWaitSync"); 10 dst->copyBuffers = (eglCopyBuffersFunc) loader->get("eglCopyBuffers"); 11 dst->createContext = (eglCreateContextFunc) loader->get("eglCreateContext"); 12 dst->createImage = (eglCreateImageFunc) loader->get("eglCreateImage"); 13 dst->createPbufferFromClientBuffer = (eglCreatePbufferFromClientBufferFunc) loader->get("eglCreatePbufferFromClientBuffer"); 14 dst->createPbufferSurface = (eglCreatePbufferSurfaceFunc) loader->get("eglCreatePbufferSurface"); 15 dst->createPixmapSurface = (eglCreatePixmapSurfaceFunc) loader->get("eglCreatePixmapSurfac [all...] |