Searched refs:get (Results 1 - 25 of 10562) sorted by relevance

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/external/clang/test/Modules/
H A Dmultiple-include.cpp5 int c = get();
/external/v8/test/mjsunit/
H A Dkeyed-load-with-string-key.js35 function get(obj, key) {
39 get(o, "foo");
40 get(o, "foo");
41 get(o, "foo");
43 %OptimizeFunctionOnNextCall(get);
44 get(o, "foo");
46 assertOptimized(get);
H A Dkeyed-load-with-symbol-key.js35 function get(obj, key) { function
39 assertEquals("bar", get(o, s));
40 get(o, s);
41 get(o, s);
43 %OptimizeFunctionOnNextCall(get);
44 assertEquals("bar", get(o, s));
46 assertOptimized(get);
48 get(o, "funny");
49 assertUnoptimized(get);
/external/libcxxabi/test/
H A Dunwind_06.pass.cpp15 // Compile with -Os to get compiler uses float registers to hold float variables
19 double (* volatile get)(int) = get_; variable
24 double a = get(0);
25 double b = get(1);
27 a += get(1) + b;
29 return get(0)+a+b;
33 double a = get(0);
34 double b = get(1);
35 double c = get(2);
37 a += get(
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/external/v8/test/message/
H A Dclass-constructor-accessor.js9 get constructor() {}
H A Dreplacement-marker-as-argument.js30 var o = { get "%3" (){} };
/external/deqp/framework/opengl/wrapper/
H A DglwInitES32.inl6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
15 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffe
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H A DglwInitGL33.inl6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocatio
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H A DglwInitGL42.inl6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBas
[all...]
H A DglwInitES30.inl6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
9 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
10 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
11 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
12 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
13 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
14 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
15 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffe
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H A DglwInitGL41.inl6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBas
[all...]
H A DglwInitExtGL.inl9 gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallback");
10 gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControl");
11 gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsert");
12 gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLog");
13 gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabel");
14 gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabel");
15 gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabel");
16 gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabel");
17 gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroup");
18 gl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGrou
[all...]
H A DglwInitGL32.inl6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocatio
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H A DglwInitES31.inl6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
15 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffe
[all...]
H A DglwInitGL31.inl6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocatio
[all...]
H A DglwInitGL45.inl6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBas
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/external/clang/test/PCH/
H A Dpch-dir.c24 int get() { function
/external/dagger2/core/src/main/java/dagger/
H A DLazy.java21 * the first call to {@code get()} and remembers that same value for all
22 * subsequent calls to {@code get()}.
68 * integer. It calls {@code Provider.get()} 3 times and prints each result:
75 * System.out.println(provider.get());
76 * System.out.println(provider.get());
77 * System.out.println(provider.get());
82 * a new value is computed each time {@code Provider.get()} is used:<pre><code>
94 * it calls {@code Lazy.get()} 3 times and prints each result:<pre><code>
100 * System.out.println(lazy.get());
101 * System.out.println(lazy.get());
154 T get(); method in interface:Lazy
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/external/iw/
H A Dsections.c3 SECTION(get); variable
/external/libcxx/test/std/input.output/stream.buffers/streambuf/streambuf.cons/
H A Dcopy.fail.cpp20 std::streambuf get();
24 std::streambuf sb = get();
/external/v8/test/mjsunit/regress/
H A Dregress-crbug-168545.js29 Object.defineProperty(o, "length", { get: function() { throw "bail"; }});
33 Object.defineProperty(a, "0", { get: function() { throw "bail"; }});
H A Dregress-crbug-542101.js7 get name() { return { __proto__: this }; },
8 get message() { }
H A Dregress-typedarray-length.js10 function get(a) { function
14 assertEquals(undefined, get(a));
15 assertEquals(undefined, get(a));
16 assertEquals(undefined, get(a));
17 %OptimizeFunctionOnNextCall(get);
18 assertEquals(undefined, get(a));
20 get = function(a) {
24 assertEquals(undefined, get(a));
25 assertEquals(undefined, get(a));
26 assertEquals(undefined, get(
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/external/deqp/framework/egl/wrapper/
H A DeglwInitExtensions.inl6 dst->clientWaitSyncKHR = (eglClientWaitSyncKHRFunc) loader->get("eglClientWaitSyncKHR");
7 dst->createImageKHR = (eglCreateImageKHRFunc) loader->get("eglCreateImageKHR");
8 dst->createPlatformPixmapSurfaceEXT = (eglCreatePlatformPixmapSurfaceEXTFunc) loader->get("eglCreatePlatformPixmapSurfaceEXT");
9 dst->createPlatformWindowSurfaceEXT = (eglCreatePlatformWindowSurfaceEXTFunc) loader->get("eglCreatePlatformWindowSurfaceEXT");
10 dst->createSyncKHR = (eglCreateSyncKHRFunc) loader->get("eglCreateSyncKHR");
11 dst->destroyImageKHR = (eglDestroyImageKHRFunc) loader->get("eglDestroyImageKHR");
12 dst->destroySyncKHR = (eglDestroySyncKHRFunc) loader->get("eglDestroySyncKHR");
13 dst->getPlatformDisplayEXT = (eglGetPlatformDisplayEXTFunc) loader->get("eglGetPlatformDisplayEXT");
14 dst->getSyncAttribKHR = (eglGetSyncAttribKHRFunc) loader->get("eglGetSyncAttribKHR");
15 dst->lockSurfaceKHR = (eglLockSurfaceKHRFunc) loader->get("eglLockSurfaceKH
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H A DeglwInitCore.inl6 dst->bindAPI = (eglBindAPIFunc) loader->get("eglBindAPI");
7 dst->bindTexImage = (eglBindTexImageFunc) loader->get("eglBindTexImage");
8 dst->chooseConfig = (eglChooseConfigFunc) loader->get("eglChooseConfig");
9 dst->clientWaitSync = (eglClientWaitSyncFunc) loader->get("eglClientWaitSync");
10 dst->copyBuffers = (eglCopyBuffersFunc) loader->get("eglCopyBuffers");
11 dst->createContext = (eglCreateContextFunc) loader->get("eglCreateContext");
12 dst->createImage = (eglCreateImageFunc) loader->get("eglCreateImage");
13 dst->createPbufferFromClientBuffer = (eglCreatePbufferFromClientBufferFunc) loader->get("eglCreatePbufferFromClientBuffer");
14 dst->createPbufferSurface = (eglCreatePbufferSurfaceFunc) loader->get("eglCreatePbufferSurface");
15 dst->createPixmapSurface = (eglCreatePixmapSurfaceFunc) loader->get("eglCreatePixmapSurfac
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